Your assumption is correct.
BM3 trulpen (X) vs Giallo (A)
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Had to leave for a chess game. Will finish the round later tonight when I get back home.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 artilleries and 16 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 3 tactical_bombers British defend with 1 battleship Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 3 aaGuns moved from Poland to Eastern Poland 5 armour and 3 mech_infantrys moved from France to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from 109 Sea Zone to Western Germany 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 armour moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Romania to Eastern Poland 2 artilleries moved from Romania to Bessarabia 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 3 infantry moved from Romania to Bessarabia 4 infantry moved from Bulgaria to Romania 1 transport moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 6 armour and 4 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : -0,50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia 5 infantry moved from Ukraine to Bessarabia 1 armour moved from Bryansk to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia 1 submarine moved from 124 Sea Zone to 122 Sea Zone 1 mech_infantry moved from Belarus to Poland Russians take Poland from Germans Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 artilleries and 4 infantry Russians roll dice for 1 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/10 hits, 3,17 expected hits Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 5/7 hits, 2,67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 3 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 4 infantry Non Combat Move - Russians 2 infantry moved from Rostov to Ukraine 2 aaGuns and 8 infantry moved from Novgorod to Belarus 6 infantry moved from Russia to Bryansk 1 aaGun, 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bessarabia to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry, 2 marines, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Jehol to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 7 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 8/18 hits, 9,67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 1 armour moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 2 destroyers moved from 33 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 bombers moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Jehol 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Anhwe to Hunan 3 artilleries and 3 infantry moved from Anhwe to Kweichow 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Manchuria to Jehol Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 1 submarine and 2 transports placed in 6 Sea Zone 2 marines placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -1,33 Japanese : -1,67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 marine, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Western United States to Eastern United States 1 submarine moved from 57 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 marine placed in Central United States 1 tactical_bomber placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Kweichow 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries and 4 infantry Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 0/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 3/5 hits, 1,17 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 3 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 6 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 marine, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Western United States to Eastern United States 1 submarine moved from 57 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 marine placed in Central United States 1 tactical_bomber placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Kweichow 4 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries and 4 infantry Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 0/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 3/5 hits, 1,17 expected hits Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 3 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 6 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 fighters moved from United Kingdom to 109 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 109 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kenya British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 carrier moved from 81 Sea Zone to 78 Sea Zone 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 armour moved from Suriname to Brazil 1 transport moved from 88 Sea Zone to 85 Sea Zone 3 fighters moved from 109 Sea Zone to United Kingdom 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries and 3 infantry moved from India to Burma 2 fighters moved from India to Burma 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 cruiser moved from 56 Sea Zone to 54 Sea Zone 1 battleship moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 cruiser moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa 1 factory_minor placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0,17 British : 0,67 Italians : -1,00 Chinese : 0,17 Japanese : 1,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 bomber in 96 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is -12 Casualties for Italians: 2 fighters Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 destroyer British defend with 1 cruiser Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 99 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 artillery moved from Yugoslavia to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Yugoslavia to Eastern Poland 2 infantry moved from Yugoslavia to Bulgaria Place Units - Italians 1 artillery and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : 0,50
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 61 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland 1 artillery and 2 infantry moved from New South Wales to Queensland 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 61 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland 1 artillery and 2 infantry moved from New South Wales to Queensland 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 81 Sea Zone to 78 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Romania to Bessarabia 3 tactical_bombers moved from Holland Belgium to Poland 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 mech_infantry moved from Germany to Poland 2 armour moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 artillery moved from Eastern Poland to Bessarabia 2 bombers moved from Western Germany to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 2 armour moved from Slovakia Hungary to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Germany to Poland Combat - Germans Battle in Poland Germans attack with 3 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 3 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Poland, round 2 : 3/10 hits, 4,17 expected hits Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 3 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Bessarabia Germans attack with 3 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 armour, 2 infantry and 1 mech_infantry Germans roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/12 hits, 5,17 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 1 armour moved from Western Germany to Slovakia Hungary 2 bombers moved from Bessarabia to Romania 3 tactical_bombers moved from Poland to Germany 1 artillery moved from Holland Belgium to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 114 Sea Zone 1 battleship moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun, 2 artilleries and 16 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Slovakia Hungary to Romania 8 armour and 5 mech_infantrys moved from Germany to Romania 5 infantry moved from Finland to Karelia Place Units - Germans 3 armour, 1 infantry and 3 mech_infantrys placed in Germany 1 transport placed in 114 Sea Zone 1 submarine placed in 113 Sea Zone Germans undo move 2. 1 transport placed in 113 Sea Zone Germans undo move 1. 1 infantry placed in Western Germany 3 armour and 3 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 2 bombers EDIT: Adding units owned by Germans to Germany: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Adding units owned by Germans to Bessarabia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,33 Russians : -0,83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 122 Sea Zone to 108 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 114 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Eastern Poland to Bryansk 2 artilleries and 3 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 6 artilleries and 1 infantry moved from Russia to Bryansk 1 aaGun moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 armour moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery and 1 infantry moved from Belarus to Bryansk 2 aaGuns, 1 artillery and 20 infantry moved from Belarus to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0,83 Russians : 0,17
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China 3 infantry moved from Kwangsi to Kwangtung 1 artillery and 4 infantry moved from Kwangsi to French Indo China 1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan 3 artilleries and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 bombers moved from Kwangsi to Szechwan 2 marines moved from Japan to 6 Sea Zone 1 armour moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 fighter and 2 tactical_bombers moved from Jehol to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Jehol to Szechwan Combat - Japanese Battle in Borneo Battle in Siberia Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 5 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 2 artilleries, 6 infantry and 2 marines British defend with 1 infantry Japanese roll dice for 2 artilleries, 6 infantry and 2 marines in French Indo China, round 2 : 2/10 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 6 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 9/15 hits, 7,17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from Manchuria to Amur 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 2 tactical_bombers moved from Kwangtung to Chahar 2 fighters moved from Kwangtung to Chahar 1 fighter moved from Kwangtung to 6 Sea Zone
Combat Hit Differential Summary :
British : -0,33 ANZAC : -0,33 Chinese : 0,33 UK_Pacific : -1,00 Japanese : -0,50
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I’ve slept too little. Messed up my round a bit around the Gold Islands. Seems I did some NCM-moves during CM and I wonder if I can change that, namely shucking the stuff (except the sub) from Java to Hainan?
Also messed up not moving a des from sz36 to sz37, but there it was a battle and the des participated, so I don’t ask for a change there.
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The round is still in NCM phase. For simplicity and speed, I’ll do that change, but feel free to change it back if you oppose the change. Hope that’s an ok approach.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China 3 infantry moved from Kwangsi to Kwangtung 1 artillery and 4 infantry moved from Kwangsi to French Indo China 1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan 3 artilleries and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 bombers moved from Kwangsi to Szechwan 2 marines moved from Japan to 6 Sea Zone 1 armour moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 fighter and 2 tactical_bombers moved from Jehol to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Jehol to Szechwan Combat - Japanese Battle in Borneo Battle in Siberia Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 5 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 2 artilleries, 6 infantry and 2 marines British defend with 1 infantry Japanese roll dice for 2 artilleries, 6 infantry and 2 marines in French Indo China, round 2 : 2/10 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 6 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 9/15 hits, 7,17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from Manchuria to Amur 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 2 tactical_bombers moved from Kwangtung to Chahar 2 fighters moved from Kwangtung to Chahar 1 fighter moved from Kwangtung to 6 Sea Zone 1 aaGun moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 2 bombers moved from Szechwan to Kweichow 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 2 carriers placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0,33 ANZAC : -0,33 Chinese : 0,33 UK_Pacific : -1,00 Japanese : -0,50
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I do the same thing, moving my units during cm, always feel free to edit that. I’m totaly ok with any change that’s allowed in that way
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 mech_infantry moved from Italian Somaliland to British Somaliland 1 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 1 armour and 1 infantry moved from Brazil to 85 Sea Zone 1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 1 bomber moved from United Kingdom to French West Africa 1 carrier moved from 78 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in British Somaliland British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in British Somaliland, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 0/9 hits, 3,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 3/9 hits, 3,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in French West Africa British attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from French Equatorial Africa: 1 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Union of South Africa to 80 Sea Zone 1 bomber moved from French West Africa to Nigeria 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 2 artilleries and 4 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Yunnan to India 1 fighter moved from Burma to India 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from Brazil to French Guiana 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 2 artilleries and 1 infantry placed in Egypt 1 factory_minor placed in Persia 2 armour placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
British : -3,17 Italians : -0,33 Neutral_Axis : -1,33 Japanese : 0,33