No scramble
BM3 trulpen (X) vs Giallo (A)
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another 8 hits, my subs are out
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Ok, keep the 2 bs and 3 figs.
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@trulpen Is it ok that I take Java instead of borneo, forgot that it will go to Uk pac
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Of course.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25 Casualties for Americans: 5 carriers, 9 fighters and 3 submarines Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers 3 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Borneo from UK_Pacific to Japanese EDIT: Changing ownership of Java from Japanese to Americans EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 2 fighters moved from Eastern United States to Samoa 1 armour and 1 infantry moved from India to West India 1 armour moved from West India to Eastern Persia 3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq Place Units - Americans 3 fighters placed in Eastern United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -3,33 Japanese : -1,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25 Casualties for Americans: 5 carriers, 9 fighters and 3 submarines Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers 3 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Borneo from UK_Pacific to Japanese EDIT: Changing ownership of Java from Japanese to Americans EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 2 fighters moved from Eastern United States to Samoa 1 armour and 1 infantry moved from India to West India 1 armour moved from West India to Eastern Persia 3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq Place Units - Americans 3 fighters placed in Eastern United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Java: 1 marine EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport EDIT: Changing ownership of Borneo from Japanese to Americans EDIT: Changing ownership of Borneo from Americans to Japanese EDIT: Turning off Edit Mode 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa 1 bomber moved from Egypt to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - British Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone British attack with 1 destroyer Japanese defend with 2 battleships, 3 fighters and 3 transports British roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 33 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits 1 destroyer owned by the British lost in 33 Sea Zone Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in French Equatorial Africa British attack with 1 bomber and 2 mech_infantrys Germans defend with 2 infantry British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in French Equatorial Africa British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Non Combat Move - British 1 bomber moved from French Equatorial Africa to Egypt 4 mech_infantrys moved from Egypt to Iraq 1 aaGun, 1 artillery and 1 infantry moved from Persia to Iraq 3 fighters and 1 tactical_bomber moved from India to Iraq 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 3 aaGuns, 11 artilleries and 26 infantry moved from India to West India 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - British 1 fighter and 2 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,4,2,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,1,4,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,4,3,3,1,1 British collect 19 PUs (12 lost to blockades); end with 19 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -1,00 British : -0,33 Americans : -3,33 Japanese : -3,00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Romania to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Borneo from Japanese to Americans EDIT: Changing ownership of Borneo from Americans to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Egypt to Tobruk 1 infantry moved from Alexandria to Tobruk 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from West Indies to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 1 destroyer, 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Place Units - Italians 1 bomber, 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0,17
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 48 Sea Zone to 33 Sea Zone 1 fighter moved from New Zealand to 33 Sea Zone 1 infantry moved from Persia to Iraq 1 submarine moved from 37 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 2 fighters and 2 submarines Japanese defend with 2 battleships, 3 fighters and 3 transports ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone 2 submarines owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 51 Casualties for Japanese: 2 battleships, 1 fighter and 3 transports Casualties for ANZAC: 2 fighters Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Non Combat Move - ANZAC 1 fighter moved from New Zealand to 48 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,6 ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 48 Sea Zone to 33 Sea Zone 1 fighter moved from New Zealand to 33 Sea Zone 1 infantry moved from Persia to Iraq 1 submarine moved from 37 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 2 fighters and 2 submarines Japanese defend with 2 battleships, 3 fighters and 3 transports ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone 2 submarines owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 51 Casualties for Japanese: 2 battleships, 1 fighter and 3 transports Casualties for ANZAC: 2 fighters Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Non Combat Move - ANZAC 1 fighter moved from New Zealand to 48 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,6 ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,67
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Central America to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Central United States 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 battleship moved from 106 Sea Zone to 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Central America to Southeast Mexico Germans take Southeast Mexico from Americans 8 artilleries and 15 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Northwest Persia to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Northwest Persia to Persia Germans take Persia from Americans 1 bomber moved from Caucasus to 80 Sea Zone 6 armour moved from Northwest Persia to Volgograd 3 mech_infantrys moved from Northwest Persia to Volgograd 1 armour moved from Northwest Persia to Volgograd 3 mech_infantrys moved from Northwest Persia to Volgograd 3 armour moved from Northwest Persia to Volgograd 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Belarus 1 bomber moved from Caucasus to Belarus 1 bomber moved from Western Germany to Belarus 2 mech_infantrys moved from Ukraine to Rostov 2 armour moved from Ukraine to Rostov 1 tactical_bomber moved from Caucasus to Rostov Combat - Germans
Combat Hit Differential Summary :
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Scramble sz101?
Perhaps a silly question, but I don’t find it evident.
I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.
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@trulpen said in BM3 trulpen (X) vs Giallo (A):
Scramble sz101?
Perhaps a silly question, but I don’t find it evident.
I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.
no, I must say I didn’t see at first. Only when I moved my fleet there and checked battle calculator I saw the advantage I have
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Central America to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Central United States 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 battleship moved from 106 Sea Zone to 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Central America to Southeast Mexico Germans take Southeast Mexico from Americans 8 artilleries and 15 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Northwest Persia to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Northwest Persia to Persia Germans take Persia from Americans 1 bomber moved from Caucasus to 80 Sea Zone 6 armour moved from Northwest Persia to Volgograd 3 mech_infantrys moved from Northwest Persia to Volgograd 1 armour moved from Northwest Persia to Volgograd 3 mech_infantrys moved from Northwest Persia to Volgograd 3 armour moved from Northwest Persia to Volgograd 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Belarus 1 bomber moved from Caucasus to Belarus 1 bomber moved from Western Germany to Belarus 2 mech_infantrys moved from Ukraine to Rostov 2 armour moved from Ukraine to Rostov 1 tactical_bomber moved from Caucasus to Rostov Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Central United States Germans converts factory_major into different units Battle in Archangel Germans attack with 8 artilleries and 15 infantry Russians defend with 1 infantry Germans roll dice for 8 artilleries and 15 infantry in Archangel, round 2 : 4/23 hits, 6,50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Central United States from Americans, taking Archangel from Russians with 8 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/5 hits, 2,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 11 armour and 7 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 11 armour and 7 mech_infantrys in Volgograd, round 2 : 9/18 hits, 6,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour and 6 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 1 artillery and 1 infantry AA fire in Rostov : 0/1 hits, 0,17 expected hits Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun, 6 armour, 8 artilleries and 4 mech_infantrys moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 bomber moved from Belarus to Caucasus 1 bomber moved from Belarus to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 3 artilleries and 7 infantry moved from Western Ukraine to Bessarabia 2 artilleries and 8 infantry moved from Eastern Poland to Bessarabia 3 armour and 3 mech_infantrys moved from Western Ukraine to Eastern Poland 5 transports moved from 115 Sea Zone to 114 Sea Zone 10 infantry moved from Germany to 114 Sea Zone 10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 10 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 2 fighters moved from Western Germany to 91 Sea Zone 1 bomber moved from 80 Sea Zone to Caucasus Place Units - Germans 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 1 bomber, 2 fighters and 2 tactical_bombers placed in Western Germany 2 submarines placed in 110 Sea Zone 1 carrier placed in 112 Sea Zone Germans undo move 3. 1 fighter placed in 112 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 83 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0,17 AA fire in Rostov : : -0,17 Russians : -0,33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Kazakhstan 4 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 armour and 2 mech_infantrys Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 0/7 hits, 2,33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 1/6 hits, 2,17 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians retreated to Bryansk Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Ukraine to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 4 aaGuns, 25 artilleries and 44 infantry moved from Bryansk to Russia Place Units - Russians 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -3,00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 43 Sea Zone: 99 artilleries, 99 infantry and 99 transports EDIT: Turning off Edit Mode 1 fighter moved from Caroline Islands to 30 Sea Zone 19 armour, 10 artilleries, 20 infantry and 16 mech_infantrys moved from Burma to India 1 armour moved from Yunnan to India 1 bomber moved from Burma to Novosibirsk 1 bomber moved from Szechwan to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 fighter moved from Japan to 25 Sea Zone 99 artilleries and 99 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 30 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 30 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 99 artilleries and 99 infantry Americans defend with 1 marine Japanese roll dice for 99 artilleries and 99 infantry in Borneo, round 2 : 68/198 hits, 66,00 expected hits Americans roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Borneo Japanese win with 99 artilleries and 98 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in Novosibirsk Japanese attack with 2 bombers and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 bombers and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 20 armour, 10 artilleries, 20 infantry and 16 mech_infantrys British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 20 armour, 10 artilleries, 20 infantry and 16 mech_infantrys in India, round 2 : 23/66 hits, 21,00 expected hits UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 20 armour, 10 artilleries, 20 infantry and 16 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Borneo: 99 artilleries and 98 infantry EDIT: Removing units owned by Japanese from 43 Sea Zone: 99 transports EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone 1 fighter moved from 6 Sea Zone to 37 Sea Zone 1 fighter moved from Caroline Islands to 37 Sea Zone 2 aaGuns moved from Burma to India 2 armour and 1 mech_infantry moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 30 Sea Zone to Wake Island 1 bomber moved from Novosibirsk to Sikang 1 bomber moved from Novosibirsk to Tsinghai Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 3 infantry placed in French Indo China 2 destroyers placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5 Japanese collect 69 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0,33 UK_Pacific : -0,67 Russians : -0,33 Japanese : 4,67
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Western United States to Southeast Mexico 1 artillery and 2 infantry moved from Eastern United States to Central United States 1 fighter moved from Eastern United States to Central United States 2 fighters moved from Eastern United States to Southeast Mexico 1 marine moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone Americans take 42 Sea Zone from Japanese 2 fighters moved from 42 Sea Zone to New Guinea 1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 infantry moved from Eastern United States to Central United States 1 fighter moved from Samoa to 46 Sea Zone 1 armour moved from Eastern Persia to Persia 1 infantry moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 artillery moved from Iraq to Persia 5 fighters moved from Iraq to Persia Combat - Americans Battle in 46 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in New Guinea Americans attack with 2 fighters and 1 marine Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 marine in New Guinea, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 marine in New Guinea, round 3 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Central United States Americans attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Central United States, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Central United States Americans win, taking Central United States from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southeast Mexico Americans attack with 2 fighters and 1 mech_infantry Germans defend with 1 artillery Americans roll dice for 2 fighters and 1 mech_infantry in Southeast Mexico, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Southeast Mexico, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Southeast Mexico Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Persia Americans attack with 1 armour, 1 artillery and 5 fighters Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 armour, 1 artillery and 5 fighters in Persia, round 2 : 2/7 hits, 3,33 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - Americans 5 fighters moved from Persia to Iraq 1 infantry moved from West India to Eastern Persia 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 48 Sea Zone to 26 Sea Zone 1 carrier moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from New Guinea to 46 Sea Zone 1 fighter moved from New Guinea to 46 Sea Zone 2 carriers moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from Samoa to 46 Sea Zone 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 2 fighters moved from Southeast Mexico to Eastern United States 1 fighter moved from Central United States to Eastern United States 1 aaGun moved from Eastern United States to Central United States 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,4,5,5,2,1,5,5,6,2,2,6,1,1,4 Americans collect 43 PUs (14 lost to blockades); end with 43 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 53 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,00 Americans : -1,00 Japanese : -0,83
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Western United States to Southeast Mexico 1 artillery and 2 infantry moved from Eastern United States to Central United States 1 fighter moved from Eastern United States to Central United States 2 fighters moved from Eastern United States to Southeast Mexico 1 marine moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone Americans take 42 Sea Zone from Japanese 2 fighters moved from 42 Sea Zone to New Guinea 1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 infantry moved from Eastern United States to Central United States 1 fighter moved from Samoa to 46 Sea Zone 1 armour moved from Eastern Persia to Persia 1 infantry moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 artillery moved from Iraq to Persia 5 fighters moved from Iraq to Persia Combat - Americans Battle in 46 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in New Guinea Americans attack with 2 fighters and 1 marine Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 marine in New Guinea, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 marine in New Guinea, round 3 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Central United States Americans attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Central United States, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Central United States Americans win, taking Central United States from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southeast Mexico Americans attack with 2 fighters and 1 mech_infantry Germans defend with 1 artillery Americans roll dice for 2 fighters and 1 mech_infantry in Southeast Mexico, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Southeast Mexico, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Southeast Mexico Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Persia Americans attack with 1 armour, 1 artillery and 5 fighters Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 armour, 1 artillery and 5 fighters in Persia, round 2 : 2/7 hits, 3,33 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - Americans 5 fighters moved from Persia to Iraq 1 infantry moved from West India to Eastern Persia 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 48 Sea Zone to 26 Sea Zone 1 carrier moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from New Guinea to 46 Sea Zone 1 fighter moved from New Guinea to 46 Sea Zone 2 carriers moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from Samoa to 46 Sea Zone 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 2 fighters moved from Southeast Mexico to Eastern United States 1 fighter moved from Central United States to Eastern United States 1 aaGun moved from Eastern United States to Central United States 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,4,5,5,2,1,5,5,6,2,2,6,1,1,4 Americans collect 43 PUs (14 lost to blockades); end with 43 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 53 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Germans 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - British Non Combat Move - British 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 3 aaGuns, 11 artilleries and 26 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq 1 mech_infantry moved from Iraq to Egypt 1 bomber moved from Egypt to Iraq 3 fighters moved from Iraq to Egypt Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 23 PUs (10 lost to blockades); end with 23 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00 Americans : -1,00 Japanese : -0,83
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 3 artilleries, 5 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Tobruk to Alexandria 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Western Ukraine Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Alexandria, round 2 : 4/9 hits, 4,50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 4 transports moved from 96 Sea Zone to 95 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 bomber moved from Alexandria to Southern Italy 1 bomber moved from Western Ukraine to Romania 2 cruisers moved from 96 Sea Zone to 95 Sea Zone 2 fighters and 2 tactical_bombers moved from Alexandria to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 1 artillery, 4 infantry and 2 marines placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : -0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New Zealand to Queensland 2 artilleries and 5 infantry moved from New South Wales to Queensland 2 submarines moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New Zealand to Queensland 2 artilleries and 5 infantry moved from New South Wales to Queensland 2 submarines moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :