you meant sz7 not 17 right? but still same thing applies: if there’s a dd it blocks loading from that sz… it’s the reason why i sent my dd to 65, to prevent you loading those units from new zealand. but 18 is not blocked as there are no surface ships there (and subs do not prevent loading during cm)
19L majikforce vengeance (L) vs AetV (X) game 2
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 8 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Rostov Germans take Rostov from Russians 1 armour moved from Iraq to Caucasus Germans take Caucasus from Russians 2 infantry moved from Western Ukraine to Ukraine 1 bomber and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Poland to Belarus 1 bomber moved from Western Germany to Belarus Combat - Germans Battle in Ukraine Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 armour moved from Novgorod to Bryansk 2 aaGuns, 11 armour, 5 artilleries, 14 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 bomber moved from Belarus to Bryansk 1 bomber and 1 tactical_bomber moved from Ukraine to Bryansk 1 armour and 4 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Eastern Poland to Western Ukraine 3 artilleries and 5 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 3 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from Southern Italy to Northern Italy 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from Iraq to Bryansk 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 3 infantry moved from Karelia to Finland Place Units - Germans 2 artilleries and 1 infantry placed in France 2 infantry and 1 mech_infantry placed in Novgorod 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 52 PUs (3 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus 2 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Volgograd to Caucasus Combat - Russians Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Rostov to Russia 3 artilleries moved from Tambov to Russia 1 infantry moved from Russia to Tambov 2 mech_infantrys moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kweichow to Szechwan 4 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 bomber moved from Malaya to Chahar 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 bomber moved from Malaya to Sumatra 1 fighter moved from India to Szechwan 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India Combat - Japanese Battle in Ceylon Battle in 41 Sea Zone Japanese attack with 1 fighter, 2 tactical_bombers and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Chahar Japanese attack with 1 bomber and 7 infantry Chinese defend with 4 infantry Japanese roll dice for 1 bomber and 7 infantry in Chahar, round 2 : 4/8 hits, 1,83 expected hits Chinese roll dice for 4 infantry in Chahar, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 0/2 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 4 : 0/2 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 5 : 1/2 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 6 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Szechwan to French Indo China 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Iraq to 39 Sea Zone 1 tactical_bomber moved from Iraq to India 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from India to West India 1 infantry moved from Burma to India 1 fighter moved from 41 Sea Zone to India 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Shan State to India 1 artillery, 1 infantry and 2 mech_infantrys moved from West India to India 1 bomber moved from Sumatra to India 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 aaGun, 2 artilleries and 1 infantry moved from Kweichow to Anhwe 1 bomber moved from Chahar to Anhwe Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer placed in 39 Sea Zone 1 fighter placed in India 1 transport placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 1 fighter and 2 infantry placed in French Indo China 1 carrier placed in 39 Sea Zone Japanese undo move 7. 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,83 Chinese : -0,33 Japanese : -1,83
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Tobruk to Egypt 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 marine moved from Gibraltar to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry, 1 marine and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom 4 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Chahar 6 infantry moved from Suiyuyan to Chahar 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 6 infantry Japanese defend with 4 infantry Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 4 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Persia to West India British take Eastern Persia from Japanese 1 fighter moved from 80 Sea Zone to West India 1 fighter moved from 80 Sea Zone to Northwest Persia 4 infantry moved from Persia to Northwest Persia 1 bomber moved from Egypt to Northwest Persia 1 infantry moved from Persia to Northwest Persia Combat - British Battle in Northwest Persia British attack with 1 bomber, 1 fighter and 5 infantry Italians defend with 1 aaGun and 1 infantry; Japanese defend with 1 artillery and 1 infantry AA fire in Northwest Persia : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber, 1 fighter and 5 infantry in Northwest Persia, round 2 : 3/7 hits, 2.00 expected hits Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 bomber, 1 fighter and 4 infantry in Northwest Persia, round 3 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Italians: 1 aaGun and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in West India British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour, 1 fighter and 1 mech_infantry in West India, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in West India, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in West India British roll dice for 1 armour and 1 fighter in West India, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 fighter in West India, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in West India, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in West India British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from West India to 80 Sea Zone 1 fighter moved from Northwest Persia to 80 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Northwest Persia to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Gibraltar 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00 Italians : -0.33 Chinese : -0.17 Japanese : -0.50 AA fire in Northwest Persia : : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Rostov 1 armour moved from Western Ukraine to Rostov 2 armour moved from Bryansk to Rostov 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Ukraine Combat - Italians Battle in Rostov Italians attack with 3 armour and 2 fighters Russians defend with 2 infantry Italians roll dice for 3 armour and 2 fighters in Rostov, round 2 : 3/5 hits, 2,50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 1 artillery and 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily Place Units - Italians 1 armour placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,1,4,6,5,2,1,2,1,4,1,4,6,3 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,50 Russians : 1,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Libya to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 2 mech_infantrys moved from Bryansk to Volgograd 12 armour and 13 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Volgograd 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Volgograd Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/5 hits, 1,67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 2,83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Volgograd Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 12 armour, 13 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 12 armour, 13 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 8/26 hits, 8,83 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 12 armour, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 2 mech_infantrys Non Combat Move - Germans 1 tactical_bomber moved from Caucasus to Ukraine 2 bombers moved from Volgograd to Novgorod 1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod 2 mech_infantrys moved from Belarus to Rostov 2 aaGuns, 5 artilleries and 12 infantry moved from Bryansk to Rostov 2 infantry moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 1 armour and 4 mech_infantrys moved from Poland to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 2 infantry moved from Novgorod to Belarus Place Units - Germans 1 armour, 3 infantry and 1 mech_infantry placed in Western Germany 2 infantry placed in France 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 3 armour placed in Germany Germans undo move 1. 3 infantry placed in Western Germany 1 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -1,67 Russians : 1,50
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@aequitas-et-veritas I’m done after dice like that. Really pisses me off that 1 inf can take out 3 inf and a Tac in a very strategic position. Ridiculous crap! GG. Would of been fun to continue to see how this positioning worked out. But I can’t take the MARTI dice. I will post.
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Hi @majikforce, I understand your frustration.
Similar scenarios like this happend to me a lot.
The only thing i can tell you is, that especially in a game like this nothing is certain.Please post the file and let us find a way to continue our game.
If your decission is final, let me know when you are ready to play another one.
Best regards
AetV -
@aequitas-et-veritas said in 19L majikforce vengeance (L) vs AetV (X) game 2:
Hi @majikforce, I understand your frustration.
Similar scenarios like this happend to me a lot.
The only thing i can tell you is, that especially in a game like this nothing is certain.Please post the file and let us find a way to continue our game.
If your decission is final, let me know when you are ready to play another one.
Best regards
AetVThank you for the empathy. But I have been meaning to take a break from the game for a bit now. I’m just trying to finish up the last of my games now. I’ll be back at some point with a fresh attitude. Until then enjoy the rest of the new year! See you in 2020.
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@majikforce Allright. I wish you the best. Have a safe start into 2020, we will see us then.