@fasthard scramble 110?
Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Tambov to Volgograd 1 artillery and 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Combat - Italians Battle in Volgograd Italians attack with 2 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Italians win, taking Volgograd from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17 Russians : -0.33
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Eastern Persia to Kweichow Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kweichow ANZAC attack with 1 bomber Japanese defend with 1 mech_infantry ANZAC roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 1 aaGun moved from Queensland to South Australia 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.83
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 25 armour, 14 artilleries, 2 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Novgorod to Smolensk 3 armour moved from Ukraine to Russia 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 28 armour, 14 artilleries, 4 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 9 armour, 5 artilleries, 1 factory_major, 2 fighters, 97 infantry and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 28 armour, 14 artilleries, 4 bombers, 3 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 39/112 hits, 37.17 expected hits Russians roll dice for 3 aaGuns, 9 armour, 5 artilleries, 2 fighters, 97 infantry and 1 tactical_bomber in Russia, round 2 : 45/114 hits, 40.33 expected hits 36 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 14 artilleries, 4 bombers, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 30/67 hits, 29.67 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 61 infantry and 1 tactical_bomber in Russia, round 3 : 25/78 hits, 28.33 expected hits 30 infantry owned by the Russians, 10 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 4 artilleries, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 18/42 hits, 21.50 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber in Russia, round 4 : 21/48 hits, 18.33 expected hits 18 infantry owned by the Russians, 4 artilleries owned by the Germans and 17 armour owned by the Germans lost in Russia Germans roll dice for 11 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 5 : 9/21 hits, 11.67 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Russia, round 5 : 13/30 hits, 12.33 expected hits 9 infantry owned by the Russians, 2 fighters owned by the Germans and 11 armour owned by the Germans lost in Russia Germans roll dice for 4 bombers, 1 fighter and 3 tactical_bombers in Russia, round 6 : 5/8 hits, 4.83 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 6 : 7/21 hits, 9.33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians, 3 bombers owned by the Germans, 1 fighter owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia retreated to Russia Russians win with 9 armour, 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -253 Casualties for Germans: 28 armour, 14 artilleries, 3 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers Casualties for Russians: 3 aaGuns, 1 artillery and 97 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 artilleries, 1 bomber and 2 infantry placed in Western Germany 1 destroyer and 2 transports placed in 110 Sea Zone 1 infantry placed in France Germans undo move 4. 1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3.83 AA fire in Russia : : 0.50 Americans : -0.33 Russians : 3.00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Volgograd 2 armour moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 artillery moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 armour moved from Russia to Kazakhstan Combat - Russians Battle in Bryansk Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Tambov Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vologda Russians attack with 1 artillery and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 2 armour Germans defend with 1 mech_infantry Russians roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery and 1 fighter Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 artillery and 1 fighter in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Volgograd Russians attack with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians lost in Volgograd Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 2 artilleries owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 2 artilleries and 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : -0.33 Russians : 0.17
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 6 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Hopei 1 armour and 2 mech_infantrys moved from Yunnan to India 3 fighters moved from French Indo China to Szechwan 1 bomber moved from Malaya to India 1 tactical_bomber moved from Malaya to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in India Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 3 aaGuns and 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in India Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 3 aaGuns and 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in India Japanese roll dice for 1 armour and 1 mech_infantry in India, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 2 aaGuns and 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in India Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 aaGun and 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the British and 1 armour owned by the Japanese lost in India UK_Pacific win with 1 armour remaining. Battle score for attacker is -11 Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys Casualties for British: 3 aaGuns Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; Americans defend with 2 bombers; Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3.67 expected hits Chinese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/7 hits, 2.83 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the British, 2 bombers owned by the Americans and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 3 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 2 bombers Casualties for British: 2 fighters and 1 tactical_bomber Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship and 3 fighters ANZAC defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship and 3 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 3 fighters moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 3 mech_infantrys moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from Japan to 35 Sea Zone 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 armour placed in Malaya 1 armour placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 destroyers placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Americans : -0.17 Chinese : 1.50 UK_Pacific : 1.50 AA fire in India : : 0.83 Japanese : 2.33
-
-
@Odonis ouch!!
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.50
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from 86 Sea Zone to Brazil 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 103 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Brazil Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Brazil Americans win, taking Brazil from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Caroline Islands 3 fighters moved from 46 Sea Zone to 33 Sea Zone 4 fighters moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 armour moved from Dutch New Guinea to New Guinea 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour moved from French West Africa to 87 Sea Zone 1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from French West Africa to French Equatorial Africa Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_minor; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 bomber moved from West India to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 bomber moved from 38 Sea Zone to India 4 infantry moved from West India to India 2 mech_infantrys moved from Eastern Persia to India 4 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 3 artilleries moved from Iraq to Northwest Persia 3 artilleries moved from Egypt to Trans-Jordan 1 armour moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Gold Coast: 1 mech_infantry EDIT: Adding units owned by British to Nigeria: 1 mech_infantry EDIT: Removing units owned by British from French West Africa: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gold Coast: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.33 British : -0.33 Americans : 1.67 Chinese : 0.50 Japanese : -1.50
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Romania 2 marines moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in Celebes Battle in 17 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone ANZAC win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 17 Sea Zone to 33 Sea Zone 5 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 marine placed in New South Wales 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67 Japanese : -1.67
-
TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Smolensk 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Bryansk 1 fighter moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
-
scramble fighter to z110
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Smolensk 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Bryansk 1 fighter moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Bryansk Germans attack with 1 armour, 1 bomber and 1 fighter Russians defend with 1 artillery Germans roll dice for 1 armour, 1 bomber and 1 fighter in Bryansk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 109 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 110 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 fighter Battle in Caucasus Germans attack with 1 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 armour and 1 artillery Germans roll dice for 1 bomber and 3 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 artillery in Smolensk, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 artillery Battle in Volgograd Germans attack with 1 armour and 3 mech_infantrys Russians defend with 2 armour and 1 factory_minor Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 armour Non Combat Move - Germans 1 bomber and 1 fighter moved from Bryansk to Ukraine 1 bomber moved from Smolensk to Ukraine 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 1 armour and 5 mech_infantrys placed in Germany 2 infantry placed in France 2 artilleries and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : 0.00 Americans : -0.33 Russians : -0.50
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 1 aaGun, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery moved from Tambov to Rostov Russians take Rostov from Italians 2 armour moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Volgograd Russians attack with 2 armour and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Volgograd Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 1 aaGun, 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -2.17
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Hopei to Shensi 1 mech_infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Sikang 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the British lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 13 Casualties for British: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shensi Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Shensi, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Sikang to Yunnan 1 fighter moved from Shensi to Yunnan 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Burma 1 armour moved from Malaya to Burma 1 armour moved from French Indo China to Burma 1 mech_infantry moved from Kiangsu to Hunan 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to Borneo 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from 46 Sea Zone to Paulau Island 1 fighter moved from Japan to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Sakha to Siberia Place Units - Japanese 2 destroyers placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Malaya Japanese undo move 2. 1 mech_infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.83 ANZAC : 0.17 Americans : 0.33 Chinese : -0.67 Japanese : 3.00
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -3.17
-
I took off the tac at Yunnan but please edit that it you prefer to lose the fighter.
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 6 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 85 Sea Zone Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 36 Sea Zone Americans attack with 8 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser and 2 destroyers Americans roll dice for 8 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 4 fighters Casualties for Japanese: 1 carrier, 1 cruiser and 2 destroyers Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 6 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 110 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from 17 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to Wake Island 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 2 transports moved from 33 Sea Zone to 46 Sea Zone 1 armour moved from New Guinea to 46 Sea Zone 2 armour, 1 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 6 fighters moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 tactical_bomber placed in Western United States 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 1 infantry moved from Northwest Persia to Caucasus 4 mech_infantrys moved from Iraq to Caucasus 1 bomber moved from India to 37 Sea Zone Combat - British Battle in Caucasus British attack with 6 artilleries, 1 infantry and 4 mech_infantrys Germans defend with 1 armour and 3 mech_infantrys British roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 3/11 hits, 3.67 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.50 expected hits 3 mech_infantrys owned by the Germans lost in Caucasus British roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 3 : 3/11 hits, 3.67 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour and 3 mech_infantrys Casualties for British: 1 infantry Battle in 37 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer British roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 1 mech_infantry EDIT: Turning off Edit Mode 2 fighters moved from Egypt to 91 Sea Zone 3 artilleries moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 3 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 2 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 British : -1.00 Americans : 4.83 Chinese : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 2 marines moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2 Italians collect 9 PUs (2 lost to blockades); end with 9 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :