Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1



  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from Tunisia to Tobruk
                  Americans take Libya from Italians
                  Americans take Tobruk from Italians
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 49 Sea Zone
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 49 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 60 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            2 fighters moved from 25 Sea Zone to Midway
            1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
            4 bombers moved from Egypt to India
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to Central United States
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 armour, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
            1 submarine moved from 106 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 3 submarines; Americans loiter and taunt
                Italians defend with 1 submarine
                1 submarine owned by the Italians Submerged
                    British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
            Battle in 104 Sea Zone
                British attack with 2 submarines
                Germans defend with 1 destroyer
                    British roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British winBritish win, taking 98 Sea Zone from Neutral with 3 submarines remaining with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Nigeria to Egypt
            2 infantry moved from Iraq to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            4 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 artilleries moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to India
            1 fighter moved from 60 Sea Zone to India
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            British collect 31 PUs (4 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Americans : -2.33
    Japanese : 0.17
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
    

    Savegame


  • 2019 2018 2015 '13

    @Odonis @OwlGod

    Scramble in 110?



  • yes please


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
    
        Combat - Italians
            British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer; French defend with 1 fighter
                    Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 18
                Casualties for British: 1 destroyer
                Casualties for French: 1 fighter
    
        Non Combat Move - Italians
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -1.00
    

    Savegame



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from 60 Sea Zone to India
            1 bomber moved from Queensland to India
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 transport moved from 82 Sea Zone to 84 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Western Ukraine to Ukraine
            14 armour, 10 artilleries, 20 infantry and 18 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Archangel to Smolensk
            1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
            2 fighters and 1 tactical_bomber moved from Novgorod to Rostov
            2 bombers moved from Southern Italy to Ukraine
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 1 armour and 3 infantry
                British defend with 1 aaGun, 1 harbour and 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 armour and 3 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Bryansk
                Germans attack with 16 armour, 10 artilleries, 20 infantry and 26 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 16 armour, 10 artilleries, 20 infantry and 26 mech_infantrys in Bryansk, round 2 : 20/72 hits, 20.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 16 armour, 10 artilleries, 20 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 2 submarines
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 104 Sea Zone
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 2 submarines
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            3 armour moved from Novgorod to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            3 artilleries and 3 infantry moved from Archangel to Belarus
            3 aaGuns moved from Western Ukraine to Bryansk
            2 fighters and 1 tactical_bomber moved from Rostov to Western Ukraine
            2 bombers moved from Ukraine to Western Ukraine
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            2 armour and 1 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    British : -0.50
    Russians : -0.67
    

    Savegame



  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            2 aaGuns and 15 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            1 artillery moved from Volgograd to Samara
            1 infantry moved from Kazakhstan to Samara
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Urals to Vologda
            1 infantry moved from Evenkiyskiy to Urals
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.83
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 4 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 fighters and 4 tactical_bombers moved from Burma to 39 Sea Zone
            2 bombers moved from French Indo China to 39 Sea Zone
            2 fighters moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 4 tactical_bombers
                British defend with 1 transport
                    1 transport owned by the British lost in 39 Sea Zone
                Japanese win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers, 2 fighters and 4 tactical_bombers moved from 39 Sea Zone to Burma
            2 bombers moved from Burma to French Indo China
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            2 mech_infantrys moved from Hunan to Burma
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Hopei
            1 mech_infantry moved from Anhwe to Szechwan
            1 mech_infantry moved from Tsinghai to Shensi
            1 armour moved from Shensi to Tsinghai
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Yunnan to Burma
            1 fighter moved from Anhwe to French Indo China
            2 fighters moved from 37 Sea Zone to French Indo China
            3 mech_infantrys moved from Malaya to Burma
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 2 transports placed in 6 Sea Zone
            1 artillery placed in Japan
            1 armour and 2 mech_infantrys placed in Malaya
            1 armour and 1 mech_infantry placed in French Indo China
            1 tactical_bomber placed in French Indo China
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 2.17
    

    Savegame


  • 2019 2018 2015 '13

    @Odonis @OwlGod

    I assumed no scramble off India due to overwhelming odds…



  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to 38 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 bombers moved from India to 37 Sea Zone
    
        Combat - Americans
            Battle in 38 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 3 bombers in 37 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 55 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 60 Sea Zone to 61 Sea Zone
            5 fighters moved from 46 Sea Zone to 54 Sea Zone
            5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 carrier and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            2 fighters moved from Midway to Hawaiian Islands
            1 armour moved from Western United States to Southeast Mexico
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 106 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to Eastern United States
            2 fighters moved from Western United States to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 mech_infantry moved from Western United States to Southeast Mexico
            2 mech_infantrys moved from Western United States to Eastern United States
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 armour moved from Tobruk to Egypt
            3 bombers moved from 37 Sea Zone to India
            1 bomber moved from 38 Sea Zone to India
    
        Place Units - Americans
            2 armour and 2 fighters placed in Eastern United States
            4 infantry placed in Central United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 infantry moved from West India to India
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Persia to Eastern Persia
            4 infantry moved from Iraq to Persia
            2 artilleries moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            2 infantry placed in United Kingdom
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Americans : 2.33
    Japanese : 0.00
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            2 fighters moved from Normandy Bordeaux to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 84 Sea Zone to 66 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 marine placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            2 infantry moved from Ukraine to Rostov
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Rostov
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
            1 infantry moved from 85 Sea Zone to Brazil
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
            1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
    
        Combat - Germans
            Battle in Brazil
            Battle in French West Africa
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Brazil from ANZAC, taking French West Africa from ANZAC, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 infantry moved from Belarus to Smolensk
            3 artilleries and 2 infantry moved from Belarus to Bryansk
            2 armour moved from Novgorod to Bryansk
            1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            2 bombers moved from Western Ukraine to Western Germany
            10 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Southern Italy to Bryansk
            1 destroyer moved from 91 Sea Zone to 88 Sea Zone
            1 destroyer moved from 104 Sea Zone to 90 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.00
    

    Savegame



  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Rostov
            1 infantry moved from Urals to Novosibirsk
            1 artillery moved from Samara to Novosibirsk
            2 infantry moved from Samara to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery and 1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter moved from Archangel to Russia
            1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Tambov to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.17
    Japanese : -0.67
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 5 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Siberia
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Siberia from Russians with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            5 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from Sikang to Tsinghai
            1 armour moved from Tsinghai to Szechwan
            1 mech_infantry moved from Szechwan to Sikang
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Burma
            1 armour and 2 mech_infantrys moved from Malaya to Burma
            1 armour and 1 infantry moved from Shan State to Burma
            1 bomber moved from 41 Sea Zone to French Indo China
            1 tactical_bomber moved from French Indo China to Burma
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun moved from Chahar to Anhwe
    
        Place Units - Japanese
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 mech_infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            1 transport placed in 6 Sea Zone
            Japanese undo move 1.
            2 destroyers placed in 36 Sea Zone
            1 armour placed in French Indo China
            Japanese undo move 5.
            1 destroyer placed in 36 Sea Zone
            1 mech_infantry placed in French Indo China
            2 destroyers placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : -1.17
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 89 Sea Zone to 88 Sea Zone
            1 submarine moved from 89 Sea Zone to 90 Sea Zone
            1 fighter moved from 89 Sea Zone to 88 Sea Zone
            1 fighter moved from 89 Sea Zone to 90 Sea Zone
            1 fighter moved from Eastern United States to 90 Sea Zone
            1 fighter moved from Eastern United States to 88 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 bomber moved from India to Szechwan
            1 bomber moved from India to Yunnan
            1 bomber moved from India to Hunan
            1 bomber moved from India to Kweichow
    
        Combat - Americans
            Battle in 90 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 90 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 90 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 88 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 88 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 transport in 46 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in New Britain
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Britain
                Americans win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in New Guinea
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 carrier moved from 61 Sea Zone to 54 Sea Zone
            5 fighters moved from 46 Sea Zone to 54 Sea Zone
            5 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Szechwan to West India
            1 bomber moved from Yunnan to West India
            1 bomber moved from Hunan to West India
            2 fighters moved from 90 Sea Zone to 101 Sea Zone
            2 fighters moved from 88 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
            1 infantry moved from Southeast Mexico to Central United States
            1 mech_infantry moved from Southeast Mexico to Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 armour moved from Eastern United States to Western United States
            2 fighters moved from Hawaiian Islands to Queensland
            1 armour moved from Egypt to French Equatorial Africa
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            6 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 2.
            5 submarines and 1 transport placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 3 mech_infantrys
            EDIT: Adding units owned by Americans to Western United States: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour and 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 1 fighter, 24 infantry and 1 mech_infantry moved from India to West India
            1 infantry moved from Eastern Persia to West India
            4 infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Egypt to West India
            1 bomber moved from West India to Egypt
            1 mech_infantry moved from Belgian Congo to French Central Africa
            1 mech_infantry moved from Belgian Congo to Nigeria
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 artilleries moved from Iraq to Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            3 artilleries moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to French Equatorial Africa
            2 mech_infantrys moved from Egypt to Iraq
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - British
            3 fighters placed in Egypt
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
            British collect 34 PUs (1 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 3.00
    Japanese : -0.83
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 artillery and 1 mech_infantry moved from Bryansk to Tambov
    
        Combat - Italians
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in Tambov
                Italians attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 2 destroyers, 2 fighters and 2 submarines
                British defend with 1 destroyer, 3 fighters and 2 submarines; Americans defend with 1 submarine
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 submarines owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 98 Sea Zone
                British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -30
                Casualties for Italians: 2 destroyers, 2 fighters and 2 submarines
                Casualties for Americans: 1 submarine
                Casualties for British: 2 submarines
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
            Italians collect 12 PUs (2 lost to blockades); end with 13 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.83
    Russians : -1.00
    

    Savegame


  • 2019 2018 2015 '13

    @Odonis @OwlGod

    I assumed full scramble off of Egypt. Let me know if not the case…



  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to Sikang
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 marine moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in Sikang
                ANZAC attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Sikang to Eastern Persia
            1 fighter moved from India to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from South Australia to New South Wales
            1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 armour placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Archangel
            2 infantry moved from Bryansk to Smolensk
            1 bomber moved from Western Germany to Smolensk
            1 bomber moved from Western Germany to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 armour moved from French West Africa to 83 Sea Zone
            1 armour and 1 transport moved from 83 Sea Zone to 82 Sea Zone
            1 armour moved from 82 Sea Zone to Gold Coast
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
            Battle in Gold Coast
            Battle in Archangel
                Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 4/7 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Gold Coast from British, taking Archangel from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 bomber moved from Smolensk to Bryansk
            2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
            1 bomber moved from Archangel to Bryansk
            3 armour moved from Ukraine to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            6 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            2 bombers and 1 fighter placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.33
    

    Savegame



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 4 armour and 6 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Novosibirsk to Samara
            3 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            4 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.17
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            3 fighters moved from 35 Sea Zone to 46 Sea Zone
            1 bomber moved from French Indo China to Java
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from French Indo China to Hunan
            1 armour moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Hunan
            1 tactical_bomber moved from Burma to Hunan
            2 fighters moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Kweichow
            1 tactical_bomber moved from Burma to Szechwan
            1 tactical_bomber moved from Burma to Szechwan
            1 mech_infantry moved from Anhwe to Kweichow
            5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys moved from Burma to India
                  Japanese take India from UK_Pacific
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 0/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 tactical_bombers in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -19
                Casualties for Japanese: 2 tactical_bombers
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour and 2 fighters
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 2 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to French Indo China
            1 fighter moved from Hunan to French Indo China
            1 artillery moved from Shensi to Sikang
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Anhwe to Hunan
            3 mech_infantrys moved from Malaya to Yunnan
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
            3 fighters moved from 46 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 bomber moved from Java to Malaya
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from Japan to French Indo China
            1 transport moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            1 fighter placed in Japan
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
            Japanese collect 66 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Americans : -1.33
    Chinese : 3.00
    Japanese : -5.67
    

    Savegame



  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 armour moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 54 Sea Zone to 49 Sea Zone
            1 battleship moved from 49 Sea Zone to 48 Sea Zone
            1 battleship moved from 48 Sea Zone to 33 Sea Zone
            1 cruiser moved from 54 Sea Zone to 49 Sea Zone
            1 cruiser moved from 49 Sea Zone to 48 Sea Zone
            1 cruiser moved from 48 Sea Zone to 33 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from British Guiana to Brazil
            1 mech_infantry moved from French Equatorial Africa to French West Africa
            1 armour moved from French Equatorial Africa to French West Africa
            1 bomber moved from West India to Sikang
            1 bomber moved from West India to Tsinghai
            1 bomber moved from West India to Shensi
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in French West Africa
                Americans attack with 1 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in French West Africa
                Americans win, taking French West Africa from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Brazil
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Brazil
                    Americans roll dice for 1 armour in Brazil, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Brazil, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Brazil, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Brazil, round 7 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 7 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Brazil
                Germans win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
            5 fighters moved from 55 Sea Zone to 33 Sea Zone
            5 fighters moved from 46 Sea Zone to 33 Sea Zone
            6 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 tactical_bomber moved from Queensland to Hawaiian Islands
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 submarine moved from 90 Sea Zone to 91 Sea Zone
            1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 aaGun moved from Eastern United States to Central United States
            1 fighter moved from Western United States to Eastern United States
            1 fighter moved from Western United States to Eastern United States
            1 bomber moved from Shensi to Szechwan
            1 bomber moved from Sikang to Szechwan
    
        Place Units - Americans
            1 armour placed in Eastern United States
            2 fighters placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            Americans undo move 2.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 4 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to India
            3 mech_infantrys moved from Eastern Persia to India
            1 bomber moved from Egypt to India
            1 mech_infantry moved from French Central Africa to Gold Coast
            1 mech_infantry moved from Nigeria to Gold Coast
            1 fighter moved from Egypt to Gold Coast
            1 fighter moved from Egypt to 82 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in 82 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 82 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Gold Coast
                British attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 1 fighter and 2 mech_infantrys in Gold Coast, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Gold Coast, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Gold Coast
                British win, taking Gold Coast from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in India
                British attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 26 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 5 armour, 5 artilleries, 1 factory_minor, 1 harbour, 9 infantry, 1 marine and 12 mech_infantrys
                    British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 26 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/39 hits, 9.83 expected hits
                    Japanese roll dice for 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys in India, round 2 : 13/32 hits, 11.50 expected hits
                    8 infantry owned by the Japanese and 13 infantry owned by the British lost in India
                    British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 3 : 9/26 hits, 7.67 expected hits
                    Japanese roll dice for 5 armour, 5 artilleries, 1 infantry, 1 marine and 12 mech_infantrys in India, round 3 : 11/24 hits, 8.83 expected hits
                    1 infantry owned by the Japanese, 8 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in India
                    British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 7/15 hits, 5.83 expected hits
                    Japanese roll dice for 5 armour, 5 artilleries, 1 marine and 4 mech_infantrys in India, round 4 : 4/15 hits, 5.83 expected hits
                    3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in India
                    British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 5 : 3/11 hits, 4.83 expected hits
                    Japanese roll dice for 5 armour, 2 artilleries and 1 marine in India, round 5 : 2/8 hits, 3.50 expected hits
                    2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 2 artilleries owned by the British lost in India
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 6 : 3/9 hits, 4.17 expected hits
                    Japanese roll dice for 5 armour in India, round 6 : 2/5 hits, 2.50 expected hits
                    1 mech_infantry owned by the British, 3 armour owned by the Japanese and 1 artillery owned by the British lost in India
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 7 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 armour in India, round 7 : 2/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 2 armour owned by the Japanese and 1 artillery owned by the British lost in India
                British win, taking India from Japanese with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 4 artilleries, 26 infantry and 4 mech_infantrys
                Casualties for Japanese: 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from India to Szechwan
            3 aaGuns moved from West India to India
            1 bomber moved from India to West India
            4 infantry moved from Eastern Persia to West India
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 infantry moved from Iraq to Northwest Persia
            2 artilleries moved from Persia to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from Gold Coast to French West Africa
            1 fighter moved from 82 Sea Zone to French West Africa
    
        Place Units - British
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.67
    Americans : -2.67
    Japanese : -0.17
    

    Savegame


Log in to reply
 

Suggested Topics

  • 100
  • 40
  • 10
  • 41
  • 31
  • 161
  • 343
  • 217
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

47
Online

13.6k
Users

34.0k
Topics

1.3m
Posts