No scramble
Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 fighter moved from Caroline Islands to Paulau Island 2 fighters moved from 35 Sea Zone to Borneo 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 fighter and 1 marine Japanese defend with 1 fighter ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter and 1 marine in Paulau Island, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Paulau Island, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 marine owned by the ANZAC lost in Paulau Island ANZAC win with 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Casualties for Japanese: 1 fighter Battle in Borneo ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 2 fighters in Borneo, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Borneo, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Borneo, round 4 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Borneo, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Borneo, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -13 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to South Australia 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 4 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Paulau Island to 35 Sea Zone 5 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -4.00 Japanese : 0.67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour moved from Ukraine to Rostov 2 armour moved from Ukraine to Smolensk 1 bomber moved from Ukraine to Smolensk 1 fighter moved from Ukraine to Smolensk Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 armour Russians defend with 1 artillery Germans roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 1 fighter in Smolensk, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour and 1 fighter Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Bryansk 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Archangel to Novgorod 3 armour moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 cruiser moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 1 armour and 6 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in France 1 artillery placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : 1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Russia to Archangel 1 armour moved from Volgograd to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Rostov 1 armour moved from Russia to Tambov 1 armour moved from Tambov to Rostov 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 artillery and 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 armour Casualties for Germans: 2 armour Battle in Archangel Russians attack with 2 armour Germans defend with 1 artillery Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 4 artilleries, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Burma to India 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India 1 battleship moved from 42 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Shensi to Tsinghai 1 mech_infantry moved from Suiyuyan to Tsinghai 1 fighter moved from Yunnan to Tsinghai 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode Battle in Tsinghai Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 5/12 hits, 4.67 expected hits UK_Pacific roll dice for 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in India, round 2 : 4/9 hits, 3.17 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 7/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 2 mech_infantrys in India, round 3 : 3/4 hits, 1.50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys Casualties for British: 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Battle in 21 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 1 fighter and 2 tactical_bombers moved from India to Burma 1 fighter moved from Yunnan to Burma Place Units - Japanese 3 fighters placed in Japan 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,5,5,4,3,5,3,4,2,3,1,3,5,5,2,4,3,1,1,5,1,3,5,6,3,2,4,1,3,2,3,3 Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : 1.00 UK_Pacific : 2.33 AA fire in India : : 0.50 Japanese : 4.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 35 Sea Zone to Philippines 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 6 fighters moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in Java Battle in Philippines Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Java from Japanese, taking Philippines from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 20 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 2 fighters moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 31 Sea Zone to 33 Sea Zone 3 fighters moved from Wake Island to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 9 submarines moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Egypt to Tobruk 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber and 6 fighters moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 infantry moved from Central United States to Western United States 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 1 artillery, 4 carriers, 5 destroyers, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour and 1 artillery moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco Place Units - Americans 2 armour and 1 infantry placed in Western United States 2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone 1 fighter placed in Western United States Americans undo move 3. 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Iraq to Persia 1 armour moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 artilleries moved from Trans-Jordan to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Caucasus to Rostov Russians take Rostov from Germans 1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from 110 Sea Zone to United Kingdom 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.33 Americans : 2.17 Japanese : -2.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 fighter and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia 2 marines moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2 Italians collect 6 PUs (7 lost to blockades); end with 6 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 cruiser moved from 34 Sea Zone to 33 Sea Zone 4 submarines moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 5 infantry moved from Iraq to Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 armour EDIT: Adding units owned by ANZAC to Queensland: 1 armour EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 artillery moved from Belarus to Bryansk 1 armour moved from Ukraine to Bryansk 1 fighter moved from Novgorod to Bryansk 1 armour and 1 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Smolensk 3 armour moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 3 armour and 2 bombers Russians defend with 2 armour Germans roll dice for 3 armour and 2 bombers in Archangel, round 2 : 4/5 hits, 2.83 expected hits Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Russians: 2 armour Battle in Bryansk Germans attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 fighter in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter moved from Bryansk to Novgorod 2 bombers moved from Archangel to Novgorod 1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Belarus to Ukraine 3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 1 armour and 2 artilleries placed in Ukraine 3 artilleries and 3 infantry placed in Western Germany Germans undo move 3. 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 1. Germans undo move 2. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1 Germans collect 54 PUs (5 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 artillery and 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 armour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Smolensk, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Nenetsia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 6 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 2x airfield, 1x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 6 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Urals Japanese take Urals from Russians 1 mech_infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Sikang to Kansu 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Kansu Japanese attack with 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 2 mech_infantrys in Kansu, round 4 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Malaya to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone 1 battleship and 2 carriers moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from Japan to French Indo China 1 armour moved from India to West India 1 mech_infantry moved from Yunnan to India 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 destroyers placed in 37 Sea Zone 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 artillery, 4 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to France 1 mech_infantry moved from Tobruk to Tunisia 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 43 Sea Zone 8 fighters moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Caroline Islands to 35 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in 42 Sea Zone Americans attack with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 11 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 fighter moved from 43 Sea Zone to 42 Sea Zone 11 fighters moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 9 submarines moved from 30 Sea Zone to 54 Sea Zone 2 armour and 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 2 fighters moved from Eastern United States to Gibraltar 1 submarine moved from 85 Sea Zone to 88 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 mech_infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Kazakhstan to Rostov 1 armour and 3 artilleries moved from Persia to Eastern Persia Combat - British Battle in Rostov British attack with 1 artillery and 4 mech_infantrys Italians defend with 1 mech_infantry British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Rostov British win, taking Rostov from Italians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 mech_infantry Battle in Eastern Persia British attack with 1 armour and 3 artilleries Japanese defend with 1 armour British roll dice for 1 armour and 3 artilleries in Eastern Persia, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 artillery moved from Caucasus to Rostov 1 artillery moved from Kazakhstan to Volgograd 2 artilleries moved from Caucasus to Volgograd 3 artilleries moved from Iraq to Persia 1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 4 mech_infantrys moved from Egypt to Iraq 2 armour moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 3 fighters moved from United Kingdom to Norway 3 fighters moved from Egypt to Northwest Persia Place Units - British 2 artilleries and 1 fighter placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 artilleries placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.83 Italians : 0.33 AA fire in France : : -0.17 Americans : 1.00 Japanese : -0.83
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Bryansk to Western Ukraine 1 aaGun moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 2 marines moved from Northern Italy to Western Germany 2 artilleries, 3 infantry and 1 mech_infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Italians 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,3,4 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.83 Russians : -0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to Borneo 1 armour moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 marine moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 armour, 1 fighter and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : -0.67
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TripleA Manual Gamesave Post: French round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to Borneo 1 armour moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 marine moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 armour, 1 fighter and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 5 infantry EDIT: Adding units owned by ANZAC to Eastern Persia: 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : -0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 69 PUs; Germans buy 3 armour, 3 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Western Germany to Norway 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 battleship moved from 115 Sea Zone to 113 Sea Zone 3 transports moved from 115 Sea Zone to 113 Sea Zone 3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone 3 artilleries and 3 infantry moved from 113 Sea Zone to Norway 1 armour moved from Archangel to Vologda 1 armour moved from Archangel to Nenetsia 1 mech_infantry moved from Novgorod to Nenetsia 1 armour moved from Smolensk to Rostov 2 artilleries and 2 mech_infantrys moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Ukraine to Tambov Combat - Germans Battle in Norway Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 7/11 hits, 5.00 expected hits Americans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Norway, round 2 : 4/11 hits, 5.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 3 infantry owned by the British lost in Norway Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Norway, round 3 : 5/7 hits, 3.67 expected hits Americans roll dice for 1 armour and 3 fighters in Norway, round 3 : 2/4 hits, 2.50 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry Battle in Tambov Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys British defend with 2 artilleries and 3 mech_infantrys Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.67 expected hits 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 3 : 1/6 hits, 2.33 expected hits Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Rostov Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 4 : 5/6 hits, 2.33 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Germans: 1 mech_infantry Casualties for British: 2 artilleries and 3 mech_infantrys Battle in Nenetsia Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Smolensk 4 artilleries and 4 infantry moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Archangel 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone 2 bombers moved from Norway to Western Germany 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 bomber placed in Western Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,5,1,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 4.17 Americans : -1.50 Russians : -3.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Russia to Urals 1 mech_infantry moved from Russia to Nenetsia 1 mech_infantry moved from Volgograd to Novosibirsk Russians take Novosibirsk from Japanese 1 mech_infantry moved from Russia to Nenetsia 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Nenetsia 1 fighter moved from Russia to Urals 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 2 artilleries moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Nenetsia Russians attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Nenetsia Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Urals Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Urals retreated to Urals Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 2 artilleries and 4 infantry Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Urals to Russia 1 tactical_bomber moved from Nenetsia to Russia 1 fighter moved from Archangel to Russia 1 armour moved from Volgograd to Russia Place Units - Russians 3 infantry placed in Volgograd 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.83 Italians : -0.83 Russians : 2.00 Japanese : 0.50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 mech_infantrys moved from Kansu to Novosibirsk 1 armour moved from Urals to Vologda Japanese take Vologda from Russians 1 armour moved from Vologda to Novosibirsk Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Novosibirsk Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 battleship and 2 carriers moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to 39 Sea Zone 2 fighters moved from French Indo China to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 destroyers moved from 36 Sea Zone to 39 Sea Zone 2 fighters moved from 36 Sea Zone to French Indo China 1 battleship and 2 carriers moved from 36 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from Yunnan to India 1 infantry moved from India to West India 1 armour moved from West India to India 1 fighter moved from French Indo China to 39 Sea Zone 1 mech_infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Tsinghai to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Hunan to Kweichow 1 fighter moved from French Indo China to Hunan 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 1 artillery, 1 fighter and 1 infantry placed in India 1 infantry and 2 mech_infantrys placed in Kiangsu 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,1,5,1 Japanese collect 54 PUs (6 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.33 Russians : -0.33 Japanese : -0.67
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 4 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway