Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 3 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
            1 bomber moved from Poland to Bessarabia
            1 artillery moved from Poland to Baltic States
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            7 armour, 7 artilleries, 27 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
            1 infantry moved from Karelia to Vyborg
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 10 armour, 7 artilleries, 27 infantry and 6 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 10 armour, 7 artilleries, 27 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 9/50 hits, 14.00 expected hits
                    Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 10 armour, 7 artilleries, 27 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber and 1 tactical_bomber moved from Bessarabia to Poland
            3 aaGuns moved from Poland to Eastern Poland
            2 artilleries and 2 infantry moved from Germany to Poland
            1 transport moved from 126 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Iceland to 123 Sea Zone
            2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 destroyer and 2 submarines moved from 123 Sea Zone to 125 Sea Zone
            1 cruiser and 4 transports moved from 126 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 armour, 3 infantry and 4 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 2 infantry
            EDIT: Adding units owned by Germans to Gibraltar: 2 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in France
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
            Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.33
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 15 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Tsinghai to Sikang
            14 infantry moved from Tsinghai to Shensi
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 fighter moved from Belarus to Karelia
            1 fighter moved from Belarus to Vyborg
            1 artillery moved from Belarus to Baltic States
            2 infantry moved from Belarus to Baltic States
            1 tactical_bomber moved from Belarus to Baltic States
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 112 Sea Zone
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Shensi
                Russians attack with 14 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 14 infantry in Shensi, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Russians roll dice for 13 infantry in Shensi, round 3 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Sikang
                Russians attack with 3 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                    Russians roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Vyborg
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                 retreated to Vyborg
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                1 artillery owned by the Russians retreated to Belarus
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vyborg to Belarus
            1 fighter moved from Karelia to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            1 aaGun, 11 armour and 2 mech_infantrys moved from Novgorod to Belarus
            12 infantry moved from Bryansk to Belarus
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Bryansk
            10 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            2 aaGuns moved from Tsinghai to Shensi
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            7 infantry placed in Russia
            Russians undo move 1.
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -5.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 armour and 2 mech_infantrys moved from Yunnan to Shensi
            2 armour and 4 mech_infantrys moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            2 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Szechwan to Shensi
            1 bomber moved from Yunnan to Shensi
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 mech_infantry moved from Burma to India
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Caroline Islands from Americans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 3 armour, 1 bomber, 4 infantry and 8 mech_infantrys
                Russians defend with 2 aaGuns and 12 infantry
                    AA fire in Shensi : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 armour, 1 bomber, 4 infantry and 8 mech_infantrys in Shensi, round 2 : 7/16 hits, 4.17 expected hits
                    Chinese roll dice for 2 aaGuns and 12 infantry in Shensi, round 2 : 4/12 hits, 4.00 expected hits
                    4 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shensi
                    Japanese roll dice for 3 armour, 1 bomber and 8 mech_infantrys in Shensi, round 3 : 5/12 hits, 3.50 expected hits
                    Chinese roll dice for 7 infantry in Shensi, round 3 : 3/7 hits, 2.33 expected hits
                    5 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shensi
                    Japanese roll dice for 3 armour, 1 bomber and 5 mech_infantrys in Shensi, round 4 : 2/9 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Japanese: 4 infantry and 4 mech_infantrys
                Casualties for Russians: 2 aaGuns and 12 infantry
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            2 aaGuns moved from Hopei to Shensi
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Chahar
            1 armour moved from Kwangtung to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Shensi to India
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            Japanese undo move 2.
            Japanese undo move 1.
            1 carrier placed in 20 Sea Zone
            2 fighters placed in 20 Sea Zone
            Japanese undo move 2.
            Japanese undo move 1.
            1 carrier and 3 destroyers placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            1 artillery and 2 infantry placed in India
            1 armour and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Chinese : 1.00
    Japanese : 2.67
    AA fire in Shensi : : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 6 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter moved from 87 Sea Zone to 92 Sea Zone
            1 marine moved from French West Africa to 87 Sea Zone
            1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 46 Sea Zone to 34 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to 42 Sea Zone
            4 fighters moved from 46 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 1 marine
                Germans defend with 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers; Italians defend with 2 armour, 3 artilleries, 1 harbour and 4 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 3 armour, 3 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers in Gibraltar, round 2 : 9/20 hits, 9.17 expected hits
                    1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win with 3 armour, 3 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 marine
                Casualties for Italians: 1 infantry
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 marines moved from New Guinea to 46 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 marines and 2 submarines moved from 46 Sea Zone to 54 Sea Zone
            2 marines moved from 54 Sea Zone to Queensland
            4 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            4 fighters moved from 34 Sea Zone to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to Queensland
            3 submarines moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
            3 bombers moved from Eastern United States to New Zealand
            2 aaGuns and 4 infantry moved from Central United States to Southeast Mexico
            2 mech_infantrys moved from Eastern United States to Southeast Mexico
            4 transports moved from 87 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from Kenya to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 infantry moved from French West Africa to Nigeria
            1 armour and 3 mech_infantrys moved from French West Africa to French Equatorial Africa
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 87 Sea Zone to 91 Sea Zone
            2 fighters moved from 87 Sea Zone to Anglo Egyptian Sudan
            2 carriers, 1 destroyer and 2 submarines moved from 87 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 2.17
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 6 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter moved from 87 Sea Zone to 92 Sea Zone
            1 marine moved from French West Africa to 87 Sea Zone
            1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 46 Sea Zone to 34 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to 42 Sea Zone
            4 fighters moved from 46 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 1 marine
                Germans defend with 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers; Italians defend with 2 armour, 3 artilleries, 1 harbour and 4 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 3 armour, 3 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers in Gibraltar, round 2 : 9/20 hits, 9.17 expected hits
                    1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win with 3 armour, 3 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 marine
                Casualties for Italians: 1 infantry
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 marines moved from New Guinea to 46 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 marines and 2 submarines moved from 46 Sea Zone to 54 Sea Zone
            2 marines moved from 54 Sea Zone to Queensland
            4 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            4 fighters moved from 34 Sea Zone to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to Queensland
            3 submarines moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
            3 bombers moved from Eastern United States to New Zealand
            2 aaGuns and 4 infantry moved from Central United States to Southeast Mexico
            2 mech_infantrys moved from Eastern United States to Southeast Mexico
            4 transports moved from 87 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from Kenya to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 infantry moved from French West Africa to Nigeria
            1 armour and 3 mech_infantrys moved from French West Africa to French Equatorial Africa
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 87 Sea Zone to 91 Sea Zone
            2 fighters moved from 87 Sea Zone to Anglo Egyptian Sudan
            2 carriers, 1 destroyer and 2 submarines moved from 87 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 2.17
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            3 artilleries moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 4 transports moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            3 artilleries and 5 infantry moved from 99 Sea Zone to Syria
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Syria
            2 artilleries moved from Northern Italy to Southern Italy
            1 bomber moved from Southern Italy to Bessarabia
    
        Combat - Italians
            Battle in Syria
            Battle in Bessarabia
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bessarabia
                Russians win, taking Syria from French with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 cruiser, 1 marine and 5 submarines moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 cruiser, 1 marine and 5 submarines moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter and 1 infantry moved from Egypt to Alexandria
    
        Combat - French
            Battle in Alexandria
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Alexandria
                 retreated to Alexandria
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.67
    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 artillery moved from Baltic States to Eastern Poland
            2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
                  Germans take Bessarabia from Russians
            2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
            1 bomber and 1 tactical_bomber moved from Poland to Western Ukraine
            2 artilleries and 2 infantry moved from Poland to Eastern Poland
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Germany to Poland
            1 infantry moved from Algeria to Morocco
                  Germans take Morocco from French
            1 armour moved from Algeria to Libya
                  Germans take Tunisia from French
            1 cruiser, 1 destroyer and 2 submarines moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 2 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Western Ukraine
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -5
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            5 infantry moved from Western Germany to Germany
            4 infantry moved from Norway to 125 Sea Zone
            4 infantry and 5 transports moved from 125 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from France to Western Germany
            3 infantry moved from Southern France to Northern Italy
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            4 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy
    
        Place Units - Germans
            3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery and 1 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Baltic States
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 tactical_bomber moved from Belarus to Ukraine
            1 fighter moved from Belarus to Western Ukraine
            1 fighter moved from Belarus to Baltic States
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            1 fighter moved from Baltic States to Belarus
            13 infantry moved from Bryansk to Belarus
            10 infantry moved from Russia to Bryansk
            2 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Olgiy to Kansu
            1 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            3 infantry and 7 mech_infantrys placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 7 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from India to West India
            1 bomber moved from India to West India
            2 infantry moved from Kwangsi to Yunnan
            1 armour moved from India to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Buryatia to Amur
            1 armour and 1 mech_infantry moved from Jehol to Manchuria
            1 armour moved from Anhwe to Kweichow
            1 mech_infantry moved from Shensi to Kweichow
            1 armour and 1 mech_infantry moved from Shensi to Szechwan
            1 armour and 1 mech_infantry moved from Shensi to Sikang
            1 mech_infantry moved from Chahar to Suiyuyan
            1 armour moved from Shensi to Suiyuyan
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Amur
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 4 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 5 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Hunan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from West India to India
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            Japanese undo move 1.
            3 infantry placed in India
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            3 transports placed in 6 Sea Zone
            2 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    UK_Pacific : -1.33
    Russians : 0.33
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Southeast Mexico to 89 Sea Zone
            4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Egypt to Syria
            2 fighters moved from Anglo Egyptian Sudan to Syria
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Syria
                Americans attack with 2 fighters and 2 mech_infantrys
                Italians defend with 1 armour, 3 artilleries and 6 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits
                    1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria
                 retreated to Syria
                Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 fighter and 2 mech_infantrys
                Casualties for Italians: 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Morocco
                Americans attack with 2 fighters and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
            2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone
            2 mech_infantrys moved from 87 Sea Zone to French West Africa
            3 infantry moved from Nigeria to French West Africa
            1 armour moved from French Equatorial Africa to French West Africa
            3 mech_infantrys moved from French Equatorial Africa to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Syria to Iraq
            2 fighters moved from Western United States to 91 Sea Zone
            3 bombers moved from New Zealand to French West Africa
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 aaGuns moved from Southeast Mexico to Central United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
            2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
            Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.50
    Americans : 0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Southeast Mexico to 89 Sea Zone
            4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Egypt to Syria
            2 fighters moved from Anglo Egyptian Sudan to Syria
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Syria
                Americans attack with 2 fighters and 2 mech_infantrys
                Italians defend with 1 armour, 3 artilleries and 6 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits
                    1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria
                 retreated to Syria
                Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 fighter and 2 mech_infantrys
                Casualties for Italians: 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Morocco
                Americans attack with 2 fighters and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
            2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone
            2 mech_infantrys moved from 87 Sea Zone to French West Africa
            3 infantry moved from Nigeria to French West Africa
            1 armour moved from French Equatorial Africa to French West Africa
            3 mech_infantrys moved from French Equatorial Africa to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Syria to Iraq
            2 fighters moved from Western United States to 91 Sea Zone
            3 bombers moved from New Zealand to French West Africa
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 aaGuns moved from Southeast Mexico to Central United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
            2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
            Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Combat Move - British
            1 armour and 3 mech_infantrys moved from Egypt to Syria
            2 mech_infantrys moved from Egypt to Syria
            3 fighters and 1 tactical_bomber moved from Eastern Persia to Syria
            1 armour and 3 mech_infantrys moved from Eastern Persia to West India
    
        Combat - British
            Battle in Syria
                British attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 3 artilleries and 4 infantry
                    British roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 3/10 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 4 infantry in Syria, round 2 : 6/8 hits, 2.83 expected hits
                    5 mech_infantrys owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Syria
                    British roll dice for 3 fighters and 1 tactical_bomber in Syria, round 3 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 1 infantry in Syria, round 3 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Italians and 1 fighter owned by the British lost in Syria
                    British roll dice for 2 fighters and 1 tactical_bomber in Syria, round 4 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 3 artilleries in Syria, round 4 : 1/4 hits, 1.50 expected hits
                    2 artilleries owned by the Italians and 1 fighter owned by the British lost in Syria
                    British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 5 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Syria, round 5 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Syria
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
                Casualties for British: 1 armour, 2 fighters and 5 mech_infantrys
                Casualties for Italians: 1 armour, 3 artilleries and 4 infantry
            Battle in West India
                British attack with 1 armour and 3 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 1 armour and 3 mech_infantrys in West India, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in West India
                    British roll dice for 1 armour and 3 mech_infantrys in West India, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 3 mech_infantrys in West India, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Syria to Iraq
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.50
    British : -1.50
    Americans : 0.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 transports moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            1 aaGun moved from Northern Italy to 97 Sea Zone
            5 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
            2 destroyers moved from 99 Sea Zone to 95 Sea Zone
            2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 aaGun, 2 artilleries and 7 infantry moved from 99 Sea Zone to Syria
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery
            EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 fighter and 1 infantry moved from Egypt to Alexandria
    
        Combat - French
            Battle in Alexandria
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.33
    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from Eastern Poland to Baltic States
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern Poland to 110 Sea Zone
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            10 infantry moved from Western Germany to 112 Sea Zone
            1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 112 Sea Zone to 126 Sea Zone
            10 infantry moved from 126 Sea Zone to Norway
            2 artilleries and 7 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to Germany
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 bomber moved from 110 Sea Zone to United Kingdom
            4 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            6 armour and 4 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : 0.67
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 15 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            7 mech_infantrys moved from Russia to Belarus
            10 infantry moved from Bryansk to Belarus
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Kazakhstan to Sikang
            1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5
            Russians collect 33 PUs (3 lost to blockades); end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 15 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            7 mech_infantrys moved from Russia to Belarus
            10 infantry moved from Bryansk to Belarus
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Kazakhstan to Sikang
            1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5
            Russians collect 33 PUs (3 lost to blockades); end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame

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