Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            1 armour moved from Norway to Karelia
                  Americans take Finland from Germans
                  Russians take Karelia from Germans
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            2 bombers moved from Norway to 99 Sea Zone
            5 bombers moved from Norway to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  Americans take Eire from Germans
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 5 bombers and 1 submarine
                Italians defend with 2 destroyers
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                    Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Italians: 2 destroyers
            Battle in 99 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 99 Sea Zone to Malta
            5 bombers moved from 95 Sea Zone to Malta
            3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone
            8 infantry moved from United Kingdom to 109 Sea Zone
            3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone
            2 destroyers moved from 88 Sea Zone to 92 Sea Zone
            3 submarines moved from 109 Sea Zone to 92 Sea Zone
            2 fighters moved from Norway to 92 Sea Zone
            5 bombers moved from Eastern United States to Gold Coast
            1 carrier moved from 33 Sea Zone to 17 Sea Zone
            2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            5 transports moved from 125 Sea Zone to 123 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
            2 fighters moved from Norway to United Kingdom
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            3 infantry placed in Norway
            4 artilleries placed in Eastern United States
            1 destroyer and 4 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Removing units owned by Americans from Alaska: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 4 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Norway to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
            2 fighters moved from 104 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 airfield placed in Gold Coast
            1 marine placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 infantry moved from Northern Italy to Southern Italy
            15 infantry moved from Western Germany to Northern Italy
            10 infantry moved from France to Southern France
            4 artilleries and 6 infantry moved from Southern France to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            1 armour moved from Norway to Karelia
                  Americans take Finland from Germans
                  Russians take Karelia from Germans
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            2 bombers moved from Norway to 99 Sea Zone
            5 bombers moved from Norway to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  Americans take Eire from Germans
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 5 bombers and 1 submarine
                Italians defend with 2 destroyers
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                    Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Italians: 2 destroyers
            Battle in 99 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 99 Sea Zone to Malta
            5 bombers moved from 95 Sea Zone to Malta
            3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone
            8 infantry moved from United Kingdom to 109 Sea Zone
            3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone
            2 destroyers moved from 88 Sea Zone to 92 Sea Zone
            3 submarines moved from 109 Sea Zone to 92 Sea Zone
            2 fighters moved from Norway to 92 Sea Zone
            5 bombers moved from Eastern United States to Gold Coast
            1 carrier moved from 33 Sea Zone to 17 Sea Zone
            2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            5 transports moved from 125 Sea Zone to 123 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
            2 fighters moved from Norway to United Kingdom
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            3 infantry placed in Norway
            4 artilleries placed in Eastern United States
            1 destroyer and 4 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Removing units owned by Americans from Alaska: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 4 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Norway to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
            2 fighters moved from 104 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 airfield placed in Gold Coast
            1 marine placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 3 fighters
            EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
            EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Americans to 119 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun, 1 infantry and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Scotland: 1 aaGun, 1 infantry and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : 1.00
    

    Savegame


  • @OwlGod i already went. do you want to edit from there?


  • sure that’s fine


  • TripleA Move Summary: ANZAC round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
            3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone
            2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
    

    Savegame


  • scramble and kamikaze orders? max defense OOL?


  • @OwlGod scramble.
    kami’s
    1 on each destroyer and cruiser


  • @dawgoneit max “D”


  • TripleA Turn Summary: French round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
            3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone
            2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                Casualties for ANZAC: 1 destroyer and 2 submarines
                Casualties for Japanese: 1 submarine
            Battle in 6 Sea Zone
                ANZAC attack with 3 bombers, 1 cruiser, 2 destroyers and 2 fighters
                Japanese defend with 3 destroyers, 3 fighters and 5 submarines
                    ANZAC roll dice for 3 bombers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
                    2 bombers owned by the ANZAC, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 5 submarines owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -46
                Casualties for ANZAC: 3 bombers, 1 cruiser, 2 destroyers and 2 fighters
                Casualties for Japanese: 1 destroyer and 5 submarines
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
            ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Norway to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: Germans round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery and 36 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from France to Southern Italy
            20 infantry moved from Western Germany to France
            8 infantry moved from Holland Belgium to France
            10 infantry moved from Germany to Poland
            2 mech_infantrys moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Karelia
            2 mech_infantrys moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Vyborg
            2 armour moved from Novgorod to Vyborg
            2 armour moved from Novgorod to Karelia
            62 mech_infantrys moved from Novgorod to Karelia
            6 armour moved from Novgorod to Karelia
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            24 armour, 11 artilleries and 13 infantry moved from Bryansk to Belarus
            1 armour moved from Ethiopia to Egypt
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Germans take French Central Africa from French
            1 armour moved from French Equatorial Africa to French West Africa
                  Germans take Nigeria from British
                  Germans take French West Africa from French
            1 mech_infantry moved from Belgian Congo to Tanganyika Territory
                  Germans take Tanganyika Territory from British
            1 armour moved from Kenya to Egypt
            6 armour and 10 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Libya to Algeria
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
            Battle in Karelia
                Germans attack with 8 armour, 2 infantry and 64 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 8 armour, 2 infantry and 64 mech_infantrys in Karelia, round 2 : 20/74 hits, 15.00 expected hits
                    Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 8 armour, 2 infantry and 64 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            10 armour moved from Novgorod to Belarus
            3 aaGuns moved from Bryansk to Belarus
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            10 infantry placed in Western Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Tambov to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 artillery and 1 infantry moved from Kazakhstan to Sikang
            1 armour moved from Tsinghai to Sikang
            1 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Norway to Russia
            1 artillery moved from Tambov to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Yenisey to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Kweichow
            7 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Kweichow
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            2 fighters moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            3 fighters moved from Manchuria to Korea
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 carrier
                    Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Sumatra
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            4 destroyers and 3 submarines placed in 6 Sea Zone
            1 artillery and 1 infantry placed in India
            1 transport placed in 39 Sea Zone
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : 1.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 3 fighters, 13 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from Gibraltar to French West Africa
            7 bombers moved from Malta to Egypt
            5 bombers moved from Gold Coast to Egypt
            3 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 9 transports moved from 92 Sea Zone to 98 Sea Zone
            3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
            1 destroyer and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Rhodesia to Tanganyika Territory
            1 artillery moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Rhodesia to Tanganyika Territory
            1 artillery moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Germans
    
        Combat - Americans
            Battle in Tanganyika Territory
                Americans attack with 1 artillery and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tanganyika Territory
                Americans win, taking Tanganyika Territory from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French West Africa
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                    Americans roll dice for 1 artillery and 1 fighter in French West Africa, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in French West Africa, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in French West Africa
                Americans win, taking French West Africa from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Egypt
                Americans attack with 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys
                Germans defend with 8 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 10 mech_infantrys
                    Americans roll dice for 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys in Egypt, round 2 : 10/28 hits, 12.33 expected hits
                    Germans roll dice for 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys in Egypt, round 2 : 8/24 hits, 9.33 expected hits
                    5 infantry owned by the Germans, 8 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Egypt
                    Americans roll dice for 3 armour, 2 artilleries, 12 bombers and 3 mech_infantrys in Egypt, round 3 : 6/20 hits, 11.00 expected hits
                    Germans roll dice for 8 armour, 1 artillery and 5 mech_infantrys in Egypt, round 3 : 4/14 hits, 6.00 expected hits
                    1 artillery owned by the Germans, 1 artillery owned by the Americans, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Egypt
                    Americans roll dice for 3 armour, 1 artillery and 12 bombers in Egypt, round 4 : 8/16 hits, 9.83 expected hits
                    Germans roll dice for 8 armour in Egypt, round 4 : 6/8 hits, 4.00 expected hits
                    8 armour owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans and 1 artillery owned by the Americans lost in Egypt
                Americans win, taking Egypt from Germans with 1 armour and 9 bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 2 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys
                Casualties for Germans: 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys
    
        Non Combat Move - Americans
            9 bombers moved from Egypt to Malta
            1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from French West Africa to Gold Coast
            2 fighters moved from Gibraltar to 98 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 carrier and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            1 infantry moved from Norway to Finland
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry and 1 tactical_bomber moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            2 transports moved from 123 Sea Zone to 109 Sea Zone
            3 transports moved from 123 Sea Zone to 106 Sea Zone
            4 transports moved from 101 Sea Zone to 106 Sea Zone
            3 artilleries and 5 infantry moved from Eastern United States to Quebec
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to Malta
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            3 carriers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 artillery moved from Rhodesia to Belgian Congo
    
        Place Units - Americans
            3 infantry placed in Norway
            10 infantry placed in Central United States
            3 fighters placed in Western United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 infantry
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour and 1 marine moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 armour and 1 marine moved from 80 Sea Zone to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            2 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
            Battle in Iraq
                British attack with 1 armour, 2 fighters and 1 marine
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 armour, 2 fighters and 1 marine in Iraq, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 marine owned by the British and 2 infantry owned by the Germans lost in Iraq
                    British roll dice for 1 armour and 2 fighters in Iraq, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Trans-Jordan from Germans, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 marine
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to 98 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Belgian Congo: 1 artillery and 4 infantry
            EDIT: Removing units owned by British from Rhodesia: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : 0.67
    Americans : -10.50
    Chinese : -0.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            10 infantry moved from Southern France to Normandy Bordeaux
            8 infantry moved from Northern Italy to Southern France
            5 artilleries moved from Northern Italy to Yugoslavia
            5 infantry moved from Northern Italy to Yugoslavia
            5 infantry moved from Northern Italy to Yugoslavia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6,5,1
            Italians collect 15 PUs (5 lost to blockades); end with 15 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 marine placed in Queensland
            1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to French West Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Vyborg to Finland
            2 mech_infantrys moved from Vyborg to Finland
            2 armour moved from Karelia to Finland
            2 armour moved from Karelia to Finland
            2 infantry moved from Karelia to Finland
            14 mech_infantrys moved from Karelia to Finland
            10 mech_infantrys moved from Karelia to Finland
            4 armour moved from Karelia to Finland
            2 infantry moved from Belarus to Smolensk
            1 artillery moved from Belarus to Smolensk
            2 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Urals to Samara
                  Germans take Samara from Russians
            2 armour moved from Belarus to Vologda
            3 infantry moved from Persia to Iraq
            1 bomber moved from Southern Italy to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
    
        Combat - Germans
            Battle in 80 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Vologda
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Rostov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 3/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 10 armour, 2 infantry and 26 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 10 armour, 2 infantry and 26 mech_infantrys in Finland, round 2 : 11/38 hits, 9.67 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 10 armour, 2 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            10 mech_infantrys moved from Karelia to Finland
            30 mech_infantrys moved from Karelia to Belarus
            3 infantry moved from Novgorod to Belarus
            10 infantry moved from Poland to Eastern Poland
            10 infantry moved from Germany to Poland
            10 infantry moved from Western Germany to Germany
            31 infantry moved from France to Western Germany
            1 bomber moved from 80 Sea Zone to Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
    
        Place Units - Germans
            1 armour, 1 fighter and 1 infantry placed in Persia
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Novgorod
            2 armour, 5 infantry and 3 mech_infantrys placed in Germany
            Germans undo move 2.
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,4,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,1,1,1,6,6,1,1,4
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.33
    British : -0.50
    Americans : -0.33
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Germans
            1 artillery moved from Volgograd to Rostov
            3 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            1 artillery and 1 infantry moved from Sikang to Szechwan
            1 armour moved from Sikang to Samara
            1 armour moved from Sikang to Samara
            1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 2 armour
                    Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
            Battle in Samara
                Russians attack with 2 armour and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 2 armour in Samara, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 1 armour and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery and 1 fighter in Rostov, round 5 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win with 1 artillery remaining. Battle score for attacker is -17
                Casualties for Russians: 1 artillery, 1 fighter and 3 infantry
                Casualties for Germans: 2 infantry
            Battle in Szechwan
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Szechwan
                    Russians roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.33
    Russians : -4.67
    Japanese : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 24

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Novosibirsk to Kazakhstan
                  Japanese take Kazakhstan from Russians
            6 infantry moved from Yunnan to Szechwan
            1 artillery moved from Kweichow to Shensi
            3 infantry moved from Kweichow to Shensi
            2 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 artillery and 5 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 5 destroyers and 3 submarines
                Americans defend with 3 carriers, 2 destroyers and 5 submarines; ANZAC defend with 1 fighter
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 3.67
    

    Savegame

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