you meant sz7 not 17 right? but still same thing applies: if there’s a dd it blocks loading from that sz… it’s the reason why i sent my dd to 65, to prevent you loading those units from new zealand. but 18 is not blocked as there are no surface ships there (and subs do not prevent loading during cm)
Owlgod Allies -VS- dawgoneit Axis
-
scramble to z95?
-
@OwlGod no
-
TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans Battle in 95 Sea Zone Americans attack with 5 bombers and 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Italians: 2 destroyers Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Malta 5 bombers moved from 95 Sea Zone to Malta 3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone 8 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 88 Sea Zone to 92 Sea Zone 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 92 Sea Zone 5 bombers moved from Eastern United States to Gold Coast 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 transports moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 3 infantry placed in Norway 4 artilleries placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Removing units owned by Americans from Alaska: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 4 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Norway to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Gold Coast 1 marine placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 22 PUs; end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.00 Americans : 1.00
-
TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Italians Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Northern Italy to Southern Italy 15 infantry moved from Western Germany to Northern Italy 10 infantry moved from France to Southern France 4 artilleries and 6 infantry moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: UK_Pacific round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans Battle in 95 Sea Zone Americans attack with 5 bombers and 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Italians: 2 destroyers Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Malta 5 bombers moved from 95 Sea Zone to Malta 3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone 8 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 88 Sea Zone to 92 Sea Zone 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 92 Sea Zone 5 bombers moved from Eastern United States to Gold Coast 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 transports moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 3 infantry placed in Norway 4 artilleries placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Removing units owned by Americans from Alaska: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 4 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Norway to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Gold Coast 1 marine placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 22 PUs; end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 3 fighters EDIT: Removing units owned by Americans from United Kingdom: 1 fighter EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 119 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun, 1 infantry and 1 tactical_bomber EDIT: Adding units owned by Americans to Scotland: 1 aaGun, 1 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.00 Americans : 1.00
-
@OwlGod i already went. do you want to edit from there?
-
sure that’s fine
-
TripleA Move Summary: ANZAC round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone 2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese
-
scramble and kamikaze orders? max defense OOL?
-
@OwlGod scramble.
kami’s
1 on each destroyer and cruiser -
@dawgoneit max “D”
-
TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone 2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 submarine Battle in 6 Sea Zone ANZAC attack with 3 bombers, 1 cruiser, 2 destroyers and 2 fighters Japanese defend with 3 destroyers, 3 fighters and 5 submarines ANZAC roll dice for 3 bombers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits 2 bombers owned by the ANZAC, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 5 submarines owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -46 Casualties for ANZAC: 3 bombers, 1 cruiser, 2 destroyers and 2 fighters Casualties for Japanese: 1 destroyer and 5 submarines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Norway to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 2.17
-
TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery and 36 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from France to Southern Italy 20 infantry moved from Western Germany to France 8 infantry moved from Holland Belgium to France 10 infantry moved from Germany to Poland 2 mech_infantrys moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 2 armour moved from Novgorod to Vyborg 2 armour moved from Novgorod to Karelia 62 mech_infantrys moved from Novgorod to Karelia 6 armour moved from Novgorod to Karelia 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 24 armour, 11 artilleries and 13 infantry moved from Bryansk to Belarus 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from French Equatorial Africa to French Central Africa Germans take French Central Africa from French 1 armour moved from French Equatorial Africa to French West Africa Germans take Nigeria from British Germans take French West Africa from French 1 mech_infantry moved from Belgian Congo to Tanganyika Territory Germans take Tanganyika Territory from British 1 armour moved from Kenya to Egypt 6 armour and 10 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Libya to Algeria Combat - Germans Battle in Vyborg Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Americans defend with 1 armour Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Karelia Germans attack with 8 armour, 2 infantry and 64 mech_infantrys Americans defend with 1 armour Germans roll dice for 8 armour, 2 infantry and 64 mech_infantrys in Karelia, round 2 : 20/74 hits, 15.00 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 8 armour, 2 infantry and 64 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 10 armour moved from Novgorod to Belarus 3 aaGuns moved from Bryansk to Belarus Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Ukraine 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Novgorod 10 infantry placed in Germany 10 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 4.50 Russians : 0.00
-
TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour, 1 artillery and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Norway to Russia 1 artillery moved from Tambov to Russia Place Units - Russians 3 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : -0.67
-
TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Yenisey to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Kweichow 7 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 3 fighters moved from Manchuria to Korea Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 carrier Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Sumatra Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Sumatra, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Sumatra, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 3 fighters moved from 17 Sea Zone to Japan Place Units - Japanese 4 destroyers and 3 submarines placed in 6 Sea Zone 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : 1.17 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.33
-
TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 3 fighters, 13 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Gibraltar to French West Africa 7 bombers moved from Malta to Egypt 5 bombers moved from Gold Coast to Egypt 3 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 9 transports moved from 92 Sea Zone to 98 Sea Zone 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt 1 destroyer and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Rhodesia to Belgian Congo British take Belgian Congo from Germans Combat - Americans Battle in Tanganyika Territory Americans attack with 1 artillery and 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tanganyika Territory Americans win, taking Tanganyika Territory from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 artillery and 1 fighter in French West Africa, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in French West Africa, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in French West Africa Americans win, taking French West Africa from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Egypt Americans attack with 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys Germans defend with 8 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 10 mech_infantrys Americans roll dice for 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys in Egypt, round 2 : 10/28 hits, 12.33 expected hits Germans roll dice for 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys in Egypt, round 2 : 8/24 hits, 9.33 expected hits 5 infantry owned by the Germans, 8 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Egypt Americans roll dice for 3 armour, 2 artilleries, 12 bombers and 3 mech_infantrys in Egypt, round 3 : 6/20 hits, 11.00 expected hits Germans roll dice for 8 armour, 1 artillery and 5 mech_infantrys in Egypt, round 3 : 4/14 hits, 6.00 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Americans, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Egypt Americans roll dice for 3 armour, 1 artillery and 12 bombers in Egypt, round 4 : 8/16 hits, 9.83 expected hits Germans roll dice for 8 armour in Egypt, round 4 : 6/8 hits, 4.00 expected hits 8 armour owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans and 1 artillery owned by the Americans lost in Egypt Americans win, taking Egypt from Germans with 1 armour and 9 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 2 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys Casualties for Germans: 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys Non Combat Move - Americans 9 bombers moved from Egypt to Malta 1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from French West Africa to Gold Coast 2 fighters moved from Gibraltar to 98 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to Finland 1 mech_infantry moved from Eire to United Kingdom 1 infantry and 1 tactical_bomber moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 2 transports moved from 123 Sea Zone to 109 Sea Zone 3 transports moved from 123 Sea Zone to 106 Sea Zone 4 transports moved from 101 Sea Zone to 106 Sea Zone 3 artilleries and 5 infantry moved from Eastern United States to Quebec 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 carriers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 artillery moved from Rhodesia to Belgian Congo Place Units - Americans 3 infantry placed in Norway 10 infantry placed in Central United States 3 fighters placed in Western United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 8 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 marine moved from Union of South Africa to 71 Sea Zone 1 armour, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 marine moved from 80 Sea Zone to Iraq 2 fighters moved from 98 Sea Zone to Iraq 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - British Battle in Trans-Jordan Battle in Iraq British attack with 1 armour, 2 fighters and 1 marine Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 armour, 2 fighters and 1 marine in Iraq, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 marine owned by the British and 2 infantry owned by the Germans lost in Iraq British roll dice for 1 armour and 2 fighters in Iraq, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Trans-Jordan from Germans, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 marine Casualties for Germans: 3 infantry Non Combat Move - British 2 fighters moved from Iraq to 98 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Belgian Congo: 1 artillery and 4 infantry EDIT: Removing units owned by British from Rhodesia: 1 artillery and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.33 British : 0.67 Americans : -10.50 Chinese : -0.33 Japanese : -1.67
-
TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 10 infantry moved from Southern France to Normandy Bordeaux 8 infantry moved from Northern Italy to Southern France 5 artilleries moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6,5,1 Italians collect 15 PUs (5 lost to blockades); end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 armour, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour and 1 marine placed in Queensland 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to French West Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33