Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
            2 bombers moved from Queensland to Caroline Islands
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            5 submarines moved from 57 Sea Zone to 61 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 fighter moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 5 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            5 infantry moved from Belarus to Bryansk
            2 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            1 fighter and 2 tactical_bombers moved from Western Ukraine to Tambov
            1 fighter and 2 tactical_bombers moved from Western Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
            1 bomber moved from Western Ukraine to Rostov
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
            5 transports moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 0/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 3 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
            2 fighters and 3 tactical_bombers moved from Tambov to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            5 mech_infantrys moved from Poland to Western Ukraine
            6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            4 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Rostov to Western Ukraine
            2 aaGuns moved from Western Ukraine to Bryansk
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Ukraine
            10 mech_infantrys placed in Germany
            Germans undo move 1.
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Japanese
                  Russians take Buryatia from Japanese
            2 infantry moved from Volgograd to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Samara to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Vologda to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 8 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 16 Sea Zone to 23 Sea Zone
            2 submarines moved from 6 Sea Zone to 23 Sea Zone
            2 submarines moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            3 submarines moved from 6 Sea Zone to 23 Sea Zone
            3 submarines moved from 6 Sea Zone to 22 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  Japanese take 43 Sea Zone from Americans
            1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            4 destroyers and 1 submarine moved from 37 Sea Zone to 61 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            2 infantry moved from India to West India
            5 fighters moved from India to West India
            1 bomber moved from India to West India
            1 tactical_bomber moved from India to West India
            1 infantry moved from Burma to India
            1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Alaska
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer and 5 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win, taking Alaska from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Philippines
                Japanese attack with 2 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 marine
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 marine in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in 61 Sea Zone
                Japanese attack with 4 destroyers and 1 submarine
                ANZAC defend with 5 submarines
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 61 Sea Zone
                    Japanese roll dice for 4 destroyers in 61 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 4 submarines in 61 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 destroyers in 61 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 4 submarines in 61 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
                    Japanese roll dice for 4 destroyers in 61 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 3 submarines in 61 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
                    Japanese roll dice for 3 destroyers in 61 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 2 submarines in 61 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 61 Sea Zone
                    Japanese roll dice for 2 destroyers in 61 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 submarines in 61 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 61 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 5 submarines
                Casualties for Japanese: 2 destroyers and 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer and 5 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in West India
                Japanese attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/9 hits, 4.17 expected hits
                    Americans roll dice for 2 infantry in West India, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in West India
                Japanese win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber, 5 fighters and 1 tactical_bomber moved from West India to India
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            3 infantry moved from Anhwe to Kiangsu
            4 armour and 3 mech_infantrys moved from Shensi to Yunnan
            2 aaGuns, 2 artilleries and 2 infantry moved from Shensi to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Anhwe
            2 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Burma
    
        Place Units - Japanese
            7 submarines placed in 6 Sea Zone
            2 infantry placed in Kiangsu
            3 infantry placed in Japan
            1 infantry placed in Kiangsu
            2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    ANZAC : 0.50
    Japanese : -3.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            1 destroyer moved from 30 Sea Zone to 23 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from Iraq to 98 Sea Zone
            1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            3 bombers moved from Iraq to Egypt
            1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 2 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 5 submarines
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    4 submarines owned by the Japanese lost in 23 Sea Zone
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Japanese: 1 destroyer and 5 submarines
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Egypt
                Americans attack with 1 armour, 3 bombers and 3 mech_infantrys
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Egypt, round 2 : 1/7 hits, 3.00 expected hits
                    Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
                    Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Egypt, round 3 : 3/6 hits, 2.83 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
                Americans win, taking Egypt from Italians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 2 mech_infantrys
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            3 bombers moved from Egypt to Trans-Jordan
            1 bomber moved from 98 Sea Zone to Trans-Jordan
            5 fighters moved from Persia to Russia
            1 armour moved from Central United States to Western United States
            2 aaGuns moved from Central United States to Western United States
            5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            2 submarines moved from 30 Sea Zone to 33 Sea Zone
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Eastern Persia to West India
    
        Place Units - Americans
            3 mech_infantrys placed in Iraq
            3 artilleries placed in Persia
            1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            3 infantry placed in Central United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
            Americans collect 67 PUs (1 lost to blockades); end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Central United States: 1 armour
            EDIT: Removing units owned by Americans from Western United States: 1 armour
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Removing units owned by Americans from Central United States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Shensi
            3 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 tactical_bomber moved from Persia to Egypt
            1 fighter moved from Persia to Russia
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : -2.67
    Chinese : 1.17
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Tunisia
                  Italians take Tunisia from Americans
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 submarines placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Caroline Islands to 19 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 bomber moved from Caroline Islands to 61 Sea Zone
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 61 Sea Zone
                ANZAC attack with 1 bomber and 2 destroyers
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 1 bomber and 2 destroyers in 61 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 destroyers in 61 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 61 Sea Zone
                 retreated to 61 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 2 destroyers
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from 61 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 bomber moved from 19 Sea Zone to Guam
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 cruiser and 2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Persia to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 artillery and 2 infantry moved from Bryansk to Tambov
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 fighter moved from Bryansk to Greater Southern Germany
            1 tactical_bomber moved from Bryansk to Greater Southern Germany
            1 bomber moved from Western Ukraine to Greater Southern Germany
            2 tactical_bombers moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Vologda
            2 fighters moved from Bryansk to Greater Southern Germany
            1 bomber moved from Greater Southern Germany to Southern Italy
            5 infantry moved from Western Germany to 112 Sea Zone
            5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Tambov to Ukraine
            29 armour and 46 mech_infantrys moved from Bryansk to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            2 aaGuns, 11 artilleries and 10 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Smolensk
            5 mech_infantrys moved from Western Ukraine to Rostov
            6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            2 tactical_bombers moved from Vologda to Novgorod
            5 infantry moved from 127 Sea Zone to Archangel
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 armour and 1 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.33
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 armour moved from Amur to Sakha
                  Russians take Sakha from Japanese
            1 armour and 1 mech_infantry moved from Tsinghai to Urals
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 armour moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Tsinghai to Kazakhstan
            2 artilleries and 6 infantry moved from Tsinghai to Shensi
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer and 1 submarine moved from 22 Sea Zone to 23 Sea Zone
            1 destroyer moved from 61 Sea Zone to 42 Sea Zone
            7 submarines moved from 6 Sea Zone to 16 Sea Zone
            4 submarines moved from 22 Sea Zone to 16 Sea Zone
            2 artilleries and 3 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            4 armour and 3 mech_infantrys moved from Yunnan to Shensi
            1 infantry moved from Hopei to Shensi
            1 bomber, 5 fighters and 1 tactical_bomber moved from India to Shensi
            2 armour, 2 artilleries and 5 infantry moved from India to West India
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Shensi
                Japanese attack with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 5 infantry; Russians defend with 2 artilleries and 6 infantry
                    Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 8/21 hits, 8.17 expected hits
                    Chinese roll dice for 2 artilleries and 11 infantry in Shensi, round 2 : 4/13 hits, 4.33 expected hits
                    4 infantry owned by the Japanese, 3 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 7/17 hits, 7.50 expected hits
                    Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 5 infantry and 2 mech_infantrys
                Casualties for Chinese: 5 infantry
                Casualties for Russians: 2 artilleries and 6 infantry
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in West India
                Japanese attack with 2 armour, 2 artilleries and 5 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in West India, round 2 : 4/9 hits, 2.83 expected hits
                    Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in West India
                Japanese win, taking West India from Americans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kweichow to Szechwan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Kweichow to Hopei
            2 fighters moved from Shensi to Szechwan
            2 fighters moved from Shensi to Hopei
            1 bomber moved from Shensi to Yunnan
            1 fighter moved from Shensi to Hopei
            1 tactical_bomber moved from Shensi to Szechwan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            4 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 1.00
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour, 6 artilleries, 1 factory_minor, 8 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Philippines
            7 fighters moved from 33 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
                  Americans take 36 Sea Zone from Japanese
            1 destroyer moved from 2 Sea Zone to 10 Sea Zone
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            4 bombers moved from Trans-Jordan to 98 Sea Zone
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 98 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
                Americans attack with 1 armour, 7 fighters and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 7 fighters and 1 tactical_bomber in Philippines, round 2 : 2/9 hits, 4.67 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to Americans
            EDIT: Turning off Edit Mode
            4 carriers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 23 Sea Zone to Hawaiian Islands
            1 infantry moved from Western United States to Central United States
            2 aaGuns moved from Central United States to Western United States
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 101 Sea Zone to 91 Sea Zone
            5 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to French Equatorial Africa
            4 bombers moved from 98 Sea Zone to Russia
            4 fighters moved from Russia to 99 Sea Zone
            2 carriers and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
            1 cruiser moved from 81 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Egypt to 81 Sea Zone
            1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 artilleries moved from Persia to Iraq
            3 mech_infantrys moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            2 armour moved from Egypt to Iraq
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            7 fighters moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 artillery moved from Persia to Iraq
            3 transports moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery moved from Eastern Persia to Persia
    
        Place Units - Americans
            1 factory_minor placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 transports placed in 101 Sea Zone
            1 armour, 6 artilleries and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3
            Americans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Italian Somaliland: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 76 Sea Zone: 1 infantry and 4 transports
            EDIT: Adding units owned by Americans to 76 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 5 infantry moved from Eastern Persia to Persia
            1 tactical_bomber moved from Egypt to Persia
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -1.00
    Chinese : -0.17
    Japanese : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 91 Sea Zone
            11 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from Americans
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 3 fighters and 11 submarines
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit submerge your subs in sz91?


  • no submerge


  • TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 91 Sea Zone
            11 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from Americans
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 3 fighters and 11 submarines
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
                    Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
                    Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Americans : -0.83
    

    Savegame


  • @OwlGod i got 4 hits with my subs i took 4 of your subs. now i got 2 hits with my planes. i cant take your sub. ool please


  • 1 sub, tip a carrier


  • @OwlGod sorry, I mean sink 1 carrier


  • TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 91 Sea Zone
            11 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
                  Italians take Libya from Americans
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 3 fighters and 11 submarines
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
                    Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
                    Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits
                    Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : -3.00
    

    Savegame


  • @dawgoneit 1 sub and 2 fighter hits.

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