• TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Szechwan
            1 fighter and 8 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys, 1 tactical_bomber and 6 transports moved from 103 Sea Zone to 87 Sea Zone
            1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber moved from 87 Sea Zone to French West Africa
            5 bombers moved from Gibraltar to Western United States
    
        Combat - Americans
            Battle in French West Africa
                Americans attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 battleship in French West Africa, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from French West Africa to 87 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            4 fighters moved from Hawaiian Islands to 10 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 marine moved from Eastern United States to Central United States
            2 aaGuns moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
            3 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Szechwan
            1 fighter and 8 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 artilleries and 2 infantry moved from Libya to Tunisia
            1 infantry moved from Italian Somaliland to Ethiopia
            1 infantry moved from Trans-Jordan to Syria
            1 armour and 2 mech_infantrys moved from Egypt to Syria
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            4 infantry moved from Burma to Yunnan
            1 bomber, 3 fighters and 2 tactical_bombers moved from India to Yunnan
    
        Combat - British
            Battle in Syria
                British attack with 1 armour, 1 infantry and 2 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Tunisia
                British attack with 1 armour, 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries and 2 infantry in Tunisia, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
                Japanese defend with 3 infantry
                    British roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.17 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to Burma
            3 aaGuns and 3 infantry moved from India to Burma
            1 infantry moved from Northwest Persia to Iraq
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.00
    Italians : -0.33
    Americans : 0.33
    Neutral_Axis : 0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus
            1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
            1 bomber moved from Northern Italy to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 93 Sea Zone to 103 Sea Zone
    
        Combat - Italians
            Battle in 103 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 103 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
            Battle in Belarus
                Italians attack with 5 armour, 1 artillery and 3 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 5 armour, 1 artillery and 3 mech_infantrys in Belarus, round 2 : 4/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 5 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Romania
            3 mech_infantrys moved from Northern Italy to Romania
            2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 3 infantry moved from France to Northern Italy
            2 infantry moved from Morocco to Algeria
            1 aaGun moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Belarus
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : 0.33
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 49 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            2 infantry moved from Trans-Jordan to Egypt
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                    ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Solomon Islands
                ANZAC attack with 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Solomon Islands, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Solomon Islands
                    ANZAC roll dice for 1 infantry in Solomon Islands, round 5 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                ANZAC win, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.67
    

    Savegame


  • france…


  • TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Combat Move - French
    

    Savegame


  • @dawgoneit sorry skip the rest please


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 109 Sea Zone to 103 Sea Zone
            1 bomber moved from United Kingdom to 103 Sea Zone
            1 bomber moved from France to Novgorod
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            4 mech_infantrys moved from Germany to Baltic States
            2 armour moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Baltic States, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 103 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 103 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 103 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Novgorod
                Germans attack with 1 bomber and 4 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Novgorod, round 2 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Belarus
            1 bomber moved from 103 Sea Zone to Western Germany
            3 fighters and 2 tactical_bombers moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from France to Western Germany
            5 infantry moved from France to Northern Italy
            2 aaGuns moved from France to Northern Italy
            1 aaGun moved from France to Western Germany
            2 mech_infantrys moved from Germany to Romania
            3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Slovakia Hungary to Belarus
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            7 mech_infantrys placed in Germany
            1 destroyer and 1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
            Germans collect 50 PUs (1 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : -0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Bessarabia to Eastern Poland
                  Russians take Eastern Poland from Italians
            2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery and 6 infantry moved from Karelia to Novgorod
            1 infantry moved from Manchuria to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            4 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Korea
            5 infantry moved from Manchuria to Jehol
            1 infantry moved from Evenkiyskiy to Urals
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Norway to Finland
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 3 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Novgorod
                Russians attack with 1 artillery and 6 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.50 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Western Ukraine to Russia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,3,2,3
            Russians collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : 0.00
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            2 fighters moved from 33 Sea Zone to 55 Sea Zone
            2 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            2 battleships moved from 33 Sea Zone to 49 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Kiangsu to Jehol
            1 armour moved from Kweichow to Jehol
            1 infantry moved from Suiyuyan to Kansu
            1 artillery moved from Kweichow to Shensi
            1 artillery moved from Kweichow to Szechwan
            2 artilleries moved from French Indo China to Shan State
            4 artilleries moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kweichow to Hunan
            1 bomber moved from Kweichow to Kansu
            1 bomber moved from Japan to Shensi
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            3 fighters and 3 tactical_bombers moved from Kweichow to Jehol
            1 fighter moved from Kweichow to Shan State
            1 bomber moved from Japan to Kansu
            1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
            1 bomber moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery
                Russians defend with 2 aaGuns
                    2 aaGuns owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 10
                Casualties for Russians: 2 aaGuns
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    1 submarine owned by the ANZAC lost in 49 Sea Zone
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Solomon Islands
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Solomon Islands, round 2 : 2/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Solomon Islands
                Japanese win, taking Solomon Islands from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 4 infantry
                    Japanese roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for British: 4 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 2 bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 bombers in Shensi, round 2 : 3/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries and 1 fighter
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 6 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Jehol, round 2 : 7/10 hits, 4.50 expected hits
                    Chinese roll dice for 6 infantry in Jehol, round 2 : 2/6 hits, 2.00 expected hits
                    6 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 6 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 destroyers moved from 33 Sea Zone to 49 Sea Zone
            3 carriers moved from 33 Sea Zone to 49 Sea Zone
            2 fighters moved from 46 Sea Zone to 49 Sea Zone
            2 fighters moved from 55 Sea Zone to 49 Sea Zone
            2 carriers and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 bombers moved from Kansu to Suiyuyan
            2 bombers moved from Shensi to Suiyuyan
            2 fighters moved from Jehol to Suiyuyan
            3 tactical_bombers moved from Jehol to Kweichow
            1 fighter moved from Jehol to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            1 tactical_bomber moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 fighter moved from Shan State to Kweichow
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 artillery and 2 mech_infantrys placed in Kiangsu
            2 bombers placed in Japan
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : -0.17
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 3.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            5 bombers moved from Western United States to 26 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 transport in 26 Sea Zone, round 2 : 7/17 hits, 9.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking Morocco from Italians, taking 26 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            6 transports moved from 87 Sea Zone to 89 Sea Zone
            2 aaGuns, 3 artilleries, 6 infantry and 1 marine moved from Central United States to Southeast Mexico
            2 aaGuns moved from Western United States to Central United States
            5 bombers moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone
            1 infantry moved from 85 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 battleship moved from 87 Sea Zone to 89 Sea Zone
            1 armour and 4 mech_infantrys moved from French West Africa to French Equatorial Africa
            2 artilleries and 4 infantry moved from French West Africa to French Central Africa
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            1 armour and 1 artillery placed in Western United States
            2 infantry placed in Western United States
            1 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.50
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 12 infantry moved from Tsinghai to Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            5 bombers moved from Western United States to 26 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 transport in 26 Sea Zone, round 2 : 7/17 hits, 9.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking Morocco from Italians, taking 26 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            6 transports moved from 87 Sea Zone to 89 Sea Zone
            2 aaGuns, 3 artilleries, 6 infantry and 1 marine moved from Central United States to Southeast Mexico
            2 aaGuns moved from Western United States to Central United States
            5 bombers moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone
            1 infantry moved from 85 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 battleship moved from 87 Sea Zone to 89 Sea Zone
            1 armour and 4 mech_infantrys moved from French West Africa to French Equatorial Africa
            2 artilleries and 4 infantry moved from French West Africa to French Central Africa
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            1 armour and 1 artillery placed in Western United States
            2 infantry placed in Western United States
            1 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 12 infantry moved from Tsinghai to Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 artilleries and 2 infantry moved from Tunisia to Algeria
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Syria to Persia
            1 infantry moved from Iraq to Persia
            3 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
            3 infantry moved from Burma to Yunnan
            1 bomber and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 artilleries in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries
            Battle in Yunnan
                British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries
            Battle in Algeria
                British attack with 1 armour, 2 artilleries and 2 infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 2 artilleries and 2 infantry in Algeria, round 2 : 2/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 3/4 hits, 1.33 expected hits
                    1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Algeria
                    British roll dice for 1 armour and 1 artillery in Algeria, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Algeria
                    British roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Algeria
                Italians win with 1 artillery remaining. Battle score for attacker is -11
                Casualties for British: 1 armour, 2 artilleries and 2 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - British
            3 aaGuns, 4 artilleries, 4 infantry and 1 mech_infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 bomber moved from Yunnan to Burma
            3 infantry moved from India to Burma
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : 2.67
    Americans : -2.50
    Japanese : 3.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Romania to Eastern Poland
            1 bomber moved from Romania to Eastern Poland
            1 mech_infantry moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Eastern Poland to Belarus
            1 mech_infantry moved from Romania to Belarus
            1 aaGun moved from Romania to Eastern Poland
            2 aaGuns and 2 infantry moved from Yugoslavia to Romania
            3 mech_infantrys moved from Northern Italy to Romania
            3 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Archangel to Urals
            1 bomber moved from Belarus to Urals
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 destroyer and 2 submarines moved from 112 Sea Zone to 109 Sea Zone
            3 artilleries moved from Belarus to Novgorod
            3 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 armour moved from United Kingdom to Eire
                  Germans take Eire from Neutral_Allies
    
        Combat - Germans
            Battle in Norway
            Battle in Urals
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Norway from Russians, taking Urals from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 battleship; French defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.33
    

    Savegame


  • 3 hits. OOL?


  • @OwlGod 2 tips carrier


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Archangel to Urals
            1 bomber moved from Belarus to Urals
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 destroyer and 2 submarines moved from 112 Sea Zone to 109 Sea Zone
            3 artilleries moved from Belarus to Novgorod
            3 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 armour moved from United Kingdom to Eire
                  Germans take Eire from Neutral_Allies
    
        Combat - Germans
            Battle in Norway
            Battle in Urals
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Norway from Russians, taking Urals from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 battleship; French defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 0.50
    Russians : -0.33
    

    Savegame

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