• TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery and 5 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 108 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 118 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                Germans defend with 1 destroyer and 9 transports
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone
                    6 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 59
                Casualties for Americans: 1 cruiser
                Casualties for Germans: 1 destroyer and 9 transports
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Place Units - Americans
            1 artillery and 5 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            11 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 11 infantry in Szechwan, round 2 : 1/12 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                2 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Shensi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Persia to Iraq
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            2 infantry moved from Burma to India
            1 fighter moved from India to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Iraq
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Ethiopia
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Ethiopia, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/8 hits, 3.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 2 tactical_bombers moved from Iraq to Persia
            1 fighter moved from 41 Sea Zone to India
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.67
    Italians : -0.33
    Americans : 1.33
    Chinese : -1.83
    Neutral_Axis : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery and 5 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 108 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 118 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                Germans defend with 1 destroyer and 9 transports
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone
                    6 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 59
                Casualties for Americans: 1 cruiser
                Casualties for Germans: 1 destroyer and 9 transports
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Place Units - Americans
            1 artillery and 5 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            11 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 11 infantry in Szechwan, round 2 : 1/12 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                2 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Shensi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Persia to Iraq
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            2 infantry moved from Burma to India
            1 fighter moved from India to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Iraq
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Ethiopia
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Ethiopia, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/8 hits, 3.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 2 tactical_bombers moved from Iraq to Persia
            1 fighter moved from 41 Sea Zone to India
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 108 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.67
    Italians : -0.33
    Americans : 1.33
    Chinese : -1.83
    Neutral_Axis : 0.00
    Japanese : 0.67
    

    Savegame


  • @OwlGod been there, done that. all good.


  • @OwlGod said in Dawgoneit vs TheOwlGod:

    I accidentally bought a major IC instead of a minor IC, then couldnt place it ad had to do some edits. sorry

    been there done that. all good


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Romania to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Eastern Poland to Western Germany
            1 armour moved from Northern Italy to Romania
            3 infantry moved from Northern Italy to France
            2 aaGuns, 3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 2 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
    
        Place Units - Italians
            1 armour, 1 artillery and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 98 PUs; 
            Germans buy 1 armour, 2 bombers, 5 infantry, 9 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            3 armour moved from Romania to Slovakia Hungary
            4 infantry moved from Bulgaria to Romania
            1 artillery and 9 infantry moved from Germany to Poland
            1 aaGun moved from Poland to Slovakia Hungary
            4 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            1 armour and 9 mech_infantrys placed in Germany
            1 submarine placed in 113 Sea Zone
            2 bombers and 1 tactical_bomber placed in Western Germany
            2 infantry placed in France
            Germans undo move 2.
            2 mech_infantrys placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Americans : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 98 PUs; 
            Germans buy 1 armour, 2 bombers, 5 infantry, 9 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            3 armour moved from Romania to Slovakia Hungary
            4 infantry moved from Bulgaria to Romania
            1 artillery and 9 infantry moved from Germany to Poland
            1 aaGun moved from Poland to Slovakia Hungary
            4 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            1 armour and 9 mech_infantrys placed in Germany
            1 submarine placed in 113 Sea Zone
            2 bombers and 1 tactical_bomber placed in Western Germany
            2 infantry placed in France
            Germans undo move 2.
            2 mech_infantrys placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from United Kingdom: 1 armour
            EDIT: Adding units owned by Germans to Scotland: 1 armour
            EDIT: Changing ownership of Scotland from British to Germans
            EDIT: Changing PUs for Germans from 57 to 59
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Americans : 0.67
    

    Savegame


  • almost mised scotland!


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            2 infantry moved from Western Ukraine to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 aaGuns, 2 armour, 14 infantry and 2 mech_infantrys moved from Baltic States to Belarus
            3 infantry moved from Novgorod to Belarus
            3 artilleries moved from Ukraine to Western Ukraine
            2 aaGuns, 1 armour, 2 artilleries and 12 infantry moved from Bessarabia to Western Ukraine
            1 armour and 1 mech_infantry moved from Russia to Western Ukraine
            2 infantry moved from Russia to Bryansk
            1 artillery and 6 infantry moved from Finland to Karelia
            2 aaGuns and 11 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,4,5,1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Russians collect 41 PUs (4 lost to blockades); end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 4 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
            2 bombers moved from Siam to Shensi
            1 marine moved from Japan to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to Korea
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Korea
                Japanese attack with 3 fighters and 1 marine
                Russians defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 fighters and 1 marine in Korea, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 3 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            3 artilleries moved from Anhwe to Kweichow
            1 aaGun moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            3 fighters moved from Korea to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from Siam to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Siam to Kweichow
    
        Place Units - Japanese
            1 carrier and 4 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 artilleries placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Russians : -0.33
    Japanese : -2.50
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            4 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 118 Sea Zone to 103 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 103 Sea Zone
            5 bombers moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 10 Sea Zone
            4 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            Americans undo move 3.
            1 transport placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -3.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
            3 infantry moved from Szechwan to Yunnan
            7 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            4 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 118 Sea Zone to 103 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 103 Sea Zone
            5 bombers moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 10 Sea Zone
            4 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            Americans undo move 3.
            1 transport placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
            3 infantry moved from Szechwan to Yunnan
            7 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma
            1 armour, 2 artilleries and 2 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 2 mech_infantrys moved from Ethiopia to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to India
    
        Combat - British
            Battle in Burma
                British attack with 4 artilleries, 12 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 artilleries, 12 infantry and 1 mech_infantry in Burma, round 2 : 4/17 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 4 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : -3.67
    Chinese : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            4 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 4 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Northern Italy
            1 artillery moved from Northern Italy to France
            2 aaGuns moved from Romania to Eastern Poland
            1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
            2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Neutral_Axis
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 infantry moved from Poland to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber and 1 tactical_bomber moved from Western Germany to United Kingdom
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 artillery moved from Normandy Bordeaux to France
            1 bomber moved from Baltic States to France
            1 aaGun, 8 artilleries and 22 infantry moved from Poland to Eastern Poland
            2 artilleries and 11 infantry moved from Romania to Eastern Poland
            2 aaGuns and 3 armour moved from Slovakia Hungary to Eastern Poland
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Scotland to United Kingdom
            3 aaGuns moved from Western Germany to France
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            1 fighter and 2 infantry placed in United Kingdom
            1 submarine placed in 110 Sea Zone
            2 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
            Germans collect 47 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
            2 infantry moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Novgorod to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 109 Sea Zone
            Battle in 109 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Russians Submerged
                1 submarine owned by the Germans Submerged
            Battle in Baltic States
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians winGermans win with no units remaining, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Bryansk
            2 aaGuns, 2 armour, 6 artilleries, 14 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
            2 aaGuns, 2 armour, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            10 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 artillery and 9 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
            Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.33
    

    Savegame

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