Wiz (X) vs Max (L+10) BM3 LL G1

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 fighter moved from Guam to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Wake Island to 16 Sea Zone
            1 fighter moved from Midway to 16 Sea Zone
            1 submarine moved from 57 Sea Zone to 42 Sea Zone
            1 fighter moved from Wake Island to Guam
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from 102 Sea Zone to Gibraltar
            1 fighter moved from 102 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 2/1 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from 16 Sea Zone to Wake Island
            1 fighter moved from 26 Sea Zone to Midway
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 1.33
    Japanese : -0.67
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 fighter moved from Guam to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Wake Island to 16 Sea Zone
            1 fighter moved from Midway to 16 Sea Zone
            1 submarine moved from 57 Sea Zone to 42 Sea Zone
            1 fighter moved from Wake Island to Guam
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from 102 Sea Zone to Gibraltar
            1 fighter moved from 102 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 2/1 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from 16 Sea Zone to Wake Island
            1 fighter moved from 26 Sea Zone to Midway
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Szechwan
            2 infantry moved from Sikang to Szechwan
            5 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 4 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 infantry moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
            1 artillery moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Scotland to United Kingdom
    
        Combat - British
            Battle in 43 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Alexandria
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/1 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/1 hits, 2.17 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/1 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/1 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shan State, round 4 : 0/1 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 aaGun moved from Burma to India
            2 infantry moved from India to Burma
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from Alexandria to Trans-Jordan
            1 fighter moved from Alexandria to Trans-Jordan
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 destroyer moved from 39 Sea Zone to 55 Sea Zone
            1 aaGun moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 destroyer placed in 106 Sea Zone
            1 transport placed in 106 Sea Zone
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,6
            British collect 30 PUs (1 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            2 artilleries, 4 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,2,1,4,6,3,3,6,2
            UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.17
    Americans : 1.33
    Chinese : 0.33
    Japanese : -1.83
    

    Savegame

  • 2024 '22 '21 '19 '18

    sorry for delay. I’m up to my eyeballs with home scheisse. I’m also flying to Costa Rica on Thursday for 5 days. So again pls pardon this future delay.

  • '20 '19

    TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Belarus
            1 bomber moved from Greece to Belarus
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Libya to 98 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 armour moved from Libya to Alexandria
            1 fighter moved from Southern Italy to Alexandria
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Belarus
            1 bomber moved from Greece to Belarus
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Libya to 98 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 armour moved from Libya to Alexandria
            1 fighter moved from Southern Italy to Alexandria
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in Morocco
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Morocco
                Italians win, taking Crete from Neutral_Allies, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Alexandria
                Italians attack with 1 armour and 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Alexandria, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Belarus
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 bomber moved from Belarus to Eastern Poland
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.00
    British : 0.67
    French : 0.67
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '20 '19

    @max334 no probs…as long as I know thats fine :+1: Nothing too serious for you I hope

  • 2024 '22 '21 '19 '18

    damn the Italians…you just play me like an old used fiddle.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
            1 destroyer moved from 46 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                 retreated to 44 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 fighter moved from 41 Sea Zone to India
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 infantry and 1 marine placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 destroyer moved from 126 Sea Zone to 127 Sea Zone
            1 bomber moved from Western Germany to 127 Sea Zone
            1 artillery and 3 infantry moved from 127 Sea Zone to Novgorod
            6 mech_infantrys moved from Germany to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Novgorod
            3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            3 infantry moved from Finland to Karelia
            1 fighter moved from Western Germany to Karelia
            2 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Smolensk
            5 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            1 infantry moved from Eastern Poland to Bessarabia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 destroyer moved from 126 Sea Zone to 127 Sea Zone
            1 bomber moved from Western Germany to 127 Sea Zone
            1 artillery and 3 infantry moved from 127 Sea Zone to Novgorod
            6 mech_infantrys moved from Germany to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Novgorod
            3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            3 infantry moved from Finland to Karelia
            1 fighter moved from Western Germany to Karelia
            2 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Smolensk
            5 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            1 infantry moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 mech_infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Novgorod
                Germans attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
                    Germans roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 6/0 hits, 6.00 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/1 hits, 2.50 expected hits
                    3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys
            Battle in Karelia
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Karelia, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 5 armour and 3 mech_infantrys
                Russians defend with 1 aaGun, 2 artilleries and 1 infantry
                    Germans roll dice for 5 armour and 3 mech_infantrys in Archangel, round 2 : 3/0 hits, 3.00 expected hits
                    Russians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 5 armour and 2 mech_infantrys in Archangel, round 3 : 3/1 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 2/1 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            2 fighters and 2 tactical_bombers moved from Novgorod to Belarus
            1 fighter moved from Karelia to Finland
            1 bomber moved from 127 Sea Zone to Belarus
            1 bomber moved from Novgorod to Germany
            1 bomber moved from Bessarabia to Germany
            1 bomber moved from Western Ukraine to Germany
            1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            1 artillery moved from France to Western Germany
            2 aaGuns, 7 artilleries and 18 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Belarus
    
        Place Units - Germans
            1 bomber, 1 fighter and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : -2.83
    

    Savegame

  • '20 '19

    @max334 yeah the italian can opener is lethal if not defended against…germany always has so many fast movers and planes that they can rip through the russian interior.

    I didn’t scramble for you in novgorod as I had a 100% hit chance and you could only have hit one of my two units.

  • 2024 '22 '21 '19 '18

    nice!!! I think I might capitulate. Let me sleep on it…see if I get any inspirations. :) You’re a great player or maybe I’m just not that good. Its funny because I just came off of a three game winning streak and I was thinking to myself “I might be a pretty good player” lol. Lot of things to keep up with. I’ll let you know

  • 2024 '22 '21 '19 '18

    I think its your game. I’ll post and I’ll hit you up for a second game when I get back from Costa Rica.

  • '20 '19

    @max334 No problem, thanks for the game and I’ll look forward to starting again in a bit.

    I think even with a low luck game I got a fortunate round with the Italians which got things off to a good start…and unfortunately for you the channel reinforce didn’t pan out.

    Looking forward to seeing your axis play :+1:

  • 2024 '22 '21 '19 '18

    @wizmark :+1:

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