No scramble
Wiz (X) vs Max (L+10) BM3 LL G1
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Guam to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone 1 fighter moved from Wake Island to Guam 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from 102 Sea Zone to Gibraltar 1 fighter moved from 102 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 2/1 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Americans: 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 16 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Guam to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone 1 fighter moved from Wake Island to Guam 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from 102 Sea Zone to Gibraltar 1 fighter moved from 102 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 2/1 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Americans: 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 16 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 2 infantry moved from Sikang to Szechwan 5 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 92 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 4 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Scotland to United Kingdom Combat - British Battle in 43 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Alexandria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/1 hits, 1.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Shan State, round 4 : 0/1 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 aaGun moved from Burma to India 2 infantry moved from India to Burma 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Alexandria to Trans-Jordan 1 fighter moved from Alexandria to Trans-Jordan 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 destroyer moved from 39 Sea Zone to 55 Sea Zone 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 destroyer placed in 106 Sea Zone 1 transport placed in 106 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,6 British collect 30 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 2 artilleries, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,2,1,4,6,3,3,6,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.67 British : 0.17 Americans : 1.33 Chinese : 0.33 Japanese : -1.83
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sorry for delay. I’m up to my eyeballs with home scheisse. I’m also flying to Costa Rica on Thursday for 5 days. So again pls pardon this future delay.
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Belarus 1 bomber moved from Greece to Belarus 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Libya to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 artillery and 1 infantry moved from Algeria to Morocco 1 armour moved from Libya to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Belarus 1 bomber moved from Greece to Belarus 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Libya to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 artillery and 1 infantry moved from Algeria to Morocco 1 armour moved from Libya to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Combat - Italians Battle in Crete Battle in Morocco Italians attack with 1 artillery and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Italians win, taking Crete from Neutral_Allies, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Alexandria Italians attack with 1 armour and 1 fighter British defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Alexandria, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Battle in Belarus Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 bomber moved from Belarus to Eastern Poland 1 armour moved from Northern Italy to Romania Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.00 British : 0.67 French : 0.67 Americans : -0.33 Russians : -0.33
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@max334 no probs…as long as I know thats fine :+1: Nothing too serious for you I hope
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damn the Italians…you just play me like an old used fiddle.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 1 destroyer moved from 46 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone retreated to 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 fighter moved from 41 Sea Zone to India 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry and 1 marine placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.67
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 destroyer moved from 126 Sea Zone to 127 Sea Zone 1 bomber moved from Western Germany to 127 Sea Zone 1 artillery and 3 infantry moved from 127 Sea Zone to Novgorod 6 mech_infantrys moved from Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Novgorod 3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 3 infantry moved from Finland to Karelia 1 fighter moved from Western Germany to Karelia 2 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Eastern Poland to Smolensk 5 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Eastern Poland to Bessarabia
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 destroyer moved from 126 Sea Zone to 127 Sea Zone 1 bomber moved from Western Germany to 127 Sea Zone 1 artillery and 3 infantry moved from 127 Sea Zone to Novgorod 6 mech_infantrys moved from Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Novgorod 3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 3 infantry moved from Finland to Karelia 1 fighter moved from Western Germany to Karelia 2 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Eastern Poland to Smolensk 5 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Smolensk Germans attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Novgorod Germans attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys Germans roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 6/0 hits, 6.00 expected hits Russians roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/1 hits, 2.50 expected hits 3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys Battle in Karelia Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Karelia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 5 armour and 3 mech_infantrys Russians defend with 1 aaGun, 2 artilleries and 1 infantry Germans roll dice for 5 armour and 3 mech_infantrys in Archangel, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 5 armour and 2 mech_infantrys in Archangel, round 3 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry Battle in Baltic States Germans attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 fighters and 2 tactical_bombers moved from Novgorod to Belarus 1 fighter moved from Karelia to Finland 1 bomber moved from 127 Sea Zone to Belarus 1 bomber moved from Novgorod to Germany 1 bomber moved from Bessarabia to Germany 1 bomber moved from Western Ukraine to Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 artillery moved from France to Western Germany 2 aaGuns, 7 artilleries and 18 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus Place Units - Germans 1 bomber, 1 fighter and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -2.83
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@max334 yeah the italian can opener is lethal if not defended against…germany always has so many fast movers and planes that they can rip through the russian interior.
I didn’t scramble for you in novgorod as I had a 100% hit chance and you could only have hit one of my two units.
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nice!!! I think I might capitulate. Let me sleep on it…see if I get any inspirations. :) You’re a great player or maybe I’m just not that good. Its funny because I just came off of a three game winning streak and I was thinking to myself “I might be a pretty good player” lol. Lot of things to keep up with. I’ll let you know
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I think its your game. I’ll post and I’ll hit you up for a second game when I get back from Costa Rica.
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@max334 No problem, thanks for the game and I’ll look forward to starting again in a bit.
I think even with a low luck game I got a fortunate round with the Italians which got things off to a good start…and unfortunately for you the channel reinforce didn’t pan out.
Looking forward to seeing your axis play :+1:
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@wizmark :+1: