Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies)



  • @Wittmann we promise not to bother them if they stick to their peninsula peacefully!


  • 2019 2017 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:21:12
    Savegame


  • 2019 2017 '15

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Northern Italy to 92 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour and 2 infantry moved from Albania to Greece
            2 fighters moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour moved from Northern Italy to Southern France
            1 mech_infantry moved from Tobruk to Tunisia
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 battleship and 1 cruiser
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the British lost in 92 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
                    British roll dice for 1 battleship in 92 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 32
                Casualties for British: 1 battleship and 1 cruiser
            Battle in Gibraltar
            Battle in Greece
                Italians attack with 1 armour, 2 fighters and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 3/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour and 2 fighters in Greece, round 3 : 0/3 hits, 1,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 2 fighters in Greece, round 4 : 1/3 hits, 1,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Southern France
                    Italians roll dice for 1 armour and 2 artilleries in Southern France, round 4 : 3/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            2 fighters moved from Greece to Southern Italy
            2 aaGuns moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,6,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 4 PUs (12 lost to blockades); end with 4 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    British : -1,83
    French : 0,00
    Neutral_Allies : 0,00
    

    Savegame


  • 2019 2017 '15

    @Colt45554: No way sir! 🙂


  • TripleA

    @Elrood said in Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies):

    Total Cost from Convoy Blockades: 12

    Ouch!



  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
    
        Combat Move - French
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 1 artillery and 1 infantry
                Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Southern France, round 2 : 0/2 hits, 0.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the French lost in Southern France
                1 artillery owned by the French retreated to Normandy Bordeaux
                Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 72 Sea Zone to 78 Sea Zone
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.67
    French : -1.33
    

    Savegame


  • 2019 2017 '15

    @redrum said in Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies):

    @Elrood said in Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies):

    Total Cost from Convoy Blockades: 12

    Ouch!

    At least you have the courtesy to be ashamed! 😄


  • 2019 2017 '15

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 bomber moved from Holland Belgium to Morocco
            2 infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Holland Belgium to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 artillery moved from France to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 cruiser in 109 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                1 submarine owned by the Germans Submerged
                French win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2,83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Morocco
                Germans attack with 1 bomber and 2 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Morocco
                Germans win, taking Morocco from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 armour moved from Yugoslavia to Poland
            1 armour moved from Yugoslavia to Slovakia Hungary
            1 armour moved from Bulgaria to Romania
            2 artilleries and 4 infantry moved from Yugoslavia to Romania
            5 armour, 2 artilleries and 3 mech_infantrys moved from France to Northern Italy
            5 armour and 3 mech_infantrys moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Holland Belgium to Western Germany
            1 aaGun moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 bomber moved from Morocco to Gibraltar
            4 infantry moved from Bulgaria to Romania
            1 submarine moved from 106 Sea Zone to 103 Sea Zone
            1 submarine moved from 106 Sea Zone to 90 Sea Zone
    
        Place Units - Germans
            2 bombers and 1 mech_infantry placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,3,2,4,6
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : -0,50
    French : -0,17
    

    Savegame


  • TripleA

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caucasus to Novgorod
            1 infantry moved from Novgorod to Baltic States
            3 artilleries and 4 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            3 artilleries moved from Ukraine to Western Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 artillery and 3 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Sikang to Volgograd
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            1 infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            Russians undo move 1.
            2 artilleries and 1 infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 fighter and 2 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 2 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Anhwe to Yunnan
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 artillery and 5 infantry moved from Anhwe to Kweichow
            1 artillery moved from Kwangsi to Yunnan
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 mech_infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 1/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 5 fighters and 4 tactical_bombers
                Chinese defend with 7 infantry
                    Japanese roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/11 hits, 6.50 expected hits
                    Chinese roll dice for 7 infantry in Szechwan, round 2 : 2/7 hits, 2.33 expected hits
                    2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Szechwan, round 3 : 5/9 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
                Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Casualties for Chinese: 7 infantry
    
        Non Combat Move - Japanese
            2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
            1 aaGun, 1 artillery and 4 infantry moved from Jehol to Chahar
            1 infantry moved from Manchuria to Jehol
            1 aaGun moved from Korea to Manchuria
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            1 airfield placed in Kwangsi
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.67
    ANZAC : 0.67
    Chinese : 0.33
    UK_Pacific : 1.00
    Japanese : -1.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 airfield, 2 bombers, 3 fighters and 3 tactical_bombers
    Korea : 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
    Jehol : 1 flag, 1 infantry
    Okinawa : 1 infantry
    Siam : 1 infantry
    Manchuria : 1 flag, 1 aaGun and 2 infantry
    Yunnan : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
    Kweichow : 1 flag, 1 artillery and 5 infantry
    Hunan : 1 flag
    Hopei : 1 flag, 1 artillery and 1 infantry
    Chahar : 1 flag, 1 aaGun, 1 artillery and 4 infantry
    Anhwe : 1 flag
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
    French Indo China : 1 flag, 1 infantry
    Celebes : 1 flag, 2 infantry
    44 Sea Zone : 1 transport
    43 Sea Zone : 1 transport
    37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
    35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    20 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 42 / 50
    Russians : 37 / 37
    Japanese : 46 / 50
    Americans : 50 / 52
    Chinese : 6 / 15
    British : 28 / 31
    UK_Pacific : 14 / 21
    Italians : 16 / 9
    ANZAC : 14 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    I am happy with my DOW, but I only got a plus 29, which seems a tad on the low side.
    I eagerly await your riposte.



  • @Wittmann should’ve J1DoWed, then, Coward!


  • TripleA

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Guam to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from Central United States to Central America
            2 mech_infantrys moved from Western United States to Southeast Mexico
            1 aaGun, 1 artillery and 1 infantry moved from Central United States to Eastern United States
            2 aaGuns and 1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : -0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    @redrum you nearly hit as much TUV as me!


  • TripleA

    @Wittmann Indeed. I appreciate all those nice Japanese gifts you left for me! Though your total TUV was a bit skewed because of the -10 in Szechwan.


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    @Wittmann yes , that was a gift in my eyes. I hate those Chinks!



  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Guam to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from Central United States to Central America
            2 mech_infantrys moved from Western United States to Southeast Mexico
            1 aaGun, 1 artillery and 1 infantry moved from Central United States to Eastern United States
            2 aaGuns and 1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter and 1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Suiyuyan
            1 infantry placed in Sikang
            1 infantry placed in Kansu
            Chinese undo move 5.
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
            1 armour, 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
            1 infantry moved from Shan State to French Indo China
            1 bomber moved from Malta to Greece
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Greece
                British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Greece, round 2 : 3/3 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the British and 1 armour owned by the Italians lost in Greece
                British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Italians: 1 armour
            Battle in French Indo China
                British attack with 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 bomber and 1 tactical_bomber moved from Greece to Egypt
            1 fighter moved from Malta to Egypt
            1 mech_infantry moved from Eire to United Kingdom
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 armour and 1 infantry moved from New Brunswick Nova Scotia to Quebec
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Ethiopia to Egypt
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Malaya to Shan State
            3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to India
            1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 submarine placed in 106 Sea Zone
            1 submarine placed in 106 Sea Zone
            1 submarine placed in 109 Sea Zone
            British undo move 4.
            British undo move 3.
            2 submarines placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
            British collect 29 PUs (2 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
            Turning on Edit Mode
            EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
            EDIT: Removing units owned by British from Belgian Congo: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,2,5,6,2,3,5,2,1,2
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    British : 0.83
    Italians : 0.17
    Americans : 0.17
    Chinese : -0.17
    Japanese : 0.00
    

    Savegame


  • 2019 2017 '15

    TripleA Move Summary: Italians round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    

    Savegame


  • 2019 2017 '15

    TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Cyprus
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Italians : -1,83
    

    Savegame


  • 2019 2017 '15

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Cyprus
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 97 Sea Zone, round 3 : 6/7 hits, 3,33 expected hits
                    2 destroyers owned by the British, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
                British win, taking Cyprus from British with 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is -34
                Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Casualties for French: 1 destroyer
                Casualties for British: 2 destroyers
            Battle in Algeria
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Southern France to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            3 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Southern France to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 armour moved from Yugoslavia to Romania
            2 aaGuns moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,6,4
            Italians collect 14 PUs (2 lost to blockades); end with 15 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,17
    British : 2,33
    French : 0,67
    

    Savegame


  • 2019 2017 '15

    Since I had such bad rolls i took the liberty to select first turn the french DD
    and 2nd Turn the two UK DDs as casualties.

    I hope thats fine. If you want you can switch it to French Cruiser instead of UK DD as loss.



  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - French
            French creates battle in territory 109 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 78 Sea Zone to 57 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '15

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 submarine moved from 103 Sea Zone to 109 Sea Zone
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    

    Savegame


  • 2019 2017 '15

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 submarine moved from 103 Sea Zone to 109 Sea Zone
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the French lost in 109 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for French: 1 cruiser
            Battle in 97 Sea Zone
                Germans attack with 4 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 carrier, 1 cruiser and 2 fighters; French defend with 1 cruiser
                    Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits
                    British roll dice for 1 carrier, 2 cruisers and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    1 cruiser owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
                Casualties for French: 1 cruiser
    
        Non Combat Move - Germans
            2 artilleries and 10 infantry moved from Romania to Eastern Poland
            4 aaGuns, 1 armour, 3 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Poland to Eastern Poland
            9 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            2 aaGuns moved from Western Germany to Germany
            1 mech_infantry moved from Germany to Eastern Poland
            3 mech_infantrys moved from Yugoslavia to Poland
            1 armour moved from Yugoslavia to Poland
            1 armour moved from Yugoslavia to Poland
            3 armour moved from Yugoslavia to Eastern Poland
            2 artilleries moved from Northern Italy to Yugoslavia
            1 artillery moved from Normandy Bordeaux to France
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 97 Sea Zone to Western Germany
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 90 Sea Zone to 92 Sea Zone
            4 bombers moved from 97 Sea Zone to Southern Italy
            1 tactical_bomber moved from 97 Sea Zone to Poland
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,2,1
            Germans collect 41 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    British : -0,67
    

    Savegame


  • TripleA

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
            2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
            1 infantry moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            2 aaGuns moved from Western Ukraine to Ukraine
            5 infantry moved from Western Ukraine to Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Ukraine
            3 infantry moved from Bryansk to Ukraine
            3 artilleries moved from Western Ukraine to Ukraine
            2 artilleries moved from Western Ukraine to Bryansk
            2 aaGuns, 4 artilleries and 14 infantry moved from Belarus to Bryansk
            2 artilleries and 3 infantry moved from Russia to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 artilleries placed in Ukraine
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.17
    

    Savegame


Log in to reply
 

Suggested Topics

  • 12
  • 738
  • 260
  • 141
  • 60
  • 266
  • 262
  • 318
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

70
Online

13.9k
Users

34.2k
Topics

1.3m
Posts