Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies)


  • 2017 2015

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
            1 bomber and 1 fighter moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Persia to Eastern Persia
            1 mech_infantry moved from Persia to Eastern Persia
            2 armour moved from Persia to Eastern Persia
            1 armour moved from Persia to Eastern Persia
            2 armour and 2 mech_infantrys moved from Suiyuyan to Sikang
                  Germans take Shensi from Chinese
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Tambov to Vologda
            3 mech_infantrys moved from Slovakia Hungary to Belarus
            2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
            1 mech_infantry moved from Ukraine to Smolensk
            1 bomber moved from Caucasus to Iraq
            1 mech_infantry moved from Volgograd to Novosibirsk
            2 bombers moved from Caucasus to Kazakhstan
            2 bombers moved from Caucasus to Novosibirsk
            2 bombers moved from Caucasus to Smolensk
            2 bombers moved from Caucasus to Vologda
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 3 armour and 3 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 2 : 2/6 hits, 2,00 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Iraq
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 2 mech_infantrys
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 2,17 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 3 : 4/5 hits, 2,17 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Kazakhstan
                Germans attack with 2 bombers and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Novosibirsk
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Germans attack with 2 armour and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Vologda
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 3/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            1 infantry moved from Tambov to Samara
            4 aaGuns, 5 armour, 4 artilleries, 1 infantry and 27 mech_infantrys moved from Tambov to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            6 mech_infantrys moved from Novgorod to Bryansk
            1 armour and 5 mech_infantrys moved from Ukraine to Bryansk
            2 bombers moved from Kazakhstan to Caucasus
            1 fighter moved from Iraq to Northwest Persia
            2 bombers moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 bombers moved from Vologda to Bryansk
            1 bomber moved from Smolensk to Bryansk
            1 bomber moved from Smolensk to Caucasus
            2 bombers moved from Novosibirsk to Caucasus
            1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Rostov to Caucasus
    
        Place Units - Germans
            3 armour placed in Persia
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            2 bombers and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,3,6,5,2,3,4,4
            Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    British : -0,33
    Chinese : 0,33
    Russians : -0,67
    

    Savegame


  • TripleA

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Tambov to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Russians : 1.50
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Amur
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to India
            1 mech_infantry moved from Yunnan to Szechwan
            1 armour moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Szechwan
            2 battleships moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 4 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in India, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/12 hits, 6.67 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 4 artilleries and 3 infantry in India, round 2 : 3/7 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 bomber owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 1 bomber, 4 fighters and 3 tactical_bombers in India, round 3 : 7/9 hits, 5.00 expected hits
                    UK_Pacific roll dice for 2 artilleries in India, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 artilleries owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for British: 2 aaGuns, 4 artilleries and 3 infantry
            Battle in Szechwan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Yunnan to India
            1 mech_infantry moved from Yunnan to India
            1 infantry moved from Hopei to Anhwe
            1 aaGun moved from Kiangsu to Anhwe
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            5 carriers moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 42 Sea Zone to 39 Sea Zone
            2 mech_infantrys moved from Buryatia to Amur
            1 fighter moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            1 bomber moved from India to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Japan to Kweichow
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Hopei to Hunan
            1 aaGun moved from Yunnan to Hunan
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            2 destroyers moved from 42 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            10 infantry placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,2,3,2,2,1,2,3,4,2,6,5,6,6,3,1,4,4,5,4,2,3,4,6,6,6,5,2,3,1,3,2,1,3,6,6,1,5,5,5,1,3,5,1,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,2,2,4,4,1,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2,4,2
            Japanese collect 51 PUs (17 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 1.00
    AA fire in India : : -1.00
    Japanese : 1.00
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 airfield
    Korea : 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag, 1 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 20 infantry
    Jehol : 1 flag, 1 mech_infantry
    Okinawa : 1 infantry
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 artillery and 1 bomber
    Kweichow : 1 flag, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
    Hunan : 1 flag, 1 aaGun and 1 mech_infantry
    Hopei : 1 flag
    Szechwan : 1 flag, 1 armour and 3 mech_infantrys
    Chahar : 1 flag
    Anhwe : 1 flag, 2 aaGuns and 2 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 infantry
    India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 infantry and 2 mech_infantrys
    Siberia : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor and 3 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    45 Sea Zone : 1 carrier
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 destroyer
    35 Sea Zone : 1 destroyer
    39 Sea Zone : 1 flag, 2 battleships, 6 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
    80 Sea Zone : 1 submarine
    Eastern Persia : 2 fighters and 2 tactical_bombers
    

    Production/PUs Summary :

    Germans : 66 / 89
    Russians : 9 / 9
    Japanese : 68 / 67
    Americans : 56 / 76
    Chinese : 0 / 4
    British : 29 / 36
    UK_Pacific : 2 / 0
    Italians : 20 / 18
    ANZAC : 10 / 15
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Caroline Islands to 45 Sea Zone
            3 fighters moved from Wake Island to 35 Sea Zone
            2 bombers moved from Caroline Islands to 45 Sea Zone
            4 fighters moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            5 fighters moved from 20 Sea Zone to 45 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from 20 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 8 fighters and 1 transport
                Japanese defend with 1 carrier
                    Americans roll dice for 2 bombers, 1 destroyer, 8 fighters and 1 transport in 45 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 8 fighters and 1 transport remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Dutch New Guinea
            Battle in 35 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 transport in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Dutch New Guinea from Japanese, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 36 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
    
        Non Combat Move - Americans
            2 bombers moved from 45 Sea Zone to Queensland
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from Western United States to Wake Island
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            7 carriers moved from 20 Sea Zone to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            1 cruiser and 3 destroyers moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Guam
            8 fighters moved from 45 Sea Zone to 35 Sea Zone
            5 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from French Equatorial Africa to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.00
    

    Savegame



  • TripleA Manual Gamesave Post: British round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 92 Sea Zone
            2 mech_infantrys moved from Trans-Jordan to Iraq
            3 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 bomber moved from Union of South Africa to Iraq
            1 bomber moved from Russia to Caucasus
    
        Combat - British
            Air Battle in Caucasus
    

    Combat Hit Differential Summary :

    Savegame


  • 2017 2015

    No Intercept please.

    Also i loaded the game locally and have it run Combat… and it was a bid weird…

    There were no AA shots fired and also no attack rolls on Iraq… but units are gone (like it was already rolled and both german units were lost).

    Could be that it’s a bug due to saving at this specific point, or its all good and in PPEM mode all works as intended…

    But If you experience similar behaviour in your real go with MARTI, then please redo the move completly in the same manner.



  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Caroline Islands to 45 Sea Zone
            3 fighters moved from Wake Island to 35 Sea Zone
            2 bombers moved from Caroline Islands to 45 Sea Zone
            4 fighters moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            5 fighters moved from 20 Sea Zone to 45 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from 20 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 8 fighters and 1 transport
                Japanese defend with 1 carrier
                    Americans roll dice for 2 bombers, 1 destroyer, 8 fighters and 1 transport in 45 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
                    Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 45 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 8 fighters and 1 transport remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Dutch New Guinea
            Battle in 35 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 transport in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Dutch New Guinea from Japanese, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 36 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
    
        Non Combat Move - Americans
            2 bombers moved from 45 Sea Zone to Queensland
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            3 fighters moved from Western United States to Wake Island
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            7 carriers moved from 20 Sea Zone to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            1 cruiser and 3 destroyers moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Guam
            8 fighters moved from 45 Sea Zone to 35 Sea Zone
            5 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from French Equatorial Africa to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 92 Sea Zone
            2 mech_infantrys moved from Trans-Jordan to Iraq
            3 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 bomber moved from Union of South Africa to Iraq
            1 bomber moved from Russia to Caucasus
    
        Combat - British
            Air Battle in Caucasus
                British attacks with 1 units heading to Caucasus
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Caucasus causes 4 damage total. 
            Battle in Iraq
                British attack with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 6/7 hits, 3.17 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Russia
            1 bomber, 3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
            3 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Union of South Africa to Belgian Congo
            1 armour moved from Morocco to 92 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Morocco to Algeria
    
        Place Units - British
            3 armour placed in Egypt
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 2.83
    Americans : -0.33
    Japanese : 0.00
    AA fire in Caucasus : : -0.17
    

    Savegame



  • @Elrood Odd. It did work fine for me, though.


  • 2017 2015

    Hi Colt,
    Yes, looked fine for me then in PBEM, might it went so fast in locale mode, that it didnt even show on my screen.

    All is fine. 🙂


  • 2017 2015

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 14 PUs; 
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 mech_infantry moved from Northwest Persia to Iraq
            1 fighter moved from Caucasus to Iraq
            1 tactical_bomber moved from Northwest Persia to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Italians roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2,17 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
            1 aaGun moved from Northwest Persia to Iraq
            1 aaGun moved from Persia to Iraq
            1 armour and 4 mech_infantrys moved from Bryansk to Caucasus
            1 fighter moved from Yunnan to Caucasus
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Caucasus
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,6,5,5,5,5,5
            Italians collect 11 PUs (11 lost to blockades); end with 11 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    British : 0,33
    

    Savegame



  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.00
    

    Savegame


  • 2017 2015

    TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 bomber, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novosibirsk to Evenkiyskiy
            1 mech_infantry moved from Kazakhstan to Urals
                  Germans take Urals from Russians
            1 infantry moved from Samara to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Caucasus to 98 Sea Zone
            1 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
            1 bomber moved from Bryansk to Smolensk
            2 bombers moved from Bryansk to Evenkiyskiy
            2 bombers moved from Caucasus to Tambov
            1 bomber moved from Caucasus to Tambov
            1 mech_infantry moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Tambov
                Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Tambov, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Evenkiyskiy
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 2 bombers and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : 0,00
    

    Savegame


  • 2017 2015

    Just combat move. need to run some errands now… NC will follow later


  • 2017 2015

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 bomber, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novosibirsk to Evenkiyskiy
            1 mech_infantry moved from Kazakhstan to Urals
                  Germans take Urals from Russians
            1 infantry moved from Samara to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Caucasus to 98 Sea Zone
            1 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
            1 bomber moved from Bryansk to Smolensk
            2 bombers moved from Bryansk to Evenkiyskiy
            2 bombers moved from Caucasus to Tambov
            1 bomber moved from Caucasus to Tambov
            1 mech_infantry moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Tambov
                Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Tambov, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Evenkiyskiy
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 2 bombers and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            4 armour and 3 mech_infantrys moved from Persia to Iraq
            3 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
            2 armour and 6 mech_infantrys moved from Caucasus to Iraq
            1 fighter moved from Northwest Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            1 armour moved from Novgorod to Bryansk
            2 mech_infantrys moved from Belarus to Bryansk
            1 bomber, 2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            3 bombers moved from Tambov to Caucasus
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            2 bombers moved from Evenkiyskiy to Kansu
            2 armour moved from Sikang to Kansu
            1 mech_infantry moved from Sikang to Samara
            1 bomber moved from Western Germany to Iraq
            1 bomber moved from 98 Sea Zone to Caucasus
    
        Place Units - Germans
            1 transport placed in 112 Sea Zone
            1 infantry placed in Western Germany
            1 infantry placed in Western Germany
            3 armour placed in Persia
            3 armour placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1,3,2,1,1,2,2
            Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : 0,00
    

    Savegame


  • TripleA

    TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Russia to Kansu
            2 artilleries and 2 infantry moved from Russia to Smolensk
            2 armour, 21 artilleries, 39 infantry and 1 mech_infantry moved from Russia to Vologda
    

    Savegame


  • TripleA

    @Elrood OOL for Kansu?


  • 2017 2015

    @redrum :
    first the bombers, then the tanks


  • TripleA

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Russia to Kansu
            2 artilleries and 2 infantry moved from Russia to Smolensk
            2 armour, 21 artilleries, 39 infantry and 1 mech_infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 3 fighters and 1 tactical_bomber
                Germans defend with 2 armour and 2 bombers
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Kansu, round 2 : 4/4 hits, 2.17 expected hits
                    Italians roll dice for 2 armour and 2 bombers in Kansu, round 2 : 3/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 bombers owned by the Germans and 2 armour owned by the Germans lost in Kansu
                Russians win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Russians: 2 fighters and 1 tactical_bomber
                Casualties for Germans: 2 armour and 2 bombers
            Battle in Smolensk
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Vologda
                Russians attack with 2 armour, 21 artilleries, 39 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 21 artilleries, 39 infantry and 1 mech_infantry in Vologda, round 2 : 17/63 hits, 18.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 21 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 aaGuns moved from Russia to Vologda
            1 fighter moved from Kansu to Evenkiyskiy
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 1.67
    Russians : 1.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 12 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from India to West India
            1 mech_infantry moved from India to West India
            1 mech_infantry moved from India to West India
            2 fighters and 2 tactical_bombers moved from Eastern Persia to West India
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone
            1 bomber moved from Yunnan to 45 Sea Zone
            1 fighter moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            1 armour and 3 mech_infantrys moved from Szechwan to Burma
            1 mech_infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Kweichow to Hunan
            2 fighters moved from Japan to Hunan
            1 mech_infantry moved from Jehol to Hunan
    
        Combat - Japanese
            Battle in Ceylon
            Battle in West India
                Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 : 5/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                Japanese win, taking Ceylon from UK_Pacific, taking West India from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                    1 transport owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 45 Sea Zone to Java
            1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from West India to Iraq
            1 fighter and 1 tactical_bomber moved from Kweichow to India
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 artillery and 1 infantry placed in India
            1 transport placed in 39 Sea Zone
            2 fighters and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,1,1,2,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,5,3,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,4,4,1,5,3
            Japanese collect 47 PUs (21 lost to blockades); end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    UK_Pacific : 0.67
    Japanese : 2.83
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 airfield
    Korea : 1 infantry
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag, 1 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 28 infantry
    Jehol : 1 flag
    Okinawa : 1 infantry
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 artillery and 3 infantry
    Kweichow : 1 flag
    Hunan : 1 flag, 1 aaGun, 2 fighters and 4 mech_infantrys
    Hopei : 1 flag
    Szechwan : 1 flag
    Chahar : 1 flag
    Anhwe : 1 flag, 2 aaGuns and 5 infantry
    Ceylon : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 armour and 3 mech_infantrys
    India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 infantry and 2 mech_infantrys
    Siberia : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor and 3 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 artillery, 1 bomber and 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 tactical_bomber
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    39 Sea Zone : 1 flag, 2 battleships, 5 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 transports
    West India : 1 flag, 1 artillery and 1 mech_infantry
    Iraq : 2 fighters and 2 tactical_bombers
    

    Production/PUs Summary :

    Germans : 67 / 89
    Russians : 6 / 6
    Japanese : 68 / 57
    Americans : 58 / 83
    Chinese : 0 / 4
    British : 29 / 35
    UK_Pacific : 0 / 0
    Italians : 22 / 15
    ANZAC : 10 / 16
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Queensland to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            8 fighters moved from 35 Sea Zone to Java
            8 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            2 fighters moved from Guam to 42 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in 42 Sea Zone
                Americans attack with 2 bombers, 10 fighters, 2 submarines and 1 transport
                Japanese defend with 1 carrier, 1 destroyer and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers, 10 fighters and 1 transport in 42 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 2 bombers, 10 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
            Battle in Java
                Americans attack with 8 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery, 1 bomber and 1 infantry
                    Americans roll dice for 8 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 3/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 carriers moved from 33 Sea Zone to 42 Sea Zone
            2 carriers moved from 35 Sea Zone to 42 Sea Zone
            6 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
            10 fighters moved from 42 Sea Zone to 41 Sea Zone
            8 fighters moved from Java to 42 Sea Zone
            2 bombers moved from 42 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 31 Sea Zone
            3 fighters moved from Wake Island to Guam
            2 fighters moved from 31 Sea Zone to Wake Island
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 bombers, 2 fighters and 2 infantry placed in Western United States
            1 factory_minor placed in Mexico
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
            EDIT: Adding units owned by Americans to Western United States: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -1.00
    

    Savegame


  • TripleA

    Finally feel like I got some revenge on Japan for sinking the US fleet in round 4. Probably too little, too late but at least made me feel better 🙂

    Also, I forgot that you can’t build factories on islands in G40 so just changed it to a bomber. Let me know if there’s any issue with that.


  • 2017 2015

    Ha. Is fine. Was wondering what an IC in mexico can do. 😉


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    @redrum you call sinking a second CV, revenge? I am glad you are happy with such small gifts.


  • TripleA

    @Wittmann Gotta enjoy anything I can the way this game has gone…



  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Queensland to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            8 fighters moved from 35 Sea Zone to Java
            8 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            2 fighters moved from Guam to 42 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in 42 Sea Zone
                Americans attack with 2 bombers, 10 fighters, 2 submarines and 1 transport
                Japanese defend with 1 carrier, 1 destroyer and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers, 10 fighters and 1 transport in 42 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 2 bombers, 10 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
            Battle in Java
                Americans attack with 8 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery, 1 bomber and 1 infantry
                    Americans roll dice for 8 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 3/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 carriers moved from 33 Sea Zone to 42 Sea Zone
            2 carriers moved from 35 Sea Zone to 42 Sea Zone
            6 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
            10 fighters moved from 42 Sea Zone to 41 Sea Zone
            8 fighters moved from Java to 42 Sea Zone
            2 bombers moved from 42 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 31 Sea Zone
            3 fighters moved from Wake Island to Guam
            2 fighters moved from 31 Sea Zone to Wake Island
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 bombers, 2 fighters and 2 infantry placed in Western United States
            1 factory_minor placed in Mexico
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
            EDIT: Adding units owned by Americans to Western United States: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Trans-Jordan to Persia
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Volgograd to Trans-Jordan
            1 bomber moved from Persia to Trans-Jordan
            3 armour and 1 infantry moved from Egypt to Trans-Jordan
            2 armour moved from Belgian Congo to Egypt
            3 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from 92 Sea Zone to Trans-Jordan
            1 infantry moved from Algeria to Tunisia
    
        Place Units - British
            3 armour placed in Egypt
            2 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    AA fire in Volgograd : : -0.17
    Americans : 0.67
    Japanese : -1.00
    

    Savegame


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