Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2



  • @Sovietishcat Im really sorry for the delay. im just so busy with work, im not focused on the games right now.


  • 2019

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    @samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:

    @Sovietishcat Im really sorry for the delay. im just so busy with work, im not focused on the games right now.

    No worries let me know if you need more time before playing your turn.



  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 bomber moved from India to Persia
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            3 artilleries and 6 infantry moved from Malaya to Shan State
            3 artilleries and 4 infantry moved from West India to India
            1 fighter moved from India to Shantung
            1 bomber moved from Persia to India
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            Japanese collect 37 PUs (4 lost to blockades); end with 37 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    ANZAC : -0.33
    Americans : -0.67
    Japanese : 1.67
    

    Savegame


  • 2019

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            2 fighters moved from Morocco to 95 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from Anhwe to Manchuria
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    

    Savegame


  • 2019

    @samuel06 Scramble sz 95 and OOL plz?



  • @Sovietishcat 3 fighters. default order is good


  • 2019

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            2 fighters moved from Morocco to 95 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from Anhwe to Manchuria
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 95 Sea Zone
                Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports
                Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits
                    Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                    2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits
                    Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
                    1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
                    2 transports owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81
                Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers
                Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                Casualties for Germans: 3 fighters
            Battle in Northern Italy
                Americans converts factory_major into different units
            Battle in Sicily
            Battle in Manchuria
                Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sardinia
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            6 fighters moved from 95 Sea Zone to Algeria
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            8 infantry moved from Morocco to 91 Sea Zone
            8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
            8 infantry moved from 109 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Morocco to Algeria
            2 marines moved from Morocco to Algeria
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
            2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
            2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to Gibraltar
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            4 infantry moved from 106 Sea Zone to Quebec
            1 armour moved from Morocco to Algeria
            1 tactical_bomber moved from Manchuria to Anhwe
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Place Units - Americans
            3 submarines placed in 10 Sea Zone
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    Americans : 6,00
    Japanese : -0,17
    

    Savegame


  • 2019

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Anhwe to Kwangsi
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Anhwe
            2 infantry moved from Chahar to Anhwe
    
        Place Units - Chinese
            7 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • 2019

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 10 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            2 fighters moved from Morocco to 95 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from Anhwe to Manchuria
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 95 Sea Zone
                Americans attack with 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 1 submarine and 3 transports
                Germans defend with 3 fighters; Italians defend with 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 3 transports in 95 Sea Zone, round 2 : 11/16 hits, 7,17 expected hits
                    Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 3 carriers, 2 destroyers, 7 fighters and 3 transports in 95 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                    2 destroyers owned by the Italians, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 3 submarines owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports in 95 Sea Zone, round 3 : 8/11 hits, 5,33 expected hits
                    Italians roll dice for 7 fighters in 95 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
                    1 transport owned by the Italians, 3 fighters owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
                    2 transports owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Americans win with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 81
                Casualties for Americans: 3 carriers, 1 cruiser and 4 destroyers
                Casualties for Italians: 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 3 transports
                Casualties for Germans: 3 fighters
            Battle in Northern Italy
                Americans converts factory_major into different units
            Battle in Sicily
            Battle in Manchuria
                Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Northern Italy from Italians, taking Sicily from Italians, taking Manchuria from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sardinia
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 8 fighters and 3 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/12 hits, 6,33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            8 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            6 fighters moved from 95 Sea Zone to Algeria
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            8 infantry moved from Morocco to 91 Sea Zone
            8 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
            8 infantry moved from 109 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Morocco to Algeria
            2 marines moved from Morocco to Algeria
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
            2 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
            2 artilleries and 6 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to Gibraltar
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            4 infantry moved from 106 Sea Zone to Quebec
            1 armour moved from Morocco to Algeria
            1 tactical_bomber moved from Manchuria to Anhwe
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Place Units - Americans
            3 submarines placed in 10 Sea Zone
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Anhwe to Kwangsi
            1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Anhwe
            2 infantry moved from Chahar to Anhwe
    
        Place Units - Chinese
            7 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 33 PUs; 
            British buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - British
            Battle in Cyprus
            Battle in Eastern Persia
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                British win, taking Cyprus from Italians, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            7 armour and 9 mech_infantrys moved from Persia to Iraq
            2 artilleries and 15 infantry moved from Persia to Iraq
            3 aaGuns moved from Persia to Iraq
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
            British undo move 3.
            2 infantry placed in United Kingdom
            British undo move 1.
            3 infantry placed in Egypt
            1 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Adding units owned by British to 89 Sea Zone: 2 transports
            EDIT: Removing units owned by British from 92 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0,50
    British : 0,17
    Americans : 6,00
    Chinese : 0,17
    Japanese : 0,17
    

    Savegame



  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 armour moved from Tambov to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Northern Italy
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Northern Italy
                Americans win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 factory_minor placed in Rostov
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tambov: 2 aaGuns and 2 artilleries
            EDIT: Adding units owned by Italians to Rostov: 2 aaGuns and 2 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2.67
    Americans : 1.67
    

    Savegame


  • 2019

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
            EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 45 Sea Zone to 20 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            17 fighters and 4 tactical_bombers moved from Western Germany to 95 Sea Zone
            2 artilleries and 3 infantry moved from Western Germany to Northern Italy
            8 bombers moved from Southern Italy to 95 Sea Zone
            13 armour and 5 mech_infantrys moved from Volgograd to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Kansu
                  Germans take Kansu from Chinese
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 9 transports
                    9 transports owned by the Americans lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 63
                Casualties for Americans: 9 transports
            Battle in Northern Italy
                Germans attack with 2 artilleries and 3 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Germans attack with 16 armour and 5 mech_infantrys
                British defend with 3 infantry and 2 mech_infantrys
                    Germans roll dice for 16 armour and 5 mech_infantrys in Caucasus, round 2 : 11/21 hits, 8.83 expected hits
                    Russians roll dice for 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry and 2 mech_infantrys
            Battle in 95 Sea Zone
                Germans attack with 8 bombers, 17 fighters and 4 tactical_bombers
                Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 8 bombers, 17 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 16/29 hits, 16.50 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 95 Sea Zone
                Germans win with 8 bombers, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Germans: 4 fighters
                Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
    
        Non Combat Move - Germans
            8 bombers, 13 fighters and 4 tactical_bombers moved from 95 Sea Zone to Western Germany
            3 armour moved from Western Ukraine to Rostov
            3 armour moved from Russia to Rostov
            1 aaGun and 19 artilleries moved from Samara to Volgograd
            1 armour moved from Nenetsia to Samara
            2 infantry moved from Finland to Norway
            1 artillery moved from Southern Italy to Northern Italy
            5 mech_infantrys moved from Southern Italy to Northern Italy
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            3 armour placed in Volgograd
            3 armour placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    Americans : 0.67
    Russians : -0.67
    

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 aaGuns and 1 transport
            EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Okinawa: 1 aaGun
            EDIT: Turning off Edit Mode
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
            2 fighters, 2 infantry and 2 tactical_bombers moved from Shantung to Jehol
            3 infantry moved from French Indo China to Kwangsi
            2 bombers moved from India to Kwangsi
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Kiangsu
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 bombers and 3 infantry
                Chinese defend with 1 airfield and 2 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kwangsi to India
            2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
            1 fighter moved from Shantung to Japan
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry and 2 mech_infantrys moved from Shantung to 19 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
            1 infantry moved from Buryatia to Sakha
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in India
            1 infantry placed in French Indo China
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
            Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.17
    

    Savegame


  • 2019

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 carriers, 3 destroyers and 7 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Anhwe to Jehol
            1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 destroyer moved from 34 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Formosa
            Battle in Jehol
                Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Formosa from Japanese, taking Jehol from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Jehol to Anhwe
            6 fighters moved from Algeria to Gibraltar
            1 aaGun, 1 infantry and 2 marines moved from Algeria to Morocco
            1 armour moved from Algeria to Libya
            10 fighters moved from Eastern United States to Gibraltar
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Place Units - Americans
            2 carriers and 2 destroyers placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 destroyer and 7 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Anhwe to Shantung
            4 infantry moved from Anhwe to Kiangsu
            3 infantry moved from Anhwe to Shantung
            1 artillery moved from Anhwe to Shantung
            2 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Shensi to Kansu
            1 fighter moved from Anhwe to Kansu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 7 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 7 infantry in Kiangsu, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 6 infantry in Kiangsu, round 3 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Shantung
                Chinese attack with 1 artillery and 7 infantry
                Japanese defend with 1 factory_minor and 2 infantry
                    Chinese roll dice for 1 artillery and 7 infantry in Shantung, round 2 : 0/8 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 3 : 0/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 4 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 4 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 5 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
            1 infantry placed in Shensi
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            1 artillery moved from Eastern Persia to Persia
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            2 artilleries and 7 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 transports moved from 89 Sea Zone to 106 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
            EDIT: Removing units owned by Americans from 30 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            3 infantry placed in Iraq
            3 mech_infantrys placed in Union of South Africa
            2 infantry placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
            British collect 35 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : -0,50
    Chinese : -4,33
    Japanese : 0,33
    

    Savegame



  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
    
        Non Combat Move - Italians
            1 armour moved from Kazakhstan to Caucasus
            2 aaGuns and 2 artilleries moved from Rostov to Caucasus
    
        Place Units - Italians
            3 mech_infantrys placed in Rostov
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : 0.83
    

    Savegame


  • 2019

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Northwest Persia
            8 bombers moved from Western Germany to Northwest Persia
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 8 bombers and 3 mech_infantrys
                British defend with 2 infantry and 1 mech_infantry
                    Germans roll dice for 8 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 7/11 hits, 5.83 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 8 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            8 bombers moved from Northwest Persia to Caucasus
            14 fighters and 4 tactical_bombers moved from Western Germany to Caucasus
            1 aaGun, 3 armour and 19 artilleries moved from Volgograd to Caucasus
            6 armour moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            3 armour moved from Western Ukraine to Rostov
            3 armour moved from Russia to Rostov
            1 armour moved from Samara to Caucasus
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Southern France to France
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
            2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
            Germans collect 66 PUs (5 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -1.00
    

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 transports moved from 6 Sea Zone to 5 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            5 artilleries and 11 infantry moved from India to West India
            1 bomber moved from India to Persia
            1 bomber moved from India to Iraq
            1 infantry moved from Kwangsi to Kwangtung
                  Japanese take Kwangtung from Chinese
            1 infantry moved from Kwangsi to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in West India
                Japanese attack with 5 artilleries and 11 infantry
                British defend with 1 infantry
                    Japanese roll dice for 5 artilleries and 11 infantry in West India, round 2 : 5/16 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                French defend with 1 destroyer; Americans defend with 1 transport
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    French roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Persia to India
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,3
            Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    French : -0.33
    Americans : -0.17
    UK_Pacific : -0.33
    AA fire in Iraq : : -0.17
    Japanese : -0.50
    

    Savegame


  • 2019

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 8 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from Anhwe to Manchuria
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Manchuria to Chahar
            1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from Quebec to 106 Sea Zone
            4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            Americans undo move 2.
            3 infantry placed in Central United States
            8 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            3 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Suiyuyan to Kiangsi
            10 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Kweichow
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Hunan, round 2 : 2/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Anhwe
            2 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            4 infantry placed in Manchuria
            1 infantry placed in Anhwe
            1 infantry placed in Hunan
            1 infantry placed in Sikang
            Chinese undo move 4.
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Northwest Persia
                British attack with 2 artilleries and 4 infantry
                Germans defend with 3 mech_infantrys
                    British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 3 : 0/6 hits, 1,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 4 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            3 aaGuns, 8 armour, 4 artilleries, 25 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Egypt to Trans-Jordan
            1 fighter moved from 109 Sea Zone to Gibraltar
            1 infantry moved from Union of South Africa to Rhodesia
            2 transports moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 fighters placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : -1,67
    Americans : -1,33
    Chinese : 0,50
    Japanese : -0,67
    

    Savegame



  • @Sovietishcat Hey, since you have no more Russian troops, are you ok with me just passing the round for them and play both Germany and Japan after another?



  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 artilleries moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Rostov to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 2 artilleries and 3 mech_infantrys
                British defend with 2 artilleries and 3 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 3 : 4/6 hits, 2.00 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 3 : 0/4 hits, 1.33 expected hits
                    2 artilleries owned by the British and 2 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for British: 2 artilleries and 3 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            3 armour placed in Rostov
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -3.00
    

    Savegame


  • 2019

    @samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:

    @Sovietishcat Hey, since you have no more Russian troops, are you ok with me just passing the round for them and play both Germany and Japan after another?

    @samuel06 You sure can 👍


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