No scramble
G40 trulpen (allies +28) vs majikforce (axis) #3
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 1 harbour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Smolensk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 infantry moved from Bryansk to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 artillery moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Samara 3 fighters and 2 tactical_bombers moved from Bryansk to Samara 1 infantry moved from Bryansk to Tambov 2 bombers moved from Iraq to Tambov Combat - Germans Battle in Tambov Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 3 fighters and 2 tactical_bombers moved from Samara to Bryansk 2 bombers moved from Tambov to Bryansk 1 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Saudi Arabia Germans take Saudi Arabia from Neutral_True 1 mech_infantry moved from Iraq to Trans-Jordan 2 infantry moved from Greece to Turkey Germans take Turkey from Neutral_True 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 3 fighters moved from Trans-Jordan to Southern Italy 5 mech_infantrys moved from Germany to Western Germany 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 fighter placed in Western Germany 1 harbour placed in Iraq 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Caucasus 1 artillery and 2 infantry placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 0.67
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@trulpen If you approve and think of it I’d like my Italian DD moved to sz 39. Forgot to do it during Italys turn and then again during Germany’s turn.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Novosibirsk to Vologda 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 2 fighters moved from Russia to Vologda 8 infantry moved from Novosibirsk to Samara 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 11 infantry Germans defend with 1 infantry Russians roll dice for 11 infantry in Samara, round 2 : 2/11 hits, 1,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 39 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Dutch from Neutrality to Friendly EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Chinese from Allied to Neutrality EDIT: Editing Political Relationship for Russians and Japanese from War to Neutrality EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Chinese from Allied to Neutrality EDIT: Editing Political Relationship for Russians and Dutch from Friendly to Neutrality EDIT: Editing Political Relationship for Russians and Japanese from War to Neutrality EDIT: Turning off Edit Mode 2 fighters moved from Vologda to Russia 2 fighters moved from Smolensk to Russia 1 aaGun moved from Novosibirsk to Samara 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Novosibirsk to Samara 1 aaGun and 4 infantry moved from Novosibirsk to Samara Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : -1,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 1 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from Eastern Persia to 80 Sea Zone 3 tactical_bombers moved from Philippines to 42 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Szechwan to Sikang 5 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from Szechwan to Tsinghai 4 infantry moved from Shensi to Kansu 3 infantry moved from Shensi to Tsinghai 1 bomber moved from Yunnan to Tsinghai 1 armour, 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 armour moved from 71 Sea Zone to Union of South Africa 5 fighters moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima Combat - Japanese Battle in 1 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 71 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 71 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the British and 1 carrier owned by the British lost in 71 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 71 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 71 Sea Zone Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 71 Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport Battle in Union of South Africa Battle in Sikang Japanese attack with 1 infantry and 5 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 5 mech_infantrys in Sikang, round 2 : 2/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Union of South Africa from British, taking Sikang from Chinese with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Kansu Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 6 fighters Americans defend with 2 artilleries and 3 infantry Japanese roll dice for 6 fighters in Iwo Jima, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 2 artilleries and 3 infantry in Iwo Jima, round 2 : 1/5 hits, 1.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese roll dice for 5 fighters in Iwo Jima, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima Japanese win with 4 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 2 fighters Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 artillery moved from Burma to India 1 artillery moved from Burma to India 1 artillery moved from Burma to Shan State 1 armour moved from Eastern Persia to Afghanistan Japanese take Afghanistan from Neutral_True 1 armour moved from Eastern Persia to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 armour moved from 71 Sea Zone to Mozambique Japanese take Mozambique from Neutral_True 1 bomber moved from Tsinghai to Kweichow 1 aaGun moved from Shensi to Kweichow 1 fighter moved from 6 Sea Zone to Japan 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 4 fighters moved from Iwo Jima to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 1 destroyer and 2 transports placed in 39 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : -1.33 ANZAC : -1.00 Americans : 0.00 Chinese : 0.00 Japanese : 8.83
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 1 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from Eastern Persia to 80 Sea Zone 3 tactical_bombers moved from Philippines to 42 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Szechwan to Sikang 5 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from Szechwan to Tsinghai 4 infantry moved from Shensi to Kansu 3 infantry moved from Shensi to Tsinghai 1 bomber moved from Yunnan to Tsinghai 1 armour, 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 armour moved from 71 Sea Zone to Union of South Africa 5 fighters moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima Combat - Japanese Battle in 1 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 71 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 71 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the British and 1 carrier owned by the British lost in 71 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport in 71 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 71 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 71 Sea Zone Japanese win, taking 71 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 71 Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport Battle in Union of South Africa Battle in Sikang Japanese attack with 1 infantry and 5 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 5 mech_infantrys in Sikang, round 2 : 2/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Union of South Africa from British, taking Sikang from Chinese with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Kansu Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 6 fighters Americans defend with 2 artilleries and 3 infantry Japanese roll dice for 6 fighters in Iwo Jima, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 2 artilleries and 3 infantry in Iwo Jima, round 2 : 1/5 hits, 1.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese roll dice for 5 fighters in Iwo Jima, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima Japanese win with 4 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 2 fighters Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 artillery moved from Burma to India 1 artillery moved from Burma to India 1 artillery moved from Burma to Shan State 1 armour moved from Eastern Persia to Afghanistan Japanese take Afghanistan from Neutral_True 1 armour moved from Eastern Persia to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 armour moved from 71 Sea Zone to Mozambique Japanese take Mozambique from Neutral_True 1 bomber moved from Tsinghai to Kweichow 1 aaGun moved from Shensi to Kweichow 1 fighter moved from 6 Sea Zone to Japan 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 4 fighters moved from Iwo Jima to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 1 destroyer and 2 transports placed in 39 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 4 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.33 ANZAC : -1.00 Americans : 0.00 Chinese : 0.00 Japanese : 8.83
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@majikforce Made a NCM edit. Please use 2nd map posted.
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My intention was to move the British fleet by S Africa up west. Overlooked to move it. Been superstressed these days. :(
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 factory_minor, 9 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Brazil to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 5 submarines moved from 17 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone
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I guess a silly question about scramble. Will soon travel, so I presume you don’t want to scramble in sz6 and proceed.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 factory_minor, 9 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Brazil to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 5 submarines moved from 17 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 104 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 8 fighters, 6 submarines and 7 tactical_bombers Japanese defend with 2 carriers, 1 destroyer and 4 fighters Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits 4 fighters owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 8 fighters, 2 submarines and 7 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Americans: 4 submarines Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters Non Combat Move - Americans 2 carriers moved from 17 Sea Zone to 6 Sea Zone 2 carriers moved from 17 Sea Zone to 33 Sea Zone 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 transports moved from 17 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone 1 carrier moved from 17 Sea Zone to 33 Sea Zone 1 carrier moved from 17 Sea Zone to 33 Sea Zone 2 carriers moved from 17 Sea Zone to 6 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Soviet Far East 1 battleship, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Alaska to British Columbia 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to Spain 1 bomber moved from France to Spain 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from 104 Sea Zone to Spain 1 carrier moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 factory_minor placed in Spain 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 8 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 30 PUs; Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 submarine moved from 83 Sea Zone to 91 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 5 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Alexandria British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Alexandria to Egypt 1 fighter moved from 92 Sea Zone to United Kingdom 3 fighters moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 2 artilleries and 1 infantry EDIT: Adding units owned by British to Spain: 2 artilleries and 1 infantry EDIT: Removing units owned by British from Portugal: 1 armour and 1 artillery EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Spain: 1 armour and 1 artillery EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,3,5,2,5 British collect 25 PUs (2 lost to blockades); end with 26 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : 0,50 Italians : -0,67 AA fire in France : : -0,17 Americans : -0,67 Japanese : 1,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from France to Southern France 1 bomber and 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 aaGuns moved from France to Southern France 3 infantry moved from Switzerland to Northern Italy 1 bomber and 1 fighter moved from Southern France to Southern Italy 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 3 destroyers moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Place Units - Italians 3 mech_infantrys placed in Persia 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1.67 Americans : -0.33
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@trulpen said in G40 trulpen (allies +28) vs majikforce (axis) #3:
I guess a silly question about scramble. Will soon travel, so I presume you don’t want to scramble in sz6 and proceed.
You assumed correctly. Also I noticed you had US planes in Russia. They can’t land there unless Russia is at war on the Pacific map.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Western United States: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,00 Japanese : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; Germans buy 3 artilleries, 1 fighter, 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Tambov 2 bombers, 4 fighters and 3 tactical_bombers moved from Bryansk to Tambov 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 2 submarines moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 3 fighters and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 7/11 hits, 5.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers, 4 fighters and 3 tactical_bombers moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 10 infantry moved from Turkey to Caucasus 2 infantry and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan 3 armour moved from Trans-Jordan to Northwest Persia 2 bombers moved from 110 Sea Zone to Western Germany 9 mech_infantrys moved from Western Germany to Southern France 2 artilleries and 3 infantry moved from France to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 3 fighters moved from 110 Sea Zone to Southern France 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Caucasus 1 infantry and 5 mech_infantrys placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser, 1 destroyer and 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from Sweden: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.67 Russians : -0.67
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@majikforce Assumed no scramble from London
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 1 mech_infantry moved from Morocco to Tunisia 2 infantry moved from Samara to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 4 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 1,83 expected hits Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Tambov to Russia 2 fighters moved from Novosibirsk to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 aaGun moved from Samara to Russia Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 aaGun and 4 infantry EDIT: Removing units owned by Russians from Samara: 1 aaGun and 4 infantry EDIT: Turning off Edit Mode 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 0,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 units repaired. 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Timguska 1 mech_infantry moved from Sikang to Samara Japanese take Samara from Russians 1 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk 2 mech_infantrys moved from Sikang to Novosibirsk 1 bomber moved from Kweichow to Volgograd 2 mech_infantrys moved from Sikang to Volgograd 1 armour moved from Afghanistan to Volgograd 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia Japanese take Rhodesia from British 1 armour moved from Mozambique to Kenya Japanese take Tanganyika Territory from British Japanese take Kenya from British 1 infantry moved from Mozambique to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 carrier and 1 tactical_bomber moved from 71 Sea Zone to 76 Sea Zone 4 infantry moved from Afghanistan to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 artillery and 2 infantry moved from Jehol to Anhwe 1 artillery moved from Shan State to French Indo China Combat - Japanese Battle in Italian Somaliland Battle in Novosibirsk Japanese attack with 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Italian Somaliland from Russians, taking Novosibirsk from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 3 infantry moved from Manchuria to Amur 1 aaGun moved from Kweichow to Anhwe 2 artilleries moved from India to 39 Sea Zone 2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Siam 2 infantry moved from Shan State to Siam 2 carriers moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 36 Sea Zone to Japan 1 bomber moved from Volgograd to Bryansk 1 infantry moved from Mozambique to 71 Sea Zone 2 battleships, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 71 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to Angola Japanese take Angola from Neutral_True Place Units - Japanese 5 infantry placed in Japan 3 destroyers placed in 37 Sea Zone 1 armour and 1 infantry placed in French Indo China 2 fighters placed in Japan 1 transport placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,2,6,4,4,2,1,5,3,5,3,2,5,6,3,5,6,2,2,3,4,2,5 Japanese collect 69 PUs (11 lost to blockades); end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Russians : -1.00 Japanese : 2.50
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 6 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 bomber moved from Spain to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 4 carriers moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 34 Sea Zone Americans attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Germans: 1 destroyer and 2 submarines Non Combat Move - Americans 2 carriers and 1 transport moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Spain 1 fighter moved from 110 Sea Zone to Spain 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 2 bombers moved from 110 Sea Zone to Spain 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from British Columbia to Western United States 1 fighter and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 45 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Western United States to Wake Island 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Americans to Gibraltar: 1 armour and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Americans to Spain: 1 armour and 3 mech_infantrys EDIT: Turning off Edit Mode 1 airfield placed in Spain 1 destroyer placed in 92 Sea Zone 2 artilleries placed in Spain 2 infantry and 1 tactical_bomber placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Americans to Gibraltar: 1 armour and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Non Combat Move - British 1 armour moved from Spain to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 infantry moved from Alexandria to Egypt 1 fighter moved from United Kingdom to Spain 2 fighters moved from United Kingdom to 91 Sea Zone 1 artillery moved from Spain to Gibraltar Place Units - British 1 artillery, 1 infantry and 1 tactical_bomber placed in Egypt 2 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3,2,2,6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 20 PUs (3 lost to blockades); end with 22 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00 Americans : 1,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 1 bomber moved from Normandy Bordeaux to Southern Italy 3 mech_infantrys moved from Persia to Trans-Jordan 1 artillery moved from Southern France to Northern Italy 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Place Units - Italians 1 transport placed in 95 Sea Zone 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Northern Italy Italians undo move 3. 1 artillery and 1 infantry placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -0.67
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