Samuel06 (Axis) Vs Giallo (Allies +6)

  • '21 '20 '19 '18 '17 '16

    @samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):

    @Giallo Hey, I am still missing your UK turn.

    sorry about that


  • @Giallo No worries. Sorry too about the delay, this is my last game and I completely forgot to play for a while


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from French West Africa to Nigeria
                  Italians take Nigeria from British
            1 armour moved from Nigeria to French Central Africa
            1 mech_infantry moved from French West Africa to French Central Africa
            1 artillery moved from French West Africa to Nigeria
    
        Combat - Italians
            Battle in French Central Africa
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Central Africa
                Italians win, taking French Central Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 transports placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Queensland to Caroline Islands
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Persia to India
            2 fighters moved from Iraq to India
            1 submarine moved from 60 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Queensland to Caroline Islands
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Persia to India
            2 fighters moved from Iraq to India
            1 submarine moved from 60 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,00
    

    Savegame


  • TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 113 PUs; 
            Germans buy 2 armour, 3 artilleries, 4 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            4 bombers moved from Western Germany to 92 Sea Zone
            3 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 112 Sea Zone to 91 Sea Zone
            3 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Tambov
            9 armour, 4 artilleries, 1 infantry and 44 mech_infantrys moved from Russia to Tambov
            2 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 113 PUs; 
            Germans buy 2 armour, 3 artilleries, 4 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            4 bombers moved from Western Germany to 92 Sea Zone
            3 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 112 Sea Zone to 91 Sea Zone
            3 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Tambov
            9 armour, 4 artilleries, 1 infantry and 44 mech_infantrys moved from Russia to Tambov
            2 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
    
        Combat - Germans
            Battle in Malta
            Battle in 92 Sea Zone
                Germans attack with 4 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 4 bombers and 1 destroyer in 92 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 92 Sea Zone
                Germans win, taking Malta from British with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Tambov
                Germans attack with 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys in Tambov, round 2 : 14/66 hits, 16.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Gibraltar
                Germans attack with 3 artilleries, 5 infantry and 1 marine
                British defend with 1 airfield and 1 harbour; French defend with 1 fighter; Americans defend with 3 fighters and 2 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 3 artilleries, 5 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2.67 expected hits
                    British roll dice for 4 fighters and 2 infantry in Gibraltar, round 2 : 5/6 hits, 3.33 expected hits
                    5 infantry owned by the Germans, 2 fighters owned by the Americans, 2 infantry owned by the Americans and 1 fighter owned by the French lost in Gibraltar
                    Germans roll dice for 3 artilleries and 1 marine in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 2 artilleries and 1 marine remaining. Battle score for attacker is 27
                Casualties for Germans: 1 artillery and 5 infantry
                Casualties for Americans: 3 fighters and 2 infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            4 bombers moved from 92 Sea Zone to Southern Italy
            1 marine moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Novgorod to Bryansk
            3 aaGuns moved from Russia to Tambov
            1 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Russia
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries, 4 bombers and 4 infantry placed in Western Germany
            Germans undo move 4.
            1 artillery and 1 infantry placed in Yugoslavia
            1 transport placed in 97 Sea Zone
            1 artillery, 4 bombers and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 2.00
    Russians : -0.50
    

    Savegame


  • @samuel06 I attacked Gibraltar this round and the russian sub. Both battle had bad odds for you and i did not scramble. Let me know if you disagree with that choice.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            2 fighters moved from Northwest Persia to Rostov
            1 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Caucasus
            3 aaGuns, 10 artilleries and 37 infantry moved from Volgograd to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):

    @samuel06 I attacked Gibraltar this round and the russian sub. Both battle had bad odds for you and i did not scramble. Let me know if you disagree with that choice.

    Well in this case I could have chosen to fight your bombers instead of your land units, cause they ware way more valuable… But im satisfied with the outcome!


  • @Giallo By all mean if you want to change it it’s not a big deal. I just looked at the odds and went for the most probable victory for you. The fighters versus the bomber only had 7% chance of win for you.


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Kiangsu to Shantung
            1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
            1 armour moved from Yunnan to Sikang
                  Japanese take Szechwan from Chinese
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            1 bomber moved from Kiangsu to Shantung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            3 fighters and 3 tactical_bombers moved from Kiangsu to Hunan
            5 fighters moved from Kiangsu to Kweichow
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Kweichow
                Japanese attack with 5 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters and 1 mech_infantry in Kweichow, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                 retreated to Hunan
                Chinese win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Manchuria
                Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Japanese roll dice for 1 artillery and 1 bomber in Shantung, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
            3 fighters and 3 tactical_bombers moved from Hunan to French Indo China
            5 fighters moved from Kweichow to French Indo China
            1 bomber moved from Shantung to Japan
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Guam
            4 battleships, 7 carriers, 2 cruisers, 19 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from French Indo China to Siam
            1 mech_infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Manchuria
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            3 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Chinese : 1.00
    Japanese : -2.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 bomber moved from United Kingdom to 91 Sea Zone
            6 fighters moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 bomber and 9 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 4 transports
                3 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber and 9 fighters in 91 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 1 bomber and 6 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    2 transports owned by the Germans lost in 91 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 40
                Casualties for Americans: 1 bomber and 4 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports
    
        Non Combat Move - Americans
            5 fighters moved from 91 Sea Zone to Morocco
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 22 Sea Zone to 33 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from West India to Caucasus
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Central United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 tactical_bomber placed in Western United States
            1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Americans : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Jehol to Shantung
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Shantung
                Chinese attack with 1 artillery
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Chahar
            4 artilleries and 11 infantry moved from Hopei to Chahar
    
        Place Units - Chinese
            5 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,00
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 bomber moved from United Kingdom to 91 Sea Zone
            6 fighters moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 bomber and 9 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 4 transports
                3 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber and 9 fighters in 91 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 1 bomber and 6 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    2 transports owned by the Germans lost in 91 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 40
                Casualties for Americans: 1 bomber and 4 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports
    
        Non Combat Move - Americans
            5 fighters moved from 91 Sea Zone to Morocco
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 22 Sea Zone to 33 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from West India to Caucasus
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Central United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 tactical_bomber placed in Western United States
            1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Jehol to Shantung
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Shantung
                Chinese attack with 1 artillery
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Chahar
            4 artilleries and 11 infantry moved from Hopei to Chahar
    
        Place Units - Chinese
            5 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 mech_infantry moved from Caucasus to Samara
                  British take Samara from Germans
            1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
            1 mech_infantry moved from French Equatorial Africa to Nigeria
            2 armour and 2 mech_infantrys moved from French Equatorial Africa to French Central Africa
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            1 fighter moved from 33 Sea Zone to Philippines
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - British
            Battle in Nigeria
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Nigeria
                British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in French Central Africa
                British attack with 2 armour and 2 mech_infantrys
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 armour and 2 mech_infantrys in French Central Africa, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in French Central Africa
                British win, taking French Central Africa from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            15 mech_infantrys moved from Caucasus to Iraq
            1 artillery and 2 infantry moved from Eastern Persia to West India
            5 fighters moved from West India to Iraq
            3 infantry moved from Persia to Iraq
            1 aaGun, 2 artilleries and 6 infantry moved from Northwest Persia to Iraq
            5 artilleries and 5 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Caucasus to Kazakhstan
            5 artilleries and 2 infantry moved from Caucasus to Northwest Persia
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 infantry placed in Egypt
            1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : 0,83
    Italians : -1,17
    Americans : 0,17
    Chinese : -2,00
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I bought 2 arts for uk pac couldn’t place so will do it next turn


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from French West Africa to Gold Coast
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
            1 destroyer moved from 60 Sea Zone to 56 Sea Zone
            2 fighters moved from Caroline Islands to 61 Sea Zone
            1 submarine moved from 56 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            2 submarines placed in 54 Sea Zone
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 destroyer placed in 54 Sea Zone
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
            1 destroyer moved from 60 Sea Zone to 56 Sea Zone
            2 fighters moved from Caroline Islands to 61 Sea Zone
            1 submarine moved from 56 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            2 submarines placed in 54 Sea Zone
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 destroyer placed in 54 Sea Zone
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    just so the game doesn’t disappear in my notifications

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