Samuel06 (Axis) Vs Giallo (Allies +6)


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            2 fighters moved from Queensland to Java
            1 cruiser and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 3 bombers and 1 harbour
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 3 bombers in Philippines, round 2 : 1/3 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 bombers in Philippines, round 3 : 0/3 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 bombers in Philippines, round 4 : 1/3 hits, 0,50 expected hits
                    1 artillery owned by the ANZAC lost in Philippines
                Japanese win with 3 bombers remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,50
    

    Savegame



  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Novgorod to Russia
            4 fighters moved from Belarus to Russia
            2 infantry and 3 tactical_bombers moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
            Battle in Bryansk
                Germans attack with 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Bryansk to Novgorod
            1 tactical_bomber moved from Belarus to Western Germany
            1 bomber moved from Russia to Novgorod
            4 fighters moved from Russia to Belarus
            3 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
            6 mech_infantrys moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Poland to Western Ukraine
            5 mech_infantrys moved from Germany to Eastern Poland
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Germany to Western Germany
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 infantry placed in France
            1 artillery and 2 infantry placed in Ukraine
            4 mech_infantrys placed in Western Germany
            1 infantry and 3 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,4,6,3,1,6,1
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 1.17
    Russians : -0.33
    

    Savegame



  • @samuel06 Hey, I bombed Moscow with a Bomber escorted by 4 fighters, I assumed that you would not want to defend. Let me know if you disagree, I can retake the turn.


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; 
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Tambov to Rostov
            3 infantry moved from Tambov to Bryansk
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            2 mech_infantrys moved from Russia to Novosibirsk
            1 fighter moved from Russia to Rostov
            1 artillery moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with no units remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Rostov to Russia
            1 aaGun and 7 infantry moved from Tambov to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Russians : 1,00
    

    Savegame



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            3 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Shan State
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 fighter moved from French Indo China to 43 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Hunan to Yunnan
            2 armour and 1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Manchuria to Anhwe
            1 infantry moved from Manchuria to Jehol
            5 fighters and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to Hawaiian Islands
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 43 Sea Zone to Philippines
            1 fighter moved from Shan State to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 battleship, 1 destroyer and 1 transport placed in 36 Sea Zone
            Japanese undo move 1.
            1 battleship and 1 destroyer placed in 36 Sea Zone
            1 marine placed in French Indo China
            1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.33
    Japanese : 0.50
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            10 fighters and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Gibraltar to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 10 fighters and 2 tactical_bombers
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 12 Sea Zone to 10 Sea Zone
            1 submarine moved from 27 Sea Zone to 10 Sea Zone
            1 destroyer moved from 30 Sea Zone to 28 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
            1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 91 Sea Zone to United Kingdom
            2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone
            1 infantry moved from French Equatorial Africa to Nigeria
            1 bomber moved from France to United Kingdom
            1 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - Americans
            1 carrier and 3 transports placed in 10 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Western United States
            1 harbour placed in Southeast Mexico
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0,17
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Kweichow
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
            5 artilleries and 8 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 5 artilleries and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 8 infantry in Kansu, round 2 : 4/13 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : -0,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            10 fighters and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Gibraltar to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 10 fighters and 2 tactical_bombers
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 12 Sea Zone to 10 Sea Zone
            1 submarine moved from 27 Sea Zone to 10 Sea Zone
            1 destroyer moved from 30 Sea Zone to 28 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
            1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 91 Sea Zone to United Kingdom
            2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone
            1 infantry moved from French Equatorial Africa to Nigeria
            1 bomber moved from France to United Kingdom
            1 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - Americans
            1 carrier and 3 transports placed in 10 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Western United States
            1 harbour placed in Southeast Mexico
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Kweichow
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
            5 artilleries and 8 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 5 artilleries and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 8 infantry in Kansu, round 2 : 4/13 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 18 PUs; 
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 infantry moved from Trans-Jordan to Egypt
                  British take Egypt from Italians
            1 fighter moved from Gibraltar to United Kingdom
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 armour moved from Burma to Shan State
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - British
            Battle in Malaya
            Battle in Shan State
                British attack with 1 armour
                Japanese defend with 1 infantry
                    British roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
                Japanese win, taking Malaya from Japanese with no units remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from 64 Sea Zone to New Zealand
            1 armour and 5 mech_infantrys moved from Trans-Jordan to Egypt
            1 aaGun moved from Trans-Jordan to Egypt
            2 infantry moved from Trans-Jordan to Egypt
            2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            3 artilleries moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Persia to Iraq
            3 fighters moved from Persia to Russia
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 infantry placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    British : 0,00
    AA fire in France : : -0,17
    Chinese : 0,83
    Japanese : 0,00
    

    Savegame



  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
                  Italians take French Equatorial Africa from British
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Anglo Egyptian Sudan to French Central Africa
                  Italians take French Central Africa from Americans
            1 artillery moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Nigeria
                Italians attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Nigeria
                Italians win, taking Nigeria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun and 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 fighters moved from Tobruk to Southern Italy
            1 bomber moved from Iraq to Crete
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4,4,5,2,4,3,3
            Italians collect 10 PUs (10 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Java to India
            1 fighter moved from 42 Sea Zone to India
            1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
            2 destroyers moved from 54 Sea Zone to 60 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns and 6 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Java to India
            1 fighter moved from 42 Sea Zone to India
            1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
            2 destroyers moved from 54 Sea Zone to 60 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns and 6 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 3 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Belarus to Smolensk
            1 bomber and 3 tactical_bombers moved from Novgorod to Smolensk
            2 armour, 4 fighters and 2 mech_infantrys moved from Belarus to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 6/11 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 3 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 fighters moved from Rostov to Belarus
            1 infantry moved from Belarus to Bryansk
            2 artilleries and 2 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Western Ukraine to Belarus
            5 mech_infantrys moved from Eastern Poland to Belarus
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 infantry and 2 mech_infantrys moved from Germany to 114 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            1 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Smolensk to Novgorod
            1 bomber moved from Smolensk to Novgorod
            2 tactical_bombers moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            1 mech_infantry moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            1 aaGun and 2 infantry placed in Ukraine
            2 artilleries, 2 infantry and 6 mech_infantrys placed in Germany
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,1,2,5,2,2,5
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : -1.00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Evenkiyskiy
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 mech_infantry moved from Novosibirsk to Evenkiyskiy
            1 mech_infantry moved from Novosibirsk to Volgograd
            1 artillery and 1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                1 artillery owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 1 fighter and 1 mech_infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians lost in Evenkiyskiy
                    Russians roll dice for 1 fighter in Evenkiyskiy, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Evenkiyskiy
                Russians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Evenkiyskiy to Yenisey
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            1 aaGun and 2 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : 0,00
    Russians : 1,50
    

    Savegame



  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 harbour and 8 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour and 3 mech_infantrys moved from Yunnan to Malaya
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                Japanese win, taking Java from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Malaya
                Japanese attack with 3 armour and 3 mech_infantrys
                British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 armour and 3 mech_infantrys in Malaya, round 2 : 3/6 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            2 fighters moved from Philippines to 36 Sea Zone
            3 bombers moved from Philippines to French Indo China
            7 fighters and 7 tactical_bombers moved from Hawaiian Islands to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Hunan to Yunnan
            2 mech_infantrys moved from Anhwe to Yunnan
            2 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Manchuria to Anhwe
    
        Place Units - Japanese
            8 submarines placed in 6 Sea Zone
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 1.33
    Japanese : 1.00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 fighters and 9 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            11 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
            2 battleships, 7 carriers, 2 cruisers, 6 destroyers and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 28 Sea Zone to 50 Sea Zone
            4 fighters moved from Western United States to Hawaiian Islands
            2 carriers moved from 64 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 2 artilleries, 15 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
                    AA fire in Hawaiian Islands : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits
                    Americans roll dice for 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Hawaiian Islands, round 2 : 12/27 hits, 11,33 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries, 1 infantry and 3 marines in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 3 marines owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun, 2 artilleries, 1 infantry and 3 marines
    
        Non Combat Move - Americans
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
            14 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            9 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hawaiian Islands : : 0,50
    Americans : -0,17
    Japanese : -2,00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
            5 artilleries and 9 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 5 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 9 infantry in Suiyuyan, round 2 : 6/14 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,00
    Japanese : -0,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 fighters and 9 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            11 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
            2 battleships, 7 carriers, 2 cruisers, 6 destroyers and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 28 Sea Zone to 50 Sea Zone
            4 fighters moved from Western United States to Hawaiian Islands
            2 carriers moved from 64 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 2 artilleries, 15 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
                    AA fire in Hawaiian Islands : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits
                    Americans roll dice for 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Hawaiian Islands, round 2 : 12/27 hits, 11,33 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries, 1 infantry and 3 marines in Hawaiian Islands, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 3 marines owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 artilleries, 14 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun, 2 artilleries, 1 infantry and 3 marines
    
        Non Combat Move - Americans
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
            14 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            9 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
            5 artilleries and 9 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 5 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 9 infantry in Suiyuyan, round 2 : 6/14 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 35 PUs; 
            British buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 73 Sea Zone
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            1 fighter moved from United Kingdom to 124 Sea Zone
            1 armour moved from Egypt to Tobruk
                  British take Alexandria from Italians
                  British take Tobruk from Italians
            5 mech_infantrys moved from Egypt to Iraq
            3 artilleries and 7 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from New Zealand to Queensland
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in 124 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Anglo Egyptian Sudan
                British attack with 3 artilleries and 7 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 artilleries and 7 infantry in Anglo Egyptian Sudan, round 2 : 2/10 hits, 2,67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 73 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 73 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 73 Sea Zone
                British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 aaGun moved from Egypt to Anglo Egyptian Sudan
            6 artilleries and 6 mech_infantrys moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 infantry moved from Persia to Northwest Persia
            1 fighter moved from 124 Sea Zone to Iceland
            3 mech_infantrys moved from Union of South Africa to Rhodesia
            3 mech_infantrys moved from Rhodesia to Tanganyika Territory
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 infantry and 2 mech_infantrys placed in Iraq
            2 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 3 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -1,00
    Italians : -0,33
    AA fire in Hawaiian Islands : : 0,50
    Americans : -0,17
    Chinese : 2,00
    Japanese : -2,50
    

    Savegame



  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 19 PUs; 
    
        Combat Move - Italians
            1 armour moved from French Central Africa to Gold Coast
                  Italians take French West Africa from Americans
                  Italians take Gold Coast from British
            1 infantry moved from Belgian Congo to Rhodesia
                  Italians take Rhodesia from British
            1 artillery moved from Kenya to Italian Somaliland
                  Italians take Italian Somaliland from British
            1 artillery moved from Ethiopia to British Somaliland
                  Italians take British Somaliland from British
            1 bomber moved from Crete to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
    
        Non Combat Move - Italians
            1 aaGun and 1 artillery moved from French Equatorial Africa to Nigeria
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6,2,4,3,6,4,1,3,6
            Italians collect 12 PUs (10 lost to blockades); end with 31 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : 0.83
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone
            2 destroyers moved from 60 Sea Zone to 78 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns and 9 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 78 Sea Zone
            2 destroyers moved from 60 Sea Zone to 78 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns and 9 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame



  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 factory_minor, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Volgograd
            2 fighters moved from Belarus to Volgograd
            2 bombers moved from Novgorod to Volgograd
            1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
            1 infantry moved from Smolensk to Vologda
            2 fighters moved from Belarus to Vologda
            3 tactical_bombers moved from Novgorod to Vologda
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun, 1 factory_minor, 5 infantry and 1 mech_infantry
                    AA fire in Volgograd : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/12 hits, 5.50 expected hits
                    Russians roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 0/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Russians: 1 aaGun, 5 infantry and 1 mech_infantry
            Battle in Vologda
                Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Vologda to Bryansk
            2 bombers moved from Volgograd to Bryansk
            3 fighters and 1 tactical_bomber moved from Volgograd to Rostov
            1 aaGun moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Bryansk
            3 aaGuns, 4 armour, 6 artilleries, 2 infantry and 18 mech_infantrys moved from Belarus to Bryansk
            3 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Poland to Western Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 factory_minor placed in Yugoslavia
            2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2,4,3,3,5,2,2,2,3
            Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    AA fire in Volgograd : : -0.50
    Russians : -1.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 fighter moved from Yenisey to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 marine moved from 43 Sea Zone to Borneo
            2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
            2 bombers moved from French Indo China to Borneo
            1 mech_infantry moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 bombers and 1 marine
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 marine in Borneo, round 2 : 3/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Burma to French Indo China
            3 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Anhwe to Yunnan
            2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
            8 submarines moved from 6 Sea Zone to 35 Sea Zone
            4 battleships, 6 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 bombers moved from Borneo to Philippines
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 19 Sea Zone
            3 submarines placed in 19 Sea Zone
            3 mech_infantrys placed in French Indo China
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
            Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    UK_Pacific : -1.00
    Japanese : -0.83
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 destroyer moved from 50 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Midway
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 5/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Wake Island
                Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Wake Island, round 2 : 5/8 hits, 3,83 expected hits
                    Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
            3 fighters and 3 tactical_bombers moved from Wake Island to 26 Sea Zone
            9 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,83
    Japanese : -0,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            5 artilleries and 10 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 5 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 10 infantry in Chahar, round 2 : 4/15 hits, 4,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 0,33
    

    Savegame


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