• TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Amur to Siberia
            1 infantry moved from Amur to Siberia
            1 infantry moved from Nenetsia to Vologda
            1 artillery and 2 infantry moved from Archangel to Belarus
            1 armour moved from Bryansk to Eastern Poland
                  Russians take Western Ukraine from Germans
                  Russians take Eastern Poland from Germans
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            3 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            3 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Samara
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Siberia
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Siberia, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Siberia, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Siberia, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 6 infantry moved from Amur to Manchuria
            1 infantry moved from Buryatia to Amur
            1 tactical_bomber moved from Samara to Russia
            5 infantry moved from Archangel to Vologda
            1 infantry moved from Timguska to Kansu
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
            Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : 1.83
    Japanese : -1.00
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 carriers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 39 Sea Zone to 72 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
            2 fighters moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Shan State to 43 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 39 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Shan State to Java
            1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            6 fighters moved from Japan to Korea
            1 bomber moved from Japan to Korea
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 carriers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 39 Sea Zone to 72 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
            2 fighters moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Shan State to 43 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 39 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Shan State to Java
            1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            6 fighters moved from Japan to Korea
            1 bomber moved from Japan to Korea
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Korea
                Japanese attack with 1 bomber, 6 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 6 fighters and 2 infantry in Korea, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 2/7 hits, 2.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 72 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 72 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 72 Sea Zone
                    3 transports owned by the British lost in 72 Sea Zone
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 61
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 3 transports
            Battle in French Madagascar
    
        Non Combat Move - Japanese
            2 carriers moved from 39 Sea Zone to 72 Sea Zone
            4 carriers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            3 fighters moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            2 fighters moved from Burma to 42 Sea Zone
            2 tactical_bombers moved from Burma to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 bomber moved from 43 Sea Zone to Shan State
            3 mech_infantrys moved from India to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Burma to Shan State
            1 armour moved from Szechwan to Yunnan
            2 fighters and 1 tactical_bomber moved from Hunan to 6 Sea Zone
            1 artillery, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            3 fighters moved from Korea to 6 Sea Zone
            3 fighters moved from Korea to 6 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to Japan
            1 bomber moved from Korea to Japan
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 aaGun moved from Hunan to Yunnan
    
        Place Units - Japanese
            3 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in India
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Americans : -0.33
    ANZAC : -0.67
    Russians : -0.33
    Japanese : -0.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 2 tactical_bombers
    Jehol : 1 flag
    Yunnan : 1 flag, 1 aaGun, 1 armour, 3 infantry and 3 mech_infantrys
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Shan State : 1 flag, 1 bomber, 1 infantry and 1 tactical_bomber
    Burma : 1 flag
    India : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Soviet Far East : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 factory_minor
    Celebes : 1 flag
    Java : 1 flag, 2 infantry and 1 marine
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    35 Sea Zone : 1 submarine
    39 Sea Zone : 3 transports
    6 Sea Zone : 6 carriers, 5 destroyers, 10 fighters, 1 submarine, 1 tactical_bomber and 2 transports
    French Madagascar : 1 flag, 1 marine
    72 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 57 / 94
    Russians : 25 / 29
    Japanese : 55 / 63
    Americans : 62 / 102
    Chinese : 9 / 6
    British : 28 / 29
    UK_Pacific : 0 / 0
    Italians : 18 / 32
    ANZAC : 10 / 21
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 4 infantry moved from Tunisia to Libya
            2 artilleries and 2 infantry moved from Algeria to Tunisia
            3 artilleries and 3 infantry moved from Morocco to Algeria
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 destroyer moved from 14 Sea Zone to 25 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 14 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 battleships, 4 carriers, 1 cruiser, 1 submarine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Queensland
            5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone
            5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 bombers moved from Midway to Queensland
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 10 Sea Zone
            4 fighters placed in 10 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit waiting on CHI & UK…


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Shensi to Kweichow
            10 infantry moved from Chahar to Anhwe
            1 fighter moved from Suiyuyan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 4 infantry moved from Tunisia to Libya
            2 artilleries and 2 infantry moved from Algeria to Tunisia
            3 artilleries and 3 infantry moved from Morocco to Algeria
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 destroyer moved from 14 Sea Zone to 25 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 14 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 battleships, 4 carriers, 1 cruiser, 1 submarine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Queensland
            5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone
            5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 bombers moved from Midway to Queensland
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 10 Sea Zone
            4 fighters placed in 10 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Shensi to Kweichow
            10 infantry moved from Chahar to Anhwe
            1 fighter moved from Suiyuyan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 bomber moved from Tunisia to Northern Italy
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 fighter moved from Kenya to Anglo Egyptian Sudan
            1 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Tobruk to Alexandria
            2 fighters moved from Anglo Egyptian Sudan to Alexandria
            1 infantry moved from Libya to Tobruk
            1 destroyer moved from 91 Sea Zone to 82 Sea Zone
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Alexandria
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 110 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 destroyer
                    British roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 bomber moved from 110 Sea Zone to Tunisia
            1 bomber moved from Northern Italy to Tunisia
            1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 fighter moved from Alexandria to Anglo Egyptian Sudan
            1 fighter moved from Alexandria to Tobruk
    
        Place Units - British
            2 armour placed in Union of South Africa
            1 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,5,5,6,6,3,1,3,2,3,4,2
            British collect 24 PUs (4 lost to blockades); end with 24 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -2.00
    Italians : -0.67
    Chinese : 0.33
    AA fire in Northern Italy : : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: Italians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 fighter moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            2 mech_infantrys moved from Ukraine to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
            1 fighter moved from Southern Italy to Alexandria
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 fighter moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            2 mech_infantrys moved from Ukraine to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
            1 fighter moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                 retreated to Alexandria
                British win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Eastern Poland
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 armour
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Eastern Poland to Ukraine
            1 armour moved from Southern Italy to Western Germany
            2 fighters moved from Alexandria to Egypt
            1 armour moved from Syria to Egypt
            1 armour moved from Eastern Persia to Iraq
    
        Place Units - Italians
            3 infantry placed in Egypt
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 1.33
    Russians : 0.50
    

    Territory Summary for Italians :

    West India : 1 flag
    Trans-Jordan : 1 flag
    Egypt : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
    Syria : 1 flag
    France : 1 aaGun, 1 artillery and 2 infantry
    Western Germany : 1 armour and 1 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
    Eastern Poland : 1 flag, 1 mech_infantry
    Bessarabia : 1 flag
    Ukraine : 1 bomber
    Crete : 1 flag
    Bulgaria : 1 artillery and 2 infantry
    Iraq : 1 armour
    Eastern Persia : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 57 / 94
    Russians : 24 / 29
    Japanese : 47 / 63
    Americans : 62 / 102
    Chinese : 17 / 17
    British : 28 / 24
    UK_Pacific : 0 / 0
    Italians : 19 / 33
    ANZAC : 10 / 21
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Philippines to Queensland
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Philippines to Queensland
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Egypt to Alexandria
            6 fighters and 3 tactical_bombers moved from Egypt to Alexandria
            1 infantry moved from Kazakhstan to Novosibirsk
            2 infantry moved from Volgograd to Samara
            2 mech_infantrys moved from Volgograd to Tambov
            3 infantry moved from Caucasus to Rostov
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            10 mech_infantrys moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            2 artilleries and 6 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Bryansk
            1 bomber moved from Ukraine to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 bomber moved from Ukraine to Tambov
            1 fighter moved from Ukraine to Tambov
            1 armour moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 artillery moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
            1 fighter moved from Western Germany to Western Ukraine
            1 fighter moved from Western Germany to Belarus
            1 fighter moved from Ukraine to Bryansk
            2 mech_infantrys moved from Volgograd to Rostov
            1 fighter moved from Southern Italy to Rostov
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Egypt to Alexandria
            6 fighters and 3 tactical_bombers moved from Egypt to Alexandria
            1 infantry moved from Kazakhstan to Novosibirsk
            2 infantry moved from Volgograd to Samara
            2 mech_infantrys moved from Volgograd to Tambov
            3 infantry moved from Caucasus to Rostov
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            10 mech_infantrys moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            2 artilleries and 6 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Bryansk
            1 bomber moved from Ukraine to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 bomber moved from Ukraine to Tambov
            1 fighter moved from Ukraine to Tambov
            1 armour moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 artillery moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Rostov
            1 fighter moved from Western Germany to Western Ukraine
            1 fighter moved from Western Germany to Belarus
            1 fighter moved from Ukraine to Bryansk
            2 mech_infantrys moved from Volgograd to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 4/12 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys in Rostov, round 2 : 0/12 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys in Rostov, round 3 : 2/10 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys in Rostov, round 4 : 2/10 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Germans attack with 6 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Alexandria, round 2 : 6/10 hits, 5.17 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Alexandria
                Germans win, taking Alexandria from British with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Belarus
                Germans attack with 2 artilleries, 1 fighter and 6 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Belarus, round 2 : 1/9 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 artilleries, 1 fighter and 4 infantry in Belarus, round 3 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Samara
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/5 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 4 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novosibirsk to Volgograd
            1 fighter and 1 tactical_bomber moved from Samara to Volgograd
            1 bomber and 1 fighter moved from Tambov to Volgograd
            1 fighter moved from Rostov to Ukraine
            2 fighters moved from Bryansk to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Archangel to Novgorod
            1 aaGun moved from Novgorod to Belarus
            3 infantry moved from Iraq to Trans-Jordan
            6 armour moved from Iraq to Egypt
            6 fighters and 3 tactical_bombers moved from Alexandria to Egypt
            1 fighter moved from France to Southern Italy
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
            2 infantry moved from Western Germany to Germany
            1 infantry moved from Southern France to France
            2 fighters moved from 113 Sea Zone to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Volgograd
            3 mech_infantrys placed in Caucasus
            3 infantry placed in Iraq
            7 mech_infantrys placed in Germany
            Germans undo move 4.
            3 infantry placed in Caucasus
            3 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,3
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.17
    British : -0.67
    Russians : 1.00
    

    Territory Summary for Germans :

    Kazakhstan : 1 flag
    Trans-Jordan : 3 infantry
    Alexandria : 1 flag, 1 infantry
    Egypt : 8 armour, 6 fighters, 7 mech_infantrys and 3 tactical_bombers
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 4 infantry and 1 marine
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    Germany : 1 factory_major, 2 infantry and 10 mech_infantrys
    Norway : 2 infantry
    Southern Italy : 1 aaGun, 1 fighter and 2 infantry
    Belarus : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag, 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys
    Vyborg : 1 flag
    Archangel : 1 flag, 2 infantry
    Tambov : 1 flag, 1 mech_infantry
    Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 4 fighters and 2 infantry
    Western Ukraine : 1 flag, 1 infantry and 10 mech_infantrys
    Novosibirsk : 1 flag, 1 infantry and 1 mech_infantry
    Volgograd : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
    Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
    Caucasus : 1 flag, 1 factory_minor and 3 infantry
    Samara : 1 flag, 1 artillery
    125 Sea Zone : 1 submarine
    113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
    70 Sea Zone : 1 flag, 1 submarine
    104 Sea Zone : 1 destroyer
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag, 2 infantry
    Greece : 1 flag
    Iraq : 1 flag, 1 factory_minor and 3 infantry
    115 Sea Zone : 1 transport
    Finland : 1 flag
    105 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 66 / 92
    Russians : 15 / 29
    Japanese : 44 / 63
    Americans : 62 / 102
    Chinese : 17 / 17
    British : 28 / 24
    UK_Pacific : 0 / 0
    Italians : 19 / 33
    ANZAC : 13 / 19
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            2 infantry and 1 tactical_bomber moved from Russia to Tambov
            1 artillery and 2 infantry moved from Russia to Samara
            3 infantry moved from Vologda to Novosibirsk
            3 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            3 infantry moved from Siberia to Soviet Far East
            7 infantry moved from Manchuria to Korea
    
        Combat - Russians
            Battle in Korea
                Russians attack with 7 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 6 infantry in Korea, round 3 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Samara
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Archangel
                Russians attack with 3 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 4 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Novosibirsk
                Russians attack with 3 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 2 infantry in Novosibirsk, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Soviet Far East
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,5,5,6,5,4,6,4,5,5,6,5,5,1,6,5,6,4,1,2,2,3,4,6,1,5,4
            Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            2 infantry and 1 tactical_bomber moved from Russia to Tambov
            1 artillery and 2 infantry moved from Russia to Samara
            3 infantry moved from Vologda to Novosibirsk
            3 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            3 infantry moved from Siberia to Soviet Far East
            7 infantry moved from Manchuria to Korea
    
        Combat - Russians
            Battle in Korea
                Russians attack with 7 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 6 infantry in Korea, round 3 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Samara
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Archangel
                Russians attack with 3 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 4 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Novosibirsk
                Russians attack with 3 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 2 infantry in Novosibirsk, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Soviet Far East
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,5,5,6,5,4,6,4,5,5,6,5,5,1,6,5,6,4,1,2,2,3,4,6,1,5,4
            Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
            EDIT: Adding units owned by Russians to Korea: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.67
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 marine moved from Java to 42 Sea Zone
            1 battleship and 1 marine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from Yunnan to Kiangsi
            1 mech_infantry moved from Yunnan to Kiangsi
            2 infantry moved from Yunnan to Kweichow
            1 bomber moved from Shan State to Kweichow
            1 tactical_bomber moved from Shan State to Kweichow
            1 bomber moved from Japan to Kiangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 82 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 marine moved from Java to 42 Sea Zone
            1 battleship and 1 marine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from Yunnan to Kiangsi
            1 mech_infantry moved from Yunnan to Kiangsi
            2 infantry moved from Yunnan to Kweichow
            1 bomber moved from Shan State to Kweichow
            1 tactical_bomber moved from Shan State to Kweichow
            1 bomber moved from Japan to Kiangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 82 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
            Battle in 54 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Manchuria from Chinese, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Celebes
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 0/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Borneo
                Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 82 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 82 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 82 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 82 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 bomber in Kiangsi, round 5 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win with no units remaining. Battle score for attacker is -17
                Casualties for Japanese: 1 bomber and 2 mech_infantrys
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Kwangsi
            1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
            1 infantry moved from Shan State to Yunnan
            1 bomber and 1 tactical_bomber moved from Kweichow to Kwangsi
            1 carrier moved from 42 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 carriers moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 42 Sea Zone to 43 Sea Zone
            2 destroyers moved from 42 Sea Zone to 35 Sea Zone
            2 carriers moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            3 destroyers moved from 6 Sea Zone to 19 Sea Zone
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 aaGuns moved from India to Burma
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Japan to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 carrier moved from 72 Sea Zone to 70 Sea Zone
            1 fighter and 1 tactical_bomber moved from 82 Sea Zone to 70 Sea Zone
            1 destroyer moved from 72 Sea Zone to 70 Sea Zone
            1 marine moved from French Madagascar to 72 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 marine and 1 submarine moved from 72 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Egypt
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 infantry placed in India
            3 mech_infantrys placed in Malaya
            3 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
            Japanese undo move 5.
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.33
    ANZAC : 0.33
    Chinese : 1.00
    Japanese : -1.50
    

    Territory Summary for Japanese :

    Kwangsi : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    Japan : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Manchuria : 1 flag, 2 infantry
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 2 infantry
    Hunan : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 2 aaGuns
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Borneo : 1 flag, 3 infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
    French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
    Celebes : 1 flag, 1 infantry
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 transport
    43 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
    37 Sea Zone : 1 flag
    35 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport
    39 Sea Zone : 1 submarine and 1 transport
    19 Sea Zone : 4 carriers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport
    16 Sea Zone : 1 destroyer
    54 Sea Zone : 1 flag, 1 submarine
    Egypt : 1 marine
    French Madagascar : 1 flag
    70 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    72 Sea Zone : 1 flag
    81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
    

    Production/PUs Summary :

    Germans : 63 / 92
    Russians : 22 / 24
    Japanese : 53 / 66
    Americans : 56 / 102
    Chinese : 13 / 17
    British : 28 / 24
    UK_Pacific : 0 / 0
    Italians : 19 / 33
    ANZAC : 10 / 19
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 artilleries and 4 infantry moved from Libya to Tobruk
            2 artilleries and 2 infantry moved from Tunisia to Libya
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            6 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            4 bombers moved from Queensland to 54 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 carriers, 4 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Algeria to Tunisia
            5 mech_infantrys moved from Morocco to Tunisia
            5 infantry moved from Morocco to Algeria
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 artillery, 3 battleships, 4 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 3 battleships, 4 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Alexandria
                Americans attack with 1 artillery and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Alexandria
                Americans win, taking Alexandria from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            4 bombers moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            2 fighters placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            5 infantry and 5 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Hunan
            1 fighter moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            7 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shensi to Szechwan
            1 infantry moved from Shantung to Anhwe
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 8 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 8 infantry in Kweichow, round 2 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 8 infantry in Kweichow, round 3 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kansu
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 artilleries and 4 infantry moved from Libya to Tobruk
            2 artilleries and 2 infantry moved from Tunisia to Libya
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            6 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            4 bombers moved from Queensland to 54 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 carriers, 4 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Algeria to Tunisia
            5 mech_infantrys moved from Morocco to Tunisia
            5 infantry moved from Morocco to Algeria
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 artillery, 3 battleships, 4 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 3 battleships, 4 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Alexandria
                Americans attack with 1 artillery and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Alexandria
                Americans win, taking Alexandria from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            4 bombers moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            2 fighters placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            5 infantry and 5 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Hunan
            1 fighter moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            7 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shensi to Szechwan
            1 infantry moved from Shantung to Anhwe
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 8 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 8 infantry in Kweichow, round 2 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 8 infantry in Kweichow, round 3 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kansu
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 armour, 2 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 fighter moved from Tobruk to French Equatorial Africa
            2 bombers moved from Tunisia to French Equatorial Africa
            2 armour and 4 infantry moved from Union of South Africa to Rhodesia
            2 armour moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Southern France
            Battle in 104 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win, taking Southern France from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6,4,2,2,2,2
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    Americans : 1.00
    Chinese : 2.00
    Japanese : 0.33
    

    Savegame

Suggested Topics

  • 5
  • 14
  • 27
  • 35
  • 349
  • 27
  • 33
  • 83
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.0k

Users

39.3k

Topics

1.7m

Posts