Test summary from TripleA, engine version: 2.6.14470, time: 4:20:47 PM
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Dawgoneit allies v 666
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Shensi to Kweichow 10 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Tunisia to Libya 2 artilleries and 2 infantry moved from Algeria to Tunisia 3 artilleries and 3 infantry moved from Morocco to Algeria 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 14 Sea Zone to 25 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 battleships, 4 carriers, 1 cruiser, 1 submarine and 2 transports moved from 33 Sea Zone to 26 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Queensland 5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from Midway to Queensland 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland Non Combat Move - Americans 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5 Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Shensi to Kweichow 10 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 bomber moved from Tunisia to Northern Italy 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Kenya to Anglo Egyptian Sudan 1 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Anglo Egyptian Sudan to Alexandria 1 infantry moved from Libya to Tobruk 1 destroyer moved from 91 Sea Zone to 82 Sea Zone Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Alexandria British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 110 Sea Zone British attack with 1 bomber Germans defend with 1 destroyer British roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 110 Sea Zone to Tunisia 1 bomber moved from Northern Italy to Tunisia 1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 fighter moved from Alexandria to Anglo Egyptian Sudan 1 fighter moved from Alexandria to Tobruk Place Units - British 2 armour placed in Union of South Africa 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,5,5,6,6,3,1,3,2,3,4,2 British collect 24 PUs (4 lost to blockades); end with 24 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 British : -2.00 Italians : -0.67 Chinese : 0.33 AA fire in Northern Italy : : -0.17 Japanese : -0.67
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 fighter moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 mech_infantrys moved from Ukraine to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Alexandria
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 fighter moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 mech_infantrys moved from Ukraine to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria retreated to Alexandria British win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Eastern Poland Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 armour Italians roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 armour Non Combat Move - Italians 1 bomber moved from Eastern Poland to Ukraine 1 armour moved from Southern Italy to Western Germany 2 fighters moved from Alexandria to Egypt 1 armour moved from Syria to Egypt 1 armour moved from Eastern Persia to Iraq Place Units - Italians 3 infantry placed in Egypt 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : 1.33 Russians : 0.50
Territory Summary for Italians :
West India : 1 flag Trans-Jordan : 1 flag Egypt : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 2 mech_infantrys Syria : 1 flag France : 1 aaGun, 1 artillery and 2 infantry Western Germany : 1 armour and 1 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry Eastern Poland : 1 flag, 1 mech_infantry Bessarabia : 1 flag Ukraine : 1 bomber Crete : 1 flag Bulgaria : 1 artillery and 2 infantry Iraq : 1 armour Eastern Persia : 1 flag Northwest Persia : 1 flag Persia : 1 flag Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 57 / 94 Russians : 24 / 29 Japanese : 47 / 63 Americans : 62 / 102 Chinese : 17 / 17 British : 28 / 24 UK_Pacific : 0 / 0 Italians : 19 / 33 ANZAC : 10 / 21 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Philippines to Queensland 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Philippines to Queensland 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Egypt to Alexandria 6 fighters and 3 tactical_bombers moved from Egypt to Alexandria 1 infantry moved from Kazakhstan to Novosibirsk 2 infantry moved from Volgograd to Samara 2 mech_infantrys moved from Volgograd to Tambov 3 infantry moved from Caucasus to Rostov 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 10 mech_infantrys moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 artilleries and 6 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Archangel 1 fighter moved from Novgorod to Bryansk 1 bomber moved from Ukraine to Novosibirsk 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 bomber moved from Ukraine to Tambov 1 fighter moved from Ukraine to Tambov 1 armour moved from Volgograd to Rostov 1 artillery moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Novosibirsk 1 artillery moved from Ukraine to Rostov 3 mech_infantrys moved from Ukraine to Rostov 1 fighter moved from Western Germany to Western Ukraine 1 fighter moved from Western Germany to Belarus 1 fighter moved from Ukraine to Bryansk 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Southern Italy to Rostov
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Egypt to Alexandria 6 fighters and 3 tactical_bombers moved from Egypt to Alexandria 1 infantry moved from Kazakhstan to Novosibirsk 2 infantry moved from Volgograd to Samara 2 mech_infantrys moved from Volgograd to Tambov 3 infantry moved from Caucasus to Rostov 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 10 mech_infantrys moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 artilleries and 6 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Archangel 1 fighter moved from Novgorod to Bryansk 1 bomber moved from Ukraine to Novosibirsk 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 bomber moved from Ukraine to Tambov 1 fighter moved from Ukraine to Tambov 1 armour moved from Volgograd to Rostov 1 artillery moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Novosibirsk 1 artillery moved from Ukraine to Rostov 3 mech_infantrys moved from Ukraine to Rostov 1 fighter moved from Western Germany to Western Ukraine 1 fighter moved from Western Germany to Belarus 1 fighter moved from Ukraine to Bryansk 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Germans Battle in Bryansk Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 4/12 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys in Rostov, round 2 : 0/12 hits, 3.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Rostov Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys in Rostov, round 3 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Rostov Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys in Rostov, round 4 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Archangel Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Alexandria Germans attack with 6 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry Germans roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Alexandria, round 2 : 6/10 hits, 5.17 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Alexandria Germans win, taking Alexandria from British with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Belarus Germans attack with 2 artilleries, 1 fighter and 6 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Belarus, round 2 : 1/9 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 2 artilleries, 1 fighter and 4 infantry in Belarus, round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Samara Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Novosibirsk to Volgograd 1 fighter and 1 tactical_bomber moved from Samara to Volgograd 1 bomber and 1 fighter moved from Tambov to Volgograd 1 fighter moved from Rostov to Ukraine 2 fighters moved from Bryansk to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 fighter moved from Belarus to Novgorod 1 fighter moved from Archangel to Novgorod 1 aaGun moved from Novgorod to Belarus 3 infantry moved from Iraq to Trans-Jordan 6 armour moved from Iraq to Egypt 6 fighters and 3 tactical_bombers moved from Alexandria to Egypt 1 fighter moved from France to Southern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 2 infantry moved from Western Germany to Germany 1 infantry moved from Southern France to France 2 fighters moved from 113 Sea Zone to Western Germany Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Volgograd 3 mech_infantrys placed in Caucasus 3 infantry placed in Iraq 7 mech_infantrys placed in Germany Germans undo move 4. 3 infantry placed in Caucasus 3 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,3 Germans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -5.17 British : -0.67 Russians : 1.00
Territory Summary for Germans :
Kazakhstan : 1 flag Trans-Jordan : 3 infantry Alexandria : 1 flag, 1 infantry Egypt : 8 armour, 6 fighters, 7 mech_infantrys and 3 tactical_bombers Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 4 infantry and 1 marine Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry Germany : 1 factory_major, 2 infantry and 10 mech_infantrys Norway : 2 infantry Southern Italy : 1 aaGun, 1 fighter and 2 infantry Belarus : 1 flag, 1 aaGun, 2 artilleries and 4 infantry Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys Vyborg : 1 flag Archangel : 1 flag, 2 infantry Tambov : 1 flag, 1 mech_infantry Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 4 fighters and 2 infantry Western Ukraine : 1 flag, 1 infantry and 10 mech_infantrys Novosibirsk : 1 flag, 1 infantry and 1 mech_infantry Volgograd : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Caucasus : 1 flag, 1 factory_minor and 3 infantry Samara : 1 flag, 1 artillery 125 Sea Zone : 1 submarine 113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer 70 Sea Zone : 1 flag, 1 submarine 104 Sea Zone : 1 destroyer 106 Sea Zone : 1 flag Bulgaria : 1 flag, 2 infantry Greece : 1 flag Iraq : 1 flag, 1 factory_minor and 3 infantry 115 Sea Zone : 1 transport Finland : 1 flag 105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 66 / 92 Russians : 15 / 29 Japanese : 44 / 63 Americans : 62 / 102 Chinese : 17 / 17 British : 28 / 24 UK_Pacific : 0 / 0 Italians : 19 / 33 ANZAC : 13 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry and 1 tactical_bomber moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Samara 3 infantry moved from Vologda to Novosibirsk 3 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 3 infantry moved from Siberia to Soviet Far East 7 infantry moved from Manchuria to Korea Combat - Russians Battle in Korea Russians attack with 7 infantry Japanese defend with 2 infantry Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 6 infantry in Korea, round 3 : 2/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 3 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 4 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 2 infantry in Novosibirsk, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Soviet Far East Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,5,5,6,5,4,6,4,5,5,6,5,5,1,6,5,6,4,1,2,2,3,4,6,1,5,4 Russians collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.67 Japanese : -0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry and 1 tactical_bomber moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Samara 3 infantry moved from Vologda to Novosibirsk 3 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 3 infantry moved from Siberia to Soviet Far East 7 infantry moved from Manchuria to Korea Combat - Russians Battle in Korea Russians attack with 7 infantry Japanese defend with 2 infantry Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 6 infantry in Korea, round 3 : 2/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 3 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 3 infantry and 1 mech_infantry in Archangel, round 4 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 2 infantry in Novosibirsk, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Soviet Far East Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,5,5,6,5,4,6,4,5,5,6,5,5,1,6,5,6,4,1,2,2,3,4,6,1,5,4 Russians collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns EDIT: Adding units owned by Russians to Korea: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.67 Japanese : -0.67
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from Yunnan to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 2 infantry moved from Yunnan to Kweichow 1 bomber moved from Shan State to Kweichow 1 tactical_bomber moved from Shan State to Kweichow 1 bomber moved from Japan to Kiangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 82 Sea Zone
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from Yunnan to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 2 infantry moved from Yunnan to Kweichow 1 bomber moved from Shan State to Kweichow 1 tactical_bomber moved from Shan State to Kweichow 1 bomber moved from Japan to Kiangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 82 Sea Zone Combat - Japanese Battle in Manchuria Battle in 54 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Manchuria from Chinese, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 0/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 82 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 82 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 82 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 82 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 bomber in Kiangsi, round 5 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win with no units remaining. Battle score for attacker is -17 Casualties for Japanese: 1 bomber and 2 mech_infantrys Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Kwangsi 1 infantry moved from Shan State to Yunnan 1 bomber and 1 tactical_bomber moved from Kweichow to Kwangsi 1 carrier moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 42 Sea Zone to 43 Sea Zone 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 3 destroyers moved from 6 Sea Zone to 19 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 aaGuns moved from India to Burma 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 carrier moved from 72 Sea Zone to 70 Sea Zone 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to 70 Sea Zone 1 destroyer moved from 72 Sea Zone to 70 Sea Zone 1 marine moved from French Madagascar to 72 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 marine and 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt Place Units - Japanese 3 mech_infantrys placed in French Indo China 1 infantry placed in India 3 mech_infantrys placed in Malaya 3 fighters placed in Japan 1 submarine placed in 6 Sea Zone Japanese undo move 5. 1 submarine placed in 39 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.33 ANZAC : 0.33 Chinese : 1.00 Japanese : -1.50
Territory Summary for Japanese :
Kwangsi : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japan : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber Manchuria : 1 flag, 2 infantry Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 2 infantry Hunan : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Shan State : 1 flag Burma : 1 flag, 2 aaGuns India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Borneo : 1 flag, 3 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys Celebes : 1 flag, 1 infantry Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports 37 Sea Zone : 1 flag 35 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport 39 Sea Zone : 1 submarine and 1 transport 19 Sea Zone : 4 carriers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 flag, 1 submarine Egypt : 1 marine French Madagascar : 1 flag 70 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber 72 Sea Zone : 1 flag 81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 63 / 92 Russians : 22 / 24 Japanese : 53 / 66 Americans : 56 / 102 Chinese : 13 / 17 British : 28 / 24 UK_Pacific : 0 / 0 Italians : 19 / 33 ANZAC : 10 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa 2 artilleries and 4 infantry moved from Libya to Tobruk 2 artilleries and 2 infantry moved from Tunisia to Libya 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 6 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 4 bombers moved from Queensland to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 4 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Algeria to Tunisia 5 mech_infantrys moved from Morocco to Tunisia 5 infantry moved from Morocco to Algeria Combat - Americans Battle in 54 Sea Zone Americans attack with 1 artillery, 3 battleships, 4 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 submarine Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 3 battleships, 4 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Alexandria Americans attack with 1 artillery and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Alexandria Americans win, taking Alexandria from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 4 bombers moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 5 infantry and 5 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 1.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Hunan 1 fighter moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 7 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Shensi to Szechwan 1 infantry moved from Shantung to Anhwe Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 8 infantry Japanese defend with 2 infantry Chinese roll dice for 8 infantry in Kweichow, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 8 infantry in Kweichow, round 3 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 2.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa 2 artilleries and 4 infantry moved from Libya to Tobruk 2 artilleries and 2 infantry moved from Tunisia to Libya 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 6 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 4 bombers moved from Queensland to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 4 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Algeria to Tunisia 5 mech_infantrys moved from Morocco to Tunisia 5 infantry moved from Morocco to Algeria Combat - Americans Battle in 54 Sea Zone Americans attack with 1 artillery, 3 battleships, 4 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 submarine Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 3 battleships, 4 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Alexandria Americans attack with 1 artillery and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Alexandria Americans win, taking Alexandria from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 4 bombers moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 5 infantry and 5 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Hunan 1 fighter moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 7 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Shensi to Szechwan 1 infantry moved from Shantung to Anhwe Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 8 infantry Japanese defend with 2 infantry Chinese roll dice for 8 infantry in Kweichow, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 8 infantry in Kweichow, round 3 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Purchase Units - British British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 armour, 2 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa 1 fighter moved from Tobruk to French Equatorial Africa 2 bombers moved from Tunisia to French Equatorial Africa 2 armour and 4 infantry moved from Union of South Africa to Rhodesia 2 armour moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Southern France Battle in 104 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win, taking Southern France from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6,4,2,2,2,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 British : -0.33 Americans : 1.00 Chinese : 2.00 Japanese : 0.33
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 3 destroyers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from France to Southern France 1 fighter and 1 infantry moved from Egypt to Alexandria 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 3 destroyers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from France to Southern France 1 fighter and 1 infantry moved from Egypt to Alexandria 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Italians Battle in Southern France Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Alexandria Italians attack with 1 fighter and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Anglo Egyptian Sudan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Bryansk Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Southern Italy 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Alexandria to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Iraq to Egypt Place Units - Italians 3 infantry placed in Egypt 3 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2 Italians collect 15 PUs (8 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 4.17 British : -0.33 Russians : -0.33
Territory Summary for Italians :
West India : 1 flag Trans-Jordan : 1 flag Alexandria : 1 flag, 1 infantry Egypt : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 2 mech_infantrys Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Syria : 1 flag France : 1 aaGun and 1 infantry Western Germany : 1 armour and 1 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry Bryansk : 1 flag, 1 mech_infantry Eastern Poland : 1 flag Bessarabia : 1 flag Crete : 1 flag Bulgaria : 1 artillery and 2 infantry 97 Sea Zone : 3 destroyers Eastern Persia : 1 flag Northwest Persia : 1 flag Persia : 1 flag Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 60 / 92 Russians : 21 / 24 Japanese : 50 / 66 Americans : 56 / 91 Chinese : 16 / 18 British : 28 / 29 UK_Pacific : 0 / 0 Italians : 23 / 29 ANZAC : 10 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Vologda Germans take Vologda from Russians 3 artilleries and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 2 fighters moved from Novgorod to Smolensk 1 artillery moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 infantry moved from Rostov to Tambov 1 artillery moved from Volgograd to Tambov 2 bombers, 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 fighter moved from Volgograd to Samara 4 fighters moved from Ukraine to Tambov 1 armour moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt