Giallo (Allies+3) vs Majikforce (Axis) BM3


  • @majikforce Max def

  • '22 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 fighter, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Archangel to Smolensk
            3 fighters moved from Southern Italy to 97 Sea Zone
            2 bombers moved from France to 97 Sea Zone
            4 tactical_bombers moved from Bryansk to 97 Sea Zone
            3 bombers moved from Bryansk to 97 Sea Zone
            3 fighters moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            3 fighters moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Tambov
            2 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan
                  Germans take Kazakhstan from Russians
                  Germans take Turkmenistan from Russians
            3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
            3 artilleries moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            4 infantry moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 2 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 marine
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 marine owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 marine
            Battle in Smolensk
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 3 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 3 fighters and 3 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 4/9 hits, 3.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 97 Sea Zone
                Germans attack with 5 bombers, 3 fighters and 4 tactical_bombers
                British defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Germans roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
                    British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    1 destroyer owned by the British, 3 cruisers owned by the British, 1 fighter owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/8 hits, 5.00 expected hits
                    British roll dice for 1 battleship, 1 fighter and 2 transports in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                    1 transport owned by the British lost in 97 Sea Zone
                Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 50
                Casualties for Germans: 2 fighters and 4 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - Germans
            3 fighters moved from Smolensk to Bryansk
            3 fighters moved from Volgograd to Bryansk
            1 fighter moved from 97 Sea Zone to Western Germany
            2 bombers moved from 97 Sea Zone to Bryansk
            3 bombers moved from 97 Sea Zone to Western Germany
            3 aaGuns and 5 infantry moved from France to Western Germany
            3 mech_infantrys moved from Poland to Western Germany
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 armour and 1 mech_infantry placed in Germany
            5 infantry placed in Germany
            3 infantry placed in Western Germany
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.83
    British : 1.83
    Americans : 0.33
    Russians : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Vologda to Samara
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Tambov
            2 fighters moved from Russia to Samara
            1 fighter moved from Russia to Smolensk
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Italians defend with 1 fighter
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -12
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 submarine
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Samara to Russia
            2 aaGuns and 9 infantry moved from Vologda to Russia
            2 fighters moved from Tambov to Russia
    
        Place Units - Russians
            1 armour and 5 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -0,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour and 1 mech_infantry moved from Sikang to Novosibirsk
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 57 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone
            1 battleship and 1 marine moved from 44 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to Burma
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Yunnan to Burma
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 75 Sea Zone to 71 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            3 bombers moved from Philippines to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from Philippines to 21 Sea Zone
            1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Jehol to Manchuria
            3 mech_infantrys moved from Kiangsu to Jehol
            1 artillery moved from Kansu to Timguska
            2 infantry moved from Kansu to Timguska
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Dutch New Guinea
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Dutch New Guinea from ANZAC, taking Siberia from Russians, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 5/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 3 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/8 hits, 4.83 expected hits
                    ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Burma to French Indo China
            2 tactical_bombers moved from Burma to French Indo China
            3 mech_infantrys moved from French Indo China to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            2 carriers moved from 37 Sea Zone to 56 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            3 tactical_bombers moved from Java to 42 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 fighter moved from 42 Sea Zone to 56 Sea Zone
            1 fighter moved from 42 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 fighter moved from 42 Sea Zone to 56 Sea Zone
            3 bombers, 3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            3 bombers moved from 6 Sea Zone to Japan
            3 fighters moved from 6 Sea Zone to Japan
            1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 armour placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    UK_Pacific : -0.33
    Japanese : -2.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/8 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 0/7 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 4 : 2/7 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Holland Belgium
                Americans attack with 3 fighters and 1 marine
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 3 fighters and 1 marine in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 marine remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 91 Sea Zone
            1 fighter moved from Malta to Iraq
            1 infantry moved from Tobruk to Alexandria
            1 armour moved from Alexandria to Trans-Jordan
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : -0,33
    Americans : -2,17
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/8 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 0/7 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 4 : 2/7 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Holland Belgium
                Americans attack with 3 fighters and 1 marine
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 3 fighters and 1 marine in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 marine remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 91 Sea Zone
            1 fighter moved from Malta to Iraq
            1 infantry moved from Tobruk to Alexandria
            1 armour moved from Alexandria to Trans-Jordan
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery, 1 fighter and 2 infantry moved from India to Burma
            2 tactical_bombers moved from Syria to Northwest Persia
            2 armour moved from Syria to Northwest Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 4 : 3/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Northwest Persia
                British attack with 2 armour and 2 tactical_bombers
                Germans defend with 2 armour
                    British roll dice for 2 armour and 2 tactical_bombers in Northwest Persia, round 2 : 2/4 hits, 2,33 expected hits
                    Germans roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 armour owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            3 artilleries and 10 infantry moved from Trans-Jordan to Iraq
            3 artilleries moved from Egypt to Trans-Jordan
            2 armour moved from Syria to Iraq
            2 tactical_bombers moved from Northwest Persia to Iraq
            2 aaGuns and 6 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            5 infantry placed in United Kingdom
            British undo move 1.
            3 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            British collect 32 PUs (5 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : -0,33
    British : -0,17
    Americans : -2,17
    Japanese : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Greece to Yugoslavia
            1 artillery moved from Greece to Albania
            1 fighter moved from Western Germany to Bryansk
            2 fighters moved from Southern Italy to Western Germany
            10 infantry moved from Northern Italy to Western Germany
            1 artillery moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1,1,2
            Italians collect 6 PUs (12 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
            4 infantry moved from Queensland to New South Wales
            1 fighter moved from 63 Sea Zone to New South Wales
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
            4 infantry moved from Queensland to New South Wales
            1 fighter moved from 63 Sea Zone to New South Wales
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    it’s your turn

  • '22 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    it’s your turn

    Whoops! Forgot about this. Will try and work on it tonight.

  • '22 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Bryansk to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour moved from Turkmenistan to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            2 mech_infantrys moved from Turkmenistan to Samara
            1 mech_infantry moved from Volgograd to Bryansk
            3 armour moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            3 fighters moved from Bryansk to Samara
            3 fighters moved from Bryansk to Archangel
            1 mech_infantry moved from Novgorod to Bryansk
            1 armour moved from Turkmenistan to Volgograd
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Western Germany to Holland Belgium
            3 bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 bombers and 2 infantry
                Americans defend with 1 marine
                    Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 2.33 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Archangel
                Germans attack with 3 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Samara
                Germans attack with 3 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Samara to Bryansk
            3 fighters moved from Archangel to Bryansk
            2 bombers moved from Northwest Persia to Bryansk
            1 fighter moved from Western Germany to Bryansk
            2 bombers moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Bryansk
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            2 infantry moved from Western Germany to 113 Sea Zone
            3 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 armour and 1 mech_infantry placed in Volgograd
            3 infantry placed in France
            3 infantry placed in Western Germany
            2 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,6,5,6
            Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.50
    Americans : -0.33
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            2 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
            2 fighters moved from Russia to Tambov
            1 artillery and 2 infantry moved from Russia to Tambov
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 infantry moved from Olgiy to Yenisey
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 3/5 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Samara to Russia
            2 fighters moved from Tambov to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,00
    Russians : 2,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Novosibirsk to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Vologda to Samara
            1 infantry and 1 mech_infantry moved from Novosibirsk to Samara
            1 infantry moved from Kansu to Novosibirsk
            1 artillery and 3 infantry moved from Timguska to Yenisey
            1 fighter and 2 tactical_bombers moved from French Indo China to Burma
            2 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from Western Australia to South Australia
                  Japanese take South Australia from ANZAC
            1 artillery moved from Western Australia to 56 Sea Zone
            1 artillery and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Northern Territory
            4 bombers moved from Japan to 25 Sea Zone
            2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            3 mech_infantrys moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Battle in Northern Territory
            Battle in Queensland
            Battle in 25 Sea Zone
                Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 5.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Northern Territory from ANZAC, taking Queensland from ANZAC with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yenisey
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Yenisey, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 artillery and 1 infantry
            Battle in Samara
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Samara
                    Japanese roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Japanese roll dice for 1 armour in Samara, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Samara, round 6 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Burma to French Indo China
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 submarine and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            4 bombers moved from 25 Sea Zone to Midway
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from 25 Sea Zone to Midway
            3 fighters moved from Japan to Midway
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 55 Sea Zone
            3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            2 destroyers and 3 submarines placed in 6 Sea Zone
            3 armour placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : 1.00
    Russians : -0.33
    Japanese : -2.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 infantry and 5 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            4 carriers, 2 cruisers and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 63 Sea Zone to Queensland
            1 fighter moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from 63 Sea Zone to Queensland
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Trans-Jordan to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Northwest Persia
                Americans attack with 1 armour and 1 fighter
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour and 1 fighter in Northwest Persia, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Americans lost in Northwest Persia
                 retreated to Northwest Persia
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Queensland
                Americans attack with 3 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            3 fighters moved from Queensland to 54 Sea Zone
            3 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            3 fighters moved from Eastern United States to Western United States
            1 fighter moved from Western United States to 10 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Northwest Persia to Iraq
    
        Place Units - Americans
            2 bombers and 5 tactical_bombers placed in Western United States
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Americans : -4,00
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 infantry and 5 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            4 carriers, 2 cruisers and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 63 Sea Zone to Queensland
            1 fighter moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from 63 Sea Zone to Queensland
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Trans-Jordan to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Northwest Persia
                Americans attack with 1 armour and 1 fighter
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour and 1 fighter in Northwest Persia, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Americans lost in Northwest Persia
                 retreated to Northwest Persia
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Queensland
                Americans attack with 3 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            3 fighters moved from Queensland to 54 Sea Zone
            3 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            3 fighters moved from Eastern United States to Western United States
            1 fighter moved from Western United States to 10 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Northwest Persia to Iraq
    
        Place Units - Americans
            2 bombers and 5 tactical_bombers placed in Western United States
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 81 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 armour moved from Iraq to Eastern Persia
                  British take Eastern Persia from Germans
            1 armour moved from Iraq to Northwest Persia
            2 fighters moved from Normandy Bordeaux to France
            2 infantry moved from Normandy Bordeaux to France
            1 tactical_bomber moved from Iraq to West India
            1 infantry moved from India to West India
            2 infantry moved from Iraq to Northwest Persia
            3 artilleries moved from Trans-Jordan to Iraq
            1 armour and 5 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Iraq to Northwest Persia
            7 infantry moved from Iraq to Persia
    
        Combat - British
            Battle in West India
                British attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 1 infantry and 1 tactical_bomber in West India, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in West India
                British win with 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Northwest Persia
                British attack with 1 armour, 3 artilleries and 6 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour, 3 artilleries and 6 infantry in Northwest Persia, round 2 : 4/10 hits, 3,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in France
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    British roll dice for 2 fighters and 2 infantry in France, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the British lost in France
                 retreated to France
                Germans win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from France to Normandy Bordeaux
            8 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from West India to India
            1 fighter moved from Burma to India
            1 tactical_bomber moved from Iraq to India
    
        Place Units - British
            1 destroyer placed in 81 Sea Zone
            3 artilleries placed in Iraq
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
            British collect 33 PUs (7 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 3 PUs (1 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 4,17
    British : 0,33
    Americans : -4,00
    Japanese : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Southern France
            2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                 retreated to Southern France
                Americans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
            Battle in Tambov
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Tambov to Bryansk
            1 mech_infantry moved from Yugoslavia to Western Germany
            1 artillery moved from Albania to Yugoslavia
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Holland Belgium to Southern Italy
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,6,6,2
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 4 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -3.00
    British : 0.33
    Americans : 1.00
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            3 fighters moved from New South Wales to South Australia
            2 fighters moved from 63 Sea Zone to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 5 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters and 2 infantry in South Australia, round 2 : 3/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 carrier, 2 cruisers and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from South Australia to Queensland
            1 fighter moved from South Australia to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            2 fighters moved from South Australia to Queensland
            2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            3 fighters moved from New South Wales to South Australia
            2 fighters moved from 63 Sea Zone to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 5 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters and 2 infantry in South Australia, round 2 : 3/7 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 carrier, 2 cruisers and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from South Australia to Queensland
            1 fighter moved from South Australia to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            2 fighters moved from South Australia to Queensland
            2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,33
    

    Savegame

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