Giallo (Allies+3) vs Majikforce (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Victoria
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in Victoria
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
                    ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Victoria
                ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Queensland
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
                1 artillery owned by the ANZAC retreated to New South Wales
                Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
            ANZAC collect 3 PUs; end with 3 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 1,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 7 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Northern Territory to Victoria
            1 fighter and 1 tactical_bomber moved from Northern Territory to Victoria
    
        Combat - Japanese
            Battle in Victoria
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Victoria, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Victoria
                Japanese win, taking Victoria from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            4 artilleries moved from Northern Territory to Queensland
            1 infantry moved from Northern Territory to Queensland
            2 artilleries and 6 infantry moved from Western Australia to South Australia
            1 tactical_bomber moved from Victoria to Western Australia
            1 infantry moved from Siam to 37 Sea Zone
            2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
            3 transports moved from 56 Sea Zone to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 armour moved from West India to Eastern Persia
            2 mech_infantrys moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 mech_infantrys moved from Caucasus to Turkmenistan
            2 infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            3 bombers moved from Japan to Yunnan
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 fighters, 2 submarines and 1 transport placed in 6 Sea Zone
            1 destroyer placed in 37 Sea Zone
            3 artilleries placed in French Indo China
            2 artilleries and 1 infantry placed in Queensland
            1 artillery placed in Malaya
            1 artillery placed in Japan
            3 mech_infantrys placed in West India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
            Japanese collect 86 PUs (2 lost to blockades); end with 86 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame

  • '22 '16

    @Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.

  • '22 '16

    @Giallo bump

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Persia to Northwest Persia
            3 fighters moved from Persia to Northwest Persia
            2 bombers moved from Egypt to Northwest Persia
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 bomber moved from New South Wales to New Zealand
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in New Zealand
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 56 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 carriers, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Northwest Persia
                Americans attack with 1 armour, 2 bombers and 3 fighters
                Germans defend with 2 artilleries and 1 mech_infantry
                    Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                 retreated to Northwest Persia
                Germans win with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 1 Sea Zone to 26 Sea Zone
            1 aaGun and 1 armour moved from Alaska to British Columbia
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from 101 Sea Zone to French Guiana
            3 fighters moved from Eastern United States to French Guiana
            4 submarines moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 bombers and 3 fighters moved from Northwest Persia to Persia
            1 bomber moved from New Zealand to New South Wales
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 3 fighters placed in 101 Sea Zone
            Americans undo move 3.
            3 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : -2,00
    Japanese : -3,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Persia to Northwest Persia
            3 fighters moved from Persia to Northwest Persia
            2 bombers moved from Egypt to Northwest Persia
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 bomber moved from New South Wales to New Zealand
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in New Zealand
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 56 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 carriers, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Northwest Persia
                Americans attack with 1 armour, 2 bombers and 3 fighters
                Germans defend with 2 artilleries and 1 mech_infantry
                    Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                 retreated to Northwest Persia
                Germans win with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 1 Sea Zone to 26 Sea Zone
            1 aaGun and 1 armour moved from Alaska to British Columbia
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from 101 Sea Zone to French Guiana
            3 fighters moved from Eastern United States to French Guiana
            4 submarines moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 bombers and 3 fighters moved from Northwest Persia to Persia
            1 bomber moved from New Zealand to New South Wales
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 3 fighters placed in 101 Sea Zone
            Americans undo move 3.
            3 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 24 PUs; 
            British buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Persia to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            7 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
            2 artilleries, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            6 fighters moved from United Kingdom to France
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 artillery
                    British roll dice for 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 5,67 expected hits
                    Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in France
                British attack with 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 12 infantry
                    AA fire in France : 0/3 hits, 0,50 expected hits
                    British roll dice for 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry in France, round 2 : 7/26 hits, 7,00 expected hits
                    Germans roll dice for 1 aaGun and 12 infantry in France, round 2 : 6/12 hits, 4,00 expected hits
                    1 aaGun owned by the Germans, 6 infantry owned by the Germans and 6 infantry owned by the British lost in France
                1 mech_infantry owned by the British, 2 artilleries owned by the British and 11 infantry owned by the British retreated to Normandy Bordeaux
                Germans win with 6 infantry remaining. Battle score for attacker is 5
                Casualties for British: 6 infantry
                Casualties for Germans: 1 aaGun and 6 infantry
    
        Non Combat Move - British
            6 fighters moved from France to Normandy Bordeaux
            7 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
            1 armour moved from Iraq to Egypt
            2 artilleries moved from Iraq to Persia
            3 mech_infantrys moved from Iraq to Persia
            1 armour moved from Iraq to Egypt
            2 armour moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
            1 armour moved from Iraq to Persia
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,4,5,2,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
            British collect 30 PUs (5 lost to blockades); end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : 0,33
    AA fire in France : : -0,50
    Americans : -2,00
    Japanese : -3,67
    

    Savegame


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.

    I will see how it goes the next following rounds

  • '22 '16

    TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from Crete to 99 Sea Zone
            3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            2 fighters moved from 99 Sea Zone to Egypt
            4 infantry moved from 98 Sea Zone to Egypt
            1 marine moved from 98 Sea Zone to Egypt
            4 artilleries moved from 98 Sea Zone to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
                British defend with 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 5 infantry and 6 mech_infantrys
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine in Egypt, round 2 : 3/12 hits, 4.67 expected hits
                    British roll dice for 6 armour, 5 infantry and 6 mech_infantrys in Egypt, round 2 : 3/17 hits, 6.67 expected hits
                    3 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine in Egypt, round 3 : 6/9 hits, 3.67 expected hits
                    British roll dice for 6 armour, 2 infantry and 6 mech_infantrys in Egypt, round 3 : 7/14 hits, 5.67 expected hits
                    4 mech_infantrys owned by the British, 1 marine owned by the Italians, 1 fighter owned by the Italians, 4 artilleries owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits
                    British roll dice for 6 armour and 2 mech_infantrys in Egypt, round 4 : 4/8 hits, 3.67 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Egypt
                British win with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -34
                Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
                Casualties for British: 5 infantry and 4 mech_infantrys
    
        Non Combat Move - Italians
            2 aaGuns and 4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            3 submarines placed in 93 Sea Zone
            1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -2.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
                    Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
                    Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
                    3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
                4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
                Japanese win with 3 artilleries remaining. Battle score for attacker is 14
                Casualties for ANZAC: 5 infantry
                Casualties for Japanese: 5 artilleries and 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
            ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
                    Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
                    Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
                    3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
                4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
                Japanese win with 3 artilleries remaining. Battle score for attacker is 14
                Casualties for ANZAC: 5 infantry
                Casualties for Japanese: 5 artilleries and 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
            ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : -0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 5 fighters, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            3 artilleries moved from Queensland to New South Wales
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 armour moved from Victoria to New South Wales
            2 artilleries and 6 infantry moved from South Australia to New South Wales
            2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            2 fighters moved from 56 Sea Zone to New South Wales
            1 tactical_bomber moved from Western Australia to New South Wales
            2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
            1 bomber moved from Eastern Persia to Iraq
    
        Combat - Japanese
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in 63 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 63 Sea Zone
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 63 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in New South Wales
                Japanese attack with 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
                ANZAC defend with 2 aaGuns, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry; Americans defend with 1 bomber
                    AA fire in New South Wales : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in New South Wales, round 2 : 8/19 hits, 7.00 expected hits
                    ANZAC roll dice for 2 aaGuns, 6 artilleries, 1 bomber, 1 fighter and 5 infantry in New South Wales, round 2 : 6/13 hits, 4.50 expected hits
                    6 infantry owned by the Japanese, 5 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in New South Wales, round 3 : 7/13 hits, 5.17 expected hits
                    ANZAC roll dice for 6 artilleries and 1 fighter in New South Wales, round 3 : 4/7 hits, 2.67 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the ANZAC and 6 artilleries owned by the ANZAC lost in New South Wales
                Japanese captures 2PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 armour, 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Japanese: 2 artilleries and 8 infantry
                Casualties for ANZAC: 2 aaGuns, 6 artilleries, 1 fighter and 5 infantry
                Casualties for Americans: 1 bomber
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from New South Wales to Queensland
            2 carriers moved from 56 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from Burma to West India
            3 mech_infantrys moved from West India to Eastern Persia
            2 mech_infantrys moved from Turkmenistan to Eastern Persia
            3 bombers moved from Yunnan to Eastern Persia
            1 bomber moved from Iraq to Eastern Persia
    
        Place Units - Japanese
            3 fighters placed in India
            1 carrier, 2 fighters and 4 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in West India
    
        Turn Complete - Japanese
            Japanese collect 88 PUs; end with 90 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.83
    AA fire in New South Wales : : -0.50
    AA fire in Iraq : : -0.17
    Japanese : 3.50
    

    Savegame

  • '22 '16

    @giallo GG. I think that’s it. Pick your poison on either board. 24 rounds impressive!


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @giallo GG. I think that’s it. Pick your poison on either board. 24 rounds impressive!

    That’s it indeed! GG ill post it

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