Giallo (Allies+3) vs Majikforce (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Western Australia to South Australia
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Urals to Vologda
            3 fighters moved from Volgograd to Vologda
            1 bomber moved from Caucasus to Vologda
            1 infantry moved from Kazakhstan to Samara
            1 infantry moved from Tambov to Samara
            3 fighters moved from Caucasus to Samara
            2 mech_infantrys moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 bomber moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Smolensk
            2 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
                Russians defend with 1 aaGun, 1 infantry and 1 mech_infantry
                    AA fire in Vologda : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Vologda, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
                    1 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                 retreated to Vologda
                Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
                Casualties for Germans: 1 armour, 1 fighter and 1 mech_infantry
                Casualties for Russians: 1 aaGun
            Battle in Archangel
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Holland Belgium
                Germans attack with 2 infantry
                British defend with 1 aaGun and 1 infantry
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                2 infantry owned by the Germans retreated to Western Germany
            Battle in Smolensk
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans winBritish win with 1 aaGun and 1 infantry remaining, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Samara, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from Holland Belgium: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 infantry
            EDIT: Changing ownership of Holland Belgium from British to Germans
            EDIT: Turning off Edit Mode
            5 mech_infantrys moved from Tambov to Caucasus
            5 armour moved from Tambov to Caucasus
            3 aaGuns, 9 armour, 24 artilleries, 19 infantry and 18 mech_infantrys moved from Tambov to Bryansk
            3 infantry moved from Ukraine to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            2 artilleries moved from Belarus to Bryansk
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            2 fighters moved from Vologda to Bryansk
            3 fighters moved from Samara to Caucasus
            1 fighter moved from Germany to Bryansk
            1 bomber moved from Smolensk to Bryansk
            1 bomber moved from Archangel to Caucasus
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 bomber moved from Vologda to Bryansk
            1 bomber moved from Archangel to Caucasus
            3 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 submarine placed in 113 Sea Zone
            1 carrier placed in 115 Sea Zone
            1 fighter placed in Western Germany
            2 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in Caucasus
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.33
    AA fire in Vologda : : 0.50
    Russians : 3.17
    

    Savegame

  • '22 '16

    @Giallo Forgot to bring my fighters to the Holland battle. Both of our inf missed the first round of combat. So I used the internal dice roller to roll AA and then to roll my 4 fighters from WGer. The first roll was AA a 2,1,3. You killed a fighter. The 2nd roll was 2,4,3 so my fighters killed your AA and inf. And Vologda was quite the gift for you!


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Forgot to bring my fighters to the Holland battle. Both of our inf missed the first round of combat. So I used the internal dice roller to roll AA and then to roll my 4 fighters from WGer. The first roll was AA a 2,1,3. You killed a fighter. The 2nd roll was 2,4,3 so my fighters killed your AA and inf. And Vologda was quite the gift for you!

    I don’t the dice for my inf in HB

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 mech_infantry moved from Vologda to Russia
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 submarine moved from 8 Sea Zone to 1 Sea Zone
            1 bomber moved from Japan to 1 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 1 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 1 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 1 Sea Zone to Soviet Far East
            1 bomber moved from Kansu to Japan
            1 bomber moved from 25 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Hopei to Yunnan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            3 mech_infantrys moved from Yenisey to Novosibirsk
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 destroyer and 3 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 destroyers, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            9 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from Western United States to 1 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Battle in Iwo Jima
            Battle in Holland Belgium
                Americans attack with 1 bomber, 4 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Iwo Jima from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 2/10 hits, 4,83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 9 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 1 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 1 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            9 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from British Columbia to Western United States
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            1 destroyer placed in 110 Sea Zone
            2 infantry placed in Normandy Bordeaux
            1 carrier and 4 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
            Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Americans : -5,33
    AA fire in Northern Italy : : -0,17
    Japanese : 2,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 destroyers, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            9 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from Western United States to 1 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Battle in Iwo Jima
            Battle in Holland Belgium
                Americans attack with 1 bomber, 4 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Iwo Jima from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 2/10 hits, 4,83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 9 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 1 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 1 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            9 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from British Columbia to Western United States
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            1 destroyer placed in 110 Sea Zone
            2 infantry placed in Normandy Bordeaux
            1 carrier and 4 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
            Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun, 12 artilleries, 10 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
            4 mech_infantrys moved from Egypt to Iraq
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Iraq to India
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2
            British collect 39 PUs (1 lost to blockades); end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Americans : -5,33
    AA fire in Northern Italy : : -0,17
    Japanese : 2,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
            1 fighter moved from New South Wales to Western Australia
            2 infantry moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
                 retreated to Western Australia
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to New South Wales
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
            ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
            1 fighter moved from New South Wales to Western Australia
            2 infantry moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
                 retreated to Western Australia
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to New South Wales
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
            ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 destroyer, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            2 bombers moved from Bryansk to Samara
            2 bombers moved from Caucasus to Tambov
            1 fighter moved from Caucasus to Samara
            1 fighter moved from Caucasus to Tambov
            3 fighters moved from Bryansk to Smolensk
            1 fighter moved from Caucasus to Smolensk
            3 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Western Germany to Holland Belgium
            4 fighters moved from Western Germany to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 5 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Tambov
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 4 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Smolensk, round 2 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Samara, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 infantry
            EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
            EDIT: Changing ownership of Northwest Persia from British to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 fighters moved from Smolensk to Bryansk
            1 fighter moved from Tambov to Bryansk
            1 fighter moved from Samara to Bryansk
            2 bombers moved from Tambov to Bryansk
            2 bombers moved from Samara to Bryansk
            5 fighters moved from Holland Belgium to Western Germany
            2 aaGuns moved from Germany to Western Germany
            6 infantry moved from Germany to Western Germany
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from Germany to Bryansk
            10 mech_infantrys moved from Caucasus to Bryansk
            9 armour moved from Caucasus to Bryansk
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 armour
            EDIT: Adding units owned by Germans to Persia: 1 armour
            EDIT: Changing ownership of Persia from British to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 4 infantry
            EDIT: Adding units owned by Germans to Northwest Persia: 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 artillery and 5 infantry
            EDIT: Adding units owned by Germans to Rostov: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Caucasus
            3 infantry placed in Volgograd
            1 destroyer placed in 115 Sea Zone
            1 armour and 1 tactical_bomber placed in Novgorod
            3 armour placed in Ukraine
            1 bomber and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.67
    Russians : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys moved from Russia to Samara
            4 fighters and 1 tactical_bomber moved from Russia to Persia
    
        Combat - Russians
            Battle in Persia
                Russians attack with 4 fighters and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 4 fighters and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 2,67 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Persia
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys in Samara, round 2 : 32/93 hits, 25,50 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            5 aaGuns moved from Russia to Samara
            4 fighters and 1 tactical_bomber moved from Persia to Iraq
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : 5,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Western Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from Japan to Iwo Jima
            1 fighter moved from Japan to 17 Sea Zone
            1 bomber moved from Caroline Islands to Iwo Jima
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 3 bombers and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Iwo Jima, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Iwo Jima to Japan
            1 fighter moved from 17 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Soviet Far East to Japan
            1 submarine moved from 1 Sea Zone to 7 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
            5 carriers, 4 destroyers, 6 fighters, 6 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
            1 mech_infantry moved from Malaya to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hopei to Yunnan
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Kansu to Shensi
            2 mech_infantrys moved from Novosibirsk to Kansu
            1 mech_infantry moved from Novosibirsk to Kansu
            1 infantry moved from Evenkiyskiy to Yenisey
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 fighter placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 5 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Iraq to Persia
                  Americans take Persia from Germans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            4 transports moved from 110 Sea Zone to 102 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            14 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            2 bombers moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Russia to Iraq
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 2 bombers, 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 14 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 14 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 10/17 hits, 8,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 bombers and 4 fighters moved from Holland Belgium to Normandy Bordeaux
            1 tactical_bomber moved from Fiji to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            5 destroyers and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            2 armour and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 0,50
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 5 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Iraq to Persia
                  Americans take Persia from Germans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            4 transports moved from 110 Sea Zone to 102 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            14 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            2 bombers moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Russia to Iraq
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 2 bombers, 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 14 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 14 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 10/17 hits, 8,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 bombers and 4 fighters moved from Holland Belgium to Normandy Bordeaux
            1 tactical_bomber moved from Fiji to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            5 destroyers and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            2 armour and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            12 artilleries and 10 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Russia to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 12 artilleries, 1 fighter and 10 infantry
                Germans defend with 5 infantry
                    British roll dice for 12 artilleries, 1 fighter and 10 infantry in Northwest Persia, round 2 : 6/23 hits, 7,83 expected hits
                    Germans roll dice for 5 infantry in Northwest Persia, round 2 : 1/5 hits, 1,67 expected hits
                    5 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 12 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - British
            1 fighter moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            5 armour and 9 mech_infantrys moved from Iraq to Eastern Persia
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            3 armour placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : -1,83
    Americans : 0,50
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 2 aaGuns
            EDIT: Adding units owned by British to Northwest Persia: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 2 aaGuns
            EDIT: Adding units owned by British to Northwest Persia: 2 aaGuns
            EDIT: Turning off Edit Mode
            Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Tunisia
            Battle in Southern France
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Tunisia from Americans, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : -0.33
    

    Savegame

  • '22 '16

    @Giallo I am kicking myself for my Middle East blunder. I always tell myself to not give the US a factory there. Then in my greed I went and did it anyway (hence the edit to take it). Forgot about that lone inf in Iraq. Well that’s my gift to you, Merry Christmas!


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo I am kicking myself for my Middle East blunder. I always tell myself to not give the US a factory there. Then in my greed I went and did it anyway (hence the edit to take it). Forgot about that lone inf in Iraq. Well that’s my gift to you, Merry Christmas!

    Gift accepted!!! Merry christmas

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