NO scramble.
Giallo (Allies+3) vs Majikforce (Axis) BM3
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern France Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Western Germany to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -1.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Vologda 3 fighters moved from Volgograd to Vologda 1 bomber moved from Caucasus to Vologda 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Tambov to Samara 3 fighters moved from Caucasus to Samara 2 mech_infantrys moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 1 bomber moved from Novgorod to Archangel 1 bomber moved from Western Germany to Smolensk 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Volgograd to Caucasus Combat - Germans Battle in Vologda Germans attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry Russians defend with 1 aaGun, 1 infantry and 1 mech_infantry AA fire in Vologda : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Vologda Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Vologda, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda retreated to Vologda Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour, 1 fighter and 1 mech_infantry Casualties for Russians: 1 aaGun Battle in Archangel Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Holland Belgium Germans attack with 2 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Germans retreated to Western Germany Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans winBritish win with 1 aaGun and 1 infantry remaining, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Samara, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Holland Belgium: 1 aaGun and 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 infantry EDIT: Changing ownership of Holland Belgium from British to Germans EDIT: Turning off Edit Mode 5 mech_infantrys moved from Tambov to Caucasus 5 armour moved from Tambov to Caucasus 3 aaGuns, 9 armour, 24 artilleries, 19 infantry and 18 mech_infantrys moved from Tambov to Bryansk 3 infantry moved from Ukraine to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 2 fighters moved from Vologda to Bryansk 3 fighters moved from Samara to Caucasus 1 fighter moved from Germany to Bryansk 1 bomber moved from Smolensk to Bryansk 1 bomber moved from Archangel to Caucasus 1 artillery and 1 infantry moved from Rostov to Caucasus 1 bomber moved from Vologda to Bryansk 1 bomber moved from Archangel to Caucasus 3 infantry moved from France to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 1 submarine placed in 113 Sea Zone 1 carrier placed in 115 Sea Zone 1 fighter placed in Western Germany 2 mech_infantrys placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Caucasus 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.33 AA fire in Vologda : : 0.50 Russians : 3.17
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@Giallo Forgot to bring my fighters to the Holland battle. Both of our inf missed the first round of combat. So I used the internal dice roller to roll AA and then to roll my 4 fighters from WGer. The first roll was AA a 2,1,3. You killed a fighter. The 2nd roll was 2,4,3 so my fighters killed your AA and inf. And Vologda was quite the gift for you!
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@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo Forgot to bring my fighters to the Holland battle. Both of our inf missed the first round of combat. So I used the internal dice roller to roll AA and then to roll my 4 fighters from WGer. The first roll was AA a 2,1,3. You killed a fighter. The 2nd roll was 2,4,3 so my fighters killed your AA and inf. And Vologda was quite the gift for you!
I don’t the dice for my inf in HB
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 mech_infantry moved from Vologda to Russia 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : -0,33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 submarine moved from 8 Sea Zone to 1 Sea Zone 1 bomber moved from Japan to 1 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia Combat - Japanese Battle in Western Australia Battle in 1 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win, taking Western Australia from ANZAC, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 1 Sea Zone to Soviet Far East 1 bomber moved from Kansu to Japan 1 bomber moved from 25 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from New Britain to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 3 mech_infantrys moved from Yenisey to Novosibirsk Place Units - Japanese 3 fighters placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 9 fighters moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in Iwo Jima Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Iwo Jima from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 9 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 2/10 hits, 4,83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 9 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 9 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from British Columbia to Western United States 1 bomber moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 1 carrier and 4 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 1,33 Americans : -5,33 AA fire in Northern Italy : : -0,17 Japanese : 2,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 9 fighters moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in Iwo Jima Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Iwo Jima from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 9 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 2/10 hits, 4,83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 9 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 9 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from British Columbia to Western United States 1 bomber moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 1 carrier and 4 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans Combat - British Non Combat Move - British 1 aaGun, 12 artilleries, 10 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 4 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Iraq to India Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Egypt 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2 British collect 39 PUs (1 lost to blockades); end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 1,33 Americans : -5,33 AA fire in Northern Italy : : -0,17 Japanese : 2,33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia 1 fighter moved from New South Wales to Western Australia 2 infantry moved from Queensland to New South Wales Combat - ANZAC Battle in Western Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia retreated to Western Australia Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to New South Wales 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia 1 fighter moved from New South Wales to Western Australia 2 infantry moved from Queensland to New South Wales Combat - ANZAC Battle in Western Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia retreated to Western Australia Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to New South Wales 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 ANZAC collect 5 PUs (4 lost to blockades); end with 5 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 2 bombers moved from Bryansk to Samara 2 bombers moved from Caucasus to Tambov 1 fighter moved from Caucasus to Samara 1 fighter moved from Caucasus to Tambov 3 fighters moved from Bryansk to Smolensk 1 fighter moved from Caucasus to Smolensk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Western Germany to Holland Belgium 4 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 5 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Tambov Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 4 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 2 infantry in Smolensk, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Samara, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 1 infantry EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry EDIT: Changing ownership of Northwest Persia from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from Smolensk to Bryansk 1 fighter moved from Tambov to Bryansk 1 fighter moved from Samara to Bryansk 2 bombers moved from Tambov to Bryansk 2 bombers moved from Samara to Bryansk 5 fighters moved from Holland Belgium to Western Germany 2 aaGuns moved from Germany to Western Germany 6 infantry moved from Germany to Western Germany 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Germany to Bryansk 10 mech_infantrys moved from Caucasus to Bryansk 9 armour moved from Caucasus to Bryansk Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 1 armour EDIT: Adding units owned by Germans to Persia: 1 armour EDIT: Changing ownership of Persia from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 4 infantry EDIT: Adding units owned by Germans to Northwest Persia: 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to Rostov: 1 artillery and 5 infantry EDIT: Turning off Edit Mode 3 infantry placed in Caucasus 3 infantry placed in Volgograd 1 destroyer placed in 115 Sea Zone 1 armour and 1 tactical_bomber placed in Novgorod 3 armour placed in Ukraine 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.67 Russians : 1.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys moved from Russia to Samara 4 fighters and 1 tactical_bomber moved from Russia to Persia Combat - Russians Battle in Persia Russians attack with 4 fighters and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 4 fighters and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 2,67 expected hits Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Persia Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Samara Russians attack with 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys in Samara, round 2 : 32/93 hits, 25,50 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 28 artilleries, 60 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 5 aaGuns moved from Russia to Samara 4 fighters and 1 tactical_bomber moved from Persia to Iraq Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans : -1,17 Russians : 5,83
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Japan to Iwo Jima 1 fighter moved from Japan to 17 Sea Zone 1 bomber moved from Caroline Islands to Iwo Jima Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iwo Jima Japanese attack with 1 artillery, 3 bombers and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Iwo Jima, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 bombers moved from Iwo Jima to Japan 1 fighter moved from 17 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Soviet Far East to Japan 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone 5 carriers, 4 destroyers, 6 fighters, 6 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 mech_infantry moved from Malaya to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Shensi 2 mech_infantrys moved from Novosibirsk to Kansu 1 mech_infantry moved from Novosibirsk to Kansu 1 infantry moved from Evenkiyskiy to Yenisey Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : -0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 5 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Iraq to Persia Americans take Persia from Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 14 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Russia to Iraq Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 2 bombers, 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 14 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 14 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 10/17 hits, 8,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 bombers and 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Fiji to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in Eastern United States 2 armour and 1 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 0,50 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 5 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Iraq to Persia Americans take Persia from Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 14 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Russia to Iraq Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 2 bombers, 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 14 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 14 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 10/17 hits, 8,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 bombers and 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Fiji to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in Eastern United States 2 armour and 1 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 armour and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 12 artilleries and 10 infantry moved from Iraq to Northwest Persia 1 fighter moved from Russia to Northwest Persia Combat - British Battle in Northwest Persia British attack with 12 artilleries, 1 fighter and 10 infantry Germans defend with 5 infantry British roll dice for 12 artilleries, 1 fighter and 10 infantry in Northwest Persia, round 2 : 6/23 hits, 7,83 expected hits Germans roll dice for 5 infantry in Northwest Persia, round 2 : 1/5 hits, 1,67 expected hits 5 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 12 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Germans: 5 infantry Non Combat Move - British 1 fighter moved from Northwest Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 5 armour and 9 mech_infantrys moved from Iraq to Eastern Persia Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 armour placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00 British : -1,83 Americans : 0,50 Japanese : 0,67
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TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 aaGuns EDIT: Adding units owned by British to Northwest Persia: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 aaGuns EDIT: Adding units owned by British to Northwest Persia: 2 aaGuns EDIT: Turning off Edit Mode Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia Combat - Italians Battle in Tunisia Battle in Southern France Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Tunisia from Americans, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : -0.33