scramble in holland ? factor in that i could also include the bombardment
Giallo (Allies+3) vs Majikforce (Axis) BM3
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@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.
Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.
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@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.
Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.
i’ll look in to this tomorrow, I have some more time then
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@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.
Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.
I thought about this for a while, and I still feel and see it like a genltemen’s agreement the way I handled it. Ofcourse thechnicaly you are right you can claim your right and you don’t owe me anything cause I didn’t ask you if you wanted to intercept. But ok, then the outcome is the same, so I still see no need to redo damage etc. I understand for you this is an oppurtunity to get some advantage, but then I think in what way, because I didn’t ask you if you wanted to intercept you see a way to get an advantage rule wise.
If your fighter would have hit one of my bombers I would say we take the two lowest dice which will count. But why reroll, so I don’t feel like changing the outcome, if you insist I will if the rules say I must. But I will do it strongly against my will. I also must say, that this is the 1st time in all my games ever, an opponent asks me to do something like this.
English is not my native language, so pardon me if I didn’t express my feelings about this in the right way
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@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that
I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.
Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.
I thought about this for a while, and I still feel and see it like a genltemen’s agreement the way I handled it. Ofcourse thechnicaly you are right you can claim your right and you don’t owe me anything cause I didn’t ask you if you wanted to intercept. But ok, then the outcome is the same, so I still see no need to redo damage etc. I understand for you this is an oppurtunity to get some advantage, but then I think in what way, because I didn’t ask you if you wanted to intercept you see a way to get an advantage rule wise.
If your fighter would have hit one of my bombers I would say we take the two lowest dice which will count. But why reroll, so I don’t feel like changing the outcome, if you insist I will if the rules say I must. But I will do it strongly against my will. I also must say, that this is the 1st time in all my games ever, an opponent asks me to do something like this.
English is not my native language, so pardon me if I didn’t express my feelings about this in the right way
It’s fine the way it is. I posted Italy so you can continue on with ANZAC/France. I think you expressed your thoughts very well despite the language barrier. I just look at the assumption portion of the game differently than you. When you make decisions for your opponent you take on all the risk that goes with that. Even if it means they get to see dice and decide to redo the whole battle. There was risk there for me as well. I could’ve lost a fighter and you could’ve done even more damage. I was prepared for that as soon as I saw your bombing run did not include escorts I knew immediately that I wanted to intercept. I hadn’t even looked at the damage or AA die results yet. So I guess in my mind the fairest solution was to re-roll the whole battle as it should have been. But I have moved on and we can continue as is with no hard feelings. I just want you to understand that when you assume decisions for your opponent you accept all the risk. Some may choose to “take advantage” as you say or some like me just want the correct dice rolled as if I had been asked first. I will say that bombing runs are unique in that they have a 3 stage rolling scenario. The more reason I see to roll it out as it should have been. It is the fairest way. Game on! Lets get back at it now! There is a delicate balance each power has to navigate. This game is fun and very exciting!
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 fighter moved from New South Wales to 54 Sea Zone 1 infantry moved from Northern Territory to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to Queensland Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Queensland ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to New South Wales 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : -1,00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 fighter moved from New South Wales to 54 Sea Zone 1 infantry moved from Northern Territory to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to Queensland Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Queensland ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to New South Wales 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6 ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : -1,00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 5 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 1 infantry moved from Caucasus to Northwest Persia 2 fighters moved from Volgograd to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 2 infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Vologda Germans take Samara from Russians 1 bomber moved from Volgograd to Vologda 3 fighters moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 3 artilleries moved from Rostov to Tambov 3 armour, 21 artilleries, 21 infantry and 5 mech_infantrys moved from Volgograd to Tambov 1 bomber moved from Volgograd to Northwest Persia 1 bomber moved from Volgograd to Kazakhstan Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 6 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 6 fighters and 2 infantry in Holland Belgium, round 2 : 1/9 hits, 4.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber, 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Kazakhstan, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 3 armour, 24 artilleries, 21 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 24 artilleries, 21 infantry and 5 mech_infantrys in Tambov, round 2 : 19/53 hits, 17.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 armour, 24 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Volgograd to Tambov 1 bomber moved from Vologda to Novgorod 2 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus 2 armour and 1 mech_infantry moved from Finland to Novgorod 1 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Ukraine to Rostov 1 bomber moved from Holland Belgium to Western Germany 5 mech_infantrys moved from Germany to Eastern Poland 3 fighters moved from Northwest Persia to Volgograd 3 fighters moved from Kazakhstan to Caucasus 1 bomber moved from Kazakhstan to Novgorod 1 bomber moved from Northwest Persia to Caucasus 10 armour moved from Caucasus to Tambov 10 mech_infantrys moved from Caucasus to Tambov 1 armour and 8 mech_infantrys moved from Ukraine to Tambov 2 fighters moved from Holland Belgium to Germany 1 fighter moved from Holland Belgium to Germany 2 fighters moved from Holland Belgium to Western Germany 3 infantry moved from Western Germany to France 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Caucasus 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Germans undo move 4. 1 artillery, 1 fighter and 2 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 1 airfield placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : -0.33 Americans : 0.67 Russians : 0.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Italians 1 infantry moved from Russia to Vologda 1 armour moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk 1 mech_infantry moved from Urals to Vologda 1 infantry moved from Russia to Samara Russians take Samara from Germans 2 fighters moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Evenkiyskiy to Yenisey 1 armour and 1 mech_infantry moved from Urals to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Yenisey Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Yenisey, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yenisey, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 1 armour, 2 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novosibirsk, round 2 : 0/4 hits, 2,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Russians lost in Novosibirsk 1 armour owned by the Russians retreated to Timguska Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter Battle in Archangel Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Urals to Russia 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 2 fighters moved from Vologda to Russia 1 fighter moved from Archangel to Russia 1 aaGun moved from Russia to Vologda Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,17 Italians : 0,33 Russians : -2,00 Japanese : -1,67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 8 Sea Zone 4 mech_infantrys moved from Yakut S.S.R. to Yenisey 1 bomber moved from Siberia to Yenisey 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to New Britain 1 bomber moved from Caroline Islands to New Britain 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Yenisey to Timguska 1 infantry moved from Kansu to Timguska Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in New Britain Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in New Britain, round 2 : 6/9 hits, 4.83 expected hits ANZAC roll dice for 1 artillery in New Britain, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in New Britain Japanese win, taking Solomon Islands from ANZAC, taking New Britain from ANZAC with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 25 Sea Zone Japanese attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Timguska Japanese attack with 1 bomber and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Yenisey Japanese attack with 4 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 4 mech_infantrys in Yenisey, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey Japanese win, taking Yenisey from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Timguska to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Manchuria to Korea 1 submarine moved from 30 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Malaya to Burma 2 armour moved from Malaya to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hopei 2 fighters moved from New Britain to 33 Sea Zone 1 fighter moved from New Britain to 33 Sea Zone 3 tactical_bombers moved from New Britain to 33 Sea Zone 1 bomber moved from New Britain to Caroline Islands 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 3 fighters moved from 25 Sea Zone to Midway 1 tactical_bomber moved from 25 Sea Zone to Wake Island 2 carriers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone Place Units - Japanese 1 bomber placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 3 mech_infantrys placed in Kiangsu 2 submarines placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Russians : 0.17 Japanese : 0.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 88 PUs; Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from British Columbia to 1 Sea Zone 1 bomber moved from Western United States to 1 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Midway 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 tactical_bomber moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to Midway 4 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 49 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 4 fighters and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Battle in 1 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Midway Americans attack with 4 fighters and 4 tactical_bombers Japanese defend with 1 airfield and 3 fighters Americans roll dice for 4 fighters and 4 tactical_bombers in Midway, round 2 : 6/8 hits, 4,67 expected hits Japanese roll dice for 3 fighters in Midway, round 2 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in Midway Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 2 tactical_bombers Casualties for Japanese: 3 fighters Battle in Wake Island Americans attack with 5 fighters Japanese defend with 1 airfield, 1 marine and 1 tactical_bomber Americans roll dice for 5 fighters in Wake Island, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 marine and 1 tactical_bomber in Wake Island, round 2 : 0/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese and 1 marine owned by the Japanese lost in Wake Island Americans win with 5 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 marine and 1 tactical_bomber Non Combat Move - Americans 5 fighters moved from Wake Island to 26 Sea Zone 4 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Alaska to British Columbia 1 cruiser and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 1 tactical_bomber moved from 49 Sea Zone to Fiji 2 bombers moved from 1 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Normandy Bordeaux 1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0,67 AA fire in France : : -0,17 Americans : 1,00 AA fire in Northern Italy : : 0,83 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 88 PUs; Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from British Columbia to 1 Sea Zone 1 bomber moved from Western United States to 1 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Midway 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 tactical_bomber moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to Midway 4 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 49 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 4 fighters and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Battle in 1 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Midway Americans attack with 4 fighters and 4 tactical_bombers Japanese defend with 1 airfield and 3 fighters Americans roll dice for 4 fighters and 4 tactical_bombers in Midway, round 2 : 6/8 hits, 4,67 expected hits Japanese roll dice for 3 fighters in Midway, round 2 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in Midway Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 2 tactical_bombers Casualties for Japanese: 3 fighters Battle in Wake Island Americans attack with 5 fighters Japanese defend with 1 airfield, 1 marine and 1 tactical_bomber Americans roll dice for 5 fighters in Wake Island, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 marine and 1 tactical_bomber in Wake Island, round 2 : 0/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese and 1 marine owned by the Japanese lost in Wake Island Americans win with 5 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 marine and 1 tactical_bomber Non Combat Move - Americans 5 fighters moved from Wake Island to 26 Sea Zone 4 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Alaska to British Columbia 1 cruiser and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 1 tactical_bomber moved from 49 Sea Zone to Fiji 2 bombers moved from 1 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Normandy Bordeaux 1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 12 artilleries, 11 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 2 fighters moved from United Kingdom to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in Northwest Persia British attack with 12 artilleries, 11 infantry and 2 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry British roll dice for 12 artilleries, 11 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 11/25 hits, 8,17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 12 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Southern France British attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Southern France British roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 2 infantry in Southern France, round 4 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Southern France to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Iraq to India 1 fighter moved from Iraq to Egypt 1 aaGun moved from Iraq to Northwest Persia 2 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 2 armour and 1 fighter placed in Iraq 3 mech_infantrys placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 1,00 British : 0,83 Italians : -1,33 AA fire in France : : -0,17 Americans : 1,00 AA fire in Northern Italy : : 0,83 Japanese : -1,00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern France Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Western Germany to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -1.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Vologda 3 fighters moved from Volgograd to Vologda 1 bomber moved from Caucasus to Vologda 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Tambov to Samara 3 fighters moved from Caucasus to Samara 2 mech_infantrys moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 1 bomber moved from Novgorod to Archangel 1 bomber moved from Western Germany to Smolensk 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Volgograd to Caucasus Combat - Germans Battle in Vologda Germans attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry Russians defend with 1 aaGun, 1 infantry and 1 mech_infantry AA fire in Vologda : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Vologda Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Vologda, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda retreated to Vologda Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour, 1 fighter and 1 mech_infantry Casualties for Russians: 1 aaGun Battle in Archangel Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Holland Belgium Germans attack with 2 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Germans retreated to Western Germany Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans winBritish win with 1 aaGun and 1 infantry remaining, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Samara, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Holland Belgium: 1 aaGun and 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 infantry EDIT: Changing ownership of Holland Belgium from British to Germans EDIT: Turning off Edit Mode 5 mech_infantrys moved from Tambov to Caucasus 5 armour moved from Tambov to Caucasus 3 aaGuns, 9 armour, 24 artilleries, 19 infantry and 18 mech_infantrys moved from Tambov to Bryansk 3 infantry moved from Ukraine to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 2 fighters moved from Vologda to Bryansk 3 fighters moved from Samara to Caucasus 1 fighter moved from Germany to Bryansk 1 bomber moved from Smolensk to Bryansk 1 bomber moved from Archangel to Caucasus 1 artillery and 1 infantry moved from Rostov to Caucasus 1 bomber moved from Vologda to Bryansk 1 bomber moved from Archangel to Caucasus 3 infantry moved from France to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 1 submarine placed in 113 Sea Zone 1 carrier placed in 115 Sea Zone 1 fighter placed in Western Germany 2 mech_infantrys placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Caucasus 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.33 AA fire in Vologda : : 0.50 Russians : 3.17
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@Giallo Forgot to bring my fighters to the Holland battle. Both of our inf missed the first round of combat. So I used the internal dice roller to roll AA and then to roll my 4 fighters from WGer. The first roll was AA a 2,1,3. You killed a fighter. The 2nd roll was 2,4,3 so my fighters killed your AA and inf. And Vologda was quite the gift for you!
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@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo Forgot to bring my fighters to the Holland battle. Both of our inf missed the first round of combat. So I used the internal dice roller to roll AA and then to roll my 4 fighters from WGer. The first roll was AA a 2,1,3. You killed a fighter. The 2nd roll was 2,4,3 so my fighters killed your AA and inf. And Vologda was quite the gift for you!
I don’t the dice for my inf in HB
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 mech_infantry moved from Vologda to Russia 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : -0,33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 submarine moved from 8 Sea Zone to 1 Sea Zone 1 bomber moved from Japan to 1 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia Combat - Japanese Battle in Western Australia Battle in 1 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win, taking Western Australia from ANZAC, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 1 Sea Zone to Soviet Far East 1 bomber moved from Kansu to Japan 1 bomber moved from 25 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from New Britain to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 3 mech_infantrys moved from Yenisey to Novosibirsk Place Units - Japanese 3 fighters placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 9 fighters moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in Iwo Jima Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Iwo Jima from Japanese with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 9 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 2/10 hits, 4,83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 9 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 9 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from British Columbia to Western United States 1 bomber moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 1 carrier and 4 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 1,33 Americans : -5,33 AA fire in Northern Italy : : -0,17 Japanese : 2,33