OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Northern Territory to South Australia
1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from South Australia to Queensland
3 artilleries and 3 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 aaGun, 1 artillery and 7 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Northern Territory to South Australia
1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from South Australia to Queensland
3 artilleries and 3 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 aaGun, 1 artillery and 7 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - French
Battle in Southern France
French attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - French
1 fighter moved from Southern France to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0,67
French : 0,33
ANZAC : -0,50
Japanese : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
2 infantry moved from Volgograd to Kazakhstan
6 fighters moved from Rostov to Kazakhstan
@Giallo Scramble 110? OOL?
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo Scramble 110? OOL?
yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
2 infantry moved from Volgograd to Kazakhstan
6 fighters moved from Rostov to Kazakhstan
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 carriers, 2 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer, 1 fighter and 4 transports; French defend with 1 fighter; Americans defend with 1 battleship, 2 carriers, 1 cruiser and 5 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 2 bombers, 2 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 7 fighters and 4 transports in 110 Sea Zone, round 2 : 8/13 hits, 7.33 expected hits
2 destroyers owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 7/12 hits, 6.50 expected hits
British roll dice for 1 battleship, 2 cruisers, 7 fighters and 4 transports in 110 Sea Zone, round 3 : 8/10 hits, 6.33 expected hits
1 cruiser owned by the Americans, 1 cruiser owned by the British, 8 fighters owned by the Germans, 3 fighters owned by the Americans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
British roll dice for 1 battleship, 2 fighters and 4 transports in 110 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 110 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 110 Sea Zone
3 transports owned by the British lost in 110 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 carriers, 2 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser and 5 fighters
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Casualties for French: 1 fighter
Battle in Kazakhstan
Germans attack with 6 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Kazakhstan, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 3/5 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
6 fighters moved from Kazakhstan to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Rostov
1 infantry moved from Russia to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from Yenisey to Japan
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 carriers and 1 transport placed in 115 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 1.67
Americans : 0.33
Russians : -0.33
@Giallo Man that was lucky for you! I lost 4 more planes than I should of!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
4 fighters and 1 tactical_bomber moved from India to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 artilleries and 2 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,50
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo Man that was lucky for you! I lost 4 more planes than I should of!
An early christmas present!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 harbour, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 2 Sea Zone to 1 Sea Zone
1 bomber moved from Japan to 1 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
11 armour moved from Burma to India
1 mech_infantry moved from Burma to India
41 mech_infantrys moved from Burma to India
9 armour moved from Burma to India
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
Combat - Japanese
Battle in Ceylon
Battle in Alaska
Battle in 1 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 1 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 1 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking Alaska from Americans, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 20 armour and 42 mech_infantrys
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 20 armour and 42 mech_infantrys in India, round 2 : 18/62 hits, 17.00 expected hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 20 armour and 42 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Shan State to Burma
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 artillery moved from Burma to Shan State
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
2 mech_infantrys moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to French Indo China
2 bombers moved from Siberia to Japan
1 bomber moved from 1 Sea Zone to Soviet Far East
Place Units - Japanese
1 harbour placed in French Indo China
1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 infantry placed in Malaya
1 destroyer and 1 transport placed in 37 Sea Zone
Japanese undo move 4.
1 submarine placed in 37 Sea Zone
1 infantry placed in French Indo China
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 81 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.67
Russians : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 7 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to Aleutian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to 2 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 bomber moved from New South Wales to Central America
1 fighter and 1 infantry moved from Caucasus to Volgograd
2 fighters moved from Persia to Volgograd
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 artillery in Alaska, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Volgograd, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 fighter moved from 2 Sea Zone to British Columbia
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to United Kingdom
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Algeria to Tunisia
3 fighters moved from Volgograd to Caucasus
1 armour moved from Persia to Caucasus
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
3 infantry placed in Persia
1 fighter and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Western United States
1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,67
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 7 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to Aleutian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to 2 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 bomber moved from New South Wales to Central America
1 fighter and 1 infantry moved from Caucasus to Volgograd
2 fighters moved from Persia to Volgograd
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 artillery in Alaska, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Volgograd, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 fighter moved from 2 Sea Zone to British Columbia
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to United Kingdom
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Algeria to Tunisia
3 fighters moved from Volgograd to Caucasus
1 armour moved from Persia to Caucasus
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
3 infantry placed in Persia
1 fighter and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Western United States
1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Caucasus to Samara
British take Samara from Japanese
1 mech_infantry moved from Caucasus to Tambov
2 infantry moved from Caucasus to Kazakhstan
3 fighters moved from Caucasus to Tambov
1 fighter and 2 tactical_bombers moved from Eastern Persia to Kazakhstan
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Tambov
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
British win with 3 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Tambov to Caucasus
1 fighter and 2 tactical_bombers moved from Kazakhstan to Caucasus
3 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
5 infantry moved from Iraq to Northwest Persia
3 aaGuns, 3 armour, 15 artilleries, 16 infantry and 9 mech_infantrys moved from West India to Eastern Persia
3 armour and 9 mech_infantrys moved from Eastern Persia to Persia
3 fighters moved from Eastern Persia to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Holland Belgium to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
British : -0,17
Americans : 1,67
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Southern Italy to Tunisia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from Americans
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Tunisia to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
Non Combat Move - ANZAC
2 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
Non Combat Move - ANZAC
2 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Japan to 8 Sea Zone
2 infantry moved from Russia to Samara
3 fighters moved from Rostov to Samara
3 infantry moved from Rostov to Volgograd
3 fighters moved from Rostov to Volgograd
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 bombers moved from Western Germany to Southern France
Combat - Germans
Battle in 8 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Germans attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Volgograd
Germans win, taking Volgograd from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
2 carriers and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from Northern Italy to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Rostov
3 fighters moved from Samara to Rostov
1 infantry moved from Russia to Tambov
1 bomber moved from 8 Sea Zone to Japan
4 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 destroyer and 4 fighters placed in 112 Sea Zone
3 artilleries placed in Ukraine
1 armour and 2 infantry placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Combat Move - Russians
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
2 fighters moved from Caucasus to Sikang
2 fighters moved from Caucasus to Tsinghai
1 tactical_bomber moved from Caucasus to Tsinghai
2 artilleries and 2 infantry moved from Caucasus to Volgograd
Combat - Russians
Battle in Tsinghai
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
Germans win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 mech_infantry in Sikang, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Sikang to Caucasus
2 fighters and 1 tactical_bomber moved from Tsinghai to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,00
Russians : -2,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 battleship, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in 1 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 1 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 1 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 3 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Szechwan to Sikang
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to Yunnan
1 aaGun moved from Burma to India
41 mech_infantrys moved from India to West India
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
20 armour moved from India to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 56 Sea Zone
3 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Burma to Szechwan
1 armour and 1 mech_infantry moved from Burma to Shan State
1 bomber moved from Soviet Far East to Kiangsu
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 mech_infantry moved from Hunan to Shan State
Place Units - Japanese
1 battleship, 1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone
1 submarine and 1 transport placed in 37 Sea Zone
1 artillery placed in Malaya
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to 94 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from British Columbia to 1 Sea Zone
1 fighter moved from British Columbia to 1 Sea Zone
1 armour and 3 fighters moved from Caucasus to Samara
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from United Kingdom to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in Samara
Americans attack with 1 armour and 3 fighters
Germans defend with 2 infantry
Americans roll dice for 1 armour and 3 fighters in Samara, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 armour owned by the Americans lost in Samara
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 94 Sea Zone to Egypt
1 fighter moved from Southern France to Gibraltar
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 102 Sea Zone
3 armour, 4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Samara to Caucasus
3 infantry moved from Persia to Northwest Persia
2 aaGuns moved from British Columbia to Western United States
1 bomber moved from 1 Sea Zone to Hawaiian Islands
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Alaska to Western United States
1 artillery moved from Alaska to British Columbia
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central America to French Equatorial Africa
Place Units - Americans
3 armour placed in Persia
3 infantry placed in Normandy Bordeaux
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 2,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to 94 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from British Columbia to 1 Sea Zone
1 fighter moved from British Columbia to 1 Sea Zone
1 armour and 3 fighters moved from Caucasus to Samara
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from United Kingdom to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in Samara
Americans attack with 1 armour and 3 fighters
Germans defend with 2 infantry
Americans roll dice for 1 armour and 3 fighters in Samara, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 armour owned by the Americans lost in Samara
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 94 Sea Zone to Egypt
1 fighter moved from Southern France to Gibraltar
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 102 Sea Zone
3 armour, 4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Samara to Caucasus
3 infantry moved from Persia to Northwest Persia
2 aaGuns moved from British Columbia to Western United States
1 bomber moved from 1 Sea Zone to Hawaiian Islands
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Alaska to Western United States
1 artillery moved from Alaska to British Columbia
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central America to French Equatorial Africa
Place Units - Americans
3 armour placed in Persia
3 infantry placed in Normandy Bordeaux
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
2 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Tsinghai
2 fighters and 1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Volgograd
Combat - British
Battle in Tsinghai
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Volgograd
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Tsinghai to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
5 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
3 aaGuns, 15 artilleries and 16 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
2 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Place Units - British
3 fighters placed in United Kingdom
3 mech_infantrys placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 37 PUs (3 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
British : 0,00
Americans : 2,00
Japanese : 1,67