Giallo (Allies+3) vs Majikforce (Axis) BM3

  • '22 '16

    @Giallo Holy crap dude! Could you get any luckier against Italy? You’ve killed like 5 fighters in the most BS ways. That’s gotta be a first.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            2 artilleries and 2 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 artilleries and 3 infantry
                Japanese defend with 2 artilleries
                    ANZAC roll dice for 2 artilleries and 3 infantry in South Australia, round 2 : 4/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 artilleries in South Australia, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2,50
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            2 artilleries and 2 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 artilleries and 3 infantry
                Japanese defend with 2 artilleries
                    ANZAC roll dice for 2 artilleries and 3 infantry in South Australia, round 2 : 4/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 artilleries in South Australia, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2,50
    Japanese : -0,67
    

    Savegame


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Holy crap dude! Could you get any luckier against Italy? You’ve killed like 5 fighters in the most BS ways. That’s gotta be a first.

    Keep 'm comming!

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Holy crap dude! Could you get any luckier against Italy? You’ve killed like 5 fighters in the most BS ways. That’s gotta be a first.

    Keep 'm comming!

    I still feel I lost too many units in that hughe battle at the coast of Australia

  • '22 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Holy crap dude! Could you get any luckier against Italy? You’ve killed like 5 fighters in the most BS ways. That’s gotta be a first.

    Keep 'm comming!

    LOL! I would love to but I’m a little short on cash.


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Holy crap dude! Could you get any luckier against Italy? You’ve killed like 5 fighters in the most BS ways. That’s gotta be a first.

    Keep 'm comming!

    LOL! I would love to but I’m a little short on cash.

    :open_mouth:

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            2 infantry moved from Belarus to Bryansk
            2 fighters moved from Rostov to Bryansk
            1 fighter moved from Rostov to Bryansk
            2 infantry moved from Volgograd to Tambov
            2 fighters moved from Rostov to Tambov
            1 bomber moved from Rostov to Northwest Persia
            1 bomber moved from Rostov to Northwest Persia
            1 bomber moved from Southern Italy to Iraq
            1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Normandy Bordeaux
                Germans attacks with 3 units heading to Normandy Bordeaux
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in Bryansk
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 airfield and 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Tambov to Volgograd
            3 aaGuns, 21 artilleries and 20 infantry moved from Rostov to Volgograd
            3 fighters moved from Bryansk to Volgograd
            3 artilleries moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Volgograd
            1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 1 mech_infantry moved from Novgorod to Finland
            1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Northwest Persia to Volgograd
            5 infantry moved from Germany to Western Germany
            1 bomber moved from Iraq to Volgograd
            5 mech_infantrys moved from Caucasus to Volgograd
            5 armour moved from Caucasus to Volgograd
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 fighter moved from Southern Italy to Volgograd
            3 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 factory_minor placed in Caucasus
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            5 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Removing units owned by Germans from France: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3.17
    British : 0.67
    AA fire in Normandy Bordeaux : : -0.17
    AA fire in Iraq : : -0.17
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            1 armour moved from Samara to Urals
                  Russians take Novosibirsk from Japanese
                  Russians take Urals from Japanese
            1 armour moved from Samara to Timguska
                  Russians take Timguska from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Kazakhstan to Russia
            2 aaGuns, 21 artilleries and 36 infantry moved from Samara to Russia
            2 mech_infantrys moved from Russia to Urals
            2 mech_infantrys moved from Russia to Urals
            2 armour moved from Samara to Urals
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,67
    Russians : 2,83
    Japanese : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 fighter, 7 mech_infantrys and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 1 Sea Zone to 2 Sea Zone
            1 bomber moved from Japan to 2 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            9 armour, 3 artilleries, 1 fighter, 13 mech_infantrys and 2 tactical_bombers moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            2 armour and 1 mech_infantry moved from Malaya to Burma
            1 submarine moved from 70 Sea Zone to 71 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
                  Japanese take 54 Sea Zone from Americans
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Queensland
            Battle in Burma
                Japanese attack with 14 armour, 3 artilleries, 1 fighter, 14 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 14 armour, 3 artilleries, 1 fighter, 14 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 11/34 hits, 12.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 14 armour, 3 artilleries, 1 fighter, 13 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 71 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 71 Sea Zone
                British win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 2 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 2 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 carriers, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Western Australia to Caroline Islands
            1 submarine moved from 11 Sea Zone to 30 Sea Zone
            1 bomber moved from 2 Sea Zone to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 2 tactical_bombers moved from Burma to Malaya
            1 aaGun moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 destroyer and 6 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 1.33
    UK_Pacific : 0.67
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from 110 Sea Zone to Southern France
            1 infantry moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Western United States to 8 Sea Zone
            1 bomber moved from Western United States to Aleutian Islands
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            3 bombers moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 6,5,4 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in 97 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    2 submarines owned by the Americans lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in 8 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Southern France
                Americans attack with 4 fighters and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to 110 Sea Zone
            1 bomber moved from 8 Sea Zone to Western United States
            1 bomber moved from Aleutian Islands to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 infantry moved from British Columbia to Western United States
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser and 3 submarines moved from 64 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from Germany to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier, 2 destroyers, 4 fighters and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -2,67
    Japanese : 0,83
    AA fire in Germany : : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from 110 Sea Zone to Southern France
            1 infantry moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Western United States to 8 Sea Zone
            1 bomber moved from Western United States to Aleutian Islands
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            3 bombers moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 6,5,4 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in 97 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    2 submarines owned by the Americans lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in 8 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Southern France
                Americans attack with 4 fighters and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to 110 Sea Zone
            1 bomber moved from 8 Sea Zone to Western United States
            1 bomber moved from Aleutian Islands to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 infantry moved from British Columbia to Western United States
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser and 3 submarines moved from 64 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from Germany to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier, 2 destroyers, 4 fighters and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 35 PUs; 
            British buy 2 aaGuns, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Northwest Persia to Iraq
            1 fighter moved from Eastern Persia to Egypt
            3 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to India
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - British
            2 aaGuns and 1 fighter placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : -0,33
    British : 0,17
    Americans : -2,67
    Japanese : 0,83
    AA fire in Germany : : -0,50
    

    Savegame

  • '22 '16

    @Giallo Did I not have any fighters in Germany? If so please intercept and redo the battle. Without any escorts I will take my chances to kill bombers.


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Did I not have any fighters in Germany? If so please intercept and redo the battle. Without any escorts I will take my chances to kill bombers.

    You have one fighter

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Did I not have any fighters in Germany? If so please intercept and redo the battle. Without any escorts I will take my chances to kill bombers.

    You have one fighter

    ill redo the air battle for us and post it

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy nothing; Remaining resources: 78 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Germans launches 1 interceptors out of Germany
                    Attackers Fire,  : 0/3 hits, 0,50 expected hits
                    Defenders Fire,  : 0/1 hits, 0,33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,33
    Attackers Fire,  : : -0,50
    AA fire in Germany : : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy nothing; Remaining resources: 78 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Germans launches 1 interceptors out of Germany
                    Attackers Fire,  : 0/3 hits, 0,50 expected hits
                    Defenders Fire,  : 0/1 hits, 0,33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,33
    Attackers Fire,  : : -0,50
    AA fire in Germany : : 0,50
    

    Savegame

    no hits at both sides, please use the uk pac save

  • '21 '20 '19 '18 '17 '16

    no hits at both sides, please use the uk pac save

  • '22 '16

    @Giallo I don’t see the edits for the damage to the factory and loss of a bomber in the UK pac file? Are you not counting the full results of the redo? A redo of a battle is usually a redo of the whole battle in my understanding since you didn’t ask for interceptors.


  • @majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that

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