Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities

  • '20 '19 '18 '15 '13

    @Odonis @StuckTojo

    Silly me I totally forgot the obvious Burma battle to clear out my front line - how can we do this since no battles in the forum? Can I re-do the turn and keep the battle results (edited where necessary) and then fight the battle, or use a low-luck scenario? I would bring 3 INF + 1 ART anyway…

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Libya to Tobruk
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Southern Italy to Tobruk
            2 artilleries and 3 infantry moved from Romania to Bessarabia
            3 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 2 fighters, 1 infantry, 1 submarine and 1 transport
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Bessarabia
                Italians attack with 2 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Eastern Poland
                    Italians roll dice for 3 armour in Eastern Poland, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 3 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tobruk
                Italians attack with 2 artilleries, 1 bomber and 1 infantry
                British defend with 2 armour
                    Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Tobruk, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 2 armour in Tobruk, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 2 armour owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Tobruk to Southern Italy
            1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Southern Italy
            1 mech_infantry moved from Tunisia to Tobruk
            1 aaGun moved from Romania to Bessarabia
            2 fighters moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to Cyprus: 1 infantry
            EDIT: Changing ownership of Cyprus from British to Italians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 mech_infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 mech_infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
            EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.00
    French : -0.33
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    @Odonis

    Sorry about the edits. I’ve had a few glasses of wine.

  • '19 '17 '16

    @Odonis said in Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities:

    @Odonis @StuckTojo

    Silly me I totally forgot the obvious Burma battle to clear out my front line - how can we do this since no battles in the forum? Can I re-do the turn and keep the battle results (edited where necessary) and then fight the battle, or use a low-luck scenario? I would bring 3 INF + 1 ART anyway…

    @Odonis

    Do whatever you need to do so that you did your battle. Just tell me what you think works best, fastest, and with the least amount of effort on my part.

    :laughing:

  • '19 '17 '16

    @Odonis

    I’m OK with you rolling dice for Burma at your place, too. I totally trust you.

    No need to redo anything.

  • '19 '17 '16

    @StuckTojo said in Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities:

    @Odonis

    I’m OK with you rolling dice for Burma at your place, too. I totally trust you.

    No need to redo anything.

    @Odonis

    Ah, I see. Problem is I’ve gone for Italy. Why don’t you just do your Burma battle, find some dice at home and roll 'em, and then edit in the results when you go for ANZAC.

    Don’t forget to take your extra $ for UK Pac, too.

  • '20 '19 '18 '15 '13

    @StuckTojo
    Haha - wine-induced rambles - love it!
    Done that a few times playing my turns as well! :)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Politics - French
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Morocco to Malta
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            4 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 mech_infantry moved from Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Western Germany to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Germans attack with 2 bombers and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 4 infantry in Baltic States, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            10 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Poland to Eastern Poland
            1 aaGun and 1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bulgaria
            1 armour, 1 artillery and 3 infantry moved from Romania to Eastern Poland
            2 aaGuns, 9 armour, 8 artilleries, 8 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            2 bombers moved from Baltic States to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Eastern Poland to Romania
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            9 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            3 infantry moved from Novgorod to Baltic States
            1 artillery moved from Belarus to Baltic States
            2 fighters moved from Russia to Baltic States
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Baltic States, round 2 : 0/6 hits, 2.00 expected hits
                    Germans roll dice for 4 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Baltic States, round 3 : 1/6 hits, 2.00 expected hits
                    Germans roll dice for 4 infantry in Baltic States, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Baltic States, round 4 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 3 infantry in Baltic States, round 4 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                 retreated to Baltic States
                Germans win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Bryansk
            2 aaGuns, 1 armour, 3 artilleries, 17 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            1 infantry moved from Caucasus to Rostov
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Belarus to Novgorod
            6 infantry moved from Timguska to Novosibirsk
            1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 5 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            6 artilleries, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -2.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Shan State to Burma
            2 infantry moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
            1 infantry moved from Suiyuyan to Shensi
            1 armour and 1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            2 bombers moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            1 cruiser moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 cruiser and 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 fighter in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in French Indo China
                Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers
                UK_Pacific defend with 1 artillery and 2 infantry
                    Japanese roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Burma, round 2 : 7/12 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the UK_Pacific, 2 infantry owned by the Japanese and 1 artillery owned by the UK_Pacific lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for UK_Pacific: 1 artillery and 2 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from 35 Sea Zone to 6 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            2 battleships and 2 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            5 fighters and 4 tactical_bombers moved from Burma to Shan State
            2 infantry moved from Malaya to Shan State
            1 artillery moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Szechwan to Shan State
            2 bombers moved from Shensi to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 aaGun and 1 infantry moved from Chahar to Hopei
            1 artillery and 2 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Kiangsu to Kweichow
            1 aaGun and 2 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
            Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Chinese : 0.33
    UK_Pacific : 0.33
    Japanese : 4.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 bomber moved from United Kingdom to 95 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @StuckTojo

    Scramble offItaly?

  • '19 '17 '16

    @Odonis

    Hmmm… better not.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 bomber moved from United Kingdom to 95 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in Libya
            Battle in 95 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine; Italians defend with 1 transport
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 95 Sea Zone
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win, taking Libya from Italians with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine
                Casualties for Italians: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from 95 Sea Zone to Malta
            2 fighters moved from 95 Sea Zone to 96 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
            1 carrier moved from 101 Sea Zone to 86 Sea Zone
            2 fighters moved from Eastern United States to 86 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            1 artillery and 1 fighter placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 armour and 2 mech_infantrys moved from Egypt to Tobruk
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
    
        Combat - British
            Battle in Borneo
            Battle in Tobruk
                British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Italians defend with 2 artilleries and 1 mech_infantry
                    British roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tobruk, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Tobruk
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tobruk, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tobruk
                British win, taking Borneo from Japanese, taking Tobruk from Italians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Italians: 2 artilleries and 1 mech_infantry
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from Eastern Persia to India
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Italian Somaliland to Ethiopia
            2 fighters moved from Gibraltar to Malta
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 airfield placed in Malta
            2 infantry and 1 mech_infantry placed in Egypt
            1 armour, 1 artillery and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.83
    Italians : -1.33
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 artillery moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Romania to Western Ukraine
            3 armour moved from Eastern Poland to Western Ukraine
            1 bomber moved from Southern Italy to Ukraine
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            3 fighters moved from Southern Italy to 95 Sea Zone
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in 95 Sea Zone
                Italians attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                Italians win, taking Crete from Neutral_Allies with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Ukraine
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 3 armour, 1 artillery and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Bulgaria
            1 armour and 2 mech_infantrys moved from Southern Italy to Greater Southern Germany
            2 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from 95 Sea Zone to Southern Italy
            1 aaGun moved from Bessarabia to Western Ukraine
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : -0.33
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

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