NO scramble.
Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 4 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Sakha to Korea Americans take Korea from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 battleship and 2 cruisers moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 3 hits. Rolls: 1,2,1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 3 hits. Rolls: 1,2,1 Battle in 17 Sea Zone Americans attack with 1 battleship, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 17 Sea Zone 3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 17 Sea Zone 6 carriers and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 armour moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Siberia to Amur 1 fighter moved from 16 Sea Zone to 17 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Midway 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 artilleries and 1 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Gibraltar to Malta 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - Americans 4 artilleries and 3 infantry placed in Eastern United States 2 fighters placed in Eastern United States 2 fighters and 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - British British buy 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from India to Iraq 1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone Combat - British Battle in 36 Sea Zone British attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone British win, taking 36 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Battle in Iraq British attack with 1 fighter and 3 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 fighter and 3 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Iraq to Trans-Jordan 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 infantry moved from Eastern Persia to West India 1 artillery moved from Eastern Persia to West India 1 aaGun, 1 artillery and 9 infantry moved from India to West India 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 2 infantry placed in Quebec Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 1.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Romania to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 armour and 2 mech_infantrys Russians defend with 2 artilleries and 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Western Ukraine Italians roll dice for 2 armour in Western Ukraine, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour and 2 mech_infantrys Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour placed in Northern Italy 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : 1.33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol Combat - ANZAC Battle in Jehol Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Caroline Islands to Korea Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French Non Combat Move - French 1 fighter moved from Russia to West India 1 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 artilleries and 3 mech_infantrys moved from Novgorod to Archangel 2 bombers moved from Caucasus to Archangel 2 fighters and 2 tactical_bombers moved from Eastern Poland to Archangel 1 mech_infantry moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov 1 armour moved from Caucasus to Rostov 1 armour moved from Caucasus to Iraq 14 armour moved from Persia to Iraq 2 armour and 5 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Archangel 1 mech_infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Rostov Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 artilleries Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/5 hits, 2.33 expected hits Russians roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries Battle in Archangel Germans attack with 2 armour, 2 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 3 armour and 6 mech_infantrys Germans roll dice for 2 armour, 2 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 6/14 hits, 6.83 expected hits Russians roll dice for 3 armour and 6 mech_infantrys in Archangel, round 2 : 4/9 hits, 3.50 expected hits 6 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 2 armour, 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Archangel, round 3 : 8/10 hits, 5.67 expected hits Russians roll dice for 3 armour in Archangel, round 3 : 0/3 hits, 1.50 expected hits 3 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 artillery and 3 mech_infantrys Casualties for Russians: 3 armour and 6 mech_infantrys Battle in Iraq Germans attack with 15 armour British defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 15 armour in Iraq, round 2 : 7/15 hits, 7.50 expected hits British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Iraq Germans win, taking Iraq from British with 15 armour remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Belarus Germans attack with 2 armour and 9 mech_infantrys Russians defend with 2 artilleries and 2 infantry Germans roll dice for 2 armour and 9 mech_infantrys in Belarus, round 2 : 0/11 hits, 2.50 expected hits Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 2 armour and 7 mech_infantrys in Belarus, round 3 : 5/9 hits, 2.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 artilleries and 2 infantry Non Combat Move - Germans 3 artilleries and 3 infantry moved from Poland to Eastern Poland 1 infantry moved from Bessarabia to Western Ukraine 3 aaGuns, 11 artilleries and 4 infantry moved from Bessarabia to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from Archangel to Eastern Poland 3 bombers moved from Archangel to Eastern Poland 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Norway to Finland 1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from Rostov to Persia 2 armour moved from Persia to Iraq 1 fighter moved from Western Germany to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Germans 3 mech_infantrys placed in Persia 3 armour placed in Novgorod Germans undo move 1. 1 armour and 2 mech_infantrys placed in Persia 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in France 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.67 Russians : -1.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 artillery and 1 infantry moved from Tambov to Rostov 1 mech_infantry moved from Russia to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Tambov to Rostov 2 artilleries and 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 infantry; Italians defend with 1 armour Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 armour Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 armour and 1 artillery Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 2 armour and 1 artillery in Archangel, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians roll dice for 3 fighters and 1 tactical_bomber in Archangel, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Russians and 2 armour owned by the Germans lost in Archangel Russians win with 3 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 2 armour and 1 artillery Non Combat Move - Russians 3 fighters moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 1 aaGun, 9 artilleries and 27 infantry moved from Ukraine to Bryansk 1 aaGun moved from Tambov to Bryansk 1 aaGun and 1 artillery moved from Samara to Russia Place Units - Russians 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.33 Russians : -1.50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Shan State to Malaya 3 mech_infantrys moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Shensi to Novosibirsk 1 mech_infantry moved from Shensi to Novosibirsk 1 mech_infantry moved from Shensi to Novosibirsk 2 mech_infantrys moved from Kiangsu to Jehol 1 armour moved from Kweichow to Jehol 1 mech_infantry moved from Hunan to Jehol Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 cruiser Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 4/7 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Jehol Japanese attack with 1 armour and 3 mech_infantrys ANZAC defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Jehol, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Jehol, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 mech_infantrys moved from Anhwe to Manchuria 1 mech_infantry moved from Shensi to Anhwe 1 mech_infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 mech_infantrys moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : -0.33 Japanese : 1.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Manchuria 1 armour moved from Korea to Manchuria 1 infantry moved from Amur to Manchuria 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 armour moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Jehol 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Shantung 1 bomber moved from Midway to Jehol Combat - Americans Battle in Kiangsu Battle in Shantung Battle in Manchuria Americans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 2 mech_infantrys Americans roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Kiangsu from Japanese, taking Shantung from Japanese, taking Manchuria from Japanese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Jehol Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Japanese defend with 1 armour and 2 mech_infantrys Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Jehol, round 2 : 4/7 hits, 2.67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour and 2 mech_infantrys Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 6 carriers, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Midway to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Manchuria to Korea 1 bomber moved from Jehol to Korea 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 2 fighters moved from Malta to Egypt 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 3 fighters moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 submarine moved from 34 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone Americans undo move 1. 3 submarines and 1 transport placed in 10 Sea Zone 1 armour placed in Western United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 2 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,1,4,5,2,6,4,5,1,2,5,4,6,1,2,3,1,2,2,1,3,6,2,4,5,3,5,2,1,2,2,1,6,5 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 2.33 Japanese : -0.83
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 infantry moved from India to Burma Combat - British Battle in Burma British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Burma, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Burma, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 infantry in Burma, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 9 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 10 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 10 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 11 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 11 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 infantry moved from India to West India 1 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 artillery, 4 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Egypt 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -2.83 Japanese : -1.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Romania to Northern Italy 1 armour moved from Northern Italy to Romania Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 destroyer moved from 21 Sea Zone to 18 Sea Zone 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - French Non Combat Move - French 1 fighter moved from West India to India 1 infantry moved from Tunisia to Libya 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Persia to Trans-Jordan 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 fighter moved from Persia to Trans-Jordan 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter moved from Persia to Eastern Persia 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Belarus to Smolensk 2 armour and 4 mech_infantrys moved from Belarus to Western Ukraine 2 armour, 14 artilleries, 6 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 2 bombers moved from Eastern Poland to Smolensk 1 bomber moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine Combat - Germans Battle in Eastern Persia Germans attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 4 armour, 14 artilleries, 6 infantry and 14 mech_infantrys Russians defend with 2 artilleries and 3 infantry Germans roll dice for 4 armour, 14 artilleries, 6 infantry and 14 mech_infantrys in Western Ukraine, round 2 : 9/38 hits, 12.33 expected hits Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour, 14 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Trans-Jordan Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Persia to Northwest Persia 10 armour moved from Iraq to Caucasus 1 fighter moved from Northwest Persia to Caucasus 3 aaGuns moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy 3 armour moved from Novgorod to Eastern Poland 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Norway to Finland 1 mech_infantry moved from Karelia to Novgorod 1 mech_infantry moved from Germany to 113 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 3 mech_infantrys moved from Germany to Romania 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland 1 bomber moved from Ukraine to Southern Italy 2 bombers moved from Smolensk to Romania 6 armour moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 armour moved from Persia to Caucasus 1 armour moved from Persia to Caucasus Place Units - Germans 2 infantry and 1 mech_infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Persia 2 infantry placed in Iraq 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3.67 British : 1.33 Russians : -2.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Russians Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese Combat - Russians Battle in Ukraine Russians attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Ukraine, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 5 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 5 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Germans win with no units remaining. Battle score for attacker is -12 Casualties for Russians: 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Tambov 1 infantry moved from Bryansk to Rostov 2 aaGuns, 7 artilleries and 23 infantry moved from Bryansk to Russia 2 infantry moved from Russia to Samara Place Units - Russians 3 artilleries, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : -1.00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Malaya to Burma 1 artillery moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Novosibirsk to Tsinghai 2 mech_infantrys moved from Novosibirsk to Tsinghai 1 fighter and 2 tactical_bombers moved from Yunnan to Burma Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 5 transports 5 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Battle in 18 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 18 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Korea Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers ANZAC defend with 1 fighter; Americans defend with 1 bomber, 2 fighters and 2 tactical_bombers Japanese roll dice for 2 battleships in Korea, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Korea, round 2 : 6/10 hits, 4.83 expected hits Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Americans: 1 bomber, 2 fighters and 2 tactical_bombers Casualties for ANZAC: 1 fighter Battle in Kiangsu Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 mech_infantry; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 artillery moved from Malaya to Shan State 2 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from Szechwan to Hunan 1 fighter and 2 tactical_bombers moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to 6 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.17 Chinese : -1.00 UK_Pacific : -0.33 Japanese : -1.83
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Manchuria to Korea 1 bomber moved from Western United States to Korea 4 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Egypt to Trans-Jordan 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 armour moved from Jehol to Anhwe Chinese take Anhwe from Japanese 1 armour moved from Anhwe to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Jehol to Chahar Chinese take Chahar from Japanese 1 destroyer moved from 33 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 carrier moved from 39 Sea Zone to 80 Sea Zone Combat - Americans Battle in Syria Battle in 36 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking Syria from Germans, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Iraq Americans attack with 4 fighters and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Iraq Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14 Casualties for Americans: 2 fighters Casualties for Germans: 2 infantry Battle in Trans-Jordan Americans attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 armour Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Korea Americans attack with 1 armour and 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 bomber in Korea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Jehol to Chahar 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 3 fighters moved from Gibraltar to 96 Sea Zone 3 fighters moved from 96 Sea Zone to Malta 2 fighters moved from Malta to 98 Sea Zone 2 fighters moved from Iraq to 80 Sea Zone 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 4 artilleries and 4 infantry moved from Morocco to Algeria Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 1 bomber and 2 fighters placed in Eastern United States 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,6,1,1,3,4,1,1,2,4,5,6,2,3,2,1,1,3,5,1,5,5,4,2,5,4,1,4,6,5,2,3 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : 2.00 Japanese : 0.33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Jehol 1 infantry placed in Anhwe Chinese undo move 3. Chinese undo move 2. 1 infantry placed in Anhwe 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - British British buy 1 airfield, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 artilleries and 12 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Egypt to Iraq British take Iraq from Germans Combat - British Battle in Eastern Persia British attack with 2 artilleries and 12 infantry Germans defend with 1 armour British roll dice for 2 artilleries and 12 infantry in Eastern Persia, round 2 : 3/14 hits, 3.00 expected hits Germans roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Burma British attack with 1 artillery and 4 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery and 4 infantry in Burma, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - British 3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone 3 artilleries and 3 infantry moved from 80 Sea Zone to Eastern Persia 1 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 aaGun moved from West India to Eastern Persia 2 mech_infantrys moved from West India to Eastern Persia Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 airfield placed in Gibraltar 1 artillery and 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 8 PUs (6 lost to blockades); end with 8 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50 British : -0.33 Japanese : 0.00