L19 BM Sovietishcat (L) vs AetV (X) Game# 3

  • '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
            20 infantry moved from Belarus to Bryansk
            3 aaGuns moved from Belarus to Bryansk
            2 armour moved from Belarus to Bryansk
            3 infantry moved from Ukraine to Bryansk
            9 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,00
    

    Savegame

  • '19

    @aequitas-et-veritas no problems I just wanted to make sure you did not forget our game; please use last file.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            2 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Yunnan
                Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 8/17 hits, 6,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            1 aaGun and 1 artillery moved from French Indo China to Shan State
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Japan to Philippines
            1 fighter moved from Manchuria to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
            1 aaGun and 9 infantry moved from Manchuria to Jehol
            1 artillery moved from Kiangsi to Hunan
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo China to Philippines
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            3 armour placed in French Indo China
            3 infantry placed in Manchuria
            1 artillery placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Chinese : -0,67
    Japanese : 2,00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Tunisia
            1 armour moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 87 Sea Zone to French West Africa
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Tunisia
            1 armour moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 87 Sea Zone to French West Africa
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French West Africa
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 2 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 3 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 4 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 5 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 6 : 2/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Tunisia
                Americans attack with 1 armour and 1 bomber
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Algeria
            1 marine moved from Morocco to Algeria
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            2 carriers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,00
    Neutral_Axis : -2,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Kweichow
            14 infantry moved from Hopei to Chahar
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Kweichow
            14 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Chahar, round 2 : 2/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : 1,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - British
            1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Persia to Iraq
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Gibraltar to Syria
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 fighter moved from Egypt to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 fighter moved from Egypt to Syria
            1 fighter moved from Egypt to Iraq
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Tunisia
            1 armour moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 87 Sea Zone to French West Africa
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French West Africa
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 2 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 3 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 4 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 5 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in French West Africa, round 6 : 2/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Tunisia
                Americans attack with 1 armour and 1 bomber
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Algeria
            1 marine moved from Morocco to Algeria
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            2 carriers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Kweichow
            14 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Chahar, round 2 : 2/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Persia to Iraq
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Gibraltar to Syria
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 fighter moved from Egypt to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 fighter moved from Egypt to Syria
            1 fighter moved from Egypt to Iraq
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Belgian Congo
                British attack with 2 infantry and 3 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 2 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Italians defend with 1 destroyer
                    British roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -3
                Casualties for British: 1 tactical_bomber
                Casualties for Italians: 1 destroyer
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/7 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 3 : 3/7 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
            Battle in Syria
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Syria, round 2 : 2/4 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Neutral_Axis with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Syria to Egypt
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 92 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Syria to Egypt
            3 infantry moved from Burma to India
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 airfield placed in Egypt
            1 artillery placed in Persia
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 1,67
    Italians : 0,33
    Americans : -3,00
    Chinese : -0,17
    Neutral_Axis : -1,67
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Belarus
            1 bomber moved from Southern Italy to Belarus
            2 armour moved from Eastern Poland to Western Ukraine
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 2 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2,33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Eastern Poland
            1 aaGun moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Bulgaria to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 airfield placed in Northern Italy
            1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : -0,67
    Russians : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry moved from Algeria to Tunisia
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 artillery and 6 infantry moved from Vyborg to Novgorod
            1 armour moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 artillery and 6 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 0/7 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 infantry moved from Karelia to Novgorod
            2 tactical_bombers moved from Eastern Poland to Northern Italy
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Northern Italy
            1 aaGun and 2 infantry moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Germany to Northern Italy
            1 mech_infantry moved from Germany to Northern Italy
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 14 armour, 6 artilleries, 22 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
    
        Place Units - Germans
            1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
            9 mech_infantrys placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Russians : 2,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 infantry and 1 tactical_bomber
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Bryansk
            1 fighter moved from Smolensk to Bryansk
            9 infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            3 infantry moved from Volgograd to Tambov
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : -1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            3 armour moved from French Indo China to Kweichow
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Aleutian Islands from Americans to Japanese
            EDIT: Turning off Edit Mode
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Manchuria
            1 aaGun and 7 infantry moved from Jehol to Shantung
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from French Indo China to Manchuria
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in Manchuria
            3 infantry placed in French Indo China
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : -0,83
    

    Savegame


  • @Sovietishcat the Pacific Route NO is not working properly.
    You received 2 PU’s for the Siberian Lend Lease even with an enemy Warship in it.
    Please remove two PU’s from your current Russian PU’s of 35 please.
    Thank you.

  • '19

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            3 fighters moved from 54 Sea Zone to 45 Sea Zone
            1 marine moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 marine moved from Algeria to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            3 fighters moved from 54 Sea Zone to 45 Sea Zone
            1 marine moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 marine moved from Algeria to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in French Equatorial Africa
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Greece from Italians, taking French Equatorial Africa from Italians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Algeria to Egypt
            2 infantry moved from Brazil to British Guiana
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            4 fighters placed in Western United States
            1 fighter placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,2,2,1
            Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,50
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            15 infantry moved from Chahar to Hopei
            1 infantry moved from Chahar to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Hopei, round 2 : 6/17 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,83
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - British
            1 artillery moved from Syria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            2 fighters moved from 98 Sea Zone to 99 Sea Zone
            1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from 92 Sea Zone to 99 Sea Zone
    

    Savegame

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