Global with Jeff
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 1 Purchase Units - British British buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 103 Sea Zone 1 destroyer moved from 109 Sea Zone to 118 Sea Zone 1 destroyer moved from 110 Sea Zone to 108 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - British Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 2 fighters and 1 tactical_bomber British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in Holland Belgium, round 2 : 3/3 hits, 1.83 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 fighter in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in Holland Belgium, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Holland Belgium Germans win with no units remaining. Battle score for attacker is -2 Casualties for British: 3 fighters and 1 infantry Casualties for Germans: 2 fighters and 1 tactical_bomber Battle in 103 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 118 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 118 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 108 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 armour moved from Quebec to 106 Sea Zone 1 armour and 1 transport moved from 106 Sea Zone to 108 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 77 Sea Zone 1 infantry moved from Burma to Shan State 4 infantry moved from Malaya to Shan State 1 artillery and 4 infantry moved from India to Burma 1 tactical_bomber moved from India to Shan State 3 fighters moved from India to Shan State 1 infantry moved from West India to India 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 cruiser and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Ontario to Quebec Place Units - British 2 destroyers and 1 transport placed in 110 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 1 Original Territories: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 1 destroyer and 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 airfield and 1 harbour Some Units in Malaya change ownership: 1 harbour Some Units in Kwangtung change ownership: 1 harbour Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Germans : 0.50 British : 1.17
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 3 fighters moved from New Zealand to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 fighter moved from Northern Italy to France 1 fighter moved from Southern Italy to France 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 battleship moved from 95 Sea Zone to 93 Sea Zone 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 artillery moved from Northern Italy to France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 1 transport French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 93 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 2 destroyers owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 4 Casualties for Italians: 2 destroyers Casualties for French: 1 cruiser and 1 destroyer Battle in France Italians attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry French defend with 1 airfield, 1 factory_major and 1 fighter Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 4/7 hits, 2.83 expected hits French roll dice for 1 fighter in France, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in France Italians captures 19PUs while taking French capital Italians converts factory_major into different units Italians win, taking France from French with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Battle in Southern France Italians attack with 2 infantry French defend with 1 artillery, 1 harbour and 1 infantry Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French Non Combat Move - Italians 1 fighter moved from France to Northern Italy 1 fighter moved from France to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.17 French : 2.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 1 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States 1 armour moved from Western United States to Eastern United States 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Eastern United States 1 cruiser, 2 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 1 Combat Move - French 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 destroyer moved from 72 Sea Zone to 70 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2 Politics - Germans Purchase Units - Germans Germans buy 5 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from French 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory_major Bombing raid in United Kingdom causes 2 damage total. Battle in Normandy Bordeaux Germans attack with 1 armour, 2 fighters and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 2.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 fighter Casualties for French: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 transport Russians defend with 1 battleship and 1 transport Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Russians Russians roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Russians lost in 115 Sea Zone 1 transport owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 27 Casualties for Russians: 1 battleship and 1 transport Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to France 1 tactical_bomber moved from Holland Belgium to France Place Units - Germans 5 armour and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 34 PUs (2 lost to blockades); end with 36 PUs Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.50 French : 0.00 Russians : -1.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland 4 infantry moved from Belarus to Eastern Poland 1 fighter moved from Smolensk to Eastern Poland 1 tactical_bomber moved from Smolensk to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 armour moved from Bryansk to Eastern Poland 1 armour moved from Bryansk to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland Combat - Russians Battle in 124 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Battle in Eastern Poland Russians attack with 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour and 2 infantry Russians roll dice for 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 7/12 hits, 3.83 expected hits Germans roll dice for 3 armour and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Eastern Poland Russians winRussians win with 1 submarine remaining, taking Eastern Poland from Germans with 2 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour and 2 infantry Non Combat Move - Russians 2 artilleries and 8 infantry moved from Novgorod to Baltic States 1 artillery and 2 infantry moved from Smolensk to Belarus 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 5 infantry moved from Russia to Bryansk 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 6 infantry moved from Sakha to Buryatia 1 fighter moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus Place Units - Russians 3 armour placed in Russia 3 infantry placed in Novgorod 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 3.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 battleship and 1 cruiser; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 tactical_bomber moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to Kweichow 1 fighter moved from Kiangsu to Kweichow 1 fighter moved from Formosa to Kiangsu 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from Japan to Korea 1 tactical_bomber moved from Japan to Korea 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 bomber moved from Japan to Shantung 1 fighter moved from Japan to Shantung 1 tactical_bomber moved from Japan to Jehol 1 fighter moved from Japan to Jehol 1 bomber moved from Japan to Korea 1 tactical_bomber moved from Japan to Jehol 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Japan to Manchuria 1 armour moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone 1 carrier moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from 6 Sea Zone to 3 Sea Zone 1 cruiser moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 artilleries, 1 fighter and 6 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Kweichow, round 2 : 3/9 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits, 1.17 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kweichow, round 3 : 1/7 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits, 0.67 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kweichow, round 4 : 4/6 hits, 2.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -28 Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Chinese: 4 infantry Non Combat Move - Japanese Place Units - Japanese 1 battleship and 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2 Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 32 PUs; British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 108 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 armour moved from Egypt to Ethiopia 1 fighter moved from Egypt to Ethiopia Combat - British Battle in Ethiopia British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Ethiopia, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Normandy Bordeaux British attack with 1 armour and 2 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 battleships and 1 cruiser in Normandy Bordeaux, round 2 : 3/3 hits, 1.83 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 destroyer moved from 103 Sea Zone to 110 Sea Zone 1 destroyer moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Ethiopia to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 94 Sea Zone to 98 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 7 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 1 Original Territories: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 2.00 Italians : 0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2 Purchase Units - Italians Italians buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Libya to Tunisia 1 infantry moved from Libya to Tunisia 1 armour moved from Tobruk to Tunisia 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Libya 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 93 Sea Zone to 96 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 battleship moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Northern Italy to Normandy Bordeaux 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to France 1 fighter moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 2 artilleries, 2 fighters and 1 infantry British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to France Place Units - Italians 1 cruiser, 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.17 French : 1.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 90 Sea Zone Place Units - Americans 2 cruisers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei 1 fighter moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Szechwan 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 2 Combat Move - French Non Combat Move - French 1 destroyer moved from 70 Sea Zone to 83 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - Germans Purchase Units - Germans Germans buy 3 armour, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 117 Sea Zone to 124 Sea Zone 1 artillery moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 armour moved from Western Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Western Germany to France 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Western Germany to Novgorod 1 tactical_bomber moved from France to Bessarabia 1 tactical_bomber moved from France to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 fighter moved from France to Bessarabia 1 armour moved from Western Germany to Poland 1 artillery moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 artillery moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 artillery moved from Germany to Poland 1 fighter moved from Norway to Poland Combat - Germans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 1 and causes: 1 damage to unit: factory_minor Bombing raid in Novgorod causes 1 damage total. Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 124 Sea Zone Germans attack with 2 submarines Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Non Combat Move - Germans 1 fighter moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 1 bomber moved from Novgorod to Poland Place Units - Germans 2 armour and 1 infantry placed in Germany 1 armour placed in Western Germany 1 cruiser and 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 1.33 AA fire in Novgorod : : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 43 PUs; Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries and 9 infantry moved from Baltic States to Poland 2 armour, 3 infantry and 2 mech_infantrys moved from Eastern Poland to Poland 2 armour and 1 fighter moved from Western Ukraine to Poland 1 fighter and 1 tactical_bomber moved from Belarus to Poland Combat - Russians Russians creates battle in territory 124 Sea Zone Battle in 124 Sea Zone Russians attack with 1 submarine Germans defend with 2 submarines Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine Casualties for Germans: 1 submarine Battle in Poland Russians attack with 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 9/23 hits, 7.00 expected hits Germans roll dice for 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry in Poland, round 2 : 6/18 hits, 7.00 expected hits 6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 bomber owned by the Germans and 6 infantry owned by the Germans lost in Poland Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/17 hits, 6.00 expected hits Germans roll dice for 5 armour, 3 artilleries and 1 fighter in Poland, round 3 : 6/9 hits, 4.17 expected hits 6 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Poland Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 4/11 hits, 5.00 expected hits Germans roll dice for 3 armour and 1 fighter in Poland, round 4 : 4/4 hits, 2.17 expected hits 2 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 1 fighter owned by the Germans and 3 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Russians: 2 artilleries, 12 infantry and 2 mech_infantrys Casualties for Germans: 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry Non Combat Move - Russians 7 infantry moved from Novgorod to Baltic States 1 artillery and 2 infantry moved from Belarus to Baltic States 1 artillery moved from Western Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 5 infantry moved from Bryansk to Western Ukraine 3 armour moved from Russia to Western Ukraine 4 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Poland to Baltic States Place Units - Russians 3 infantry placed in Novgorod 3 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 41 PUs Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 6 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 4.33 Russians : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Purchase Units - Japanese Japanese buy 1 cruiser, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Sakha 1 tactical_bomber moved from Manchuria to Siberia 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Sakha 1 fighter moved from Manchuria to Amur 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Shantung to Kweichow 1 fighter moved from Shantung to Kweichow 1 tactical_bomber moved from Jehol to Suiyuyan 1 fighter moved from Jehol to Kweichow 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Buyant-Uhaa to Chahar 1 fighter moved from Korea to Anhwe 1 bomber moved from Korea to Anhwe 1 tactical_bomber moved from Korea to Anhwe 1 fighter moved from Okinawa to Kiangsu 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Anhwe to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Jehol to Hopei 1 bomber moved from Anhwe to Hopei 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Japanese Japanese creates battle in territory Sakha Japanese creates battle in territory Siberia Battle in Soviet Far East Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Kweichow, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Kweichow, round 3 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Soviet Far East from Russians, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hopei to Chahar 1 bomber moved from Hopei to Anhwe 1 tactical_bomber moved from Siberia to Amur 1 fighter moved from Sakha to Amur 1 tactical_bomber moved from Sakha to Amur 1 fighter moved from Kweichow to Hunan 1 fighter moved from Amur to Manchuria 1 fighter moved from Amur to Manchuria 1 fighter moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 fighter moved from Soviet Far East to Amur 1 fighter moved from Soviet Far East to Manchuria 1 fighter moved from Amur to Manchuria 1 fighter moved from Kweichow to Yunnan 1 bomber moved from Kweichow to Yunnan Place Units - Japanese 1 cruiser, 1 fighter and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Japanese undo move 1. 1 fighter placed in Japan 1 cruiser and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -3.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Egypt to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour moved from Ethiopia to Egypt Combat - British Battle in 96 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Italians defend with 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the British 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in 96 Sea Zone British win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48 Casualties for Italians: 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport Battle in Normandy Bordeaux British attack with 1 artillery and 7 infantry Germans defend with 1 mech_infantry; Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 2 battleships and 2 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits 2 artilleries owned by the Italians, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 3 : 0/6 hits, 1.33 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Casualties for Germans: 1 mech_infantry Casualties for Italians: 1 armour and 2 artilleries Non Combat Move - British 1 mech_infantry moved from India to Shan State 1 infantry moved from India to Burma 1 armour moved from India to Burma 1 armour moved from India to Burma 1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 tactical_bomber moved from 96 Sea Zone to Egypt Place Units - British 2 transports placed in 110 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -1.50 Italians : 0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Morocco Italians take Algeria from French 1 mech_infantry moved from Tunisia to Algeria 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern France to 96 Sea Zone 1 fighter moved from France to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone Italians win with 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 37 Casualties for Italians: 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Battle in Morocco Italians attack with 1 armour French defend with 1 infantry Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Morocco French win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Alexandria 1 fighter moved from 96 Sea Zone to Tobruk Place Units - Italians 2 infantry and 1 mech_infantry placed in France 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.17 French : -0.67