FMERommel (X) vs ArtofWar1947 (L) BM3 19L


  • 2019

    I didn’t have your Indian fighter intercept, as it was outnumbered 6 to 1. The AA curse on Japanese SBR continues, with 1 of 2 bombers hit. Wasn’t really necessary to SBR, as I took Burma this turn and will take India next turn. I gambled and won on my sub vs your DD off Persia.


  • 2020 2019 2018 '16 '15 '14 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Soviet Far East
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
            1 aaGun moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 5 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Morocco
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Queensland to New South Wales
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 airfield placed in Morocco
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 47 PUs; 
            British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 0 PUs; 
            UK_Pacific buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Iraq to Caucasus
            2 fighters moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 fighter moved from Russia to Caucasus
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caucasus
                British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 6/8 hits, 3.50 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Russia
            4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
            3 aaGuns, 3 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from India to West India
            1 mech_infantry moved from Eastern Persia to West India
            2 mech_infantrys moved from Persia to West India
            2 infantry moved from Iraq to Northwest Persia
            1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,3,4
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iceland: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 2.00
    Italians : 0.50
    Americans : 0.00
    Japanese : -1.17
    

    Savegame


  • 2019

    TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Slovakia Hungary to Caucasus
    

    Savegame


  • 2019

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Slovakia Hungary to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Slovakia Hungary
            4 infantry moved from Northern Italy to France
            7 infantry moved from Northern Italy to Western Germany
            4 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour, 1 fighter and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,2,6,4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,3,6
            Italians collect 11 PUs (9 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : 0.67
    

    Savegame


  • 2019

    When I first saw the Allied fleet move to the Eng Cha, I was afraid. You can strike many locations and can open to Berlin.
    But it frees up Italy to help defend France and Germany. Allowing Germany to build something else rather than lots of infantry.


  • 2020 2019 2018 '16 '15 '14 '13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            4 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from Queensland to South Australia
            3 infantry moved from New South Wales to South Australia
            2 aaGuns, 1 armour and 2 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 armour and 1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    

    Savegame


  • 2019

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
            1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
            2 bombers and 1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from Russians
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
    

    Savegame


  • 2019

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
            1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
            2 bombers and 1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from Russians
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 bombers and 1 fighter moved from Holland Belgium to Western Germany
            3 fighters moved from Bryansk to Germany
            1 artillery and 1 infantry moved from Bulgaria to Romania
            3 bombers moved from Eastern Poland to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 artillery moved from Karelia to Finland
            1 armour and 2 mech_infantrys moved from Novgorod to Karelia
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Western Ukraine to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Western Ukraine to Ukraine
            4 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Western Ukraine to Bryansk
    
        Place Units - Germans
            1 airfield and 7 infantry placed in Germany
            1 artillery and 2 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Ukraine
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,5,5,4
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.33
    

    Savegame


  • 2019

    In the interest of caution, I ended up loading up infantry in Berlin, even tho its unlikely that UK can take sz113. I’ve got so many I.C.'s that I had to stop building in some in order to build what I needed and guard against Russia’s fighters.


  • 2020 2019 2018 '16 '15 '14 '13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Samara
            10 fighters and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Italians
            1 armour moved from Smolensk to Russia
    
        Combat - Russians
            Battle in Samara
                Russians attack with 10 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 5/12 hits, 5.83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Germans with 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            10 fighters and 1 tactical_bomber moved from Samara to Russia
            1 aaGun and 4 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    

    Savegame


  • 2019

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 infantry moved from Burma to India
                  Japanese take India from UK_Pacific
            2 submarines moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    

    Savegame


  • 2019

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 infantry moved from Burma to India
                  Japanese take India from UK_Pacific
            2 submarines moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 3 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 80 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Shan State to Burma
            2 artilleries and 2 infantry moved from Yunnan to Burma
            1 armour moved from Szechwan to Burma
            1 mech_infantry moved from Suiyuyan to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hopei to Kweichow
            1 armour moved from Kweichow to Yunnan
            1 infantry moved from Sakha to Siberia
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            1 fighter moved from 17 Sea Zone to 33 Sea Zone
            1 fighter moved from Iwo Jima to 6 Sea Zone
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 74 Sea Zone to 72 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 aaGun moved from Philippines to 35 Sea Zone
            1 aaGun and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 aaGun and 1 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from French Indo China to Yunnan
            1 armour moved from Yunnan to Burma
            1 bomber moved from Yunnan to Japan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Malaya to Philippines
            2 fighters moved from Yunnan to French Indo China
            2 tactical_bombers moved from Shan State to Yunnan
            1 tactical_bomber moved from Shan State to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 artillery, 1 fighter and 1 infantry placed in Japan
            3 fighters and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Americans : 0.00
    ANZAC : 0.67
    Japanese : 2.33
    

    Savegame


  • 2020 2019 2018 '16 '15 '14 '13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 transports moved from 110 Sea Zone to 107 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Morocco to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            8 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 101 Sea Zone to 122 Sea Zone
            1 fighter moved from Eastern United States to 122 Sea Zone
            1 bomber moved from Western United States to 122 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 122 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 122 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 122 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 8 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 8 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            8 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from Southeast Mexico to Mexico
            1 aaGun moved from Southeast Mexico to Central United States
            1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber and 1 fighter moved from 122 Sea Zone to Iceland
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 fighter and 8 infantry placed in Eastern United States
            1 bomber placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 2 destroyers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            4 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
            2 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from Persia to India
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/7 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in India
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to West India
            1 armour and 3 mech_infantrys moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Persia to West India
            4 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            4 fighters moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Caucasus to Northwest Persia
    
        Place Units - British
            2 destroyers placed in 71 Sea Zone
            3 mech_infantrys placed in Egypt
            3 infantry placed in Iraq
            2 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,6,4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
            British collect 38 PUs (3 lost to blockades); end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by British to Kazakhstan: 2 armour and 5 mech_infantrys
            EDIT: Removing units owned by British from Northwest Persia: 2 armour and 5 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 1.50
    Americans : -4.33
    Japanese : 0.33
    

    Savegame


  • 2019

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Slovakia Hungary to Caucasus
            2 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Holland Belgium
            2 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 2 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                 retreated to Normandy Bordeaux
                Americans win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Northern Italy
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Caucasus to Bryansk
            4 infantry moved from Northern Italy to France
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Northern Italy to Western Germany
            6 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,5,4,2,1,2,4
            Italians collect 10 PUs (11 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : -0.67
    Russians : -0.33
    

    Savegame


  • 2019

    Interesting dice on U.S. turn. The only Axis hits came from the solitary Japanese artillery in Iwo Jima, who single-handedly repelled a superior force and lived. Rewriting American history.


  • 2020 2019 2018 '16 '15 '14 '13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • 2019

    I’m still kicking myself for having Italy take S. Fra instead of Germany. I could have been building subs in the Med, without having to build an I.C. in Yugo. Interesting choice that UK moved 4 fighters from NW Persia to Kaz, instead of to E. Persia where it could have threatened my invasion of India. Is Monty’s mobile expeditionary force headed north to harass Germany on a new front, or going east?


  • 2019

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
            3 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
            3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 3.17 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from British with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 3 bombers, 1 fighter and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            3 bombers, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            3 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
            1 artillery and 1 infantry moved from Western Germany to France
            1 fighter moved from Germany to Western Ukraine
            1 fighter moved from Germany to Ukraine
            1 fighter moved from Germany to Bryansk
            1 infantry moved from Ukraine to Rostov
            3 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            1 tactical_bomber moved from Western Germany to Germany
            3 infantry moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            2 fighters placed in Germany
            1 fighter placed in Western Germany
            2 artilleries and 1 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            1 infantry placed in Novgorod
            1 destroyer and 2 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,3,2,4,2,1,3,3
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.33
    British : -0.33
    Americans : -0.33
    

    Savegame


  • 2020 2019 2018 '16 '15 '14 '13

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            2 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Russia to Caucasus
            4 fighters moved from Russia to Volgograd
            5 fighters moved from Russia to Tambov
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 5 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 fighters and 1 infantry in Tambov, round 2 : 1/6 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 4 fighters and 2 infantry in Volgograd, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            4 fighters moved from Volgograd to Russia
            5 fighters moved from Tambov to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    Russians : -1.33
    

    Savegame


  • 2020 2019 2018 '16 '15 '14 '13

    @FMErwinRommel said in FMERommel (X) vs ArtofWar1947 (L) BM3 19L:

    I’m still kicking myself for having Italy take S. Fra instead of Germany. I could have been building subs in the Med, without having to build an I.C. in Yugo. Interesting choice that UK moved 4 fighters from NW Persia to Kaz, instead of to E. Persia where it could have threatened my invasion of India. Is Monty’s mobile expeditionary force headed north to harass Germany on a new front, or going east?

    I will never say; lose lips sinks ships.


  • 2019

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Siberia to Soviet Far East
            1 bomber and 1 fighter moved from Japan to Soviet Far East
            1 destroyer and 3 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to Soviet Far East
            1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 32 Sea Zone
            9 armour, 10 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
    

    Savegame


  • 2019

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Siberia to Soviet Far East
            1 bomber and 1 fighter moved from Japan to Soviet Far East
            1 destroyer and 3 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to Soviet Far East
            1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 32 Sea Zone
            9 armour, 10 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Battle in 32 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Soviet Far East, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in India
                Japanese attack with 9 armour, 10 artilleries, 10 infantry and 1 mech_infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 9 armour, 10 artilleries, 10 infantry and 1 mech_infantry in India, round 2 : 9/30 hits, 11.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 9 armour, 10 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 32 Sea Zone to 33 Sea Zone
            3 fighters and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            1 bomber moved from Soviet Far East to Japan
            2 fighters moved from Soviet Far East to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to Caroline Islands
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 72 Sea Zone to 79 Sea Zone
            1 submarine moved from 37 Sea Zone to 61 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to Japan
            1 fighter moved from 16 Sea Zone to Japan
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from French Indo China to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            2 aaGuns moved from Burma to India
            1 infantry moved from Shan State to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery moved from Sikang to Szechwan
            1 mech_infantry moved from Shensi to Sikang
            1 fighter moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 armour and 2 infantry placed in French Indo China
            1 factory_minor placed in Malaya
            3 armour placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery, 1 bomber and 2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 artillery and 1 infantry
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    UK_Pacific : -0.33
    Russians : -0.83
    Japanese : -3.00
    

    Savegame


  • 2019

    I edited to NCM a transport from sz6 with inf and art from Japan > Caroline. But like once before, I can’t edit units into Caroline, so the troops had to stay on the transport. I can’t grab the island, only the water. I thought that I would get India’s 5 points, but forgot the BM rule that you only raid a capital treasury once. Income in the 80’s makes it so much easier to buy what I need. Germany is regretting letting Italy can open so many territories. Its great for Italy, but Germany is missing out on 5 or so points more than necessary every turn.


  • 2020 2019 2018 '16 '15 '14 '13

    @FMErwinRommel
    Planning the US-12/UK-12 move. Will send a bomber from the UK and 5 US subs to SZ 97 to battle the Italian DD. While I have you online, do you want to scramble?


  • 2019

    Yes scramble all 3 fighters. I had intended to add German planes to Italy for a bigger scramble, but would of had to cut back on guarding an I…C. in Russia. I would have waited to build the Italian DD, if I had known that I wasn’t going to add planes. Just hope your bomber misses on round one.


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