FMERommel (X) vs ArtofWar1947 (L) BM3 19L


  • 2019

    Will take my turn later this morning


  • 2019

    Will take my turn later this morning


  • 2019

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kansu to Tsinghai
            1 artillery moved from Shensi to Tsinghai
            1 bomber moved from Kweichow to Tsinghai
            1 bomber moved from Yunnan to Tsinghai
            1 fighter moved from Kweichow to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            2 marines moved from Japan to 6 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
    

    Savegame


  • 2019

    Forgot a combat move to attack Russian AA in Novo. Since it doesn’t require combat odds and I haven’t completed my turn, I will edit that action, subject to your approval.


  • 2020 2019 2018 '16 '15 '14 '13

    @FMErwinRommel
    No problem.


  • 2019

    Thank you


  • 2019

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kansu to Tsinghai
            1 artillery moved from Shensi to Tsinghai
            1 bomber moved from Kweichow to Tsinghai
            1 bomber moved from Yunnan to Tsinghai
            1 fighter moved from Kweichow to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            2 marines moved from Japan to 6 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Siberia
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 80 Sea Zone
                Japanese win, taking Siberia from Russians, taking 80 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 marines, 4 submarines and 3 tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/15 hits, 7.50 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 artillery and 2 bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Tsinghai, round 2 : 2/4 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun
            EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Novosibirsk: 1 mech_infantry
            EDIT: Changing ownership of Novosibirsk from Russians to Japanese
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Burma to Malaya
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Szechwan to Sikang
            3 armour moved from Kansu to Szechwan
            1 infantry moved from Shan State to Malaya
            1 fighter moved from Burma to Shan State
            3 fighters moved from Suiyuyan to Shan State
            2 tactical_bombers moved from Suiyuyan to Shan State
            1 aaGun, 5 artilleries and 5 infantry moved from Yunnan to Shan State
            1 armour moved from Hunan to Shan State
            1 armour moved from Kweichow to Shan State
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Hopei to Kweichow
            1 armour moved from Jehol to Hopei
            1 armour moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Kweichow
            3 artilleries and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Anhwe to Szechwan
            1 bomber moved from Tsinghai to Shan State
            1 bomber moved from Tsinghai to Szechwan
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries and 3 infantry placed in Japan
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Americans : -0.50
    Chinese : -0.67
    UK_Pacific : 1.33
    Japanese : 1.33
    

    Savegame


  • 2019

    I looked at 2 league games as to how Japan handled Allies taking Caroline, and they didn’t have as strong a Japanese position. The combined Japanese fleet and the combined U.S. and ANZ fleets are similar in size and composition, with the advantage to the defender. So I figured my best defense was to defend Caroline in force


  • 2019

    Need another edit but can’t do it: I didn’t unload marines to Caroline. But computer says I can’t unload without first removing transports. But I have no transports, they came by BB and CA. But computer won’t let me remove the BB or CA without out first removing the marines. I tried it in U.S. turn and still didn’t work. Please keep this in mind on your turn.


  • 2020 2019 2018 '16 '15 '14 '13

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 bomber moved from Algeria to 105 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 105 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 105 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Sicily
            1 fighter moved from 96 Sea Zone to Sicily
            1 fighter moved from 96 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            1 infantry moved from Algeria to Morocco
            2 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser and 3 transports moved from 96 Sea Zone to 92 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            2 fighters moved from 48 Sea Zone to Queensland
            2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 carrier moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            1 armour, 1 bomber and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 124 Sea Zone
            1 fighter moved from United Kingdom to 124 Sea Zone
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 fighter moved from 96 Sea Zone to Caucasus
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from India to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caucasus
                British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 124 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 124 Sea Zone
                 retreated to 124 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 124 Sea Zone to Iceland
            1 fighter moved from Caucasus to Russia
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 fighter moved from Persia to Russia
            1 fighter moved from 80 Sea Zone to Persia
            1 mech_infantry moved from West India to India
            1 armour and 1 mech_infantry moved from Persia to West India
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Algeria to United Kingdom
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Persia
            1 fighter and 2 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,1,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 artillery
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -0.00
    Americans : 0.00
    Japanese : -0.50
    

    Savegame


  • 2019

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Rostov to Caucasus
            1 bomber moved from Northern Italy to Caucasus
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Slovakia Hungary
            2 mech_infantrys moved from Western Ukraine to Ukraine
            1 artillery moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Northern Italy
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,1,1
            Italians collect 18 PUs (4 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.00
    

    Savegame


  • 2019

    Editing for Italy to sink U.S. transport
    U-boats put up a great fight in the Atlantic.


  • 2019

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Rostov to Caucasus
            1 bomber moved from Northern Italy to Caucasus
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Slovakia Hungary
            2 mech_infantrys moved from Western Ukraine to Ukraine
            1 artillery moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Northern Italy
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,1,1
            Italians collect 18 PUs (4 lost to blockades); end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.00
    

    Savegame


  • 2019

    Please use 2nd post for Italy


  • 2020 2019 2018 '16 '15 '14 '13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 48 Sea Zone to 26 Sea Zone
            2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from South Australia to New South Wales
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.67
    

    Savegame


  • 2019

    Forgot to NCM Italian AA from Rostov > Ukraine. I will edit the move on Germ turn if you approve.


  • 2020 2019 2018 '16 '15 '14 '13


  • 2019

    Not going to finish deciding my builds until I get back in town on Sunday.


  • 2020 2019 2018 '16 '15 '14 '13

    @FMErwinRommel

    Thanks for letting me know.


  • 2019

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northern Italy to France
            1 artillery and 1 infantry moved from Western Germany to France
            3 tactical_bombers moved from Western Germany to Sicily
            3 bombers moved from Western Germany to Sicily
            2 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 artillery moved from Ukraine to Rostov
            6 infantry moved from Bryansk to Rostov
            3 artilleries moved from Western Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            3 bombers and 8 fighters moved from Bryansk to Volgograd
    

    Savegame


  • 2019

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northern Italy to France
            1 artillery and 1 infantry moved from Western Germany to France
            3 tactical_bombers moved from Western Germany to Sicily
            3 bombers moved from Western Germany to Sicily
            2 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 artillery moved from Ukraine to Rostov
            6 infantry moved from Bryansk to Rostov
            3 artilleries moved from Western Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            3 bombers and 8 fighters moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Sicily
                Germans attack with 3 bombers and 3 tactical_bombers
                Americans defend with 1 aaGun, 1 fighter and 1 infantry
                    AA fire in Sicily : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 bombers and 3 tactical_bombers in Sicily, round 2 : 5/6 hits, 3.50 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 1 infantry in Sicily, round 2 : 2/2 hits, 1.00 expected hits
                    1 aaGun owned by the Americans, 1 infantry owned by the Americans, 1 fighter owned by the Americans and 2 tactical_bombers owned by the Germans lost in Sicily
                Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 2 tactical_bombers
                Casualties for Americans: 1 aaGun, 1 fighter and 1 infantry
            Battle in Volgograd
                Germans attack with 3 bombers, 8 fighters and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers, 8 fighters and 2 infantry in Volgograd, round 2 : 6/13 hits, 6.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers, 8 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Volgograd to Rostov
            6 fighters moved from Volgograd to Bryansk
            3 bombers moved from Volgograd to Eastern Poland
            3 bombers moved from Sicily to Western Germany
            1 tactical_bomber moved from Sicily to Northern Italy
            1 armour and 1 mech_infantry moved from Bryansk to Rostov
            7 mech_infantrys moved from Bryansk to Western Ukraine
            2 armour moved from Novgorod to Bryansk
            1 armour and 1 artillery moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Belarus
            1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 artilleries and 2 infantry moved from Norway to Finland
    
        Place Units - Germans
            2 fighters and 2 infantry placed in Western Germany
            2 submarines placed in 113 Sea Zone
            3 artilleries placed in Ukraine
            3 artilleries placed in Western Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5,6,1
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 1.00
    AA fire in Sicily : : -0.50
    Russians : -0.33
    

    Savegame


  • 2019

    You didn’t take the hint that the Sicilians don’t want foreign troops on their soil. The U.S. still has an AA left and UK has 5 AA. Sigh. It cost me 2 TB, but including the sunk transport, the TUV was positive. I had to juggle units around in Russia to defend my I.C.'s against the enlarged Russian air force. Luckily for me, I had enough units to also adequately cover Rostov. An air only attack will decimate your fighter force vs my cheaper ground troops. But I haven’t found a way to overpower the Allied fleet in the Med or Atlantic. Even with subs, it would take too many planes and new ships, and the losses would be prohibitive.


  • 2020 2019 2018 '16 '15 '14 '13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Russia to Samara
            5 fighters and 1 tactical_bomber moved from Russia to Samara
            5 fighters moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 5 fighters and 6 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 5 fighters and 6 infantry in Novosibirsk, round 2 : 4/11 hits, 3.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 5 fighters and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Samara
                Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/7 hits, 3.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Samara to Russia
            5 fighters moved from Novosibirsk to Russia
            1 aaGun moved from Timguska to Novosibirsk
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.83
    Japanese : -0.33
    

    Savegame


  • 2019

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Samara
            2 armour, 8 artilleries and 6 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Hunan to Burma
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 bomber and 4 fighters moved from Shan State to India
            1 bomber moved from Szechwan to India
            3 armour moved from Szechwan to Burma
            1 armour moved from Kweichow to Burma
            1 infantry moved from Anhwe to Hunan
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Tsinghai to Sikang
            1 armour moved from Tsinghai to Szechwan
            1 armour moved from Hopei to Kweichow
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Szechwan to Burma
            1 tactical_bomber moved from Malaya to 42 Sea Zone
    

    Savegame


  • 2019

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Samara
            2 armour, 8 artilleries and 6 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Hunan to Burma
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 bomber and 4 fighters moved from Shan State to India
            1 bomber moved from Szechwan to India
            3 armour moved from Szechwan to Burma
            1 armour moved from Kweichow to Burma
            1 infantry moved from Anhwe to Hunan
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Tsinghai to Sikang
            1 armour moved from Tsinghai to Szechwan
            1 armour moved from Hopei to Kweichow
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Szechwan to Burma
            1 tactical_bomber moved from Malaya to 42 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 6 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                    AA fire in India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in India causes 5 damage total. 
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            4 fighters moved from India to Yunnan
            1 aaGun moved from Shan State to Burma
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 carrier, 2 destroyers and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Malaya to Shan State
            1 bomber moved from India to Yunnan
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            4 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.17
    AA fire in India : : 0.67
    Japanese : 0.50
    

    Savegame


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