No scramble
FMERommel (X) vs ArtofWar1947 (L) BM3 19L
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Editing in the sinking of an unprotected transport to me is like a “walk-in” (blitzing or capturing a unoccupied enemy territory). Perhaps I have just had really good opponent, but I have long assumed such edits were okay without permission. Perhaps I am wrong though.
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Since this is our first game, I didn’t want to assume. I agree and consider this a friendly game.
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@FMErwinRommel
Good point. -
SBR on Moscow with 4 bombers and 2 escort fighters. WIll not scramble your 2 fighters, per your prior statements, since I have twice the attack points and 3 times the planes
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy 6 armour, 6 artilleries and 1 bomber; Remaining resources: 3 PUs; Combat Move - Germans 2 fighters moved from Novgorod to Russia 4 bombers moved from Bryansk to Russia 1 artillery and 2 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy 6 armour, 6 artilleries and 1 bomber; Remaining resources: 3 PUs; Combat Move - Germans 2 fighters moved from Novgorod to Russia 4 bombers moved from Bryansk to Russia 1 artillery and 2 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 3,5,3,7 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Caucasus Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits, 3.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 4 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 4 bombers and 2 fighters moved from Russia to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from France to Northern Italy 3 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Finland to Vyborg Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 3 armour placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 2.50 Russians : 0.00
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Germany needs railroads. Which could be bombed and need AA and fighters.
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I don’t know what to do strategically about the U.S./ANZ retreat to Hawaii. My 2 fleets could have overpowered you off of Aust. But a single DD blocker would have stopped it, at least for a turn. I could have combined my fleets, but you could have out-distanced yourself with the naval base. My homefleet was 3 ships and a transport. Certainly no threat to Hawaii. I suppose that since DEI were heavily guarded, there was no sense in you making unsustainable invasions.
There are drawbacks for Japan to concentrate most of the fleets in home waters or Carolines. Perhaps after this game or after the set of games, you might share your state secrets. -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 26 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 3 fighters moved from Northwest Persia to Caucasus 3 infantry moved from Kazakhstan to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Caucasus Russians attack with 3 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Caucasus to Russia 2 fighters moved from Volgograd to Russia 1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R. 1 tactical_bomber moved from Volgograd to Russia Turn Complete - Russians Russians collect 22 PUs; end with 48 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 94 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.00
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Bump #1.
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Sorry for not letting you know that I would be delayed. I will take my turn this evening.
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@FMErwinRommel
Thanks for letting me know. -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 marines, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi 1 bomber moved from French Indo China to India 4 fighters moved from Yunnan to India 1 artillery and 1 infantry moved from Shan State to Burma 3 tactical_bombers moved from Yunnan to Burma 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone
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SBR India, assume no intercept of your 3 fighters, since only have 1 bomber but 4 escort fighters.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 marines, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi 1 bomber moved from French Indo China to India 4 fighters moved from Yunnan to India 1 artillery and 1 infantry moved from Shan State to Burma 3 tactical_bombers moved from Yunnan to Burma 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Shensi Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 bomber and 4 fighters moved from India to Yunnan 3 tactical_bombers moved from Burma to Yunnan 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Szechwan to Yunnan 2 mech_infantrys moved from Yunnan to Kweichow 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Korea to Manchuria 2 infantry moved from 19 Sea Zone to Okinawa 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 carrier, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Shensi to Kweichow 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery and 2 marines placed in Japan 1 destroyer and 4 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to French Indo China: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.67 AA fire in India : : -0.17 Japanese : 1.00
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The edit was to NCM the bomber in Japan > FIC. Germany hopes that the Japanese build up makes the U.S. switch builds to the Pacific, and UK send Mideast builds > India.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 3 transports moved from 94 Sea Zone to 95 Sea Zone 2 destroyers and 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 3 transports; Russians loiter and taunt Italians defend with 1 destroyer Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 3 transports in 95 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber could not land in 95 Sea Zone and was removed 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Egypt: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 armour moved from Tunisia to Tobruk British take Libya from Italians British take Tobruk from Italians 2 infantry moved from Tunisia to 94 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 2 infantry moved from 95 Sea Zone to Sardinia 1 bomber and 1 fighter moved from Iraq to 95 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 fighter moved from United Kingdom to 124 Sea Zone Combat - British Battle in Sicily Battle in Sardinia Battle in 124 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win, taking Sicily from Italians, taking Sardinia from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 armour and 2 mech_infantrys moved from Eastern Persia to India 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 artilleries and 1 infantry moved from Persia to Northwest Persia 3 fighters and 1 tactical_bomber moved from Burma to India 1 fighter moved from India to Persia 1 bomber moved from 95 Sea Zone to Algeria 1 artillery moved from Tunisia to Algeria 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from 124 Sea Zone to Scotland 3 aaGuns and 3 infantry moved from United Kingdom to Scotland 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 transport moved from 94 Sea Zone to 91 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 1 fighter and 2 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 British : -1.17 Americans : -0.67 Chinese : 0.33 Japanese : 0.00
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@ArtofWar1947
Did not scramble Italian fighter to defend SZ 95 on either the US or UK turn because the probability of an Allied victory was 100% or nearly so. -
That’s fine regarding no scramble. UK is getting too much income. Germany had to stay focused on Russia initially, to avoid getting stalled in W. Ukraine; but now may need to divert some resources to the Med. Wish Axis could have paratroopers to take islands. My 3 Axis games are all different, in some, Italy has 2 air bases and lots of planes; in one, Italy has Cyprus, Malta and Crete.
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As if there is not enough to consider, the game would be scarily complicated with paratroopers. :)