NO scramble.
FMERommel (X) vs ArtofWar1947 (L) BM3 19L
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I didn’t see marti dice for finishing off the sz97 battle. Did you retreat? If so, let me decide where to land the surviving Italian fighters.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber Germans defend with 3 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 8/12 hits, 5.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 8/10 hits, 6.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 3 submarines owned by the Germans, 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 bomber, 1 cruiser, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits Italians roll dice for 6 fighters in 97 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 3 fighters owned by the Italians lost in 97 Sea Zone 2 submarines owned by the Americans and 1 cruiser owned by the Americans retreated to 96 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Casualties for Germans: 3 submarines Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine Battle in 33 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 48 Sea Zone 2 fighters moved from 33 Sea Zone to 48 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland 1 carrier and 3 transports moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from 97 Sea Zone to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 4 infantry placed in Eastern United States 1 infantry placed in Central United States 2 fighters placed in Western United States 2 destroyers and 2 submarines placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 armour, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Sardinia to 95 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Algeria to Malta 1 artillery, 2 fighters and 2 infantry moved from 96 Sea Zone to Malta 2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 fighter moved from Iraq to Caucasus 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in 96 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports; Americans loiter and taunt Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Malta British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Malta, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta British win, taking Malta from Italians with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Burma to India 2 fighters moved from Persia to Russia 1 mech_infantry moved from Persia to West India 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from French Equatorial Africa to Egypt 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 aaGuns, 1 fighter and 3 infantry moved from Scotland to United Kingdom 1 bomber moved from Malta to Algeria 2 fighters moved from Malta to 96 Sea Zone Place Units - British 2 mech_infantrys placed in Egypt 1 destroyer placed in 81 Sea Zone 3 infantry placed in Iraq 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 British collect 37 PUs (4 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Italians : 2.67 British : -2.17 Americans : -1.83 Japanese : -0.33
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Max defense for SZ 97 made sense. I gambled and kept 2 subs hoping for a first strike against the Italian BB. Cost 2 fighters, but the objective was to rid the Med of the Italian navy (and take back Malta).
Sorry, did not see your follow-up message. As you can see, US forces retreated after achieving their goal in Round 2. I assumed you wanted the surviving Italian fighters to land in S. Italy, but of course, you can place them elsewhere.
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I was beginning to wonder whether the Italian investment in an AB and extra fighters was worth it (instead of just troops). In my game with Giallo, he just asked for scramble in SZ97, and when he saw my OOL with more than 3 fighters, he realized I had an AB in N. Italy and called off the attack. I would have put a fighter in N. Italy, to help defend against UK invasion. I can adjust on my turn.
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@FMErwinRommel
Surely makes sense. -
Would you put the US fighter in Hawaii on the CV in SZ 30? Thanks.
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yes I will
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Sicily 1 bomber moved from Romania to Sicily Combat - Italians Battle in Sicily Italians attack with 1 bomber and 3 fighters British defend with 2 infantry Italians roll dice for 1 bomber and 3 fighters in Sicily, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 2 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Italians and 2 infantry owned by the British lost in Sicily Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Sicily to Northern Italy 1 bomber moved from Sicily to Northern Italy 1 armour moved from Ukraine to Bryansk 2 mech_infantrys moved from Romania to Western Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 6 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.33
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Made your edit before Italian turn, so it doesn’t show up in my post.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 48 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 48 Sea Zone 1 fighter moved from Queensland to 48 Sea Zone 1 fighter moved from Hawaiian Islands to 48 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Combat - French Battle in 80 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : 0.67 Japanese : -0.17
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 2 bombers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 infantry moved from Rostov to Caucasus 3 infantry moved from Rostov to Volgograd 1 bomber moved from Hopei to Caucasus 2 bombers moved from Hopei to Volgograd 3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 5 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 2 bombers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 infantry moved from Rostov to Caucasus 3 infantry moved from Rostov to Volgograd 1 bomber moved from Hopei to Caucasus 2 bombers moved from Hopei to Volgograd 3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 5 fighters and 1 tactical_bomber moved from Bryansk to Volgograd Combat - Germans Battle in Volgograd Germans attack with 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/11 hits, 5.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers, 5 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 1 bomber, 3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 submarine moved from 112 Sea Zone to 111 Sea Zone 3 artilleries moved from Ukraine to Bryansk 3 armour, 3 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 3 armour moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Belarus 1 artillery moved from Rostov to Bryansk 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 armour moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 2 bombers placed in Western Germany 1 submarine placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -1.00
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Edit was to undo a NCM for sub in sz 112. Its frustrating for Germany not to be able to project itself more in the Med. A big bomber fleet built up over many turns would help, combined with subs. Normally, I would have Germany take Vichy France. so it can build subs in the Med. But a ground troop wasn’t available when I wanted to take out Vichy. I don’t want to have to buy an I.C. in Yugo. I moved 14 troops into Bry, but its still not enough to conquer Moscow, despite Russia not building.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 65 PUs; Russians buy 1 armour, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 5 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Battle in Volgograd Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun and 6 infantry moved from Yenisey to Timguska 1 aaGun moved from Kazakhstan to Novosibirsk Place Units - Russians 1 armour, 5 fighters and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 95 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.50
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I knew Russia might build fighters, but didn’t calculate what it would do to the air battle odds if you built that many. I’m going to have to build more fighters and air defenses and make other adjustments.
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I’m going to have to research prior games and opponents games on how other Axis players handled Allies going to Caroline, as my prior responses as the Japanese were not satisfactory or effective.
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Will take my turn later this morning
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Will take my turn later this morning
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kansu to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 bomber moved from Yunnan to Tsinghai 1 fighter moved from Kweichow to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 78 Sea Zone to 74 Sea Zone 2 marines moved from Japan to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 marines, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
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Forgot a combat move to attack Russian AA in Novo. Since it doesn’t require combat odds and I haven’t completed my turn, I will edit that action, subject to your approval.