FMERommel (X) vs ArtofWar1947 (L) BM3 19L



  • Edited to change German bomber landing spot in China


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 55 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Volgograd
            5 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 75 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 78 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 80 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.50
    

    Savegame



  • You’re beginning to scare me. Not building one turn after being bombed is common, but skipping two turns? I’m afraid to guess what you have planned. After the Brits take Cauc back for Russia, you might build there. And ANZ builds another CV!
    You’re a wild and crazy guy (like Steve Martin).



  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 1 carrier, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 armour moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Kweichow to Shensi
            1 armour and 1 mech_infantry moved from Shensi to Kansu
            3 armour, 1 fighter and 3 mech_infantrys moved from Kweichow to Kansu
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Burma
            1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to Kansu
            1 bomber moved from French Indo China to Kansu
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kansu
                Japanese attack with 4 armour, 2 bombers, 4 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 fighter and 7 infantry
                    Japanese roll dice for 4 armour, 2 bombers, 4 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 10/17 hits, 7.50 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 3/8 hits, 3.00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 4 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 1 fighter and 7 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kansu to Kweichow
            3 fighters and 2 tactical_bombers moved from Kansu to Suiyuyan
            1 bomber moved from Kansu to Yunnan
            1 bomber moved from Kansu to Kweichow
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 artillery moved from Hopei to Shensi
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from French Indo China to Shan State
            2 artilleries and 2 infantry moved from French Indo China to Yunnan
            1 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Yunnan
            1 armour moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 74 Sea Zone to 78 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            2 infantry moved from Okinawa to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Japan to Caroline Islands
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 armour moved from Korea to Jehol
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to Caroline Islands
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            3 artilleries placed in French Indo China
            1 harbour placed in Hainan
            2 armour and 1 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    UK_Pacific : -0.33
    Japanese : 3.67
    

    Savegame


  • 2019 2018 2016 2015 '14 '13

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 2 fighters, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
    

    Savegame


  • 2019 2018 2016 2015 '14 '13

    @ArtofWar1947

    Scramble Italian fighters to defend SZ 97?
    OOL for battle in SZ 97?

    Scramble Japanese fighters to defend SZ 33?

    Signed, Wild and Crazy
    (Being unpredictable has its advantages if it works.:))



  • Full scramble, all 6 fighters. OOL: BB 1 hit, all subs, DD, 2 CAs, 5 fighters, BB 2nd hit, last fighter.



  • No scramble Japan fighters in sz33



  • I went for max defense, so you kept 2 subs and got a first strike on my damaged BB. If I had kept a DD, you might have saved CVs and/or CA instead of your subs. It’s a guessing game with no best choice. Like in baseball, do you pull the pitcher or let him stay in. I think the Yankees were too quick to pull their starters.



  • I didn’t see marti dice for finishing off the sz97 battle. Did you retreat? If so, let me decide where to land the surviving Italian fighters.


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 2 fighters, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber
                Germans defend with 3 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 8/12 hits, 5.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 8/10 hits, 6.00 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 3 submarines owned by the Germans, 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
                    Italians roll dice for 6 fighters in 97 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits
                    1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 3 fighters owned by the Italians lost in 97 Sea Zone
                2 submarines owned by the Americans and 1 cruiser owned by the Americans retreated to 96 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Germans: 3 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
            Battle in 33 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 48 Sea Zone
            2 fighters moved from 33 Sea Zone to 48 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 3 transports moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            1 bomber moved from 97 Sea Zone to Algeria
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            4 infantry placed in Eastern United States
            1 infantry placed in Central United States
            2 fighters placed in Western United States
            2 destroyers and 2 submarines placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 fighter
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 1 armour, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Sardinia to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Algeria to Malta
            1 artillery, 2 fighters and 2 infantry moved from 96 Sea Zone to Malta
            2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 fighter moved from Iraq to Caucasus
            3 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports; Americans loiter and taunt
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Burma
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Malta
                British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Malta, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                British win, taking Malta from Italians with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caucasus
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Burma to India
            2 fighters moved from Persia to Russia
            1 mech_infantry moved from Persia to West India
            2 infantry moved from Persia to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            3 aaGuns, 1 fighter and 3 infantry moved from Scotland to United Kingdom
            1 bomber moved from Malta to Algeria
            2 fighters moved from Malta to 96 Sea Zone
    
        Place Units - British
            2 mech_infantrys placed in Egypt
            1 destroyer placed in 81 Sea Zone
            3 infantry placed in Iraq
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
            British collect 37 PUs (4 lost to blockades); end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Italians : 2.67
    British : -2.17
    Americans : -1.83
    Japanese : -0.33
    

    Savegame


  • 2019 2018 2016 2015 '14 '13

    @ArtofWar1947

    Max defense for SZ 97 made sense. I gambled and kept 2 subs hoping for a first strike against the Italian BB. Cost 2 fighters, but the objective was to rid the Med of the Italian navy (and take back Malta).

    Sorry, did not see your follow-up message. As you can see, US forces retreated after achieving their goal in Round 2. I assumed you wanted the surviving Italian fighters to land in S. Italy, but of course, you can place them elsewhere.



  • I was beginning to wonder whether the Italian investment in an AB and extra fighters was worth it (instead of just troops). In my game with Giallo, he just asked for scramble in SZ97, and when he saw my OOL with more than 3 fighters, he realized I had an AB in N. Italy and called off the attack. I would have put a fighter in N. Italy, to help defend against UK invasion. I can adjust on my turn.


  • 2019 2018 2016 2015 '14 '13

    @FMErwinRommel
    Surely makes sense.


  • 2019 2018 2016 2015 '14 '13

    @ArtofWar1947

    Would you put the US fighter in Hawaii on the CV in SZ 30? Thanks.



  • yes I will



  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to Sicily
            1 bomber moved from Romania to Sicily
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 1 bomber and 3 fighters
                British defend with 2 infantry
                    Italians roll dice for 1 bomber and 3 fighters in Sicily, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 2 infantry owned by the British lost in Sicily
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
                Casualties for Italians: 1 fighter
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Sicily to Northern Italy
            1 bomber moved from Sicily to Northern Italy
            1 armour moved from Ukraine to Bryansk
            2 mech_infantrys moved from Romania to Western Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            6 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 0.33
    

    Savegame



  • Made your edit before Italian turn, so it doesn’t show up in my post.


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 48 Sea Zone
            1 carrier and 1 destroyer moved from 62 Sea Zone to 48 Sea Zone
            1 fighter moved from Queensland to 48 Sea Zone
            1 fighter moved from Hawaiian Islands to 48 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
    
        Combat - French
            Battle in 80 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : 0.67
    Japanese : -0.17
    

    Savegame



  • TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 artilleries, 2 bombers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            2 infantry moved from Rostov to Caucasus
            3 infantry moved from Rostov to Volgograd
            1 bomber moved from Hopei to Caucasus
            2 bombers moved from Hopei to Volgograd
            3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
            5 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
    

    Savegame



  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 artilleries, 2 bombers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            2 infantry moved from Rostov to Caucasus
            3 infantry moved from Rostov to Volgograd
            1 bomber moved from Hopei to Caucasus
            2 bombers moved from Hopei to Volgograd
            3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
            5 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/11 hits, 5.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 5 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            1 bomber, 3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries moved from Ukraine to Bryansk
            3 armour, 3 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            3 armour moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 artillery moved from Rostov to Bryansk
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 armour moved from Germany to Eastern Poland
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 artilleries placed in Western Ukraine
            3 armour placed in Novgorod
            2 bombers placed in Western Germany
            1 submarine placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : -1.00
    

    Savegame



  • Edit was to undo a NCM for sub in sz 112. Its frustrating for Germany not to be able to project itself more in the Med. A big bomber fleet built up over many turns would help, combined with subs. Normally, I would have Germany take Vichy France. so it can build subs in the Med. But a ground troop wasn’t available when I wanted to take out Vichy. I don’t want to have to buy an I.C. in Yugo. I moved 14 troops into Bry, but its still not enough to conquer Moscow, despite Russia not building.


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 65 PUs; 
            Russians buy 1 armour, 5 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Volgograd
            5 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 aaGun and 6 infantry moved from Yenisey to Timguska
            1 aaGun moved from Kazakhstan to Novosibirsk
    
        Place Units - Russians
            1 armour, 5 fighters and 3 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.50
    

    Savegame



  • I knew Russia might build fighters, but didn’t calculate what it would do to the air battle odds if you built that many. I’m going to have to build more fighters and air defenses and make other adjustments.



  • I’m going to have to research prior games and opponents games on how other Axis players handled Allies going to Caroline, as my prior responses as the Japanese were not satisfactory or effective.


Log in to reply
 

Suggested Topics

  • 149
  • 82
  • 75
  • 118
  • 7
  • 78
  • 11
  • 53
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

52
Online

13.7k
Users

34.1k
Topics

1.3m
Posts