OOL
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Despite the terribly lopsided bad luck for the Royal navy and air force in Round 1, the Allies have been resilient. At this point, though, it’s not clear the Allies will have an easy time of it or will even win.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.67
I didn’t learn from me prior mistakes of keeping a big fleet in the south too long and the allies moved to Carolines. Only the planes from the southern fleet could reach. I could have moved the fleet to the Malaya naval base, from where the planes could have flown to Japan home waters. But I keep a DD at home for a blocker. Seems unfair to be able to stop an action with a single ship. But its also unrealistic for fighters in W. Coast to be able to fly to Japan home waters and land on a CV. Now I know why you tried for Guam, as that’s where my fleet planes could have landed on way back to Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Combat - Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Karelia to Finland
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Novgorod to Western Germany
3 fighters moved from Northern Italy to Bryansk
1 fighter moved from Novgorod to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 submarine moved from 105 Sea Zone to 124 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Ukraine to Western Ukraine
4 artilleries and 4 infantry moved from Bryansk to Rostov
Place Units - Germans
2 fighters and 1 infantry placed in Novgorod
3 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in Ukraine
3 armour and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
I feel better about the German situation now. Freed up forces defending Italy and didn’t need to spend much additional on defending Europe. So was able to see you and raise you two on the fighter escort/interceptor arms race. Having 3 I.C.'s in Russia and lots of cash, allows me to match Russia’s troop production. Total Axis income and production exceeds Allied amount.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 fighters moved from Russia to Caucasus
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Novosibirsk to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Caucasus to Northwest Persia
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -3.67
I thought that the U.S. would go for the Italian army and the N. Africa N.O. before invading Europe. The Russian sub confirms that. But I had to prepare for invasion anyway. I went to the cost of building 2 fighters instead of ground troops and you abandon the fighter contest. Makes sense that you would build ground troops while you still had income. I foresee a big UK ground and air presence in the Cauc.
Meant to blitz Smolensk with a Russian tank. Would you (temporarily) change Smolensk to a Russian possession and add 1 to the Russian PU total to make it 26? Thanks.
Sure, I noticed that right away. Easy oversight.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Changing PUs for Russians from 25 to 26
EDIT: Turning off Edit Mode
Japanese buy 3 armour, 2 bombers, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Hopei to Szechwan
1 artillery and 1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 fighters moved from Yunnan to Shensi
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery, 1 fighter and 2 infantry moved from Shan State to Burma
1 tactical_bomber moved from 42 Sea Zone to Burma
1 infantry moved from Jehol to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Changing PUs for Russians from 25 to 26
EDIT: Turning off Edit Mode
Japanese buy 3 armour, 2 bombers, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Hopei to Szechwan
1 artillery and 1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 fighters moved from Yunnan to Shensi
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery, 1 fighter and 2 infantry moved from Shan State to Burma
1 tactical_bomber moved from 42 Sea Zone to Burma
1 infantry moved from Jehol to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Suiyuyan, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Jehol to Chahar
3 mech_infantrys moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 fighter moved from Suiyuyan to Hopei
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kweichow
1 fighter moved from Szechwan to Yunnan
2 fighters moved from Shensi to Yunnan
1 tactical_bomber moved from Suiyuyan to Yunnan
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
3 fighters moved from 42 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Japan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Philippines to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Guam to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from French Indo China to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 bomber and 2 infantry placed in French Indo China
2 armour and 1 infantry placed in Kiangsu
1 armour, 1 bomber and 1 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -1.00
UK_Pacific : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 6 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 94 Sea Zone to Tunisia
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 6 fighters, 1 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 6 fighters, 1 infantry, 1 marine and 1 mech_infantry in Tunisia, round 2 : 4/11 hits, 4.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 3.17 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour and 6 fighters in Tunisia, round 3 : 4/7 hits, 3.50 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Casualties for Italians: 2 artilleries, 5 infantry and 1 mech_infantry
5 fighters owned by the Americans retreated
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
5 fighters moved from Tunisia to 94 Sea Zone
1 bomber moved from British Guiana to Gibraltar
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 94 Sea Zone
Place Units - Americans
1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Changing ownership of Morocco from Italians to Americans
EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
1 battleship and 2 cruisers moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
Combat - British
Battle in Tunisia
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour
British roll dice for 1 battleship and 2 cruisers in Tunisia, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 carrier and 2 destroyers moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from Iraq to 94 Sea Zone
1 bomber moved from Cyprus to Iraq
1 fighter moved from Russia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
4 infantry moved from Persia to Northwest Persia
1 aaGun, 2 artilleries and 11 infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Italians : -0.17
British : 1.00
Americans : 0.83
Chinese : 0.17
Japanese : 1.67
Would you place the UK fighter in Egypt in Iraq, a UK infantry in Ira in Egypt, and the UK fighter in NWP in Persia? Just realized that it is possible for the German bombers in Bryansk can reach the middle East on a SBR. Thanks
I will make the changes you requested, but it would be suicide for German bombers to have to land in Cauc after Italy captured it. I will grant your edit of U.S. NCM to Gib, into a combat action into Mor, since it didn’t require combat dice. The end result wouldn’t have changed, even if UK would have had to take Mor instead. I’ve had an opponent deny a forgotten combat move into unoccupied territory on the grounds that league play is less forgiving. But your action isn’t going to change the game, so I’m okay with it.
@FMErwinRommel
Thanks. My understanding is that, even for a league game, doing a forgotten combat move into an unoccupied territory would be allowed by the judges.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Yugoslavia to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Yugoslavia
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italy forgot to sink the transport in sz99 with a fighter. Would you allow me to edit that? Or will I have to use a German plane to sink it on this turn?
Go ahead and edit. I was not counting on that transport surviving to the next UK turn.
Thank you