Game 2, Andrew(Axis) vs Nathan(Allies+$46)


  • 2016

    @AndrewAAGamer
    Ironically, if you’d baited those planes to Novgorad, or left your cruiser with your transport, I probably would have taken the bait, and had more than just the one, out of position.



  • @MillCreek
    Yeah, assuming I had realized the Russian planes could get to West India. As I said I did not realize they could and did not account for them in my plans.

    Now Japan is in a world of hurt. The idea was to take and hold India then move the fleet back to stop the US after eliminating one threat; i.e. India. Now at best I am going to trade India which means I am not going to be able to get back and stop the US. Big mistake on my part. Especially since I could have brought one more fighter from Japan and did not as with a 90% chance of success I assumed you would retreat. Oh well. Learned something.


  • 2016

    So, are you signing surrender papers, or still thinking?



  • @MillCreek
    Still thinking how I can take and hold it next Turn since I screwed up and cannot take and hold it this Turn.



  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to 35 Sea Zone
            3 carriers moved from 39 Sea Zone to 79 Sea Zone
            2 battleships moved from 39 Sea Zone to 79 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone
            3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
            2 infantry moved from Burma to India
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 4/1 hits, 3.83 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 79 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
                British defend with 1 destroyer and 3 transports
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 2 destroyers in 79 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits
                    British roll dice for 1 destroyer and 3 transports in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 79 Sea Zone
                    2 transports owned by the British lost in 79 Sea Zone
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 79 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 29
                Casualties for British: 1 destroyer and 3 transports
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from India to 79 Sea Zone
            1 armour moved from Ceylon to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            3 artilleries moved from Burma to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            2 infantry moved from Burma to 38 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 79 Sea Zone
            3 fighters and 2 tactical_bombers moved from Shan State to Burma
            3 fighters and 3 tactical_bombers moved from French Indo China to Burma
            1 bomber moved from 42 Sea Zone to French Indo China
            1 bomber moved from 35 Sea Zone to French Indo China
            2 artilleries and 2 infantry moved from Kwangsi to French Indo China
            2 fighters moved from Japan to French Indo China
            1 fighter moved from Korea to Japan
    
        Place Units - Japanese
            1 bomber and 2 tactical_bombers placed in French Indo China
            2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3
            Japanese collect 42 PUs (6 lost to blockades); end with 44 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : -0.17
    UK_Pacific : 0.33
    Japanese : 0.00
    

    Savegame



  • @AndrewAAGamer
    Well if I figured this correctly I will have about a 70% chance next Turn of taking and holding India. Certainly better than my 4% chance this Turn however being one Turn late means the US is going to own the Pacific.


  • 2016

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 bomber moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Kwangtung
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Philippines
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 18 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Manchuria
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Persia to India
    
        Combat - British
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from India to Persia
            1 armour, 6 fighters and 2 tactical_bombers moved from West India to Persia
            3 aaGuns, 1 artillery and 16 infantry moved from West India to Eastern Persia
            1 artillery and 1 infantry moved from Iraq to Persia
            2 fighters moved from 98 Sea Zone to Persia
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Kenya to 72 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to 81 Sea Zone
            1 destroyer moved from 81 Sea Zone to 77 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0.33
    AA fire in India : : -0.17
    Japanese : -0.33
    

    Savegame


  • 2016

    Well, you got India, but it appears to have cost you everything else. But you’ve fooled me before!



  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Archangel to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Italians take Urals from Russians
            2 armour moved from Bessarabia to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Western Germany to Southern Italy
            3 fighters moved from Southern Italy to Western Germany
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 artillery moved from Greece to Bulgaria
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2016

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            Battle in Java
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Philippines
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Egypt
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  French take Northwest Persia from Neutral_Allies
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Bryansk
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            2 bombers moved from Eastern Poland to Western Germany
            1 aaGun, 11 armour, 5 artilleries, 28 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
            5 mech_infantrys moved from Bessarabia to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 aaGun, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Poland to Western Ukraine
            1 mech_infantry moved from Smolensk to Bryansk
            3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Archangel to Bryansk
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Bryansk to Western Ukraine
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            3 armour placed in Ukraine
            1 fighter and 2 tactical_bombers placed in Novgorod
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2016

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from West India to Persia
            2 armour, 8 infantry and 2 mech_infantrys moved from Samara to Russia
            1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            2 aaGuns and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 79 Sea Zone to Eastern Persia
            4 fighters and 2 tactical_bombers moved from Burma to Eastern Persia
            2 bombers moved from French Indo China to Eastern Persia
            2 battleships moved from 79 Sea Zone to 80 Sea Zone
            1 armour, 4 artilleries, 5 infantry and 6 transports moved from 79 Sea Zone to 80 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            3 carriers moved from 79 Sea Zone to 80 Sea Zone
            1 cruiser moved from 79 Sea Zone to 80 Sea Zone
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 80 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 transports in 80 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                    French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 harbour and 1 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 5 infantry and 5 tactical_bombers
                British defend with 3 aaGuns, 1 artillery and 16 infantry
                    AA fire in Eastern Persia : 1/1 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in Eastern Persia
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 5 infantry and 5 tactical_bombers in Eastern Persia, round 2 : 11/0 hits, 11.00 expected hits
                    British roll dice for 3 aaGuns, 1 artillery and 16 infantry in Eastern Persia, round 2 : 6/1 hits, 5.67 expected hits
                    5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Eastern Persia
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Eastern Persia, round 3 : 9/1 hits, 9.17 expected hits
                    British roll dice for 1 artillery and 8 infantry in Eastern Persia, round 3 : 3/0 hits, 3.00 expected hits
                    3 artilleries owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Japanese: 4 artilleries, 1 fighter and 5 infantry
                Casualties for British: 3 aaGuns, 1 artillery and 16 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Eastern Persia to 80 Sea Zone
            2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
            1 fighter moved from Eastern Persia to 80 Sea Zone
            2 bombers, 2 fighters and 3 tactical_bombers moved from Eastern Persia to India
            1 fighter moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter and 3 tactical_bombers moved from Burma to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 bomber moved from 42 Sea Zone to India
            2 infantry moved from Burma to India
            3 fighters and 1 tactical_bomber moved from Japan to French Indo China
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in India
            Japanese undo move 1.
            1 armour and 2 mech_infantrys placed in India
            1 armour and 2 mech_infantrys placed in French Indo China
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,4,2,3,6,6,5,2,2,4,6,6,2,6,6,4,1,5,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6,1,5,5,2
            Japanese collect 28 PUs (7 lost to blockades); end with 30 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    French : -0.33
    Americans : -0.33
    AA fire in Eastern Persia : : -0.50
    Japanese : 0.17
    

    Savegame


  • 2016

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
            1 armour, 2 artilleries and 6 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from Tunisia to Libya
            2 fighters moved from Gibraltar to Libya
            3 artilleries and 3 infantry moved from 96 Sea Zone to Libya
    
        Combat - Americans
            Battle in Borneo
            Battle in Libya
                Americans attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry
                Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 3 infantry in Libya, round 2 : 3/1 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/1 hits, 2.83 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Libya
                    Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Libya, round 3 : 3/1 hits, 2.83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 1/1 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                    Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Libya, round 4 : 3/1 hits, 2.50 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 0/1 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
                Americans win, taking Borneo from Japanese, taking Libya from Italians with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 21
                Casualties for Americans: 3 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Libya to 96 Sea Zone
            1 carrier moved from 91 Sea Zone to 96 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            2 submarines moved from 20 Sea Zone to 37 Sea Zone
            5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
            1 transport moved from 20 Sea Zone to 33 Sea Zone
            2 destroyers moved from 33 Sea Zone to 43 Sea Zone
            1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 20 Sea Zone to 43 Sea Zone
            1 bomber moved from Philippines to Yunnan
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Kwangtung
            2 fighters placed in Eastern United States
            3 artilleries and 3 infantry placed in Central United States
            1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 artilleries and 18 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Shantung to Jehol
            1 fighter moved from Manchuria to Yunnan
    
        Place Units - Chinese
            8 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 bomber and 2 infantry moved from Persia to Eastern Persia
            1 fighter and 1 submarine moved from 81 Sea Zone to 76 Sea Zone
    
        Combat - British
            Battle in Tobruk
            Battle in 76 Sea Zone
                British attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 76 Sea Zone
                 retreated to 76 Sea Zone
                Japanese win, taking Tobruk from Italians with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in Eastern Persia
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Eastern Persia to Russia
            8 fighters and 2 tactical_bombers moved from Persia to Russia
            1 destroyer moved from 77 Sea Zone to 79 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Persia to Iraq
            1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 fighter moved from 76 Sea Zone to Iraq
            1 infantry moved from Algeria to Tunisia
            1 armour moved from Algeria to Libya
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 submarines moved from 96 Sea Zone to 97 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            1 fighter and 2 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,3,3,3,1,1,6,4,6,2,5,2,3,4,1,5,6
            British collect 29 PUs (4 lost to blockades); end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -2.50
    British : -0.83
    Americans : 0.17
    Japanese : 0.17
    

    Savegame



  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Urals to Evenkiyskiy
                  Italians take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Italians take Yenisey from Russians
            2 armour moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 fighters moved from Western Germany to Southern Italy
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Italians collect 19 PUs (5 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2016

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            3 fighters moved from Philippines to Yunnan
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 43 Sea Zone
            2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland
            2 transports moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            14 armour, 8 artilleries, 5 fighters, 36 infantry, 15 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            3 armour and 3 mech_infantrys moved from Ukraine to Russia
            6 mech_infantrys moved from Western Ukraine to Russia
            1 fighter and 2 tactical_bombers moved from Novgorod to Russia
            7 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 18 armour, 8 artilleries, 7 bombers, 6 fighters, 36 infantry, 24 mech_infantrys and 7 tactical_bombers
                British defend with 1 bomber, 8 fighters and 2 tactical_bombers; Russians defend with 6 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 fighter, 76 infantry and 2 mech_infantrys
                    AA fire in Russia : 3/0 hits, 3.00 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 8 artilleries, 7 bombers, 3 fighters, 36 infantry, 24 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 34/1 hits, 33.83 expected hits
                    Russians roll dice for 6 aaGuns, 2 armour, 4 artilleries, 1 bomber, 9 fighters, 76 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 35/1 hits, 35.50 expected hits
                    27 infantry owned by the Russians, 35 infantry owned by the Germans, 1 bomber owned by the British and 6 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 18 armour, 8 artilleries, 7 bombers, 3 fighters, 1 infantry, 24 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 28/0 hits, 28.00 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 9 fighters, 49 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/1 hits, 26.33 expected hits
                    28 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 24 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 7 artilleries, 7 bombers, 3 fighters and 7 tactical_bombers in Russia, round 4 : 23/1 hits, 22.17 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 9 fighters, 21 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 17/0 hits, 17.00 expected hits
                    2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 7 artilleries owned by the Germans and 10 armour owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 7 bombers, 3 fighters and 7 tactical_bombers in Russia, round 5 : 15/1 hits, 14.83 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 9 fighters and 2 tactical_bombers in Russia, round 5 : 9/1 hits, 9.33 expected hits
                    1 fighter owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 4 artilleries owned by the Russians, 2 fighters owned by the Germans, 7 armour owned by the Germans and 6 fighters owned by the British lost in Russia
                    Germans roll dice for 1 armour, 7 bombers, 1 fighter and 7 tactical_bombers in Russia, round 6 : 9/1 hits, 9.50 expected hits
                    Russians roll dice for 2 fighters in Russia, round 6 : 1/1 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 7 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 17 armour, 8 artilleries, 5 fighters, 36 infantry, 24 mech_infantrys and 1 tactical_bomber
                Casualties for British: 1 bomber, 8 fighters and 2 tactical_bombers
                Casualties for Russians: 6 aaGuns, 2 armour, 4 artilleries, 1 fighter, 76 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Rostov
            7 bombers moved from Russia to Bryansk
            1 fighter and 6 tactical_bombers moved from Russia to Rostov
            3 infantry moved from Novgorod to Karelia
            1 aaGun and 1 artillery moved from Western Germany to Northern Italy
            1 cruiser and 2 submarines moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            6 infantry and 4 mech_infantrys placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 55 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.00
    Germans : 0.67
    Russians : -1.50
    

    Savegame


  • 2016

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser and 2 submarines
                1 submarine owned by the Russians Submerged
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            2 aaGuns and 15 infantry moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2016

    Well! Good thing we are playing low luck, because you got a hit every round, and I didn’t get a single hit. Wonderful…



  • Well that is what they call it… low luck… and you certainly had low luck. 🙂



  • Seriously you should have killed 3 more planes. The average was winning by 12 units and I ended up with 15.


  • 2016

    I checked the battle calculator multiple times, and then checked it again after the battle went so poorly. It said you should have been left with 9 units.



  • Calculator is incorrect.


  • 2016

    Damn. What’s the best way to calculate, then?



  • If you actually ran through the battle you would have seen that tripleA is taking one fighter and two tactical bombers as AA casualties. This is because there are more tactical bombers than fighters and it wants to even them out. However since there are tanks involved the correct casualty list is taking 3 fighters. Amazingly enough those two extra pips is the difference between 9 units left and 12 units left.


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