Game 2, Andrew(Axis) vs Nathan(Allies+$46)

  • '20 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            3 fighters moved from Philippines to Yunnan
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 43 Sea Zone
            2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland
            2 transports moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            14 armour, 8 artilleries, 5 fighters, 36 infantry, 15 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            3 armour and 3 mech_infantrys moved from Ukraine to Russia
            6 mech_infantrys moved from Western Ukraine to Russia
            1 fighter and 2 tactical_bombers moved from Novgorod to Russia
            7 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 18 armour, 8 artilleries, 7 bombers, 6 fighters, 36 infantry, 24 mech_infantrys and 7 tactical_bombers
                British defend with 1 bomber, 8 fighters and 2 tactical_bombers; Russians defend with 6 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 fighter, 76 infantry and 2 mech_infantrys
                    AA fire in Russia : 3/0 hits, 3.00 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 8 artilleries, 7 bombers, 3 fighters, 36 infantry, 24 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 34/1 hits, 33.83 expected hits
                    Russians roll dice for 6 aaGuns, 2 armour, 4 artilleries, 1 bomber, 9 fighters, 76 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 35/1 hits, 35.50 expected hits
                    27 infantry owned by the Russians, 35 infantry owned by the Germans, 1 bomber owned by the British and 6 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 18 armour, 8 artilleries, 7 bombers, 3 fighters, 1 infantry, 24 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 28/0 hits, 28.00 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 9 fighters, 49 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/1 hits, 26.33 expected hits
                    28 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 24 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 7 artilleries, 7 bombers, 3 fighters and 7 tactical_bombers in Russia, round 4 : 23/1 hits, 22.17 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 9 fighters, 21 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 17/0 hits, 17.00 expected hits
                    2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 7 artilleries owned by the Germans and 10 armour owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 7 bombers, 3 fighters and 7 tactical_bombers in Russia, round 5 : 15/1 hits, 14.83 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 9 fighters and 2 tactical_bombers in Russia, round 5 : 9/1 hits, 9.33 expected hits
                    1 fighter owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 4 artilleries owned by the Russians, 2 fighters owned by the Germans, 7 armour owned by the Germans and 6 fighters owned by the British lost in Russia
                    Germans roll dice for 1 armour, 7 bombers, 1 fighter and 7 tactical_bombers in Russia, round 6 : 9/1 hits, 9.50 expected hits
                    Russians roll dice for 2 fighters in Russia, round 6 : 1/1 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 7 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 17 armour, 8 artilleries, 5 fighters, 36 infantry, 24 mech_infantrys and 1 tactical_bomber
                Casualties for British: 1 bomber, 8 fighters and 2 tactical_bombers
                Casualties for Russians: 6 aaGuns, 2 armour, 4 artilleries, 1 fighter, 76 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Rostov
            7 bombers moved from Russia to Bryansk
            1 fighter and 6 tactical_bombers moved from Russia to Rostov
            3 infantry moved from Novgorod to Karelia
            1 aaGun and 1 artillery moved from Western Germany to Northern Italy
            1 cruiser and 2 submarines moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            6 infantry and 4 mech_infantrys placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 55 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.00
    Germans : 0.67
    Russians : -1.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser and 2 submarines
                1 submarine owned by the Russians Submerged
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            2 aaGuns and 15 infantry moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    Well! Good thing we are playing low luck, because you got a hit every round, and I didn’t get a single hit. Wonderful…

  • 2024 2023 '22 '21 '20

    Well that is what they call it… low luck… and you certainly had low luck. :)

  • 2024 2023 '22 '21 '20

    Seriously you should have killed 3 more planes. The average was winning by 12 units and I ended up with 15.

  • '20 '16

    I checked the battle calculator multiple times, and then checked it again after the battle went so poorly. It said you should have been left with 9 units.

  • 2024 2023 '22 '21 '20

    Calculator is incorrect.

  • '20 '16

    Damn. What’s the best way to calculate, then?

  • 2024 2023 '22 '21 '20

    If you actually ran through the battle you would have seen that tripleA is taking one fighter and two tactical bombers as AA casualties. This is because there are more tactical bombers than fighters and it wants to even them out. However since there are tanks involved the correct casualty list is taking 3 fighters. Amazingly enough those two extra pips is the difference between 9 units left and 12 units left.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 76 Sea Zone to 79 Sea Zone
            4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia
            1 infantry moved from West India to Eastern Persia
            2 bombers moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 bomber moved from India to 79 Sea Zone
    
        Combat - Japanese
            Battle in 79 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                British defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 destroyer in 79 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 79 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Persia
                Japanese attack with 4 fighters and 2 tactical_bombers
                British defend with 1 factory_minor and 3 infantry
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in Persia, round 2 : 3/1 hits, 3.33 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 3 infantry owned by the British lost in Persia
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter
                Casualties for British: 3 infantry
            Battle in Eastern Persia
                Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 2/1 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Eastern Persia, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Eastern Persia to French Indo China
            1 bomber moved from 79 Sea Zone to French Indo China
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 80 Sea Zone to 39 Sea Zone
            3 fighters and 2 tactical_bombers moved from Persia to 39 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            2 fighters moved from French Indo China to Japan
            1 fighter and 2 tactical_bombers moved from India to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 39 Sea Zone
            1 infantry and 1 mech_infantry placed in India
            1 bomber placed in French Indo China
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,5,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6,4,5,5,5,4,2
            Japanese collect 21 PUs (9 lost to blockades); end with 21 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    Okay I ran the numbers again and it is actually 13.66 units left on average. So I did just over 1 unit better than average.

    Assuming you correct the AA casualties issue the real difference is just Round 1 if the Germans hit/miss or the Russians hit/miss. I ran Round 1 using the 3 fighters as casualties and taking hits on both sides as below. Starting a new battle from there and correcting the AA hits gives you an average of 12 units left.

    Technically there are four possible outcomes due to the dice remainders (Germans = 5 Russians = 3). After taking 3 fighters as AA casualties if the Germans hit with the 5 (83%) the Russians lose 34 units and have 68 left versus 69 if the Germans miss. The Russians have a 50-50 shot at getting 38 or 39 German units killed including the AA casualties. So looking at those four possible outcomes:
    a) Germans hit and Russians miss 41.5% = Russians lose 35 while Germans lose 38 = 15 units left = 6.225
    b) Germans hit and Russians hit = 41.5% = Russians lose 35 while Germans lose 39 = 13 units left = 5.395
    c) Germans miss and Russians hit = 8.5% = Russians lose 34 while Germans lose 39 = 11 units left = 0.935
    d) Germans miss and Russians miss = 8.5% = Russians lose 34 while Germans lose 39 = 13 units left = 1.105


  • @AndrewAAGamer said in Game 2, Andrew(Axis) vs Nathan(Allies+$46):

    Reran it to be more exact…

    Okay I ran the numbers again and it is actually 13.55 units left on average. So I did just over 1 unit better than average.

    Assuming you correct the AA casualties issue the real difference is just Round 1 if the Germans hit/miss or the Russians hit/miss. I ran Round 1 using the 3 fighters as casualties and taking hits on both sides as below. Starting a new battle from there and correcting the AA hits gives you an average of 13 and a half units left.

    Technically there are four possible outcomes due to the dice remainders (Germans = 5 Russians = 3). After taking 3 fighters as AA casualties if the Germans hit with the 5 (83%) the Russians lose 34 units and have 68 left versus 69 if the Germans miss. The Russians have a 50-50 shot at getting 38 or 39 German units killed including the AA casualties. So looking at those four possible outcomes:
    a) Germans hit and Russians miss 41.5% = Russians lose 35 while Germans lose 38 = 14.86 units left = 6.167
    b) Germans hit and Russians hit = 41.5% = Russians lose 35 while Germans lose 39 = 12.92 units left = 5.362
    c) Germans miss and Russians hit = 8.5% = Russians lose 34 while Germans lose 39 = 10.95 units left = 0.931
    d) Germans miss and Russians miss = 8.5% = Russians lose 34 while Germans lose 39 = 12.83 units left = 1.091

    So I did 1.5 better than average due to your poor dice rolling. However the calculator was off by 4.5 units. Pretty significant especially when they are all planes.


  • @AndrewAAGamer
    Thanks. I didn’t understand all that, but I feel better.

  • '20 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            4 submarines moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 submarines moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            5 fighters and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
            3 transports moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
            3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
            3 artilleries moved from Libya to Tobruk
            1 armour moved from Libya to Alexandria
            2 artilleries and 6 infantry moved from Tunisia to Libya
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 infantry placed in Kwangtung
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Jehol to Manchuria
    
        Place Units - Chinese
            5 infantry placed in Manchuria
            3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 fighter and 4 mech_infantrys moved from Iraq to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 armour, 1 fighter and 4 mech_infantrys
                Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
                    British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Eastern Persia, round 2 : 1/1 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 2/1 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia
                    British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Eastern Persia, round 3 : 2/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/1 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eastern Persia, round 4 : 2/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 3 mech_infantrys
                Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Eastern Persia to Iraq
            1 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Tunisia to Libya
            1 armour moved from Libya to Alexandria
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - British
            1 destroyer placed in 80 Sea Zone
            2 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0.83
    Japanese : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yenisey to Timguska
                  Italians take Timguska from Russians
            1 armour moved from Timguska to Novosibirsk
                  Italians take Novosibirsk from Russians
            2 armour moved from Caucasus to Northwest Persia
            1 bomber moved from Southern Italy to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 armour and 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Northwest Persia, round 2 : 2/1 hits, 1.67 expected hits
                    French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from French with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Rostov
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Italians collect 15 PUs (11 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 cruiser and 2 destroyers moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
                  Germans take Volgograd from Russians
            1 cruiser and 2 submarines moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 fighter and 6 tactical_bombers moved from Rostov to Southern Italy
            7 bombers moved from Bryansk to Southern Italy
            3 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Caucasus
            3 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Karelia to Finland
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from France to Northern Italy
            4 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            5 fighters and 3 infantry placed in Western Germany
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 15 infantry moved from Amur to Buryatia
            1 fighter and 1 tactical_bomber moved from Iraq to 96 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from India to Iraq
            3 infantry moved from India to 39 Sea Zone
            2 bombers moved from French Indo China to Iraq
            1 bomber moved from French Indo China to Eastern Persia
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from India to Eastern Persia
            1 bomber moved from French Indo China to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
            3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            3 fighters, 3 infantry and 3 tactical_bombers moved from 80 Sea Zone to Iraq
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 fighters moved from Japan to 19 Sea Zone
            10 infantry and 1 mech_infantry moved from Korea to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 80 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Eastern Persia
                Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Iraq
                Japanese attack with 2 bombers, 6 fighters, 3 infantry and 6 tactical_bombers
                British defend with 3 artilleries, 2 fighters and 3 infantry; French defend with 1 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 6 tactical_bombers in Iraq, round 2 : 8/1 hits, 8.83 expected hits
                    British roll dice for 3 artilleries, 2 fighters and 5 infantry in Iraq, round 2 : 4/0 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 infantry owned by the French, 3 artilleries owned by the British and 3 infantry owned by the British lost in Iraq
                    Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in Iraq, round 3 : 7/1 hits, 7.67 expected hits
                    British roll dice for 2 fighters in Iraq, round 3 : 1/1 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Iraq
                Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 artilleries, 2 fighters and 3 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from 19 Sea Zone to Japan
            1 aaGun moved from Korea to Amur
            1 tactical_bomber moved from 41 Sea Zone to India
            1 fighter moved from 37 Sea Zone to India
            1 tactical_bomber moved from 37 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 fighter moved from French Indo China to India
            1 fighter moved from Eastern Persia to 80 Sea Zone
            5 fighters moved from Iraq to 80 Sea Zone
            5 tactical_bombers moved from Iraq to Northwest Persia
            1 tactical_bomber moved from Eastern Persia to Northwest Persia
            2 bombers moved from Iraq to Northwest Persia
            1 bomber moved from Eastern Persia to India
            1 bomber moved from 44 Sea Zone to French Indo China
            1 transport moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - Japanese
            1 infantry and 1 mech_infantry placed in India
            1 destroyer placed in 39 Sea Zone
            1 fighter placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,3,3,5,5,1,5,6,2,1,4,3,4,5,2,2,6,1,6,4,4,2,5,2,1,6,2,3,2,5,5,5,2,6
            Japanese collect 26 PUs (1 lost to blockades); end with 27 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    ANZAC : -0.17
    Americans : 0.67
    Japanese : -2.17
    

    Savegame

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