Grasshopper’s G41 AE Template

  • Sponsor

    GRASSHOPPER’S ACADEMY EDITION (A&A VARIANT):

    11283313_831235046963717_752185358_n.jpg

  • Sponsor

    GRASSHOPPER’S ACADEMY EDITION MAP FILE:

    The Academy Edition Map File (Final Version)…
    https://www.mediafire.com/view/4vzhgo4um53dwg8/Grasshopper's_41_Academy_Edition_Map_File.jpg/file

  • Sponsor

    GRASSHOPPER’S 1941 ACADEMY EDITION: UNIT PROFILES

    LAND UNITS:

    INFANTRY

    COST - 3 IPCs
    MOVE - 1
    ATTACK - @1
    DEFEND - @2 or less

    • Attacks @2 or less when combined with an artillery unit

    ARTILLERY

    COST - 4 IPCs
    MOVE - 1
    ATTACK - @2 or less
    DEFEND - @2 or less

    MECHANIZED INFANTRY

    COST - 5 IPCs
    MOVE - 2
    ATTACK - @2 or less
    DEFEND - @2 or less

    • May each tow 1 artillery unit or 1 AA gun during the non combat movement phase
    • May blitz when combined with a tank (must begin and end combat movement in same territory as blitzing tank)

    AA GUN

    COST - 5 IPCs
    MOVE - 1
    ATTACK - @1 against each defending tac bomber and fighter only
    DEFEND - @1 against each attacking tac bomber and fighter
    DEFEND- @2 or less against each attacking strategic bomber (to be rolled separately)

    • Fires one round only before ground combat
    • Must be last casualty removed from battle

    TANK

    COST - 6 IPCs
    MOVE - 2
    ATTACK - @3 or less
    DEFEND - @3 or less

    • May blitz through unoccupied enemy territories
  • Sponsor

    GRASSHOPPER’S 1941 ACADEMY EDITION: UNIT PROFILES

    AIR UNITS:

    FIGHTER

    COST - 10 IPCs
    MOVE - 4
    ATTACK - @3 or less
    DEFEND - @4 or less
    INTERCEPTING - @2 or less
    ESCORTING - @2 or less
    CONVOY RAIDING- @2 or less

    • May scramble from eligible territories
    • May choose enemy casualties for hits when escorting and intercepting

    TACTICAL BOMBER

    COST - 12 IPCs
    MOVE - 4
    ATTACK - @3 or less
    DEFEND - @3 or less
    CONVOY - @3 or less

    • May scramble from eligible territories
    • May hit subs when combined with a destroyer

    STRATEGIC BOMBER

    COST - 14 IPCs
    MOVE - 6
    ATTACK - @4 or less
    DEFEND - @1 or less
    AIR BATTLE - @1
    CONVOY - N/A
    BOMBING RAID - 2 dice per bomber (apply the lowest roll for a damaged bomber, apply the highest roll for a fully operational bomber)

    • Strategic Bombers require 2 hits to destroy
    • When a strategic bomber takes damage during combat, they will no longer get an attack value
    • Damaged Strategic Bombers must remain in battle until combat ends
    • To determine performance during Strategic Bombing Raids, see the SBR rules below.
  • Sponsor

    GRASSHOPPER’S 1941 ACADEMY EDITION: UNIT PROFILES

    SEA UNITS:

    TRANSPORT

    COST - 6 IPCs
    MOVE - 2
    ATTACK - N/A
    DEFEND - N/A
    CONVOY - N/A

    • May be removed as a casualty during combat at a ratio of 3/1 (unit/hit).

    SUBMARINE

    COST - 7 IPCs
    MOVE - 2
    ATTACK - @2 or less
    DEFEND - @1
    CONVOY - @5 or less

    DESTROYER

    COST - 8 IPCs
    MOVE - 2
    ATTACK - @2 or less
    DEFEND - @2 or less
    CONVOY - @2 or less

    CRUISER

    COST - 12 IPCs
    MOVE - 2
    ATTACK - @3 or less
    DEFEND - @3 or less
    CONVOY - @3 or less

    • Attacks with 2 dice during combat rounds in which a cruiser is engaged by both air and sea units
    • Defends with 2 dice during combat rounds in which a cruiser is engaged by both air and sea units

    AIRCRAFT CARRIER

    COST - 16 IPCs
    MOVE - 2
    ATTACK - @1
    DEFEND - @2 or less
    CONVOY - N/A

    • Requires 2 hits to destroy

    BATTLESHIP

    COST - 20 IPCs
    MOVE - 2
    ATTACK - @4 or less
    DEFEND - @4 or less
    CONVOY - @4 or less

    • Attacks with 2 dice during combat rounds in which a battleship is engaged by both air and sea units
    • Defends with 2 dice during combat rounds in which a battleship is engaged by both air and sea units
    • Requires 2 hits to destroy
  • Sponsor

    GRASSHOPPER’S 1941 ACADEMY EDITION: SETUP CHARTS

    GERMANY: 36 IPCs / 8 VCPs

    Germany: 3 Infantry, 2 Artillery, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Gun, 1 Factory
    Western Germany: 3 Infantry, 4 Mechanized Infantry, 2 Fighters, 2 Tactical Bombers, 1 Strategic Bomber, 1 AA gun, 1 Factory
    Northwestern Europe: 3 Infantry, 1 Tank, 1 Fighter
    France: 4 Infantry, 2 Artillery, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1 AA Gun, 1 Factory
    Czechoslovakia/Hungary: 3 Infantry, 3 Tanks
    Poland: 4 Infantry, 2 Artillery, 2 Tanks, 1 Tactical Bomber
    Bulgaria/Romania: 3 Infantry, 2 Artillery, 2 Tanks, 1 Fighter
    Norway: 3 Infantry, 1 Fighter
    Finland: 2 Infantry
    Morocco: 1 Infantry, 1 Tank, 1 Fighter
    Algeria: 1 Infantry, 1 Artillery, 1 AA Gun

    Sea Zone A-2: 1 Submarine
    Sea Zone A-3: 1 Submarine
    Sea Zone B-1: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
    Sea Zone A-7: 1 Submarine
    Sea Zone A-11: 1 Submarine
    Sea Zone M-1: 1 Transport, 1 Submarine


    UNITED KINGDOM PACIFIC: 24 IPCs / 7 VCPs

    India: 3 Infantry, 2 Artillery, 1 Fighter, 1 Tactical Bomber, 1 AA Gun, 1 Factory
    Burma: 2 Infantry, 1 Fighter
    Kwangtung: 2 Infantry, 1 AA Gun
    East Indies: 1 Infantry
    Borneo: 1 Infantry
    Australia: 3 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun, 1 Factory
    Egypt: 2 Infantry

    Sea Zone I-3: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
    Sea Zone P-25: 1 Transport, 1 Destroyer, 1 Cruiser


    JAPAN: 23 IPCs / 5 VCPs

    Japan: 8 Infantry, 2 Artillery, 2 Fighters, 2 Tactical Bombers, 1 Strategic Bomber, 1 AA Gun, 1 Factory
    Manchuria: 8 Infantry, 2 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter
    Kiangsu: 6 Infantry, 2 Artillery, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Gun, 1 Factory
    French Indo-China/Thailand: 6 Infantry, 2 Artillery, 1 Mechanized Infantry, 1 Fighter, 1 AA Gun
    Iwo Jima: 2 Infantry, 1 Fighter
    Okinawa: 2 Infantry, 1 Fighter
    Formosa: 1 Fighter
    Caroline Islands: 3 Infantry, 1 Fighter, 1 Tactical Bomber, 1 AA Gun

    Sea Zone P-8: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
    Sea Zone P-9: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
    Sea Zone P-13: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
    Sea Zone P-7: 1 Transport
    Sea Zone P-11: 1 Transport
    Sea Zone P-23: 1 Submarine
    Sea Zone I-5: 1 Submarine


    UNITED KINGDOM EUROPE: 27 IPCs / 8 VCPs

    United Kingdom: 3 Infantry, 1 Artillery, 1 Tank, 3 Fighters, 1 Strategic Bomber, 1 AA Gun, 1 Factory
    Eastern Canada: 2 Infantry, 1 Tank, 1 Fighter, 1 Factory
    Gibraltar: 1 Infantry, 1 Fighter, 1 AA Gun
    Malta: 1 Infantry, 1 Fighter, 1 AA Gun
    Egypt: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Fighter, 1 AA Gun
    Anglo-Egypt Sudan: 1 Infantry
    Trans-Jordan: 1 Infantry
    Union of South Africa: 2 Infantry, 1 Artillery
    Western Canada: 1 Infantry

    Sea Zone A-5: 1 Cruiser, 1 Battleship
    Sea Zone A-6: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
    Sea Zone A-8: 1 Transport, 1 Destroyer
    Sea Zone A-12: 1 Aircraft Carrier (1 Tactical Bomber & 1 Fighter)
    Sea Zone M-4: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser
    Sea Zone I-9: 1 Transport, 1 Destroyer


    ITALY: 13 IPCs / 3 VCPs

    Italy: 3 Infantry, 2 Fighters, 1 Strategic Bomber, 1 AA Gun, 1 Factory
    Balkans: 2 Infantry, 1 Tank, 1 Tactical Bomber
    Libya: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank

    Sea Zone M-2: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser
    Sea Zone M-3: 1 Transport, 1 Cruiser, 1 Battleship


    CHINA:

    Suiyuan: 2 Infantry
    Hupeh: 2 Infantry
    Sikang: 2 Infantry, 1 Fighter
    Yunnan: 3 Infantry, 1 Artillery
    Fukien: 1 Infantry


    SOVIET UNION: 37 IPCs / 7 VCPs

    Russia: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tank, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Gun, 1 Factory
    Urals: 1 Infantry
    Novosibirsk: 2 Infantry
    Smolensk: 1 Infantry
    Archangel: 2 Infantry
    Karelia: 5 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Tactical Bomber, 1 AA Gun, 1 Factory
    Baltic States: 4 Infantry, 1 Fighter
    Belorussia: 2 Infantry
    East Poland: 3 Infantry, 1 Fighter
    Eastern Ukraine: 1 Infantry, 1 Artillery
    Ukraine: 3 Infantry, 1 Fighter
    Caucasus: 4 Infantry, 1 Artillery, 1 Tank, 1 AA Gun, 1 Factory
    Yakut S.S.R: 1 Infantry
    Stanovoj Chrebet: 6 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 AA Gun
    Soviet Far East: 2 Infantry
    Buryatia S.S.R: 4 Infantry

    Sea Zone A-4: 1 Submarine
    Sea Zone B-2: 1 Transport, 1 Submarine, 1 Cruiser


    UNITED STATES: 47 IPCs / 12 VCPs

    Eastern United States: 2 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Fighter, 1 AA Gun, 1 Factory
    Central United States: 1 Infantry, 1 Artillery, 1 Tank, 1 Strategic Bomber
    Western US: 2 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun, 1 Factory
    Hawaiian Islands: 2 Infantry, 1 Fighter, 1 Tactical Bomber, 1 AA Gun
    Midway: 1 Infantry
    Wake Island: 1 Infantry
    Philippines: 2 Infantry, 1 Fighter, 1 AA Gun

    Sea Zone A-9: 1 Transport, 1 Cruiser, 1 Battleship
    Sea Zone P-4: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier ( 1 Tactical Bomber & 1 Fighter)
    Sea Zone P-16: 1 Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship
    Sea Zone P-14: 1 Transport, 1 Destroyer
    Sea Zone P-21: 1 Submarine

  • Sponsor

    VICTORY CITIES & VICTORY CITY POINTS

    WASHINGTON = 5 PTS
    OTTAWA = 2 PTS
    LONDON = 3 PTS
    PARIS = 3 PTS
    BERLIN = 3 PTS
    WARSAW = 1 PTS
    ROME = 3 PTS
    CAIRO = 2 PTS
    LENINGRAD = 2 PTS
    STALINGRAD = 2 PTS
    MOSCOW = 3 PTS
    CALCUTTA = 3 PTS
    HONG KONG = 1 PTS
    SHANGHAI = 2 PTS
    MANILA = 1 PTS
    SYDNEY = 2 PTS
    TOKYO = 3 PTS
    HONALULU = 2 PTS
    SAN FRANCISCO = 4 PTS

    VICTORY CITY ABILITIES

    SCRAMBLE DEFENCE:
    Eligible air units may scramble from a city into an adjacent sea zone to help defend from an attack. Tactical bombers and/or fighters may scramble any number up to the city point value from which they are scrambling. Multiple sea zones may be scrambled into from the same city as long as amount restrictions are obeyed.

    AIRBOURNE ASSAULT:
    Any number of Infantry units may paratroop from a city up to the city point value from which they are departing, they may paratroop into a land battle up to 3 spaces away. Total amount of infantry units allowed in an airborne assault is determined by the number of ground units attacking by amphibious assault and/or from an adjacent territory. Each paratrooping infantry unit is vulnerable to AA fire before land combat begins.

    STRONGHOLD DEFENCE:
    Any number of Infantry units up to the city point value may defend a city territory @3 or less.

    WARTIME ECONOMY:
    During their collect income phase, each nation must collect bonus income in the amount of all their city point values combined.

    UNCONDITIONAL SURRENDER:
    There is a combined grand total of 50 victory city points on the board. If at the end of any given game round (including the last) the Axis control a total of 30 VCPs, then the Axis win the war. The game will last a total of 9 rounds, if the Axis have not acieved their victory condition by the end of round 9, then the Allies develop nuclear technology and win the war.

  • Sponsor

    CHINA RULES

    China does not collect an income like all other playable nations, instead China will receive 1 free Infantry unit to be placed within each originally controlled Chinese territory they control at the end of their turn. Also, if the Allies control all territories connecting the Burma Road. China will also receive 1 free artillery unit to be placed within any originally controlled Chinese territory at the end of their turn.

  • Sponsor

    MOVEMENT RESTRICTIONS

    Chinese units (including aircraft) may not deploy outside of any originally controlled Chinese territories except Kwangtung.
    Russian units (including aircraft) may not move into any originally controlled Chinese territories except Manchuria.
    United Kingdom units (including aircraft) may not move into any originally controlled Chinese territories except Yunnan.

  • Sponsor

    LEND LEASE ACT

    During each collect income phase, Russia will receive free units to place if the following conditions apply.

    1. Russia will place a free tank in Archangel if the Allies control both Archangel and London
    2. Russia will place a free mechanized infantry in Caucasus if the Allies control both Caucasus and Persia
    3. Russia will place a free artillery in Buryatia S.S.R if the Allies control both Buryatia S.S.R and Alaska

  • Sponsor

    STRATEGIC BOMBING RAIDS

    AIR BATTLE:
    Air battles are triggered when the defender sends interceptors to engage a Strategic Bombing Raid. Strategic Bombers require 2 hits to destroy and get 1@1 each during an air battle. Also, Interceptors and escorts get 1@2 each during an air battle (tactical bombers may not participate in Strategic Bombing Raids). Disembarking after an air battle will force bombers to retreat from bombing, but will allow them to avoid AA fire, however, if one aircraft disembarks from after an air battle, then all attacking air units must disembark. A hit from interceptors may be applied by the attacker to any participating aircraft.

    AA GUN BARAGE:
    Aircraft that continue with the Bombing Raid after an air battle will now face AA fire from an AA Gun positioned within the territory of the factory being bombed (if applicable). An AA Gun will get a 1@1 per air unit, plus an extra 1@2 per strategic bomber.

    BOMBING RAID:
    Bombers that passed the previous 2 defensive stages of the raid may now bomb their target, each bomber will now roll 2 dice. A damaged bomber will apply their lowest roll, and an operational bomber will apply their highest roll… the total amount rolled is what the enemy must pay to the bank.

    MAXIMUM DAMAGE:
    The maximum amount in which bombers can force their enemy to pay the bank for bombing a single factory, is the total value of the territory being bombed plus the total value of the city (if applicable).

    NEW RULE MECHANICS:

    -9Qc5hgnTsIXzncwirpSMr8hfKJ1UhmZeMVM49ckSmFo9QXo-gaozzMp8S4r5Kuj.jpg

    NEW SETUP UNITS:

    Before the game begins, place a Japanese minor industrial complex in Shanghai, and 1 UK Pacific infantry unit on each of the following Islands: Sumatra, Java, and Celebes

    NEW DUTCH ISLAND RULES

    The oob rule allowing Pacific allies to land on Dutch Islands for the purpose of collecting their territory value has been removed. Allied powers may not collect income from Dutch Islands unless they are liberated from Axis control.

    NEW BOMBING RAID RULES:

    The +2 damage bonus for each strategic bomber conducting a bombing raid only applies if they did not face interceptors. Also, all damaged tactical facilities (airbase, naval base, rail station) must be fully repaired to become operational.

    NEW BATTLESHIP RULES:

    All attacking and defending battleships now roll 2 dice each during all combat rounds in which they are engaged by both air and sea units (back to 1 die each if damaged).

    NEW COMBINED ARMS:

    The combined arms rule allowing air units to hit submarines with a destroyer present, has now been modified to allow only tactical bombers to hit submarines with a destroyer present. Therefore, fighters and/or strategical bombers may not engage submarines under any circumstances.

    NEW CONVOY ZONES:

    The Atlantic sea zones numbered 107 and 108 are now convoy zones with a disruption value of 3 IPCs each. The axis powers may conduct convoy disruptions within these sea zones against the UK Europe economy, if the allies control London.

    NEW CHINA RULES:

    China no longer collects an income, instead during their place new units phase they will collect and place 1 infantry unit for every 2 territories they control (rounded down). China may also place 2 free artillery units if the allies have controlled all territories connecting the Burma road since the beginning of their turn.

    TRANS-SIBERIAN RAILROAD:

    The Soviet Union now begins the game with 3 rail stations in Russia, Timguska, and Buryatia. These rail stations are treated as tactical facilities for the purpose of bombing and assessing damage. During the non-combat movement phase only, Russia may deploy 1 land unit from a territory with an operational rail station, to a connecting rail station 3 spaces away in any direction.

    NEW DECLARATION OF WAR RULES

    The United Kingdom Pacific may not declare war, or perform an act of war against Japan until the beginning of their 3rd turn. However, if Japan makes an unprovoked attack against the UK Pacific before their 3rd turn, then the UK Pacific may declare war against Japan at the beginning of their next turn.

    The United States may not declare war, or perform an act of war against an Axis power until the beginning of their 3rd turn. However, if an Axis power makes an unprovoked attack against America or the UK Pacific before their 3rd turn, then America may declare war against the Axis powers at the beginning of their next turn.

Suggested Topics

  • 16
  • 20
  • 1
  • 7
  • 8
  • 5
  • 160
  • 6
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

23
Online

16.2k
Users

37.9k
Topics

1.6m
Posts