19L Shin-Ji(Axis) vs VonAlba BM 3.2

  • '17

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from Trans-Jordan to Syria
                  ANZAC take Syria from Neutral_Axis
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Combat Move - French
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Belarus to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Slovakia Hungary to Yugoslavia
                  Germans take Yugoslavia from Russians
            1 armour moved from Yugoslavia to Bulgaria
            4 bombers moved from Southern Italy to Bulgaria
            1 infantry moved from Greater Southern Germany to Yugoslavia
    
        Combat - Germans
            Battle in Bulgaria
                Germans attack with 1 armour and 4 bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 4 bombers in Bulgaria, round 2 : 3/5 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
                Germans win with 4 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Bulgaria to Southern Italy
            12 infantry moved from Greater Southern Germany to Slovakia Hungary
            2 infantry moved from Poland to Slovakia Hungary
            10 infantry moved from Germany to Slovakia Hungary
            10 infantry moved from Western Germany to 112 Sea Zone
            10 infantry and 5 transports moved from 112 Sea Zone to 115 Sea Zone
            10 infantry moved from 115 Sea Zone to Novgorod
            3 fighters moved from Slovakia Hungary to Southern Italy
            2 tactical_bombers moved from Slovakia Hungary to Southern Italy
            3 mech_infantrys moved from Belarus to Slovakia Hungary
            2 mech_infantrys moved from Novgorod to Poland
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            2 armour moved from 113 Sea Zone to Germany
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 armour placed in Germany
            2 bombers placed in Western Germany
            3 submarines placed in 110 Sea Zone
            3 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,1,4,5,4,4,6,4,5,1
            Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.33
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            3 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            7 artilleries and 10 infantry moved from Russia to Smolensk
            1 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Romania to Albania
                  Russians take Albania from Italians
            2 fighters moved from Romania to Poland
            1 armour moved from Romania to Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Romania to Yugoslavia
            1 artillery moved from Romania to Yugoslavia
            1 artillery moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            5 armour, 4 artilleries, 29 infantry and 5 mech_infantrys moved from Romania to Bessarabia
            5 mech_infantrys moved from Bessarabia to Western Ukraine
            5 armour moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Rostov to Ukraine
            3 infantry moved from Volgograd to Caucasus
            18 infantry moved from Buryatia to Amur
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 armour and 2 fighters
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour and 2 fighters in Poland, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 1 fighter
                Casualties for Germans: 2 mech_infantrys
            Battle in Western Ukraine
                Russians attack with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys
                Italians defend with 1 artillery
                    Russians roll dice for 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 1/14 hits, 4,33 expected hits
                    Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Poland to Bessarabia
            1 aaGun moved from Bessarabia to Western Ukraine
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : -0,33
    Russians : -2,50
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from India to Yunnan
            2 infantry moved from Hunan to Yunnan
            1 fighter moved from Japan to 6 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            3 armour moved from French Indo China to Hunan
            1 artillery and 8 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            3 armour and 2 mech_infantrys moved from West India to India
            4 armour and 2 mech_infantrys moved from India to Burma
            1 armour moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            5 infantry moved from Philippines to 35 Sea Zone
            5 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to 19 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 5 infantry moved from 6 Sea Zone to Korea
            5 carriers, 4 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 3 submarines, 6 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/22 hits, 11.50 expected hits
    

    Combat Hit Differential Summary :

    Japanese : 0.50
    

    Savegame

  • '15

    Got 12 hits. How would you like them allocated? I was going to just do best defense, but you never know.

  • '15

    Hello? Everything OK?

  • '15

    Bump, I guess.

  • '17

    max defence please

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from India to Yunnan
            2 infantry moved from Hunan to Yunnan
            1 fighter moved from Japan to 6 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            3 armour moved from French Indo China to Hunan
            1 artillery and 8 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            3 armour and 2 mech_infantrys moved from West India to India
            4 armour and 2 mech_infantrys moved from India to Burma
            1 armour moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            5 infantry moved from Philippines to 35 Sea Zone
            5 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to 19 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 5 infantry moved from 6 Sea Zone to Korea
            5 carriers, 4 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 3 submarines, 6 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/22 hits, 11.50 expected hits
                Units damaged: 2 carriers owned by the ANZAC
                    Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 9/20 hits, 8.83 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    6 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 bombers, 5 carriers, 1 destroyer, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 8/18 hits, 8.17 expected hits
                    2 carriers owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 4 : 12/17 hits, 9.83 expected hits
                    Americans roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 transport in 6 Sea Zone, round 4 : 4/6 hits, 2.83 expected hits
                    6 tactical_bombers owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers, 9 fighters and 3 transports remaining. Battle score for attacker is 83
                Casualties for Japanese: 5 carriers, 5 destroyers, 3 submarines and 6 tactical_bombers
                Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport
            Battle in Korea
                Japanese attack with 1 armour and 5 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour and 5 infantry in Korea, round 2 : 0/6 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 5 infantry in Korea, round 3 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 1 armour and 5 infantry in Korea, round 4 : 0/6 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 5 infantry in Korea, round 5 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers and 9 fighters moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 armour placed in French Indo China
            1 armour and 2 artilleries placed in Shantung
            Japanese undo move 2.
            3 armour placed in India
            1 artillery and 2 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Chinese : 0.00
    Japanese : -3.17
    

    Savegame

  • '17

    i’m defeat, i surrender
    gg

  • '15

    THanks! THat was a fun game.

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