NO scramble.
19L Shin-Ji(Axis) vs VonAlba BM 3.2
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - British 2 artilleries and 2 infantry moved from Crete to 99 Sea Zone 2 artilleries, 1 battleship, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 8 infantry and 2 mech_infantrys moved from Eastern Persia to Persia Non Combat Move - British 1 aaGun moved from Eastern Persia to Persia 2 infantry moved from 94 Sea Zone to Algeria 2 artilleries moved from 94 Sea Zone to Algeria Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 fighter moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 fighter Russians defend with 1 infantry Italians roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Yugoslavia Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,1,2,3,3,2,3,5,2 Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Neutral_Axis Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - French 1 destroyer moved from 99 Sea Zone to 94 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers and 6 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Slovakia Hungary to Yugoslavia Germans take Yugoslavia from Russians 1 armour moved from Yugoslavia to Bulgaria 4 bombers moved from Southern Italy to Bulgaria 1 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans Battle in Bulgaria Germans attack with 1 armour and 4 bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 4 bombers in Bulgaria, round 2 : 3/5 hits, 3.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Germans win with 4 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 4 bombers moved from Bulgaria to Southern Italy 12 infantry moved from Greater Southern Germany to Slovakia Hungary 2 infantry moved from Poland to Slovakia Hungary 10 infantry moved from Germany to Slovakia Hungary 10 infantry moved from Western Germany to 112 Sea Zone 10 infantry and 5 transports moved from 112 Sea Zone to 115 Sea Zone 10 infantry moved from 115 Sea Zone to Novgorod 3 fighters moved from Slovakia Hungary to Southern Italy 2 tactical_bombers moved from Slovakia Hungary to Southern Italy 3 mech_infantrys moved from Belarus to Slovakia Hungary 2 mech_infantrys moved from Novgorod to Poland 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 2 armour moved from 113 Sea Zone to Germany 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 1 armour placed in Germany 2 bombers placed in Western Germany 3 submarines placed in 110 Sea Zone 3 submarines placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,1,4,5,4,4,6,4,5,1 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 7 artilleries and 10 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Romania to Albania Russians take Albania from Italians 2 fighters moved from Romania to Poland 1 armour moved from Romania to Poland Russians take Eastern Poland from Italians 1 infantry moved from Romania to Yugoslavia 1 artillery moved from Romania to Yugoslavia 1 artillery moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 5 armour, 4 artilleries, 29 infantry and 5 mech_infantrys moved from Romania to Bessarabia 5 mech_infantrys moved from Bessarabia to Western Ukraine 5 armour moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Rostov to Ukraine 3 infantry moved from Volgograd to Caucasus 18 infantry moved from Buryatia to Amur Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Russians roll dice for 1 armour and 2 fighters in Poland, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 fighter Casualties for Germans: 2 mech_infantrys Battle in Western Ukraine Russians attack with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys Italians defend with 1 artillery Russians roll dice for 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 1/14 hits, 4,33 expected hits Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 1 fighter moved from Poland to Bessarabia 1 aaGun moved from Bessarabia to Western Ukraine 2 aaGuns moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : -0,33 Russians : -2,50
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from India to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone 3 armour moved from French Indo China to Hunan 1 artillery and 8 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 3 armour and 2 mech_infantrys moved from West India to India 4 armour and 2 mech_infantrys moved from India to Burma 1 armour moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 5 infantry moved from Philippines to 35 Sea Zone 5 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour, 5 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour and 5 infantry moved from 6 Sea Zone to Korea 5 carriers, 4 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in 6 Sea Zone Japanese attack with 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 3 submarines, 6 tactical_bombers and 3 transports Americans defend with 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/22 hits, 11.50 expected hits
Combat Hit Differential Summary :
Japanese : 0.50
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Got 12 hits. How would you like them allocated? I was going to just do best defense, but you never know.
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Hello? Everything OK?
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Bump, I guess.
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max defence please
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from India to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone 3 armour moved from French Indo China to Hunan 1 artillery and 8 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 3 armour and 2 mech_infantrys moved from West India to India 4 armour and 2 mech_infantrys moved from India to Burma 1 armour moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 5 infantry moved from Philippines to 35 Sea Zone 5 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour, 5 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour and 5 infantry moved from 6 Sea Zone to Korea 5 carriers, 4 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in 6 Sea Zone Japanese attack with 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 3 submarines, 6 tactical_bombers and 3 transports Americans defend with 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/22 hits, 11.50 expected hits Units damaged: 2 carriers owned by the ANZAC Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 9/20 hits, 8.83 expected hits Units damaged: 5 carriers owned by the Japanese 6 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 bombers, 5 carriers, 1 destroyer, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 8/18 hits, 8.17 expected hits 2 carriers owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 bombers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 4 : 12/17 hits, 9.83 expected hits Americans roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 transport in 6 Sea Zone, round 4 : 4/6 hits, 2.83 expected hits 6 tactical_bombers owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers, 9 fighters and 3 transports remaining. Battle score for attacker is 83 Casualties for Japanese: 5 carriers, 5 destroyers, 3 submarines and 6 tactical_bombers Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport Battle in Korea Japanese attack with 1 armour and 5 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour and 5 infantry in Korea, round 2 : 0/6 hits, 1.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 5 infantry in Korea, round 3 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Korea Japanese roll dice for 1 armour and 5 infantry in Korea, round 4 : 0/6 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 5 infantry in Korea, round 5 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Anhwe Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers and 9 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 armour placed in French Indo China 1 armour and 2 artilleries placed in Shantung Japanese undo move 2. 3 armour placed in India 1 artillery and 2 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -1.83 Chinese : 0.00 Japanese : -3.17
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i’m defeat, i surrender
gg -
THanks! THat was a fun game.