dawgoneit (Allies+30) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Urals to Tsinghai
            2 mech_infantrys moved from Volgograd to Tsinghai
            1 fighter moved from Volgograd to Tsinghai
            3 armour and 3 mech_infantrys moved from Iraq to Persia
            1 fighter moved from Belarus to Samara
            1 infantry moved from Tambov to Samara
            30 artilleries and 16 infantry moved from Tambov to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            3 artilleries moved from Rostov to Bryansk
            1 mech_infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Western Germany to Syria
            1 mech_infantry moved from Iraq to Syria
            1 bomber moved from Western Germany to Trans-Jordan
            1 armour and 1 mech_infantry moved from Iraq to Persia
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 36 artilleries and 16 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 36 artilleries and 16 infantry in Bryansk, round 2 : 12/52 hits, 17.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 36 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Persia
                Germans attack with 4 armour and 4 mech_infantrys
                British defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 : 2/8 hits, 2.67 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Persia
                    Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 3 : 3/8 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Tsinghai
                Germans attack with 1 armour, 1 fighter and 3 mech_infantrys
                Chinese defend with 1 fighter and 2 infantry
                    Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Tsinghai, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Trans-Jordan
                Germans attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Trans-Jordan
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Syria
                Germans attack with 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Syria
                 retreated to Syria
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Syria to Iraq
            1 bomber moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Northwest Persia to Iraq
            4 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
            11 mech_infantrys moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Rostov to Ukraine
            1 fighter moved from Tsinghai to Volgograd
            1 fighter moved from Samara to Volgograd
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            3 artilleries moved from Holland Belgium to Normandy Bordeaux
            4 mech_infantrys moved from Holland Belgium to Germany
            3 infantry moved from Western Germany to France
            3 mech_infantrys moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            3 infantry placed in Iraq
            3 infantry placed in Normandy Bordeaux
            1 destroyer placed in 112 Sea Zone
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Volgograd
            3 armour placed in Ukraine
            1 bomber and 2 mech_infantrys placed in Western Germany
            Germans undo move 2.
            1 infantry placed in Western Germany
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.67
    British : 0.00
    Chinese : -0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            2 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Samara
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Samara to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Timguska to Kansu
            1 armour and 1 mech_infantry moved from Chahar to Kansu
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Yunnan to Sikang
                  Japanese take Szechwan from Chinese
                  Japanese take Sikang from Chinese
            1 armour moved from Yunnan to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Yunnan to Kwangtung
                  Japanese take Kwangsi from Chinese
            1 mech_infantry moved from Hunan to Kwangtung
            2 bombers moved from French Indo China to Kansu
            1 infantry moved from Yunnan to Burma
            7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 2 armour, 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 armour and 2 bombers in Kansu, round 3 : 2/4 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour and 2 bombers in Kansu, round 4 : 3/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 5 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 10/11 hits, 5.83 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            2 bombers moved from Kansu to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Yunnan to Szechwan
            8 artilleries and 3 infantry moved from Anhwe to Hunan
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            1 aaGun, 3 artilleries and 1 infantry moved from Chahar to Suiyuyan
            1 tactical_bomber moved from Kwangtung to 36 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from Japan to Philippines
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            7 fighters moved from 20 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from Yunnan to Shan State
            2 artilleries and 3 infantry moved from Manchuria to Jehol
            2 artilleries and 2 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries and 3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    ANZAC : -1.00
    Americans : -0.17
    Chinese : 1.00
    UK_Pacific : 0.67
    Japanese : 5.17
    

    Savegame


  • TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Wake Island to 33 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour and 1 mech_infantry moved from Alexandria to Egypt
            2 artilleries and 2 infantry moved from Libya to Tobruk
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Libya to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            4 infantry moved from Morocco to Algeria
            5 mech_infantrys moved from Morocco to Tunisia
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Okinawa
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Okinawa from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters and 1 submarine placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            5 infantry and 5 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Combat Move - British
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Ethiopia to British Somaliland
                  British take British Somaliland from Italians
            1 cruiser and 2 destroyers moved from 72 Sea Zone to 70 Sea Zone
            3 fighters moved from Union of South Africa to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to Burma
            3 armour moved from West India to India
    
        Purchase Units - British
            British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun, 1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 infantry moved from Tunisia to Libya
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 fighters and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Americans : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Italians
            1 bomber moved from Volgograd to Tambov
            1 mech_infantry moved from Rostov to Tambov
            1 mech_infantry moved from Kazakhstan to Tambov
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Southern Italy
            1 mech_infantry moved from Bessarabia to Rostov
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Tsinghai to Samara
            1 fighter moved from Volgograd to Samara
            1 fighter and 1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Syria
                  Germans take Syria from British
            1 bomber moved from Iraq to Russia
            36 artilleries, 16 infantry and 14 mech_infantrys moved from Bryansk to Russia
            3 armour and 2 mech_infantrys moved from Ukraine to Russia
            2 mech_infantrys moved from Western Ukraine to Russia
            4 armour, 1 fighter and 8 mech_infantrys moved from Volgograd to Russia
            2 mech_infantrys moved from Rostov to Russia
            3 mech_infantrys moved from Novgorod to Archangel
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            4 armour and 4 mech_infantrys moved from Persia to Eastern Persia
            1 bomber moved from Western Germany to Russia
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 fighters, 7 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 4 armour and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Eastern Persia, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 7 armour, 36 artilleries, 2 bombers, 1 fighter, 16 infantry and 28 mech_infantrys
                Russians defend with 4 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters, 39 infantry and 1 tactical_bomber
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 7 armour, 36 artilleries, 2 bombers, 1 fighter, 16 infantry and 28 mech_infantrys in Russia, round 2 : 37/90 hits, 30.67 expected hits
                    Russians roll dice for 4 aaGuns, 9 artilleries, 2 fighters, 39 infantry and 1 tactical_bomber in Russia, round 2 : 22/51 hits, 17.83 expected hits
                    33 infantry owned by the Russians, 6 artilleries owned by the Germans, 16 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 7 armour, 30 artilleries, 2 bombers, 1 fighter and 28 mech_infantrys in Russia, round 3 : 28/68 hits, 24.67 expected hits
                    Russians roll dice for 9 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 5/18 hits, 6.83 expected hits
                    1 tactical_bomber owned by the Russians, 6 infantry owned by the Russians, 2 fighters owned by the Russians, 9 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Russia
                Germans captures 16PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 25 artilleries, 2 bombers, 1 fighter and 28 mech_infantrys remaining. Battle score for attacker is 112
                Casualties for Germans: 11 artilleries and 16 infantry
                Casualties for Russians: 4 aaGuns, 9 artilleries, 2 fighters, 39 infantry and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 fighter moved from Samara to Persia
            1 infantry and 7 mech_infantrys moved from Iraq to Persia
            1 fighter moved from Trans-Jordan to Persia
            2 aaGuns moved from Rostov to Caucasus
            1 aaGun moved from Ukraine to Rostov
            3 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 fighter moved from Russia to Volgograd
            2 bombers moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Persia
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Volgograd
            2 mech_infantrys placed in Ukraine
            2 infantry placed in France
            1 artillery, 3 fighters and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 68 PUs; end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.83
    AA fire in Russia : : -0.50
    British : -1.33
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 infantry moved from Urals to Novosibirsk
            1 infantry moved from Nenetsia to Urals
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            3 artilleries and 2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shan State to Burma
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter moved from Japan to 19 Sea Zone
            1 armour moved from Shensi to Kansu
            3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            4 fighters moved from 35 Sea Zone to 42 Sea Zone
            4 fighters moved from 35 Sea Zone to 46 Sea Zone
            2 bombers moved from Chahar to Kansu
            1 tactical_bomber moved from French Indo China to Burma
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 2 transports
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    2 transports owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 2 transports
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 3 artilleries, 2 bombers and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers and 2 infantry in Kansu, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in 46 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters in 46 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 46 Sea Zone to 35 Sea Zone
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 aaGun moved from Suiyuyan to Kansu
            2 bombers moved from Kansu to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            8 artilleries and 3 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            2 artilleries moved from Anhwe to Kweichow
            1 armour and 1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 artilleries and 2 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            1 armour moved from Sikang to Szechwan
            1 armour moved from Kwangtung to Yunnan
            1 armour, 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
            1 fighter and 2 tactical_bombers moved from Burma to French Indo China
            1 fighter moved from 19 Sea Zone to Philippines
            1 armour, 6 artilleries, 2 bombers and 4 mech_infantrys moved from Yunnan to Shan State
            2 artilleries and 2 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries, 4 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : -0.17
    Americans : -0.67
    Chinese : -1.00
    Japanese : -3.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Politics - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 infantry, 5 mech_infantrys, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Trans-Jordan
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Alexandria to Egypt
            1 armour, 1 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            2 artilleries and 2 infantry moved from Tobruk to Alexandria
            1 artillery and 3 infantry moved from Libya to Tobruk
            2 infantry and 5 mech_infantrys moved from Tunisia to Libya
            5 mech_infantrys moved from Libya to Tobruk
            4 infantry moved from Algeria to Tunisia
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
            5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 destroyers, 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 tactical_bombers placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            5 infantry and 5 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            1 armour moved from Egypt to Iraq
                  British take Iraq from Germans
            2 mech_infantrys moved from Egypt to Syria
            1 bomber and 6 fighters moved from Egypt to Syria
            1 infantry moved from India to West India
    
        Purchase Units - British
            British buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Syria
                British attack with 1 bomber, 6 fighters and 2 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 6 fighters and 2 mech_infantrys in Syria, round 2 : 4/9 hits, 4.00 expected hits
                    Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Syria
                British win, taking Syria from Germans with 1 bomber, 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Syria to Trans-Jordan
            1 bomber moved from Syria to Trans-Jordan
            4 fighters moved from Syria to Trans-Jordan
            5 mech_infantrys moved from Egypt to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 aaGun, 1 artillery and 3 infantry moved from Alexandria to Egypt
            1 infantry moved from Libya to Tobruk
            1 infantry moved from British Somaliland to Ethiopia
            1 infantry moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 fighters moved from Union of South Africa to Egypt
            1 cruiser and 2 destroyers moved from 70 Sea Zone to 83 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            British undo move 1.
            2 fighters and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.17
    Americans : -0.67
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Kazakhstan
            2 mech_infantrys moved from Tambov to Kazakhstan
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Bessarabia to Rostov
            1 mech_infantry moved from Yugoslavia to Bessarabia
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Southern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
            ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 1 mech_infantry moved from Russia to Urals
                  Germans take Vologda from Russians
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 fighter moved from Western Germany to 105 Sea Zone
            1 bomber moved from Tambov to Novosibirsk
            1 bomber moved from Tambov to Urals
            2 fighters and 1 infantry moved from Persia to Iraq
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 114 PUs; 
            Germans buy 5 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Iraq
                Germans attack with 2 fighters and 1 infantry
                British defend with 1 armour and 1 factory_minor
                    Germans roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Urals
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Urals to Novgorod
            1 bomber moved from Novosibirsk to Novgorod
            2 mech_infantrys moved from Belarus to Rostov
            3 mech_infantrys moved from Ukraine to Caucasus
            1 fighter and 2 mech_infantrys moved from Volgograd to Caucasus
            1 aaGun moved from Rostov to Caucasus
            6 armour and 27 mech_infantrys moved from Russia to Rostov
            25 artilleries moved from Russia to Tambov
            1 mech_infantry moved from Archangel to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            4 armour and 4 mech_infantrys moved from Eastern Persia to Persia
            2 fighters moved from Iraq to Persia
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
            1 fighter moved from 105 Sea Zone to France
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Persia
            1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 infantry placed in Western Germany
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 artilleries and 2 infantry placed in Western Germany
            Germans undo move 7.
            2 artilleries, 1 fighter and 1 infantry placed in Western Germany
            1 infantry placed in France
            Germans undo move 8.
            1 infantry placed in Normandy Bordeaux
            Germans undo move 8.
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.50
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 armour, 9 artilleries and 4 infantry moved from Yunnan to Burma
            1 armour, 8 artilleries, 1 infantry and 4 mech_infantrys moved from Shan State to Burma
            1 armour moved from Szechwan to Burma
            1 armour and 1 mech_infantry moved from Hunan to Burma
            2 bombers moved from Shan State to Java
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 2 bombers in Java, round 3 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 artillery and 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 4 armour, 17 artilleries, 5 infantry and 5 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 4 armour, 17 artilleries, 5 infantry and 5 mech_infantrys in Burma, round 2 : 16/31 hits, 11.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 armour, 17 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Java from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Java: 1 artillery
            EDIT: Removing units owned by Japanese from Java: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Sikang to Yunnan
            1 mech_infantry moved from Tsinghai to Szechwan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Sikang
            1 aaGun, 1 armour and 3 artilleries moved from Kansu to Shensi
            1 armour moved from Shensi to Szechwan
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from French Indo China to Shan State
            2 bombers moved from Java to Shan State
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            2 artilleries and 2 infantry moved from Anhwe to Hunan
            2 artilleries and 2 infantry moved from Jehol to Anhwe
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            4 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            6 fighters moved from Japan to French Indo China
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 fighter moved from Philippines to Celebes
            EDIT: Japanese undo move 9.
            1 bomber moved from Java to Shan State
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery, 4 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : -0.33
    UK_Pacific : 1.00
    Japanese : 2.67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Politics - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            2 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 armour, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Alexandria to Egypt
            2 infantry moved from Alexandria to Egypt
            1 artillery, 3 infantry and 5 mech_infantrys moved from Tobruk to Alexandria
            5 mech_infantrys moved from Alexandria to Egypt
            2 infantry moved from Libya to Tobruk
            1 armour, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Libya to Tobruk
            2 infantry moved from Algeria to Tunisia
            5 infantry moved from Morocco to Algeria
            5 mech_infantrys moved from Morocco to Tunisia
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Kwangtung
            Battle in 42 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Kwangtung from Japanese, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iraq
                Americans attack with 2 armour, 1 artillery, 3 infantry and 5 mech_infantrys
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 2 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Iraq, round 2 : 4/11 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iraq
                Americans win, taking Iraq from Germans with 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone
            5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            5 infantry and 5 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Combat Move - British
            1 mech_infantry moved from Syria to Northwest Persia
                  British take Northwest Persia from Germans
            1 mech_infantry moved from Syria to Iraq
            1 bomber, 6 fighters, 3 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq
            4 fighters and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
            1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 infantry moved from India to West India
    
        Purchase Units - British
            British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 2.17
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
            2 mech_infantrys moved from Kazakhstan to Northwest Persia
            1 bomber and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Rostov to Northwest Persia
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 bomber and 4 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 4 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Southern Italy
            1 mech_infantry moved from Bessarabia to Rostov
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Formosa
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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