scramble in holland ? factor in that i could also include the bombardment
ArtofWar1947 (Allies+6) vs Simon33 (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 armour moved from Central United States to New Brunswick Nova Scotia 1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Central United States to United Kingdom 1 fighter moved from Eastern United States to British Guiana 1 fighter moved from Western United States to British Guiana 2 aaGuns moved from Western United States to Central United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - British 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Purchase Units - British British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 3 fighters owned by the Germans, 2 cruisers owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 1 bomber and 3 fighters in 112 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 21 Casualties for British: 1 battleship, 2 cruisers, 1 destroyer and 1 fighter Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 bomber and 2 fighters moved from 112 Sea Zone to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Burma to Szechwan 2 infantry moved from Burma to India 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to 81 Sea Zone 1 fighter moved from India to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.67 British : 1.17 Italians : -0.33 Chinese : 1.17 Japanese : -0.33
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Bump.
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I’ll get to this tonight. Sorry.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 3 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Albania to Greece 2 infantry moved from Albania to Greece 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Northern Italy to Yugoslavia 1 bomber moved from Northern Italy to Greece 1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Trans-Jordan Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 1/6 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 3 : 2/5 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 4 : 2/5 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 0/4 hits, 1.33 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 2/3 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 2 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : -0.33 Neutral_Allies : -2.00
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I suspect I’ve just made another enormous boo-boo. The first one being not noticing that I didn’t have enough to hold SZ112. No one has gone for that for ages!
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - Germans 1 armour moved from Romania to Poland 5 infantry moved from Bulgaria to Romania 3 infantry moved from Slovakia Hungary to Poland 2 artilleries moved from Germany to Poland 2 infantry moved from Western Germany to Germany 5 armour and 3 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 2 aaGuns, 1 fighter and 5 tactical_bombers moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France Place Units - Germans 1 submarine placed in 110 Sea Zone 1 destroyer placed in 113 Sea Zone 3 artilleries and 7 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Russians Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 2 armour, 1 artillery and 5 infantry moved from Novgorod to Belarus 1 fighter moved from Russia to Novgorod 1 submarine moved from 125 Sea Zone to 123 Sea Zone 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java 1 infantry moved from Hunan to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 36 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 2 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Malaya Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/10 hits, 5.00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Hunan 2 artilleries and 7 infantry moved from Anhwe to Hunan 1 aaGun and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 bombers and 2 fighters moved from Malaya to French Indo China 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 marine placed in Japan 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : 1.33 UK_Pacific : -1.33 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Americans 1 bomber moved from United Kingdom to France Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from British Guiana to 102 Sea Zone 1 armour moved from New Brunswick Nova Scotia to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter and 2 infantry moved from Szechwan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - British 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 mech_infantry moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from Szechwan to Shan State Purchase Units - British British buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Trans-Jordan British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Shan State British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Eire to United Kingdom Place Units - British 3 fighters placed in Egypt 1 armour and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3 British collect 25 PUs (3 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,5,4,2,4,2,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33 Italians : 0.33 AA fire in France : : 0.83 Chinese : -1.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Malta Non Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns, 1 infantry and 1 marine moved from Northern Italy to Southern Italy 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery and 3 infantry moved from Alexandria to Tobruk Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 110 Sea Zone to 114 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Poland to Eastern Poland Germans take Baltic States from Russians 1 fighter and 2 tactical_bombers moved from Western Germany to 114 Sea Zone Purchase Units - Germans Germans buy 3 artilleries, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 114 Sea Zone Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 3 bombers moved from Western Germany to Eastern Poland 3 tactical_bombers moved from Western Germany to Malta 1 fighter moved from Southern Italy to Malta 4 mech_infantrys moved from Germany to Romania 5 infantry moved from Romania to Eastern Poland 3 aaGuns, 1 armour, 5 artilleries and 19 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Romania 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 artilleries and 2 infantry moved from Germany to Poland 1 artillery moved from Western Germany to Germany 1 armour and 4 mech_infantrys moved from Western Germany to Poland 1 artillery moved from France to Western Germany Place Units - Germans 1 submarine placed in 110 Sea Zone 1 infantry placed in Western Germany 3 artilleries and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Russians Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Novgorod to Russia 5 infantry moved from Russia to Bryansk 2 aaGuns, 3 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 1 artillery and 4 infantry moved from Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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Would you please move the Russian sub from SZ 123 to SZ 106? Out of sight, out of mind. Thanks.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Malaya to Shan State 3 artilleries and 8 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour and 1 infantry moved from French Indo China to Yunnan 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State Purchase Units - Japanese Japanese buy 5 artilleries, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Shan State Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 1 armour, 4 artilleries and 9 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries and 9 infantry in Yunnan, round 2 : 2/14 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 1 aaGun and 4 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 carrier and 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry and 1 marine moved from Japan to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 2 bombers moved from Shan State to French Indo China Place Units - Japanese 2 artilleries, 1 harbour and 1 mech_infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 102 Sea Zone to Morocco Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese 1 fighter and 15 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 armour moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Egypt to Belgian Congo 2 infantry moved from Tanganyika Territory to Belgian Congo 4 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo 1 fighter moved from Egypt to 96 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 2 cruisers moved from 81 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq Purchase Units - British British buy 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kenya Battle in Belgian Congo British attack with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/9 hits, 3.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Belgian Congo, round 3 : 3/6 hits, 3.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo British win, taking Kenya from Italians with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Iraq British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone 4 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt 1 fighter moved from 96 Sea Zone to Egypt 3 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Morocco 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar Place Units - British 1 factory_minor placed in Persia 3 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2.00 Italians : 1.67 Americans : 0.50 Neutral_Axis : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Bessarabia from Russians 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Purchase Units - Italians Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Eastern Poland to Belarus 1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 6 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 3 bombers moved from Eastern Poland to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 115 Sea Zone Germans attack with 3 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 3 aaGuns, 6 armour, 5 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 1 armour and 4 mech_infantrys moved from Poland to Belarus 4 mech_infantrys moved from Romania to Belarus 3 artilleries and 2 infantry moved from Poland to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 4 artilleries moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to France 1 fighter and 2 tactical_bombers moved from Western Germany to Norway 5 infantry moved from Finland to Norway 3 bombers moved from 115 Sea Zone to Eastern Poland 1 fighter and 3 tactical_bombers moved from Malta to Western Germany 1 submarine moved from 110 Sea Zone to 124 Sea Zone Place Units - Germans 3 artilleries placed in France 1 fighter and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.17