Initial test. First time tries.
Doctor_Oda (Axis) vs trulpen (Allies) #7, G40 OOB + YGs NOs
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 carriers and 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to South Australia 1 armour and 2 mech_infantrys moved from New South Wales to South Australia 2 aaGuns moved from New South Wales to South Australia 1 transport moved from 40 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to Shan State 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 2 carriers and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
-
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 3 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to United Kingdom 5 bombers moved from Western Germany to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Vyborg to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 3 tactical_bombers moved from Western Germany to United Kingdom 1 submarine moved from 119 Sea Zone to 108 Sea Zone Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
-
@trulpen intercept London? 3 fig, 3 tac, 3 sb vs 4 fig
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 3 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to United Kingdom 5 bombers moved from Western Germany to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Vyborg to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 3 tactical_bombers moved from Western Germany to United Kingdom 1 submarine moved from 119 Sea Zone to 108 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 9 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/1 hits, 0,17 expected hits 1 tactical_bomber killed by AA AA fire in United Kingdom : 1/2 hits, 0,33 expected hits 1 tactical_bomber killed by AA AA fire in United Kingdom : 0/3 hits, 0,50 expected hits Bombing raid in United Kingdom rolls: 7,7,8 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: factory_major = 13, airfield = 3 Battle in Novgorod Germans attack with 1 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 battleship in Novgorod, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,17 expected hits Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Bryansk Germans attack with 5 bombers and 6 infantry Russians defend with 5 infantry Germans roll dice for 5 bombers and 6 infantry in Bryansk, round 2 : 2/11 hits, 4,33 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 5 bombers and 5 infantry in Bryansk, round 3 : 2/10 hits, 4,17 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 5 bombers and 5 infantry in Bryansk, round 4 : 3/10 hits, 4,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 5 bombers and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Battle in 108 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 108 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 7 submarines moved from 113 Sea Zone to 112 Sea Zone 4 transports moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 bombers moved from United Kingdom to Western Germany 3 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 3 aaGuns moved from Western Germany to Holland Belgium 4 armour moved from Eastern Poland to Ukraine 5 artilleries moved from Western Ukraine to Ukraine 5 bombers moved from Bryansk to Ukraine 1 aaGun moved from Western Ukraine to Ukraine Place Units - Germans 3 artilleries and 7 infantry placed in Germany 1 tactical_bomber placed in Western Germany 1 factory_minor placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -5,50 Americans : -0,67 Russians : -2,00 AA fire in United Kingdom : : 1,00
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 4 infantry moved from Sakha to Siberia 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Bryansk 2 infantry moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Vologda to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/9 hits, 3,33 expected hits Germans roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/7 hits, 3,00 expected hits Germans roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing PUs for Russians from 0 to 5 EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for ANZAC from 20 to 23 EDIT: Turning off Edit Mode 4 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 artillery and 2 infantry moved from Volgograd to Tambov 3 armour and 3 mech_infantrys moved from Tambov to Russia 2 aaGuns moved from Vologda to Russia 4 artilleries and 7 infantry moved from Russia to Tambov 1 infantry moved from Caucasus to Volgograd 2 armour and 1 mech_infantry moved from Iraq to Caucasus 2 aaGuns and 12 infantry moved from Sakha to Amur 1 infantry moved from Iraq to Trans-Jordan Place Units - Russians 1 artillery and 2 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry EDIT: Adding units owned by Russians to Northwest Persia: 1 infantry EDIT: Removing units owned by Russians from Caucasus: 2 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Egypt: 2 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry EDIT: Adding units owned by Russians to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode 1 fighter and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 4 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Volgograd: 4 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Tambov: 2 artilleries and 2 infantry EDIT: Adding units owned by Russians to Russia: 2 artilleries and 2 infantry EDIT: Removing units owned by Russians from Volgograd: 2 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Russia: 2 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry EDIT: Adding units owned by Russians to Russia: 1 mech_infantry EDIT: Removing units owned by Russians from Volgograd: 2 armour EDIT: Adding units owned by Russians to Tambov: 2 armour EDIT: Removing units owned by Russians from Egypt: 2 armour EDIT: Adding units owned by Russians to Northwest Persia: 2 armour EDIT: Removing units owned by Russians from Russia: 2 artilleries and 2 infantry EDIT: Adding units owned by Russians to Tambov: 2 artilleries and 2 infantry EDIT: Removing units owned by Russians from Russia: 2 aaGuns EDIT: Adding units owned by Russians to Tambov: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 31 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -1,33
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 carriers and 1 destroyer; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 4 bombers moved from Caroline Islands to Dutch New Guinea 4 bombers moved from Caroline Islands to 42 Sea Zone 2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 carrier, 1 infantry and 2 transports moved from 41 Sea Zone to 45 Sea Zone 2 artilleries and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 62 Sea Zone 2 tactical_bombers moved from 41 Sea Zone to 62 Sea Zone 2 fighters moved from Caroline Islands to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Suiyuyan to Kansu Combat - Japanese Battle in Kansu Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 artilleries, 4 bombers and 1 infantry British defend with 1 bomber Japanese roll dice for 2 artilleries, 4 bombers and 1 infantry in Dutch New Guinea, round 2 : 4/7 hits, 3,67 expected hits Dutch roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the British lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Dutch with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Battle in 42 Sea Zone Japanese attack with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 62 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers ANZAC defend with 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 6/10 hits, 5,33 expected hits ANZAC roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Units damaged: 2 battleships owned by the Japanese 2 carriers owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 62 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 5/10 hits, 5,33 expected hits ANZAC roll dice for 3 fighters in 62 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits 3 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61 Casualties for Japanese: 1 destroyer and 2 submarines Casualties for ANZAC: 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 4 bombers moved from 42 Sea Zone to Philippines 4 bombers moved from Dutch New Guinea to Philippines 2 carriers moved from 33 Sea Zone to 6 Sea Zone 7 fighters moved from 33 Sea Zone to 6 Sea Zone 4 tactical_bombers moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Jehol to Japan 2 fighters moved from 6 Sea Zone to Japan 10 infantry moved from Jehol to Manchuria 1 armour moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria Place Units - Japanese 3 carriers and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : 0,67 Japanese : 0,17 Dutch : -0,17
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Politics - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 0 to 5 EDIT: Turning off Edit Mode Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Eastern United States to 108 Sea Zone 1 bomber moved from Suriname to Gibraltar Combat - Americans Battle in 108 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 3 artilleries, 1 harbour and 4 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 3,17 expected hits Italians roll dice for 3 artilleries and 4 infantry in Gibraltar, round 2 : 0/7 hits, 2,33 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 3/9 hits, 3,17 expected hits Italians roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 4 : 1/8 hits, 3,00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 5 : 3/7 hits, 2,83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Italians: 3 artilleries and 4 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to Suriname 1 bomber moved from 108 Sea Zone to United Kingdom
Combat Hit Differential Summary :
Germans : -0,17 Italians : -3,00 Americans : -3,17
-
Did an oversight with US that I can’t use the harbour in Gibraltar. Is it ok if I hence change the buy of 3 inf and 1 art into 1 sub and 1 tr?
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Politics - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 0 to 5 EDIT: Turning off Edit Mode Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Eastern United States to 108 Sea Zone 1 bomber moved from Suriname to Gibraltar Combat - Americans Battle in 108 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 3 artilleries, 1 harbour and 4 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 3,17 expected hits Italians roll dice for 3 artilleries and 4 infantry in Gibraltar, round 2 : 0/7 hits, 2,33 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 3/9 hits, 3,17 expected hits Italians roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 4 : 1/8 hits, 3,00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 5 : 3/7 hits, 2,83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Italians: 3 artilleries and 4 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to Suriname 1 bomber moved from 108 Sea Zone to United Kingdom 1 artillery, 3 battleships, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 3 tactical_bombers moved from 25 Sea Zone to Midway 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone Place Units - Americans 1 artillery and 3 infantry placed in Central United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 2 tactical_bombers placed in Western United States 1 destroyer placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery and 3 infantry EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine and 1 transport EDIT: Removing units owned by Americans from 25 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to Midway: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 artillery and 3 infantry moved from Kweichow to Shensi 1 fighter moved from Hopei to Shensi 7 infantry moved from Hopei to Shensi 3 artilleries moved from Hopei to Shensi 1 artillery and 4 infantry moved from Hopei to Chahar 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Chahar Place Units - Chinese 3 artilleries and 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Purchase Units - British British repair damage of 3x airfield, 12x factory_major; Remaining resources: 22 PUs; British buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 battleships and 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone Combat - British Battle in 104 Sea Zone British attack with 4 fighters Germans defend with 1 destroyer British roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 42 Sea Zone British attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer British roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 42 Sea Zone British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone British attack with 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 1 tactical_bomber Italians defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports 1 submarine owned by the Italians Submerged British roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits Italians roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Units damaged: 2 battleships owned by the British 1 tactical_bomber owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone 3 transports owned by the Italians lost in 92 Sea Zone British win with 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 77 Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports Non Combat Move - British 2 fighters moved from 92 Sea Zone to Gibraltar 4 fighters moved from 104 Sea Zone to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Malta 1 armour and 2 mech_infantrys moved from Yunnan to Shensi 1 mech_infantry moved from Kwangtung to Anhwe 4 infantry moved from India to Burma 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 armour and 1 mech_infantry moved from Siam to Shan State 2 aaGuns moved from Kweichow to Shensi 1 aaGun moved from Kweichow to Anhwe Place Units - British 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 109 Sea Zone 2 infantry placed in Quebec Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Changing PUs for British from 36 to 40 EDIT: Turning off Edit Mode 1 mech_infantry placed in India 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Germans : -0,50 Italians : -3,00 British : 1,17 Americans : -3,17 Japanese : 0,67
-
@trulpen no problem with change
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Ukraine to Eastern Poland 1 bomber moved from Southern France to Eastern Poland Combat - Italians Italians creates battle in territory 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber 1 submarine owned by the Italians Submerged Battle in Eastern Poland Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians winBritish win with 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Eastern Poland to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 3 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,33 Russians : -0,33
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 aaGun moved from South Australia to New South Wales 1 armour and 2 mech_infantrys moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,1,5,4,3,6,6,4,6,3,4,1 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Alexandria Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 aaGun moved from South Australia to New South Wales 1 armour and 2 mech_infantrys moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,1,5,4,3,6,6,4,6,3,4,1 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Alexandria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Alexandria: 2 infantry EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Adding units owned by French to Egypt: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Edit: Just changed my mind about the ANZAC and French inf by Egypt.
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 2 submarines moved from 112 Sea Zone to 110 Sea Zone 2 submarines moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 119 Sea Zone to 109 Sea Zone 3 bombers moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 1 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 3 bombers moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Rostov Combat - Germans
Combat Hit Differential Summary :
-
@trulpen Scramble S109/110?; Intercept London?
-
Scramble 1 fig to sz109 and 2 figs to sz110, please. No intercept.
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 2 submarines moved from 112 Sea Zone to 110 Sea Zone 2 submarines moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 119 Sea Zone to 109 Sea Zone 3 bombers moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 1 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 3 bombers moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Rostov Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Bryansk Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 : 4/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone 1 submarine owned by the Germans Submerged British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 2 fighters Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone 1 submarine owned by the Germans Submerged British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Rostov Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Cleaning up after air battles Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 118 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Germany to 114 Sea Zone 3 artilleries and 5 infantry moved from Germany to 113 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 3 artilleries and 7 infantry moved from 115 Sea Zone to Novgorod 2 bombers moved from Rostov to Southern Italy 2 bombers moved from Bryansk to Southern Italy 1 bomber moved from Bryansk to Western Germany Place Units - Germans 3 armour placed in Western Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 infantry placed in Western Germany 1 factory_minor placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2,83 British : -0,67 Russians : -0,67 AA fire in United Kingdom : : 0,50
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 3 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Rostov 1 fighter moved from Russia to Rostov 6 infantry moved from Siberia to Soviet Far East 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 2 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 2 infantry in Rostov, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Soviet Far East Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Soviet Far East, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Russians roll dice for 5 infantry in Soviet Far East, round 3 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Rostov to Russia 2 armour moved from Northwest Persia to Kazakhstan 1 armour moved from Russia to Tambov 1 artillery and 1 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 aaGun moved from Tambov to Russia 2 aaGuns and 12 infantry moved from Amur to Sakha Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 41 to 46 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,33 Japanese : 0,00
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 3 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Rostov 1 fighter moved from Russia to Rostov 6 infantry moved from Siberia to Soviet Far East 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 2 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 2 infantry in Rostov, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Soviet Far East Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Soviet Far East, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Russians roll dice for 5 infantry in Soviet Far East, round 3 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Rostov to Russia 2 armour moved from Northwest Persia to Kazakhstan 1 armour moved from Russia to Tambov 1 artillery and 1 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 aaGun moved from Tambov to Russia 2 aaGuns and 12 infantry moved from Amur to Sakha Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 41 to 46 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for ANZAC from 16 to 19 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,33 Japanese : 0,00