Wizmark (X) vs Odonis (L) G2

  • '20 '19

    TripleA Move Summary: Japanese round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 6 Sea Zone to 24 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 24 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 marine moved from 25 Sea Zone to Midway
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 armour moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 armour moved from Turkmenistan to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 artillery moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Sikang
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Jehol to Kweichow
            1 mech_infantry moved from Malaya to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 bomber moved from Yunnan to Burma
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 submarine moved from 20 Sea Zone to 46 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
            2 fighters moved from 45 Sea Zone to 46 Sea Zone
            2 bombers moved from French Indo China to Burma
    

    Savegame

  • '20 '19

    @Odonis yes, so used to posting after germans!

  • '20 '19

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 6 Sea Zone to 24 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 24 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 marine moved from 25 Sea Zone to Midway
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 armour moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 armour moved from Turkmenistan to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 artillery moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Sikang
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Jehol to Kweichow
            1 mech_infantry moved from Malaya to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 bomber moved from Yunnan to Burma
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 submarine moved from 20 Sea Zone to 46 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
            2 fighters moved from 45 Sea Zone to 46 Sea Zone
            2 bombers moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 carrier
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 16 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Midway
            Battle in Wake Island
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Burma, round 2 : 3/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Burma to French Indo China
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Malaya to Shan State
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            2 fighters moved from 46 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            3 fighters moved from 16 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 armour and 2 mech_infantrys placed in French Indo China
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 mech_infantry placed in Malaya
            2 destroyers placed in 20 Sea Zone
            1 mech_infantry placed in Kwangtung
            1 carrier and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.33
    UK_Pacific : 0.33
    Japanese : 1.83
    

    Savegame

  • '20 '19 '18 '15 '13

    @wizmark
    Good Game! I’ll post the loss.
    Interested in a rematch?

  • '20 '19

    @Odonis yes of course! swap sides?

  • '20 '19 '18 '15 '13

    @wizmark
    Sure! Let me know once set up

  • '20 '19

    @Odonis if you’re to be axis this time probably best if you set up?

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