OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Rostov
Germans take Rostov from Russians
23 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter moved from Germany to Denmark
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
2 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from Volgograd to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Rostov
Germans take Rostov from Russians
23 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter moved from Germany to Denmark
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
2 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from Volgograd to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 3 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 4 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; French defend with 1 airfield and 1 factory_minor
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 1/4 hits, 1.50 expected hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in France
Germans destroys 17PUs while taking French capital
Germans win, taking France from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 3/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Northwest Persia
Germans attack with 23 armour and 3 mech_infantrys
British defend with 2 infantry
Germans roll dice for 23 armour and 3 mech_infantrys in Northwest Persia, round 2 : 13/26 hits, 12.00 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 23 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Iraq to Volgograd
1 mech_infantry moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Tambov to Belarus
2 bombers moved from Volgograd to Western Germany
1 fighter and 1 tactical_bomber moved from Volgograd to Novgorod
1 fighter moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Denmark to Germany
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
2 infantry placed in Germany
3 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -1.33
French : 0.33
Americans : -1.00
AA fire in Iraq : : -0.17
@wizmark
Russia rests
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 6 Sea Zone to 24 Sea Zone
Japanese take 17 Sea Zone from Americans
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 marine moved from 25 Sea Zone to Midway
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 submarine moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 6 Sea Zone to 24 Sea Zone
Japanese take 17 Sea Zone from Americans
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 marine moved from 25 Sea Zone to Midway
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 submarine moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
2 bombers moved from French Indo China to Burma
@Odonis yes, so used to posting after germans!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 6 Sea Zone to 24 Sea Zone
Japanese take 17 Sea Zone from Americans
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 marine moved from 25 Sea Zone to Midway
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 submarine moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
2 bombers moved from French Indo China to Burma
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 16 Sea Zone
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry in Burma, round 2 : 3/6 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Burma to French Indo China
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from 46 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
1 mech_infantry placed in Malaya
2 destroyers placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.33
UK_Pacific : 0.33
Japanese : 1.83
@wizmark
Good Game! I’ll post the loss.
Interested in a rematch?
@Odonis yes of course! swap sides?
@wizmark
Sure! Let me know once set up
@Odonis if you’re to be axis this time probably best if you set up?