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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 10 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 bomber moved from New Zealand to 37 Sea Zone
8 bombers moved from India to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to France
1 bomber moved from Western United States to 5 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in France
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 bomber, 1 factory_minor and 2 infantry
Americans roll dice for 2 bombers in France, round 2 : 2/2 hits, 1,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 0,83 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 bomber and 2 infantry
Battle in 36 Sea Zone
Americans attack with 1 battleship, 8 bombers, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 8 bombers, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 8/20 hits, 11,33 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 9/15 hits, 7,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 0/4 hits, 0,67 expected hits
Americans roll dice for 8 bombers and 5 fighters in 36 Sea Zone, round 3 : 9/13 hits, 7,83 expected hits
Americans roll dice for 1 battleship, 2 carriers and 3 cruisers in 36 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 11/14 hits, 7,17 expected hits
Units damaged: 1 carrier owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese, 5 fighters owned by the Americans, 2 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 36 Sea Zone
Combat Hit Differential Summary :
Germans : -0,17
Americans : -1,00
Japanese : 5,33
or did I do well?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 10 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 bomber moved from New Zealand to 37 Sea Zone
8 bombers moved from India to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to France
1 bomber moved from Western United States to 5 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in France
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 bomber, 1 factory_minor and 2 infantry
Americans roll dice for 2 bombers in France, round 2 : 2/2 hits, 1,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 0,83 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 bomber and 2 infantry
Battle in 36 Sea Zone
Americans attack with 1 battleship, 8 bombers, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 8 bombers, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 8/20 hits, 11,33 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 9/15 hits, 7,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 0/4 hits, 0,67 expected hits
Americans roll dice for 8 bombers and 5 fighters in 36 Sea Zone, round 3 : 9/13 hits, 7,83 expected hits
Americans roll dice for 1 battleship, 2 carriers and 3 cruisers in 36 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 11/14 hits, 7,17 expected hits
Units damaged: 1 carrier owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese, 5 fighters owned by the Americans, 2 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 36 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 battleship, 6 bombers and 2 carriers in 36 Sea Zone, round 4 : 5/7 hits, 4,67 expected hits
Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 36 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
3 fighters owned by the Japanese, 2 battleships owned by the Japanese and 3 bombers owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 3 bombers and 2 carriers remaining. Battle score for attacker is 17
Casualties for Americans: 5 bombers, 2 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
3 bombers moved from 36 Sea Zone to Borneo
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 5 Sea Zone to Ulaanbaatar
1 bomber moved from France to United Kingdom
1 carrier and 1 destroyer moved from 118 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
3 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Kweichow
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kiangsi
3 artilleries and 7 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 42 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Battle in 36 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer; Americans loiter and taunt; ANZAC loiter and taunt
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 36 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hainan
Battle in Egypt
British attack with 1 armour and 4 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 1 armour and 4 mech_infantrys in Egypt, round 2 : 1/5 hits, 1,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 4/8 hits, 3,33 expected hits
4 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Egypt
1 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win, taking Hainan from Japanese with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 4 mech_infantrys
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
2 armour moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 aaGun moved from India to West India
6 infantry moved from India to West India
4 artilleries and 12 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1,17
British : 0,67
Italians : 0,67
Americans : -0,67
Chinese : 0,33
Japanese : 5,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 armour moved from Iraq to Persia
1 bomber and 1 fighter moved from Egypt to 76 Sea Zone
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 fighter moved from Syria to Persia
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Persia
Italians attack with 5 armour and 1 fighter
British defend with 1 factory_minor and 3 infantry
Italians roll dice for 5 armour and 1 fighter in Persia, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 5 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 76 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 76 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 1 fighter
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for British: 1 armour
Non Combat Move - Italians
3 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
2 aaGuns moved from Iraq to Persia
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber and 1 fighter moved from 76 Sea Zone to Egypt
2 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to Iraq
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
1 armour and 2 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.50
French : -0.33
@aequitas-et-veritas not that I am not ok with the outcome but do you need another mulligan?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 36 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 37 Sea Zone to 36 Sea Zone
1 cruiser and 5 submarines moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 armour and 7 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Western Germany to France
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
3 fighters and 2 tactical_bombers moved from Iraq to Southern Italy
2 fighters moved from 104 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 92 Sea Zone
Place Units - Germans
9 infantry placed in Germany
4 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -0.33
Americans : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 41 PUs;
Russians buy 10 artilleries; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Western Ukraine
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Amur
2 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Kazakhstan to Caucasus
9 artilleries moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Dzavhan
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -1,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Kweichow
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shantung, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Japan
6 infantry and 1 marine moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 aaGun, 6 armour, 6 artilleries, 4 infantry and 1 mech_infantry moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,5,3,2,2,4,2,4,5,6,6,6,1,4,6,5,4,3,5,2,2,3,1,1,2
Japanese collect 33 PUs (4 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -4.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
2 fighters moved from United Kingdom to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 marine moved from Hainan to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - British
Battle in Caroline Islands
British attack with 2 infantry and 1 marine
Japanese defend with 1 airfield, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 infantry and 1 marine in Caroline Islands, round 2 : 0/3 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Caroline Islands
British roll dice for 1 infantry and 1 marine in Caroline Islands, round 3 : 1/2 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caroline Islands
British roll dice for 1 marine in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 marine in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 marine in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
British win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
British attack with 4 fighters and 2 submarines
Germans defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
British roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 4 fighters in 92 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
British roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Germans : -1,50
British : -2,00
Japanese : -0,33
@Karl7, my Sub scored another hit.
I think it is ok to go with max Def here and sink the CV.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 fighters, 1 marine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 36 Sea Zone to 33 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Ulaanbaatar to Yunnan
3 bombers moved from Borneo to Hunan
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Morocco from Italians, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Hunan, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 108 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Yunnan to Shan State
3 bombers moved from Hunan to Shan State
2 carriers and 2 fighters moved from 36 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from Central United States to Western United States
3 bombers moved from Eastern United States to United Kingdom
1 aaGun moved from Quebec to Eastern United States
Place Units - Americans
1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 marine placed in Central United States
2 fighters and 1 tactical_bomber placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Jehol to Shantung
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 marine moved from Hainan to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - British
Battle in Caroline Islands
British attack with 2 infantry and 1 marine
Japanese defend with 1 airfield, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 infantry and 1 marine in Caroline Islands, round 2 : 0/3 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Caroline Islands
British roll dice for 1 infantry and 1 marine in Caroline Islands, round 3 : 1/2 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caroline Islands
British roll dice for 1 marine in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 marine in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 marine in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
British win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
British attack with 4 fighters and 2 submarines
Germans defend with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
British roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 4 fighters in 92 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
British roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 4 fighters in 92 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 92 Sea Zone, round 3 : 1/4 hits, 1,50 expected hits
2 destroyers owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Germans lost in 92 Sea Zone
British roll dice for 4 fighters in 92 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
1 transport owned by the Germans lost in 92 Sea Zone
British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 45
Casualties for British: 1 submarine
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Non Combat Move - British
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to French Guiana
2 armour moved from Eastern Persia to West India
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to West India
2 infantry moved from Malaya to Shan State
2 aaGuns, 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry moved from Burma to Shan State
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 36 Sea Zone to 39 Sea Zone
Place Units - British
3 infantry placed in Normandy Bordeaux
3 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -2,50
British : -1,33
Americans : -3,67
Chinese : 0,67
Japanese : 0,33
@Karl7, check out the last Battle Ool.
Hope that was ok.
Let me know if you would have handled it differently.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Italians take Belgian Congo from British
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northwest Persia to Persia
1 bomber and 1 fighter moved from Eastern Persia to Persia
1 battleship, 2 cruisers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Persia
2 armour moved from Egypt to Belgian Congo
Place Units - Italians
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Iraq
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 cruiser and 3 submarines moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from New South Wales to Caroline Islands
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 bomber moved from Belarus to Ukraine
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to Holland Belgium
5 infantry moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 4 armour, 5 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 armour, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/11 hits, 3.17 expected hits
British roll dice for 1 aaGun, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
1 aaGun owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2.83 expected hits
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 bomber moved from Ukraine to Belarus
1 aaGun and 9 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Belarus
3 fighters moved from Southern Italy to Gibraltar
Place Units - Germans
3 infantry placed in Novgorod
4 infantry and 6 mech_infantrys placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.00
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Novgorod
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 4 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Northwest Persia
Russians attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
1 artillery owned by the Russians retreated to Caucasus
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
10 artilleries moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
2 infantry moved from Dzavhan to Ulaanbaatar
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
Russians undo move 1.
2 armour and 1 mech_infantry placed in Volgograd
3 artilleries, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -2,67
Italians : 0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Sakha to Amur
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 infantry moved from Kiangsu to Shantung
2 fighters moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
7 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Anhwe to Hunan
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
Combat - Japanese
Battle in Hunan
Japanese attack with 7 armour, 6 artilleries, 4 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 7 armour, 6 artilleries, 4 infantry and 2 mech_infantrys in Hunan, round 2 : 8/19 hits, 7.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 7 armour, 6 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 0/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 4 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Amur, round 2 : 0/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 3 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shantung, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
2 fighters moved from Shantung to Japan
1 tactical_bomber moved from Kiangsu to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Kiangsu
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
11 infantry and 1 marine moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Hunan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Japanese collect 31 PUs (6 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.67
UK_Pacific : -1.00
Russians : 0.33
Japanese : -5.83