I’ll make my moves tonight
G40 BM3 AV Allies +3 vs Karl7
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Sorry for edit, I fucked something up so had to redo
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 2 infantry moved from Samara to Russia 2 infantry moved from Samara to Volgograd 2 fighters moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Russia Russians attack with 2 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 2 fighters and 2 infantry in Russia, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Volgograd to Samara 1 fighter moved from Russia to Samara Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,67
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 fighters moved from Japan to 17 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians Combat - Japanese Battle in 17 Sea Zone Japanese attack with 4 fighters British defend with 1 cruiser Japanese roll dice for 4 fighters in 17 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 17 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for British: 1 cruiser Non Combat Move - Japanese 3 fighters moved from 17 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,3,6,3,5,3,2,3,2,1,3,3,5,3,1,2,5,4,6,4 Japanese collect 12 PUs (13 lost to blockades); end with 14 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 0.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 3 bombers, 1 carrier, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Southern France to Northern Italy 4 bombers moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Greece Battle in Iwo Jima Battle in Northern Italy Americans attack with 4 bombers and 1 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 4 bombers and 1 infantry in Northern Italy, round 2 : 4/5 hits, 2,83 expected hits Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Greece from Germans, taking Iwo Jima from Japanese, taking Northern Italy from Germans with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 4 bombers moved from Northern Italy to Southern Italy 2 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 aaGun and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy 2 transports moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Normandy Bordeaux 2 fighters moved from Eastern United States to 110 Sea Zone 1 bomber moved from Yunnan to Persia 1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Southern France to Morocco 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 110 Sea Zone 1 armour and 1 infantry placed in Normandy Bordeaux 2 artilleries placed in Southern Italy 1 transport placed in 95 Sea Zone 1 artillery and 2 infantry placed in Southern France 2 armour and 1 infantry placed in Korea 3 bombers placed in Western United States 1 transport placed in 10 Sea Zone 6 infantry placed in Central United States Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 119 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 124 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 129 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 11 artilleries, 1 fighter and 23 infantry moved from Yunnan to Szechwan 2 infantry moved from Sikang to Tsinghai 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 8 infantry placed in Tsinghai Chinese undo move 1. 1 artillery and 8 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 armour moved from French West Africa to Gold Coast 1 mech_infantry moved from Nigeria to Gold Coast 1 armour and 1 mech_infantry moved from Tunisia to Libya British take Libya from Italians 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Italians 4 artilleries and 14 infantry moved from Shan State to Malaya 1 fighter moved from India to Malaya Combat - British Battle in Gold Coast British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Gold Coast, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Gold Coast, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Gold Coast British win, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in Holland Belgium British attack with 5 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 6/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Malaya British attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 3 armour, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry British roll dice for 4 artilleries, 1 fighter and 14 infantry in Malaya, round 2 : 6/19 hits, 4,83 expected hits Japanese roll dice for 3 armour, 5 artilleries and 5 infantry in Malaya, round 2 : 4/13 hits, 4,83 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Malaya British roll dice for 4 artilleries, 1 fighter and 10 infantry in Malaya, round 3 : 1/15 hits, 4,17 expected hits Japanese roll dice for 3 armour and 4 artilleries in Malaya, round 3 : 3/7 hits, 2,83 expected hits 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Malaya British roll dice for 4 artilleries, 1 fighter and 7 infantry in Malaya, round 4 : 6/12 hits, 3,67 expected hits Japanese roll dice for 3 armour and 3 artilleries in Malaya, round 4 : 3/6 hits, 2,50 expected hits 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 3 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 23 Casualties for British: 10 infantry Casualties for Japanese: 3 armour, 5 artilleries and 5 infantry Non Combat Move - British 1 aaGun moved from Shan State to Malaya 1 aaGun moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from Eastern Persia to Persia 1 artillery and 6 infantry moved from India to West India 1 fighter moved from Malaya to French Indo China 2 fighters moved from 80 Sea Zone to Persia 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Sardinia to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to Morocco 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from French West Africa to French Equatorial Africa Place Units - British 3 artilleries placed in Persia 2 mech_infantrys placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5 British collect 38 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0,00 British : 3,33 Italians : 0,50 Americans : 1,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Non Combat Move - Italians 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 66 Sea Zone to 86 Sea Zone Combat - ANZAC Battle in 86 Sea Zone ANZAC attack with 1 destroyer Italians defend with 1 submarine ANZAC roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 86 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 86 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 86 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 86 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 86 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 86 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 aaGun and 1 marine moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 3 bombers moved from Yunnan to India Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in French Indo China Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -0,33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 11 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 5 armour, 7 artilleries, 23 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy 9 armour moved from Germany to Northern Italy 2 mech_infantrys moved from Tambov to Volgograd 2 mech_infantrys moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Volgograd Combat - Germans Battle in Northern Italy Germans attack with 14 armour, 7 artilleries, 23 infantry and 2 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 14 armour, 7 artilleries, 23 infantry and 2 mech_infantrys in Northern Italy, round 2 : 15/46 hits, 14.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 14 armour, 7 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Russia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans destroys 17PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Northern Italy 2 fighters moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Western Ukraine to Tambov 3 mech_infantrys moved from Ukraine to Tambov 1 fighter moved from Volgograd to Tambov 2 tactical_bombers moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov Place Units - Germans 5 armour and 5 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 3 mech_infantrys placed in Western Ukraine 8 infantry placed in Germany Germans undo move 1. Germans undo move 3. 5 armour, 2 infantry and 1 mech_infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in Western Germany 5 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,6 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.67 Americans : 0.67 Russians : 0.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia 2 infantry moved from Samara to Volgograd 2 fighters moved from Samara to Russia 2 fighters moved from Samara to Volgograd 1 tactical_bomber moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Russia Russians attack with 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Russia, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Volgograd to Samara 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Samara Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,17
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@Karl7 wait a min.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia 2 infantry moved from Samara to Volgograd 2 fighters moved from Samara to Russia 2 fighters moved from Samara to Volgograd 1 tactical_bomber moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Russia Russians attack with 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Russia, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Volgograd to Samara 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Samara Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 5 aaGuns, 6 armour, 44 artilleries, 71 infantry and 4 mech_infantrys EDIT: Adding units owned by Russians to Kansu: 4 fighters and 1 tactical_bomber EDIT: Removing units owned by Russians from Samara: 5 aaGuns, 6 armour, 44 artilleries, 4 fighters, 70 infantry, 4 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,17
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@Karl7 please use this post. The 2nd one.
Thank you. -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Urals to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,5,1,2,3,2,2,3,1,1,4,2,1,5,6,4 Japanese collect 13 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 aaGun, 4 armour, 4 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Germany 6 bombers moved from Southern Italy to Germany 2 fighters moved from Southern Italy to Germany 1 fighter moved from Southern Italy to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 fighters moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 91 Sea Zone to 82 Sea Zone 1 fighter moved from Morocco to 82 Sea Zone 1 armour moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Amur to Korea Combat - Americans
Combat Hit Differential Summary :
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ah ha! I was think you might get around to something like this.
Full scram, 3ftrs!
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I shot them down like sparrows.
Kill Kill!!
Seven Hits in Germany. Kill AA?
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@Karl7 sorry SIX hits only.
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yes.
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oh! its going to be close
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 aaGun, 4 armour, 4 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Germany 6 bombers moved from Southern Italy to Germany 2 fighters moved from Southern Italy to Germany 1 fighter moved from Southern Italy to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 fighters moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 91 Sea Zone to 82 Sea Zone 1 fighter moved from Morocco to 82 Sea Zone 1 armour moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Amur to Korea Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in Crete Battle in Cyprus Battle in Syria Battle in Malta Battle in 112 Sea Zone Americans attack with 5 fighters and 2 transports Germans defend with 3 fighters Americans roll dice for 5 fighters and 2 transports in 112 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone Americans roll dice for 4 fighters and 2 transports in 112 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone Americans win, taking Crete from Italians, taking Cyprus from Italians, taking Syria from Germans, taking Malta from Italians with 2 fighters and 2 transports remaining. Battle score for attacker is 0 Casualties for Americans: 3 fighters Casualties for Germans: 3 fighters Battle in Denmark Battle in Norway Battle in 82 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 82 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 82 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 82 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 82 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in Germany Americans attack with 7 bombers and 4 fighters Germans defend with 1 aaGun, 1 factory_major, 2 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers AA fire in Germany : 0/3 hits, 0,50 expected hits Americans roll dice for 7 bombers and 4 fighters in Germany, round 2 : 6/11 hits, 6,67 expected hits Germans roll dice for 1 aaGun, 2 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 7/14 hits, 6,00 expected hits 1 aaGun owned by the Germans, 5 infantry owned by the Germans, 4 fighters owned by the Americans and 3 bombers owned by the Americans lost in Germany Americans roll dice for 4 bombers in Germany, round 3 : 1/4 hits, 2,67 expected hits Germans roll dice for 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 5/9 hits, 4,33 expected hits 4 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Germans win with 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -100 Casualties for Americans: 7 bombers and 4 fighters Casualties for Germans: 1 aaGun, 5 infantry and 1 mech_infantry Non Combat Move - Americans 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 95 Sea Zone to 99 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 3 bombers moved from Western United States to Normandy Bordeaux 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 82 Sea Zone to French Equatorial Africa 1 bomber moved from Persia to Greece 1 battleship and 5 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Southern France 2 infantry placed in Southern Italy 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States 1 armour and 2 fighters placed in Normandy Bordeaux 3 armour placed in Korea 1 aaGun placed in Western United States 2 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 87 PUs; end with 87 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 127 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 132 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 11 artilleries, 1 fighter and 23 infantry moved from Szechwan to Sikang Place Units - Chinese 5 artilleries and 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 fighters and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 transports; Remaining resources: 2 PUs; Combat Move - British 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone 3 artilleries moved from 114 Sea Zone to Germany 3 infantry moved from 114 Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 1 fighter moved from 110 Sea Zone to Germany 1 fighter moved from Normandy Bordeaux to Germany 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Libya to Tobruk British take Tobruk from Italians 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 cruiser moved from 110 Sea Zone to 114 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from ANZAC French take Morocco from Americans French take French Equatorial Africa from British French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take French Guiana from British French take Algeria from Americans French take Southern France from Americans French take Syria from Americans French take French West Africa from British French take Tunisia from Americans Combat - British Battle in Siam Battle in Trans-Jordan Battle in Holland Belgium British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Siam from Japanese, taking Trans-Jordan from Italians, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Germany British attack with 3 artilleries, 3 fighters and 3 infantry Germans defend with 1 factory_major, 2 fighters, 2 mech_infantrys and 4 tactical_bombers British roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 3 artilleries, 3 fighters and 3 infantry in Germany, round 2 : 5/9 hits, 3,50 expected hits Germans roll dice for 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 2/8 hits, 4,00 expected hits 4 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 3 artilleries, 3 fighters and 1 infantry in Germany, round 3 : 2/7 hits, 2,83 expected hits Germans roll dice for 2 fighters in Germany, round 3 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Germany British captures 90PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 59 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 2 fighters, 2 mech_infantrys and 4 tactical_bombers triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter moved from Germany to Norway 2 fighters moved from Germany to 114 Sea Zone 1 carrier moved from 110 Sea Zone to 114 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 2 infantry moved from Algeria to Tunisia 1 fighter moved from Morocco to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Persia to Russia 1 artillery and 6 infantry moved from West India to Eastern Persia 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 aaGun moved from Burma to India Place Units - British 3 transports placed in 110 Sea Zone 2 fighters placed in Persia Turn Complete - British British collect 40 PUs; end with 130 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 133 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 136 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 139 PUs Place Units - UK_Pacific 3 transports placed in 37 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in 37 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,67 British : 1,50 Americans : -4,50 AA fire in Germany : : -0,50
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@Karl7 said in G40 BM3 AV Allies +3 vs Karl7:
oh! its going to be close
Am going to Order a beer on your tap.😂😂